holy smokes that battle.
you had 3 over average, i have 2 under average. I’m getting blasted here!
holy smokes that battle.
you had 3 over average, i have 2 under average. I’m getting blasted here!
Gonna roll my defense rolls:
3 subs
3 destroyer
1 carrier
3 cruiser
1 battleship
2 fighter
[dice 3d6<=1]
[dice 4d6<=2]
[dice 3d6<=3]
[dice 3d6<=4]
I suggest we roll the rest here on the forums, you load my last UK save and just edit your Italian move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 carrier, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 bomber moved from Novgorod to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 bomber moved from Novgorod to Timguska
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Yenisey to Timguska
2 infantry moved from Eire to Scotland
3 fighters moved from Western Germany to Scotland
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 1 bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour and 1 bomber in Timguska, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Timguska
Germans roll dice for 1 armour and 1 bomber in Timguska, round 3 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Timguska
1 infantry owned by the Russians lost in Timguska
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour
Battle in Volgograd
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Scotland
Germans attack with 3 fighters and 2 infantry
British defend with 1 airfield; French defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 4/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Scotland
Germans win, taking Scotland from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
3 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
6 aaGuns, 7 armour, 13 artilleries, 25 infantry and 22 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
3 artilleries and 6 infantry moved from Nenetsia to Urals
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Volgograd to Romania
4 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Rostov to Caucasus
1 bomber moved from Timguska to Suiyuyan
2 mech_infantrys moved from Romania to Ukraine
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Novgorod
2 bombers and 2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -0,50
Germans regular : 2,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 4 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Ukraine to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Greece to Bulgaria
1 infantry moved from Western Ukraine to Ukraine
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from India to Malaya
Combat - Americans
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in 6 Sea Zone
Americans attack with 4 destroyers, 2 fighters, 6 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 destroyers, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Battle in 18 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking Guam from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 3 carriers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Malaya to India
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
3 submarines moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Place Units - Americans
2 carriers, 3 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hunan
Place Units - Chinese
2 infantry placed in Suiyuyan
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Tunisia to Libya
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Alexandria to Egypt
3 submarines moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : 0,67
Japanese AA : -0,17
British regular : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from India to Malaya
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 43 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2,17 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 4/6 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 51 Sea Zone to 63 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
4 aaGuns, 1 armour and 2 mech_infantrys moved from Central United States to Eastern United States
1 bomber moved from 43 Sea Zone to Burma
Place Units - Americans
1 carrier, 3 submarines and 1 transport placed in 101 Sea Zone
3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 6 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 37 PUs;
British buy 1 airfield, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
Combat - British
Non Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from French West Africa to Egypt
1 armour and 1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to French Central Africa
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from India to Burma
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 mech_infantry moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
1 airfield, 1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Persia
British undo move 1.
1 airfield placed in Egypt
1 destroyer placed in 98 Sea Zone
1 infantry placed in Persia
1 artillery placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -3,00
Americans regular : 1,17
Japanese regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
ANZAC creates battle in territory 36 Sea Zone
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Java to Queensland
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,5,2,3,3,1,3,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
ANZAC collect 18 PUs (4 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - French
French buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Normandy Bordeaux
Place Units - French
1 infantry placed in Southern France
1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by French to Normandy Bordeaux: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 6 fighters and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 artillery moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
6 fighters moved from 19 Sea Zone to Kwangtung
Combat - Americans
Battle in Kwangtung
Americans attack with 6 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 fighters and 1 infantry in Kwangtung, round 2 : 4/7 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 6 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 6 fighters and 3 infantry in Holland Belgium, round 2 : 4/10 hits, 4,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
1 artillery moved from France to Normandy Bordeaux
