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    Posts made by MrRoboto

    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      ool please. only 2 hits first round =(

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 8

      Combat Move - Russians
                  2 artilleries and 11 infantry moved from Bryansk to Smolensk

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      @Gargantua:

      @MrRoboto:

      haha even the planes out of greece. so mean. well, let’s see, maybe a miracle happens and moscow holds…

      I know right? ;)

      You know… on a whole things aren’t too bad for you.  You have more units that I do, and have been doing relatively well financially up until this turn.

      Yes I just messed up Russia. Somehow managed not to see that you can and will land in Novgorod. After that it was hard to hold Moscow. I’ve done two other live games this weekend. And I’ve lost Moscow quite similar in one of them -> had a big army in Novgorod, which couldnt defend Moscow.

      Now I’ve learned that the big stack has to stay between the german and moscow. In the second game I’ve been doing, I had 80 infantry in Moscow. Germany held the rest of Russia, but it wasn’t enough to stop US/UK from getting ahold of Italy and France.

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Combat Move - French
                  1 fighter moved from Gibraltar to 92 Sea Zone

      Combat - French
                  Battle in 92 Sea Zone
                      French attack with 1 fighter
                      Italians defend with 1 destroyer
                      Italians win with no units remaining. Battle score for attacker is -2
                      Casualties for French: 1 fighter
                      Casualties for Italians: 1 destroyer

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                  1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 43 Sea Zone to 42 Sea Zone

      Combat - ANZAC
                  Battle in Java

      Non Combat Move - ANZAC
                  1 submarine moved from 44 Sea Zone to 37 Sea Zone
                  1 submarine moved from 33 Sea Zone to 44 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                  1 submarine moved from 20 Sea Zone to 35 Sea Zone
                  2 infantry moved from Solomon Islands to 49 Sea Zone
                  2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                  2 infantry moved from 54 Sea Zone to Queensland

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 13 PUs total

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      haha even the planes out of greece. so mean. well, let’s see, maybe a miracle happens and moscow holds…

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - British
                  British buy 1 artillery, 2 submarines and 3 transports; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;

      Combat Move - British
                  1 infantry moved from Morocco to 91 Sea Zone
                  1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Holland Belgium
                  3 artilleries, 3 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                  1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                  1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone
                  3 artilleries and 14 infantry moved from India to Burma
                  1 submarine moved from 110 Sea Zone to 125 Sea Zone
                        British take 125 Sea Zone from Germans
                  1 destroyer moved from 110 Sea Zone to 105 Sea Zone

      Combat - British
                  Battle in Holland Belgium
                  Battle in Burma
                      British attack with 3 artilleries and 14 infantry
                      Japanese defend with 1 artillery
                      British win, taking Holland Belgium from Germans, taking Burma from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery
                      Casualties for British: 1 infantry
                  Battle in 41 Sea Zone
                      British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                      British win, taking 41 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Anglo Egyptian Sudan
                      British attack with 3 artilleries, 3 infantry and 1 mech_infantry
                      Italians defend with 2 artilleries, 3 infantry and 1 mech_infantry
                      Italians win with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
                      Casualties for British: 3 artilleries, 3 infantry and 1 mech_infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  2 infantry moved from French West Africa to 83 Sea Zone
                  2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - British
                  3 transports placed in 110 Sea Zone
                  1 artillery placed in United Kingdom
                  2 submarines placed in 71 Sea Zone

      Turn Complete - British
                  British collect 28 PUs; end with 29 PUs total

      Place Units - UK_Pacific
                  2 artilleries placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                  UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs total
                  Some Units in India change ownership: 2 artilleries

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kansu to Suiyuyan
                        Chinese take Suiyuyan from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 3 PUs total

