The game is tilted to allied victory our group finds. We play with the optional rules no russian attack, jap super subs, german jet fighters and 2 extra infantry in Libya, eastern europe and manchuria.
I’m not a fan of Japanese factories and since you can build unlimited units in Japan there really is little need for it. You can make the argument you get units to the front faster true, but at the cost of 5 infantry and perhaps the associated cost of the AA. True it is tough to transport tanks with the transports only bringing 1 tank or 2 infantry, perhaps midway into the game 1 factory to produce only tanks might be required. Japan really needs lots of infantry to mate up with their air power, trading territories with russian and leaving tanks is no way to win the war of attrition. Some tanks are required to add punch and to offer greater mobility, liquid power I like to call it. The tacitial threat of mobile tanks requires greater defensive thought and resources, ie blitzing jap tanks into africa might cause the allies to keep some forces at ‘home’ playing safety.
I’m 50/50 on pearl harbor, if I knew the allies were building factories in asia I might concentrate forces along the coast rather than attack hawaii. On the other hand, I hate having assests not being used, those 2 fighters and battleships have little else to do on round 1.
I’m a big fan of jap transports. Build 2 on round 1 plus 3 infantry. Efficiently take infantry off surrounding islands while moving units of Japan. With 4 transports on round 2 you can bring over 24 IPC worth of infantry per round, save towards a 5th transport then towards an IC. Bring the transports down south from Japan to drop off in French indo-china (FIC), then next turn move them up north and bridge units to manchuria. While your navy is off FIC you can leap frog India if it is too heavily defended and attack Africa directly at the cost of having your transports out of sync. That would be the ideal time to build a factory or more transports. Merely having the threat of a navy with 4 transports that can land 8 infantry with airsupport into Africa can do amazing things to the allied plans….
By round 2 you are bringing over 8 infantry per round, you are outbuilding the allied factories now by units, you don’t have to defend japanese factories while the allies have to defend theirs. The allies are building tanks at their factories by necessity so you should be trading your infantry for their tanks. You should also be able to position your Jap forces to threaten both their factories while choosing to attack the least defended one. If Russia is required to help make the british and american factories defendable in asia then germany should be running amok. It’s a heck of alot of allied investment in asia to produce 5 unites per round in my humble opinion.