6 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
4 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
6 fighters moved from Kwangtung to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone
2 artilleries, 2 fighters and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
1 infantry owned by the Chinese retreated to Kiangsu
Japanese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Manchuria
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 2 infantry moved from France to Southern France
5 fighters and 3 infantry moved from France to Northern Italy
2 armour, 5 artilleries, 17 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 submarine moved from 39 Sea Zone to 41 Sea Zone
Combat - British
British creates battle in territory 80 Sea Zone
Battle in Northern Italy
British attack with 5 fighters and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_major and 1 infantry
British roll dice for 5 fighters and 3 infantry in Northern Italy, round 2 : 6/8 hits, 3,00 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Northern Italy
1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 2 armour, 5 artilleries, 20 infantry and 5 mech_infantrys
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 2 armour, 5 artilleries, 20 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 8/32 hits, 7,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Northwest Persia
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Southern France
British attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 2 infantry in Southern France, round 4 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 2 infantry in Southern France, round 5 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
5 aaGuns and 3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern France to 110 Sea Zone
5 fighters moved from Northern Italy to United Kingdom
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 artillery moved from Eastern Persia to Persia
3 infantry moved from Egypt to Trans-Jordan
6 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
1 destroyer and 1 submarine placed in 110 Sea Zone
2 artilleries placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : 1,33
Italians regular : -1,00
Japanese regular : -0,33
Germans regular : -0,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
1 infantry owned by the Chinese retreated to Kiangsu
Japanese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Manchuria
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 6 fighters and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 artillery moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
6 fighters moved from 19 Sea Zone to Kwangtung
Combat - Americans
Battle in Kwangtung
Americans attack with 6 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 fighters and 1 infantry in Kwangtung, round 2 : 4/7 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 6 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 6 fighters and 3 infantry in Holland Belgium, round 2 : 4/10 hits, 4,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
1 artillery moved from France to Normandy Bordeaux
6 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
4 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
6 fighters moved from Kwangtung to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone
2 artilleries, 2 fighters and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -0,33
Germans regular : -1,00
Wow, Normandy and Java both went really well for me.
So you had 8 hits with your 31 power. Damn, that’s gonna hurt.
As I said, max defense. So this round should be 3 subs, 2 destroyers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Yunnan to Siam
Japanese take Shan State from UK_Pacific
Japanese take Siam from ANZAC
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 bombers moved from Kwangsi to India
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
4 fighters, 2 infantry and 4 tactical_bombers moved from 35 Sea Zone to Philippines
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Philippines
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
6 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
5 infantry moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 bombers moved from India to Yunnan
5 infantry moved from Manchuria to Amur
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
3 infantry placed in Manchuria
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -2,00
UK_Pacific AA : -0,33
British regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Newfoundland Labrador
1 mech_infantry moved from French Central Africa to French West Africa
Germans take French West Africa from Americans
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 artillery and 1 infantry moved from Ukraine to Rostov
6 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Smolensk
16 armour and 16 mech_infantrys moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Leningrad to Vologda
1 armour moved from Karelia to Vologda
1 artillery and 3 infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Smolensk
21 artilleries and 40 infantry moved from Novgorod to Yaroslavl
1 armour moved from Leningrad to Yaroslavl
Combat - Germans
Germans creates battle in territory 104 Sea Zone
Battle in Newfoundland Labrador
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 2 infantry
Battle in Rostov
Germans attack with 6 armour, 1 artillery, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Rostov, round 2 : 7/15 hits, 5,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans winGermans win, taking Newfoundland Labrador from British, taking 104 Sea Zone from Neutral with 2 submarines remaining, taking Rostov from Russians with 6 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in Smolensk, round 2 : 5/8 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yaroslavl
Germans attack with 1 armour, 21 artilleries and 40 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 21 artilleries and 40 infantry in Yaroslavl, round 2 : 18/62 hits, 17,67 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
1 infantry owned by the Russians lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 1 armour, 21 artilleries and 39 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 aaGuns moved from Novgorod to Yaroslavl
