Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. MrRoboto
    3. Posts
    0%
    • Profile
    • Following 0
    • Followers 2
    • Topics 101
    • Posts 12,974
    • Best 177
    • Controversial 0
    • Groups 2

    Posts made by MrRoboto

    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      can’t you see it?

      bombardment from cruiser+battleship
      inf, tank, fighter, tac

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      hm, that is strange.

      i DID declare war on japan, with UK. but it only posted my combat move, it seems.

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      forgot to post the US turn - nothing special happened here, though.

      OOL for British Somaliland please.

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Combat Move - British
                  1 fighter moved from United Kingdom to 92 Sea Zone
                  1 armour and 1 infantry moved from Egypt to 81 Sea Zone
                  1 armour, 1 carrier, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Egypt to British Somaliland
                  1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
                  1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  4 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan
                  2 infantry moved from Szechwan to Kweichow
                  1 infantry moved from Shensi to Kweichow
                  4 infantry moved from Shensi to Hopei

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 4 infantry
                      Japanese defend with 2 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                  Battle in Kweichow
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Hopei
                      Chinese attack with 4 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  5 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Italians
                  Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                  1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                  1 bomber moved from Southern Italy to Gibraltar
                  1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                  1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                  2 fighters moved from Southern Italy to 95 Sea Zone

      Combat - Italians
                  Battle in Morocco
                      Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                      French defend with 2 infantry
                      Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for French: 2 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Gibraltar
                      Italians attack with 1 artillery, 1 bomber and 1 infantry
                      British defend with 1 fighter and 1 harbour
                      Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
                      Casualties for British: 1 fighter
                  Battle in 95 Sea Zone
                      Italians attack with 1 destroyer and 2 fighters
                      British defend with 1 cruiser, 1 destroyer and 3 transports
                      Italians win with 1 fighter remaining. Battle score for attacker is 23
                      Casualties for British: 1 cruiser, 1 destroyer and 3 transports
                      Casualties for Italians: 1 destroyer and 1 fighter

      Non Combat Move - Italians
                  1 bomber moved from Gibraltar to Southern France
                  1 infantry moved from Bulgaria to Romania
                  1 armour moved from Romania to Slovakia Hungary
                  1 aaGun and 1 armour moved from Greater Southern Germany to Slovakia Hungary
                  2 aaGuns and 3 infantry moved from Northern Italy to Greater Southern Germany
                  1 aaGun moved from Greater Southern Germany to Slovakia Hungary
                  1 artillery and 3 infantry moved from Tunisia to Libya

      Place Units - Italians
                  1 carrier and 1 destroyer placed in 95 Sea Zone

      Turn Complete - Italians
                  Italians collect 17 PUs; end with 17 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      Damnit, I really didn’t think about Rome. That won’t happen again, what a huge mistake.

      No Scramble and hope! Bomber first please, for more chances.

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      london is ok

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      in case you attack with your 6 us submarines, my OOL:

      leave destroyer, so my planes can shoot at the subs.

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      I edited the German casualty choice for the attack with your Russian submarine. Cruiser down instead of damaged ACC.

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Japanese
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from 110 Sea Zone: 1 carrier and 1 cruiser
                  EDIT: Removing units owned by Germans from United Kingdom: 2 tactical_bombers
                  EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier and 2 tactical_bombers
                  EDIT: Turning off Edit Mode

      Purchase Units - Japanese
                  Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Borneo to 43 Sea Zone
                  1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                  1 artillery moved from Philippines to 35 Sea Zone
                  1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                  1 infantry moved from Borneo to 43 Sea Zone
                  1 artillery moved from Java to 42 Sea Zone
                  1 artillery moved from Guam to 21 Sea Zone
                  1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                  1 infantry moved from Philippines to 35 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                  1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                  1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                  1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                  1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                  1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                  1 fighter moved from 35 Sea Zone to 55 Sea Zone
                  1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                  1 submarine moved from 46 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                  1 fighter moved from 43 Sea Zone to 44 Sea Zone
                  1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
                  1 cruiser moved from 43 Sea Zone to 37 Sea Zone
                  2 bombers moved from Kwangsi to Malaya
                  2 infantry moved from Siam to Shan State
                  2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
                  1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                  2 infantry moved from Kweichow to Hopei
                  2 fighters and 2 tactical_bombers moved from Kiangsu to Hopei

      Combat - Japanese
                  Battle in 45 Sea Zone
                      Japanese attack with 1 tactical_bomber
                      ANZAC defend with 1 transport
                      Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in 44 Sea Zone
                      Japanese attack with 1 destroyer and 1 fighter
                      Americans defend with 1 submarine
                      Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                  Battle in 55 Sea Zone
                      Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                      Americans defend with 1 destroyer
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 submarine
                      Casualties for Americans: 1 destroyer
                  Battle in Sumatra
                  Battle in Malaya
                      Japanese attack with 1 artillery, 2 bombers and 1 infantry
                      British defend with 1 harbour and 2 infantry
                      Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for British: 2 infantry
                  Battle in French Indo China
                      Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                      British defend with 1 infantry
                      Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Shan State
                      Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                      ANZAC defend with 1 infantry; British defend with 1 infantry
                      Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Hopei
                      Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                      Russians defend with 1 armour and 1 mech_infantry
                      Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                      Casualties for Russians: 1 armour and 1 mech_infantry

      Non Combat Move - Japanese
                  2 fighters and 2 tactical_bombers moved from Hopei to Kiangsu
                  2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
                  1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                  1 bomber moved from Malaya to Kwangsi
                  1 carrier moved from 43 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Java to Kwangsi
                  1 fighter moved from 44 Sea Zone to 35 Sea Zone
                  1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                  1 battleship and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                  1 carrier, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                  1 bomber moved from Malaya to Kwangsi
                  3 infantry moved from Kiangsu to Anhwe
                  1 artillery and 1 infantry moved from Kwangtung to Kwangsi

      Place Units - Japanese
                  1 factory_minor placed in Kwangtung
                  3 mech_infantrys placed in Kiangsu
                  1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 57 PUs; end with 57 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      no, of course that’s not a problem.