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Politics - Americans

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 91 Sea Zone to 92 Sea Zone
                  1 submarine moved from 91 Sea Zone to 104 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                  2 fighters moved from 101 Sea Zone to 104 Sea Zone
                  1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
                  1 destroyer moved from 43 Sea Zone to 36 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                  1 fighter moved from 43 Sea Zone to 36 Sea Zone
                  1 mech_infantry moved from Tunisia to Libya
                        Americans take Libya from Italians
                  2 fighters moved from 43 Sea Zone to 36 Sea Zone
                  2 fighters moved from 43 Sea Zone to 56 Sea Zone

      Combat - Americans
                  Americans creates battle in territory 6 Sea Zone
                  Battle in 104 Sea Zone
                      Americans attack with 2 fighters and 1 submarine
                      Germans defend with 1 destroyer
                      Americans win, taking 6 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer
                  Battle in 92 Sea Zone
                      Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                      Italians defend with 1 destroyer
                      Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer
                  Battle in 36 Sea Zone
                      Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                      Japanese defend with 1 submarine
                      Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 56 Sea Zone
                      Americans attack with 2 fighters and 1 tactical_bomber
                      Japanese defend with 1 transport
                      Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - Americans
                  1 carrier moved from 43 Sea Zone to 42 Sea Zone
                  2 fighters moved from 56 Sea Zone to 42 Sea Zone
                  1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
                  1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                  1 submarine moved from 35 Sea Zone to 37 Sea Zone
                  6 submarines moved from 6 Sea Zone to 23 Sea Zone
                  3 submarines moved from 26 Sea Zone to 33 Sea Zone
                  4 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                  3 transports moved from 33 Sea Zone to 26 Sea Zone
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  4 infantry moved from 54 Sea Zone to Queensland
                  4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                  2 fighters moved from 104 Sea Zone to 91 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                  1 aaGun moved from Morocco to 91 Sea Zone
                  1 aaGun moved from 91 Sea Zone to Gibraltar
                  4 submarines moved from 91 Sea Zone to 82 Sea Zone

      Place Units - Americans
                  1 carrier and 3 submarines placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone
                  1 destroyer and 2 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      Great. Just great. Thanks to the disaster in Samara, Moscow will now fall. sigh
      With that, clinging on to this game really tests my will.

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 10 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Vologda to Samara
                  2 infantry moved from Russia to Samara
                  1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Samara
                  1 infantry moved from Rostov to Caucasus
                  1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                  2 artilleries and 4 infantry moved from Ukraine to Bryansk
                  1 mech_infantry moved from Kansu to Novosibirsk
                        Russians take Novosibirsk from Germans

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 2 artilleries and 4 infantry
                      Germans defend with 2 artilleries
                      Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 artilleries
                      Casualties for Russians: 1 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Western Ukraine from Italians with 1 artillery remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Samara
                      Russians attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                      Germans defend with 2 armour and 3 mech_infantrys
                      retreated to Samara
                      Germans win with 2 armour remaining. Battle score for attacker is -20
                      Casualties for Germans: 3 mech_infantrys
                      Casualties for Russians: 1 bomber, 3 infantry and 1 tactical_bomber

      Non Combat Move - Russians
                  3 fighters moved from Samara to Russia
                  1 mech_infantry moved from Kansu to Novosibirsk
                  1 armour and 1 mech_infantry moved from Ukraine to Russia
                  2 aaGuns and 6 infantry moved from Ukraine to Bryansk
                  1 infantry moved from Rostov to Tambov
                  2 infantry moved from Ukraine to Bryansk

      Place Units - Russians
                  10 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 21 PUs; end with 21 PUs total

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;

      Combat Move - Italians
                  2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
                  2 bombers moved from Southern Italy to Egypt
                  1 artillery and 2 infantry moved from Alexandria to Egypt
                  2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                  2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 98 Sea Zone to Egypt

      Combat - Italians
                  Battle in Egypt
                      Italians attack with 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                      ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 artillery, 1 harbour, 1 infantry and 2 mech_infantrys
                      Italians win, taking Egypt from British with 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                      Casualties for ANZAC: 2 infantry
                      Casualties for French: 2 infantry
                      Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
                      Casualties for Italians: 2 infantry

