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    Topics created by MrMalachiCrunch

    • MrMalachiCrunchM

      Nato attacks Pakistan….Extreme non=-political version

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      MrMalachiCrunchM

      For those interested, I found another article on this topic.  The Pakistan army believes the attack was on purpose, that more are planned and that they plan to deploy air defense systems along the border.  Some comments are made by low level officers where plausible deniability exists by higher ups.  This comment was made by Major General Ashfaq Nadeem, director general of military operations to a Senate committee on defense.  The other articles were from the BBC, this one from Canadian media.

      http://cnews.canoe.ca/CNEWS/World/2011/12/09/19100636-reuters.html

    • MrMalachiCrunchM

      Nato attacks Pakistan….oops, sorry about killing your soldiers, my bad

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      Imperious LeaderI

      too political. closed

    • MrMalachiCrunchM

      US versus China for world position

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      Guerrilla GuyG

      http://news.yahoo.com/blogs/ticket/chinese-hackers-breach-key-u-weapons-designs-133849940.html

    • MrMalachiCrunchM

      Col Muammar Gaddafi

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      MrMalachiCrunchM

      Good question.  Some of the articles I’ve read mention or allude to the fact there are ‘Western’ teams on the ground looking for these weapons.  I suspect we will have an exceedingly hard time determining how many of these weapons there were which also means we will never know how many got out into the wild.  I’m not sure how long those weapons can last without maintenance.  I/R seekers used to require a lot of maintenance and batteries have to be replaced.  Probably not beyond the abilities of top tier bad guys.

    • MrMalachiCrunchM

      Bin Laden dead

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      GargantuaG

      “Celllle-brate good times C’mon!”  Da dunun dun dun dun dun dun dana

      http://www.youtube.com/watch?v=xvX_5ym_ajI

    • MrMalachiCrunchM

      US Factory in Brazil

      Axis & Allies Spring 1942 Edition
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      MrMalachiCrunchM

      I totally agree with the bottleneck problem in Jordan/Persia, in particular with larger valuable targets.  But, with only a few pieces, but a long line of them, you would end up with a dead zone in Jordan/Persia.  The US would/could have air support from Russian territory to help in this dead zone and the Japs tend to have most of their air tied up in Fortress Europe.  If the US 8 or so IPCs ends up being an even trade for Jap IPCs and control over Africa is maintained, I say advantage allies.

      I’m not sure if it is easier or that much easier for the allies to get forces to Africa, depends on the philosophy of the players and direction of the game.

      I find that the allies tend to play on the edge, that the supply chain cannot be broken and flexibility often costs resources that are not are can not be invested.  Ok, say the game has settled down to a typical rhythm, allied control of Africa, US fleet in Sz2, allied fleet shucking into/onto europe.  At some point the allies make a choice that requires their supply chain of reinforcements to be steady, I find this occurs when they first land in the Karelia area and expect to live a round.  At this point, does the allied fleet have enough strength/flexility/position to now start landing forces in Algeria?  Even there, it takes them a few turns to move up to and take Egypt and move into the rest of Africa unless you move allied transports past Sz12 to Sz17/Sz23, in which case they are out of position to continue to shuck.

      The Japs are attacked by the brits and start out with 1 transport typically, and typically build 3 on J1.  A shuck between Sz36 to Sz60/61 develops dropping off 8 units per turn.  An extra transport every round or two means all the output from Japan gets moved and slowly islands have units taken off to the mainland and attacks on Australia and New zealand with threats to Alaska and hawaii perhaps never pursued as lost opportunity of those units in asia is greater than the reward.

      By round 5, and IC should be built on FIC and or India.  I find it tempting to wander around with the Jap fleet but I avoid it with anything but the odd lone transport or sub.  So, with a large Jap fleet in Sz34 BBs and CVs you can shuck infantry from India to Egypt that start out in Japan as builds but quickly move to FIC then India.  Tanks that you build in the FIC and Ind ICs just drive there, clear Persia then as non combat moves drive them from India to Trans Jorden.  Tanks there can hit Karelia or allied forces that move up to Lib, and Libya can be hit by the Japanese navy though it takes them out of play and subjects them to attack from Sz12.  If the allies get too strong in Lib, pull back to East Africa and hammer them when they move into Egypt in force.

      I’m not sure what the Germans would have to do if the Japs just used an idle fleet to hop from FIC to Egy, the capital ships are often under used, 4 transports must be reserved to offload from Japan and it would only take 2 transports to move meaningful amounts of infantry and artillery from India to Egypt with tanks just driving there.  A large Jap force in Egypt is way more flexible than a large allied force in Algeria.  Mind you, switching gears to Algeria means a jump in threat to Weu but only a 1 turn increase followed by a decrease once this is abandoned by the allies.

    • MrMalachiCrunchM

      What are your thoughts on bad dice rolls…..

      Find Online Players
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      jim010J

      FTF, extreme rolls are usually rerolled, depending on how friendly the game is.  I don’t like winning a game when I had nothing to do with it.

      Online, I usually throw up all over my keyboard.

      After that, I clean it up and then see how I feel.