5 armour and 8 mech_infantrys moved from Eastern Poland to Leningrad
1 fighter and 2 tactical_bombers moved from Smolensk to Novgorod
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Normandy Bordeaux to France
2 submarines moved from 113 Sea Zone to 105 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 submarines moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 tactical_bombers moved from Western Germany to Leningrad
2 artilleries, 2 infantry and 1 marine moved from Tunisia to Algeria
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - Germans
1 artillery and 2 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
8 armour and 2 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Changing ownership of Tula from Russians to Germans
EDIT: Removing units owned by Germans from Tambov: 1 armour
EDIT: Adding units owned by Germans to Tula: 1 armour
EDIT: Changing PUs for Germans from 85 to 86
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 3,33
Dice Statistics:
Total
1 was rolled 395 times
2 was rolled 397 times
3 was rolled 389 times
4 was rolled 377 times
5 was rolled 364 times
6 was rolled 403 times
Average roll : 3,485
Median : 3,000
Variance : 0,452
Standard Deviation : 0,673
Total rolls : 2325
Germans Combat
1 was rolled 113 times
2 was rolled 83 times
3 was rolled 98 times
4 was rolled 82 times
5 was rolled 83 times
6 was rolled 89 times
Average roll : 3,376
Median : 3,000
Variance : 1,363
Standard Deviation : 1,167
Total rolls : 548
British Combat
1 was rolled 29 times
2 was rolled 50 times
3 was rolled 51 times
4 was rolled 37 times
5 was rolled 55 times
6 was rolled 48 times
Average roll : 3,678
Median : 4,000
Variance : 1,822
Standard Deviation : 1,350
Total rolls : 270
Italians Combat
1 was rolled 32 times
2 was rolled 33 times
3 was rolled 31 times
4 was rolled 34 times
5 was rolled 34 times
6 was rolled 19 times
Average roll : 3,339
Median : 3,000
Variance : 0,909
Standard Deviation : 0,954
Total rolls : 183
French Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,227
Median : 3,000
Variance : 0,349
Standard Deviation : 0,591
Total rolls : 22
ANZAC Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2,941
Median : 3,000
Variance : 1,177
Standard Deviation : 1,085
Total rolls : 17
Americans Combat
1 was rolled 45 times
2 was rolled 46 times
3 was rolled 47 times
4 was rolled 50 times
5 was rolled 33 times
6 was rolled 41 times
Average roll : 3,393
Median : 3,000
Variance : 0,687
Standard Deviation : 0,829
Total rolls : 262
Neutral_Allies Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,800
Median : 3,500
Variance : 0,593
Standard Deviation : 0,770
Total rolls : 10
Chinese Combat
1 was rolled 41 times
2 was rolled 42 times
3 was rolled 45 times
4 was rolled 47 times
5 was rolled 37 times
6 was rolled 59 times
Average roll : 3,642
Median : 4,000
Variance : 1,070
Standard Deviation : 1,034
Total rolls : 271
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4,818
Median : 5,000
Variance : 1,683
Standard Deviation : 1,297
Total rolls : 11
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,375
Median : 3,000
Variance : 0,476
Standard Deviation : 0,690
Total rolls : 8
Russians Combat
1 was rolled 45 times
2 was rolled 46 times
3 was rolled 32 times
4 was rolled 40 times
5 was rolled 40 times
6 was rolled 40 times
Average roll : 3,428
Median : 3,000
Variance : 0,510
Standard Deviation : 0,714
Total rolls : 243
Japanese Combat
1 was rolled 78 times
2 was rolled 87 times
3 was rolled 74 times
4 was rolled 73 times
5 was rolled 74 times
6 was rolled 94 times
Average roll : 3,542
Median : 4,000
Variance : 0,772
Standard Deviation : 0,879
Total rolls : 480
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Newfoundland Labrador
1 mech_infantry moved from French Central Africa to French West Africa
Germans take French West Africa from Americans
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 artillery and 1 infantry moved from Ukraine to Rostov
6 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Smolensk
16 armour and 16 mech_infantrys moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Leningrad to Vologda
1 armour moved from Karelia to Vologda
1 artillery and 3 infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Smolensk
21 artilleries and 40 infantry moved from Novgorod to Yaroslavl
1 armour moved from Leningrad to Yaroslavl
Combat - Germans
Germans creates battle in territory 104 Sea Zone
Battle in Newfoundland Labrador
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 2 infantry
Battle in Rostov
Germans attack with 6 armour, 1 artillery, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Rostov, round 2 : 7/15 hits, 5,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans winGermans win, taking Newfoundland Labrador from British, taking 104 Sea Zone from Neutral with 2 submarines remaining, taking Rostov from Russians with 6 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in Smolensk, round 2 : 5/8 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yaroslavl
Germans attack with 1 armour, 21 artilleries and 40 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 21 artilleries and 40 infantry in Yaroslavl, round 2 : 18/62 hits, 17,67 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
1 infantry owned by the Russians lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 1 armour, 21 artilleries and 39 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 aaGuns moved from Novgorod to Yaroslavl
5 armour and 8 mech_infantrys moved from Eastern Poland to Leningrad
1 fighter and 2 tactical_bombers moved from Smolensk to Novgorod
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Normandy Bordeaux to France
2 submarines moved from 113 Sea Zone to 105 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 submarines moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 tactical_bombers moved from Western Germany to Leningrad
2 artilleries, 2 infantry and 1 marine moved from Tunisia to Algeria
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - Germans
1 artillery and 2 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
8 armour and 2 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 39 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Kwangtung
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Caroline Islands to Java
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :