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    M
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    Posts made by Munck

    • RE: 1939 Setup is finally here!

      @billinjackson:

      Did Germany take out france before Barbarossa?

      Yes, everything went much according to historical events. It was not possible to create Vichy due to a UK unit in Marseilles though. This again meant that the Free French got a huge navy, which were a significant factor in securing the seas for the Allies. I recommend other Allied players go explore this tactic.

      We have a new game coming up in 2 weeks. I will be playing Axis this time, and have a few new ideas I want to try out  :evil:

      posted in Global War
      M
      Munck
    • RE: Mongolia

      May I suggest that all discussions starts with what version of the game is in question.

      Would save everyone a lot of time…

      posted in Global War
      M
      Munck
    • RE: Mongolia

      Russia can not attack anyone on turn 1 as per the Sleeping Bear rule.

      posted in Global War
      M
      Munck
    • RE: 1939 Setup is finally here!

      As promised, a report after our group’s first exp. with the new 1939 setup.

      There are a few typos/errors in the setup charts. Nothing major. I have contacted HBG so they can be corrected in the next edition. I expect the rules to be continuously updated/improved as people ask questions on the official FAQ-site.

      Re. gameplay: we were 3 players. We saw immediate action, as Germany started savaging across Europe.

      I’m still not a big fan of the victory point system. For our next game, we will give the Russian player control over France. The Russian/CCP player sees very little action compared to the other two players. It is simply not as fun, when there is very little to do (sleeping bear). Control over the France will engage all players from the beginning of the game. The conflicts with the alliance/victory point system, so we have to play a ‘global dominance’ style game.
      As a game take +16 hours, all players should be continuously engaged, or else people will loose interest. We switch which player control which alliance though, but still…

      The setup seem very well balanced. The quick action has several advantages over 1936. You get a more ‘real’ WW2 experience, as the forces at the outbreak of the war are placed similar to the historical events. Sometimes when starting in 1936, the map would look very different after 6-7 turns. Another advantage is that the length of the game is 4-5 hours shorter.

      All in all a very enjoyable game.
      GW1936 beats A&A-G40.
      GW1939 crushes A&A-G40.

      posted in Global War
      M
      Munck
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      Russia can actually take out a lot of IPP in Japanese units doing border clashes.

      Yes, at some point KMT needs to kill all other fractions if Japan ignores them.

      posted in Global War
      M
      Munck
    • RE: 1939 Setup is finally here!

      Our group has a game planned for early next month. We will be taking the 1939 setup for a spin. I’ll keep you posted with a post-game report  :-)

      posted in Global War
      M
      Munck
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      I too skipped China in my last game as Axis/Japan. I agree that it is a good strategy for the Japanese player.

      If it happens (obviously pretty quickly), the Allied player needs to counter with attacks from Russia & China. This did not happen in our last game, so the Japanese Navy became a monster.

      We haven’t played with Manchukou Exp. yet, so this might change things.

      posted in Global War
      M
      Munck
    • 1939 Setup is finally here!

      Long time overdue, but finally here:

      1939 setup charts:
      http://www.historicalboardgaming.com/Download-Rules-for-GW-1936_c_660.html  :mrgreen:

      posted in Global War
      M
      Munck
    • RE: Strict Neutrals

      Rulebook v.7.2 is very old/outdated. It is for the 1st edition of Global War. I suggest you forget everything about Global War 1st edition and move on the 2nd edition, which is the current one.

      For 2nd edition, the current version of the rules is v.1.2 - to be released tomorrow. You can find everything here:
      http://www.historicalboardgaming.com/Download-Rules-for-GW-1936_c_660.html

      Your question is already answered on page 22 of v.1.0 of the rules:
      Yes, Britain can declare war on Minor Powers once it reaches wartime production. However, it suffers a heavy penalty for doing so.

      posted in Global War
      M
      Munck
    • RE: GW36: No Incentive to attack the Netherlands

      SS,

      The 1939 rules will come out next week 8-)
      (according to their latest newsletter)

      posted in Global War
      M
      Munck
    • RE: Suicide Attack or Legal?

      From the rules:

      Aircraft must save enough movement points to return to a Friendly land zone or carrier during non-combat movement.

      p. 32

      It was not legal in A&A 1940/Global. I do not think it is legal in GW.

      Note: Have you got the long-range aircraft tech? Normally planes starting from carriers only have 4 movement…

      posted in Global War
      M
      Munck
    • RE: Suicide Attack or Legal?

      As I understand it, he needs to be able to land before he can join.

      You can get an ‘official’ answer on HBG’s site.

      posted in Global War
      M
      Munck
    • RE: Incorporating Global War 1939 units into Axis And Allies Global 2nd Edition

      HBG just responded to my question about the 1939 setup on Facebook.

      They are done. We are reviewing them do look for them in a couple weeks.

      Good news  :mrgreen:

      posted in Global War
      M
      Munck
    • RE: GW36: No Incentive to attack the Netherlands

      When DEI aligns with the Allies, the Allied player can choose which nation gets the IPP - UK, FEC or ANZAC.

      posted in Global War
      M
      Munck
    • RE: Incorporating Global War 1939 units into Axis And Allies Global 2nd Edition

      Yes. This is very annoying. From their newsletters it seems they have forgotten all about this  :x

      posted in Global War
      M
      Munck
    • RE: Printing for global 1936 rules colour or black?

      I would say go for B/W, but you can see the PDF before you print - so you’ll know yourself…

      posted in Global War
      M
      Munck
    • RE: GW36: No Incentive to attack the Netherlands

      I second Warwicks post. Coordination between Japan & Germany is the way forward.

      posted in Global War
      M
      Munck
    • RE: Confusion about technology

      I understand/define ‘research’ as tech rolls. Can’t imagine otherwise.

      Else you risk ending up in the situation you describe.

      posted in Global War
      M
      Munck
    • RE: Wolf's unskilled, on a budget, modest home, custom A&A mods!

      Very nice maps! Looks very clean!
      Vinyl are a great material  :wink:

      posted in Customizations
      M
      Munck
    • RE: Transportable Global table

      When I was playing A&A I thought about making a custom map like so many others on this board have done. Back then I wanted a magnetic map to put up on a wall.

      But since the new Global War map came out late last year I have not looked back. The large version of the map is 1,2m wide so it is not feasible to make a magnetic version of it. Hence, my current setup.

      I’ll make a note about a couple of barstools for the next upgrade :mrgreen:

      posted in Customizations
      M
      Munck
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