      Non Combat Move - Italians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from Egypt: 2 infantry
                  EDIT: Turning off Edit Mode
                  1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                  1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  2 bombers moved from Egypt to Tobruk

      Place Units - Italians
                  1 destroyer placed in 97 Sea Zone
                  1 fighter and 1 tactical_bomber placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 19 PUs; end with 23 PUs total
                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Combat Move - French

      Non Combat Move - French
                  1 fighter moved from French Central Africa to Gibraltar

      Turn Complete - French

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 fighter moved from 20 Sea Zone to 45 Sea Zone
                  1 transport moved from 49 Sea Zone to 54 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                  2 infantry moved from 49 Sea Zone to Solomon Islands
                  1 destroyer moved from 49 Sea Zone to 33 Sea Zone

      Combat - ANZAC
                  Battle in 45 Sea Zone
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 transport
                      ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Solomon Islands

      Non Combat Move - ANZAC
                  1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  1 submarine moved from 42 Sea Zone to 44 Sea Zone
                  1 fighter moved from 45 Sea Zone to 43 Sea Zone
                  1 carrier moved from 20 Sea Zone to 43 Sea Zone
                  1 fighter moved from 20 Sea Zone to 43 Sea Zone
                  1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                  1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  1 submarine moved from 62 Sea Zone to 33 Sea Zone
                  1 cruiser and 2 destroyers moved from 20 Sea Zone to 43 Sea Zone

      Place Units - ANZAC
                  1 artillery and 1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-

      yes, it’s looking very grim =(

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 2 artilleries, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                  1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
                  1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                  1 mech_infantry moved from French Indo China to 36 Sea Zone
                  1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                  1 infantry moved from Shan State to 37 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                  1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                  1 mech_infantry moved from 39 Sea Zone to India
                  1 infantry moved from 39 Sea Zone to Ceylon
                  1 infantry moved from 39 Sea Zone to Ceylon
                  1 infantry moved from 39 Sea Zone to India
                  1 artillery and 1 infantry moved from Yunnan to Burma
                        Japanese take Burma from UK_Pacific
                  1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 55 Sea Zone to 35 Sea Zone
                  1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                  1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                  2 carriers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                  2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                  1 artillery and 1 infantry moved from Yunnan to Szechwan
                  1 artillery and 1 mech_infantry moved from Yunnan to Kweichow
                  1 armour and 1 mech_infantry moved from Hunan to Anhwe
                  3 mech_infantrys moved from Kwangtung to Anhwe
                  1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
                  2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
                  1 bomber moved from Shan State to Anhwe
                  1 bomber moved from Shan State to Kweichow
                  1 tactical_bomber moved from Shan State to Kweichow
                  1 fighter and 1 tactical_bomber moved from Shan State to India
                  1 fighter and 1 tactical_bomber moved from Shan State to Szechwan

      Combat - Japanese
                  Battle in 35 Sea Zone
                      Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports
                      ANZAC defend with 1 transport; Americans defend with 1 transport
                      Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 14
                      Casualties for ANZAC: 1 transport
                      Casualties for Americans: 1 transport
                  Battle in Philippines
                      Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                      ANZAC defend with 1 aaGun and 1 infantry; Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                      Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Japanese: 2 infantry
                      Casualties for ANZAC: 1 aaGun and 1 infantry
                      Casualties for Americans: 1 infantry and 1 mech_infantry
                  Battle in Anhwe
                      Japanese attack with 1 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                      Chinese defend with 3 infantry
                      Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
                      Casualties for Japanese: 3 mech_infantrys
                      Casualties for Chinese: 3 infantry
                  Battle in Kweichow
                      Japanese attack with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                      Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Ceylon
                  Battle in Szechwan
                      Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                      Chinese defend with 1 infantry
                      Japanese win, taking Ceylon from UK_Pacific, taking Szechwan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in India
                      Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                      British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                      Japanese captures 6PUs while taking UK_Pacific capital
                      Japanese converts factory_major into different units
                      Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Japanese
                  1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                  3 mech_infantrys moved from Kiangsu to Shantung
                  3 mech_infantrys moved from Shantung to Jehol
                  1 bomber moved from Anhwe to Kiangsu
                  2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
                  1 armour and 1 infantry moved from 19 Sea Zone to Shantung
                  3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                  1 fighter and 1 tactical_bomber moved from India to Yunnan
                  2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
                  1 tactical_bomber moved from Kweichow to Yunnan
                  1 bomber moved from Kweichow to Yunnan

