TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Oh yeah, i moved all the planes, right -> so no planes vs japan next round.
I’m not so sure where my big mistakes were. I had some bad luck in africa -> if i would have conquered italian somalia, i wouldnt have lost my transporter there and i wouldnt have the need to split my british fleet neither.
obviously i didnt protect leningrad enough -> on the other hand leningrad will always fall if germany advances there. So if you can point out some of my mistakes, that would be great, since i dont really know how to improve at the moment (for future games)
Besides - I’m expecting to lose this match. you’re a much better and much more experienced player. I’m simply trying to give the best fight i can and learn from you. I don’t try to cheat or “cover something up” to enhance my chances, cause winning isn’t my number1 priority here - my #1 priority is giving the best i can, trying to make as few mistakes as possible and learning from you.
Dude,
i did not intentionally “not post the american turn”. I simply forgot it, cause the chinese and uk turns are right afterwards.
I actually only moved the bomber, cause u edited your infantry to norway. it became apparent to me, that you will now land in leningrad.
Since i didnt want to repeat my whole russian turn, it was ok for me to only save the bomber.
Lets calm down a bit and find a simple solution -> i will not use the bomber against japan next turn and i think everything should be ok then. do u have any problems with that?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 armour moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to West India
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
do u expect anything from me?
u can do that yourself - didnt see your post until i finished the soviets
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Novgorod
5 infantry moved from Belarus to Novgorod
2 aaGuns moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
3 mech_infantrys moved from Volgograd to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsagaan Olom to Dzavhan
3 infantry moved from Ulaanbaatar to Dzavhan
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
I forgot that tank in Suriname -> I was still too messed up cause of this whole dice-server thing. I feel so bad for this, I just confused my two tripleA windows.
Somaliland really turns into a valley of death for me =(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to British Somaliland
1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in British Somaliland
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 bomber; Italians defend with 1 artillery and 3 infantry
Italians win with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Non Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from British Somaliland to 76 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 92 Sea Zone to Morocco
3 aaGuns and 7 infantry moved from Burma to India
Place Units - British
1 carrier and 2 destroyers placed in 106 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4,1,2,5,4,4,3,2,3,2,2,3,3,1,3,3,6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,3,3
UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
ok - no bombardment. sorry again for my mistake.
Unfortunately only one hit from the fighter -> i suppose u will let the bomb live in this case?
ah ok, just saw your answer
sorry for that dude. in this case i guess the first one counts. i will play out the rest of the combat without the bombardment - is that ok for you?
oh damnit. i think i made a mistake here. I often just try out an attack in a local game. obviously this time i accidently made it in the “official” game.
bomb or not? :-)
i might get unlucky with the rest of my attack
both bombardment hit.