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Russians
                  Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 infantry moved from Olgiy to Kansu
                  1 infantry moved from Dzavhan to Tsagaan Olom
                  2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                  1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  6 infantry moved from Russia to Bryansk
                  2 aaGuns moved from Bryansk to Western Ukraine

      Place Units - Russians
                  3 mech_infantrys placed in Volgograd
                  1 artillery and 2 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      Wow, both sides had really good aiming lessons apparently.

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Germans
                  Germans takes Political Action: Political Action Axis To War With Russians
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Purchase Units - Germans
                  Germans buy 1 artillery, 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  9 armour moved from Western Germany to 113 Sea Zone
                  4 infantry moved from Norway to 113 Sea Zone
                  6 infantry moved from Western Germany to 113 Sea Zone
                  9 armour, 1 cruiser, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                  1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                  9 armour, 1 artillery and 10 infantry moved from 110 Sea Zone to United Kingdom
                  2 fighters moved from Southern Italy to 110 Sea Zone
                  1 bomber moved from Western Germany to 110 Sea Zone
                  1 bomber, 1 fighter and 6 tactical_bombers moved from Western Germany to United Kingdom
                  1 infantry moved from Poland to Baltic States
                        Germans take Baltic States from Russians
                  1 artillery and 1 infantry moved from Poland to Eastern Poland
                  1 infantry moved from Romania to Bessarabia
                        Germans take Bessarabia from Russians

      Combat - Germans
                  British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                  British scrambles to create a battle in territory 110 Sea Zone
                  Battle in 110 Sea Zone
                      Germans attack with 1 bomber, 1 cruiser, 2 fighters and 10 transports
                      French defend with 1 fighter; British defend with 2 fighters
                      Germans win with 1 cruiser, 1 fighter and 10 transports remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 bomber and 1 fighter
                      Casualties for French: 1 fighter
                      Casualties for British: 2 fighters
                  Battle in United Kingdom
                      Germans attack with 9 armour, 1 artillery, 1 bomber, 1 fighter, 10 infantry and 6 tactical_bombers
                      French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
                      Germans captures 25PUs while taking British capital
                      Germans converts factory_major into different units
                      Germans win, taking United Kingdom from British with 6 armour, 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 17
                      Casualties for Germans: 3 armour, 1 artillery, 10 infantry and 2 tactical_bombers
                      Casualties for French: 2 infantry
                      Casualties for British: 5 aaGuns, 2 artilleries, 1 fighter and 14 infantry
                  Battle in Eastern Poland
                      Germans attack with 1 artillery and 1 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

      Non Combat Move - Germans
                  1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                  1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                  1 bomber moved from United Kingdom to Western Germany
                  2 tactical_bombers moved from United Kingdom to Holland Belgium
                  1 submarine moved from 106 Sea Zone to 118 Sea Zone
                  1 submarine moved from 106 Sea Zone to 108 Sea Zone
                  2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
                  3 mech_infantrys moved from Western Germany to Slovakia Hungary
                  1 infantry moved from Germany to Poland
                  2 artilleries moved from Western Germany to Germany
                  1 aaGun moved from Western Germany to Germany

      Place Units - Germans
                  2 carriers and 1 destroyer placed in 110 Sea Zone
                  1 artillery and 3 infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                  Germans collect 47 PUs (2 lost to blockades); end with 72 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      ok, there’s the big battle for london.

      do you scramble? And I assume OOL is just normal -> AAA, Inf, Art, Fighter? french first?

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Germans
                  Germans takes Political Action: Political Action Axis To War With Russians
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Purchase Units - Germans
                  Germans buy 1 artillery, 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  9 armour moved from Western Germany to 113 Sea Zone
                  4 infantry moved from Norway to 113 Sea Zone
                  6 infantry moved from Western Germany to 113 Sea Zone
                  9 armour, 1 cruiser, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                  1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                  9 armour, 1 artillery and 10 infantry moved from 110 Sea Zone to United Kingdom
                  2 fighters moved from Southern Italy to 110 Sea Zone
                  1 bomber moved from Western Germany to 110 Sea Zone
                  1 bomber, 1 fighter and 6 tactical_bombers moved from Western Germany to United Kingdom
                  1 infantry moved from Poland to Baltic States
                        Germans take Baltic States from Russians
                  1 artillery and 1 infantry moved from Poland to Eastern Poland
                  1 infantry moved from Romania to Bessarabia
                        Germans take Bessarabia from Russians

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Algeria to Morocco
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  1 infantry moved from Syria to Trans-Jordan

      Turn Complete - French

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 transport; Remaining resources: 3 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 aaGuns and 1 infantry moved from New South Wales to Queensland
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  2 fighters moved from New Zealand to Queensland
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 17 PUs total

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Italians
                  Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                        Italians take Algeria from French

      Combat - Italians

      Non Combat Move - Italians
                  1 artillery and 3 infantry moved from Libya to Tunisia
                  2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
                  2 aaGuns moved from Northern Italy to Greater Southern Germany
                  1 armour moved from Southern France to Greater Southern Germany
                  1 artillery moved from Southern France to Northern Italy
                  1 armour moved from Greece to Romania
                  1 infantry moved from Greece to Bulgaria

      Place Units - Italians
                  1 destroyer placed in 97 Sea Zone
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                  Italians collect 17 PUs; end with 19 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • 1 / 1