    • MrMalachiCrunchM

      Bug with dskelly combat simulator subs/planes?

      Software, Tools, and Aides
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      MrMalachiCrunchM

      OK, so this is probably been talked about before but I have not come across it.  This relates to:
      http://www.dskelly.com/misc/aa/aasim.html

      I was running some scenarios and something seemed off, so I tried something obvious and oh oh….3 Bombers against 3 subs under Spring 42 should result in no combat, no IPC lost for either side yet it is a complete win for the bombers.  Change the scenario to 3 bombers versus a destroyer and 10 subs and its about a 50/50 battle, so it looks like you are attacking an 11 hit-point destroyer as the subs while not defending via dice rolls, were being taken off as hits.  Obviously it does not enforce the rules requiring air power to have a destroyer present to attack subs/subs can’t be attacked or taken as hits unless attacked by air+destroyer.

      Old news?

    • MrMalachiCrunchM

      Do you prefer the dardanelles open or closed? Why and who does it favour?

      Axis & Allies Spring 1942 Edition
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      idk_iam_swissI

      If you throw Russia some ships ( not in the startup…but hey you get to use those ship molds!) it helps the Allies. Ive played that way where you give germany three more Subs but give Russia 2 destroyers in an open Dardanelles. Its a blast! would reccomend it. simply because its a different way to play.

      If you dont give anything to Russia though…dont play with it! the Axis will crush you!

    • MrMalachiCrunchM

      Perusing legacy play by forum games

      Website/Forum Discussion
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      MrMalachiCrunchM

      I enjoy reviewing the play by forum games, its a great way to learn and see how others implement strategies and deal with bad dice rolls.  I am still somewhat unfamiliar with this site and its sometimes not easy to deduce what game and version of the rules are being used.  Could there by a seperate forum or sub-forum for each of the games which would then link to the legacy games or provide a new home for play by forum games.  I guess a better question is, is it worth the work I ask?  Thanks in advance!

    • MrMalachiCrunchM

      Www.globalsecurity.org The best site for military information!

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      MrMalachiCrunchM

      You can actually find all kinds of information from almost any war.  Try their search facilities, its sometimes hit and miss but a search for “the battle of midway” finds all kinds of information.  Under military sytems you can also find historical information:

      http://www.globalsecurity.org/military/systems/ship/old.htm

    • MrMalachiCrunchM

      North Korean sinking of a South Korean warship

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      Imperious LeaderI

      This thread is meaningless. Too many tangents off topic and i was one of them, then came the jokes… so its closed.

      sorry

    • MrMalachiCrunchM

      Attacking defenseless transports prevents offshorebombardment, good or bad?

      Axis & Allies Spring 1942 Edition
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      KeredrexK

      @MrMalachiCrunch:

      Rev 1) In a situation where only defenseless transports are present a single attacking piece can be used to destroy them allowing the rest to perfrom offshore bombardment.

      I think this is a question of value… You can chose to ignore transports, allowing Bombardment on the territory, which improves your chances of winning the IPC’s and position from territory.
      …OR choose to sink Transports Each costing 7 IPC’s but lose the bombardment option.
      I think they did this to force the choice, for strategic purposes and game balance

      @MrMalachiCrunch:

      Rev 2) This is much more radical.  In a situation where there is a defending fleet, some of the attacking fleet is held in reserve.  Combat occurs in the sea zone and if the attacker wins, then the the reserve fleet performs offshore bombardment.

      Doesn’t make much sense to me, If an Entire Sea Zone is considered hostile because of any amount of surface warships, any Sea units entering their fire range are vulnerable.  If i were a defending Carrier with planes and i see lots of ships Im gonna try to sink the most valued units, it would help my defense in the land portion. Also, if the attacker could do that then the defender should have some similar balancing option, like maybe the ability to retreat defending planes, to the Land Territ.

    • MrMalachiCrunchM

      Does anyone remember Civilization the board game, Avolon Hill 1981?

      Other Games
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      MrMalachiCrunchM

      As far as being good, I liked it, but I like OV beer so……  Battles had no chance component, but trade cards could introduce some nasty events that can set you back.  Diplomacy and trading were how you won for the most part.  Optimizing your country for the geography and national goals were what I liked best.  But I am an optimization junkie.

    • MrMalachiCrunchM

      Does the entire navy have to stop to destroy an unescorted transport?

      Axis & Allies Spring 1942 Edition
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      MrMalachiCrunchM

      The other half of my issue would require a rule modification,  I thought I made that clear in my recent example.  I guess this may be a good time for me to figure out how to initiate a poll on the topic.

      Do you think in the special situation of amphibious assault whereby only defenseless transports are present in the SZ that a single combat piece could be designated to destroy the transports and allow the remaining units to perform offshore bombardment?

      I suspect the poll would show most are not in favour of this.  I wonder if comments can be supplied as well as the poll answer?  I guess I will find out.

    • MrMalachiCrunchM

      Number of allowable unit stacks

      Axis & Allies Spring 1942 Edition
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      MrMalachiCrunchM

      Ah yes, pretty black and white, missed it.  Thanks!

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