      Place Units - Japanese
                  2 transports placed in 6 Sea Zone
                  3 mech_infantrys placed in Kiangsu
                  3 mech_infantrys placed in Kwangtung
                  3 infantry placed in Malaya
                  2 artilleries and 2 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 58 PUs; end with 64 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      Yeah - Southern Italy was a huge dicing for you =(
      I felt you there, I couldn’t believe that Italy didn’t fall there. I was so angry with myself that I built my ground units in Northern Italy -.-
      That gave me the lesson to think twice before placing them in Milano instead of Rome.

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - Germans
                  Germans repair 7 damage on 7 factory_majors; Remaining resources: 47 PUs;
                  Germans buy 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 bomber moved from United Kingdom to Poland
                  2 infantry moved from Germany to Poland
                  1 artillery and 2 infantry moved from Slovakia Hungary to Romania

      Combat - Germans
                  Battle in Poland
                      Germans attack with 1 bomber and 2 infantry
                      Russians defend with 1 armour
                      Germans win, taking Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 armour
                  Battle in Romania
                      Germans attack with 1 artillery and 2 infantry
                      Russians defend with 1 armour
                      Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour

      Non Combat Move - Germans
                  2 armour moved from Scotland to 111 Sea Zone
                  2 armour and 2 transports moved from 111 Sea Zone to 113 Sea Zone
                  2 armour moved from 113 Sea Zone to Germany
                  2 transports moved from 112 Sea Zone to 113 Sea Zone
                  2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
                  2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
                  4 artilleries moved from Germany to Slovakia Hungary
                  1 destroyer moved from 110 Sea Zone to 113 Sea Zone
                  1 submarine moved from 114 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                  1 bomber moved from Poland to Western Germany

      Place Units - Germans
                  2 submarines placed in 109 Sea Zone
                  1 tactical_bomber placed in Western Germany
                  8 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 49 PUs; end with 49 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      Hm ok. I don’t know what the general census on conceding is. Personally, if I don’t see a way of winning, I don’t see a point in continuing a basically lost match. If you would have taken Rome with 6 Transporters, there would have been no way for me to stop you from spreading in Europe, eventually leading to a defeat. I don’t always give up, when things don’t go right. But this would have been a game deciding battle.

      Maybe you’re right, maybe I give up a little fast. I’m sorry for that, I will try to improve that behaviour.
      Concerning our game, I would love you to give your best. I’m still learning and consider you a better player than me. I can only improve, if you’re performing to your skills. So if you like, we can edit something -> maybe remove my two destroyers and put a US unit in one of the seazones (pretending one of my destroyers would have hit). And adjust your PU with anzac, give you one or two of the islands. i don’t know, anything?

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
    • RE: MrRoboto (axis) vs elevenjerk (Allies) round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Purchase Units - Italians
                  Italians buy 1 destroyer and 2 transports; Remaining resources: 6 PUs;

      Combat Move - Italians

      Combat - Italians

      Non Combat Move - Italians
                  2 artilleries moved from Morocco to Algeria
                  1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  2 artilleries moved from Northern Italy to Southern Italy
                  1 bomber moved from United Kingdom to Southern Italy

      Place Units - Italians
                  1 destroyer and 2 transports placed in 97 Sea Zone

      Turn Complete - Italians
                  Italians collect 17 PUs; end with 23 PUs total
                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

      posted in Play Boardgames
      MrRobotoM
      MrRoboto
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