@Broken-Mortar page 20, table 4-3.
Posts made by mrgoatcheese
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RE: Peacetime Troop Movement
Nope, they are considered neutral until at war and therefore cannot enter each other’s territory. Furthermore, Allied units can not move into Soviet territory at any time unless at war with them.
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RE: Maginot Line & AA Guns.
I would argue that they do not get the +3 bonus due to the nature of the Maginot Line, but technically speaking the rules do state that AA (a land unit) should receive the +3 bonus. It’s really up to you to decide how to interpret the rule.
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RE: Italy Economy
I know. I said that if being at war with Abyssinia meant that Italy was at “war” and therefore received their “wartime income”, THEN Italy would have no incentive to attack. Because if they attacked and won then they would cease to be at “war” and would go back down to “peacetime income”. To counter this, I assume the creator made the rule that one must be at war with a Major Power to receive “wartime income”.
I believe “wartime income” should be changed to “Total Mobilization”, or “Total War Economy”, or something of the sort as to avoid confusion.
Heck, perhaps there should be three levels of income. Peacetime (limited troop types can be built), wartime (all troops can be built but you’re not at total war and don’t yet receive “wartime economy” or what I proposed to be “Total War Economy” income bonuses), and “Total War Economy” (you can build anything and receive wartime bonus income).
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Contested Land Zones and Other Stuff
Hello everyone,
I think having contested land zones, with perhaps 3 rounds of battle per turn per zone, would add a nice layer of depth to this game. It would be similar to how Axis and Allies D-Day would do it.
Perhaps there could be a supply limit to each zone and the attacker/defender would suffer debuffs if they went over the cap. Factories or forts could increase the supply limit, or something like that. I won’t go into depth cause it’s 99% not gonna happen but I think it’s a cool idea.
The allowance of enemy combatants remaining in the same zone even at the end of the combat phase (contested zone) could allow for interesting frontlines. The 3 battle limit would allow for armoured units to still utilize the blitz as well.
Furthermore, planes could have to be stationed in airbases and could make multiple sorties during their attack and defence phases depending on their range. So for example, a plane based at an airbase within range of 2 zones being attacked could partake in both battles assuming that the plane survives the initial battle(s).
Another idea would be to allow subs and bombers to be put into a strategic war box that abstractly represents convoy raiding and strategic bombing. The units would not be on the map and could not partake in battle whilst in the strategic war box, and perhaps even be forced into that box and not allowed to be on the board.
To do any of these I believe that incomes would have to be adjusted to be higher, or the turns would have to be put down to 3 month ticks.
These are just random ideas that you can tear apart or add to. None of them are fully fleshed and I haven’t considered any balancing issues.
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RE: CHINA
I’m still going to try it for the memes. I’m fully aware of any strategic concerns. Making China a major power by upgrading the Jehol factory would be hilarious and therefore 100% worth the attempt.
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RE: Italy Economy
All I meant was that you don’t get your wartime bonus income until at war with a major power. You would get the value of the land you take. So, Japan would get +2 for Nanking but not the +1 bonus until at war with a major power.
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RE: Italy Economy
They would not get their wartime income as they are not at war with a major power. You are only considered at “war” once you’re at war with a major power. That should be explained in the diplomatic section (third chapter?) of the rulebook. I’m too busy to look it up right now.
So, for example, the Japanese do not get their wartime income bonuses for holding Chinese land UNTIL they are at war with a MAJOR POWER. Same goes for the Dutch East Indies.
The Ruskies have the “Sleeping Bear” rule as to allow them to declare war in January 1939.
The Italians have no restriction for war, only the Allies and Comintern do. There is an Allied War Penalty designed to prevent the Allies gaming the system and achieving their full income too early. The Axis have no such penalty. The Allies war penalty is so restrictive that if an Axis power never DECLARES war then the Allies can never declare war on them. However, the Soviets can just Yeet at you but at their own risk.
So to summarize: Italy declaring war on any minor power (including Greece) would not cast Italy into “war” and also Italy would not receive their “wartime bonus income”. In fact, that very declaration would allow the Allies to declare war on Italy and seize the initiative. So perhaps it isn’t the best idea. Italy can instead project threat because Italy cannot be declared war upon by the ALLIES before Italy declares war (upon anyone).
I hope this helps and I’d be happy to elaborate and discuss more if you would like,
All the best,
MrGoatCheese -
RE: Italy Economy
@GeneralHandGrenade said in Italy Economy:
It shows the Wartime income as 10. They don’t get that until at war.
They don’t get that until at war [with a major power].
If they received wartime income when at war with any nation then they would have no incentive to eliminate Abyssinia. So, as the rules state in ANOTHER section, nations are considered neutral unless at war with a MAJOR power.
Not only is the rule book in desperate need of a re-write, but it literally contradicts itself (by saying Italy is at peace with all nations) and requires people to scour the rulebook for rules.
For example, on the French National Reference sheet it has no limitations for France to declare war on, say, Japan. However, reading ONE sentence in the rule book clarified that Allied powers must be at full income to declare war.
Rulebooks for Grand Strategy board games ought to be written similar to legal documents. This includes references within rules to other rules. It is no wonder that @Chris_Henry may have overlooked a rule or two in the convoluted, contradictory, ill-structured rulebook.
I mean no offence to the creators of the game, I certainly could not create and balance a game as vast as Global War 1936. I simply would like to provide constructive criticism (assuming the creator even reads these forums). I hope that when the (much anticipated) V.3 rules are released that I could perhaps provide some constructive criticism.
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RE: CCP Recruitment Roll
Isn’t that an added rule in the diplomacy expansion?
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RE: CCP Recruitment Roll
Yep! It works exactly like the Spanish Civil War rolls but without supply tokens. If the CCP player rolls a 1 with only 1 territory then they can place either 1 Infantry or two militia. If they don’t own any land then they can still roll I suppose, but they’ll never get any units.
(If they roll a 1, 2, 3, or 4, with only 4 provinces then they would be able to place an infantry or 2 militia).
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RE: Italy Economy
Only 7 income a turn until Italy declares war on a Major Power, or Italy gets war declared upon them after having declared war on a minor power.
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Wartime Economy
Hello everyone,
Can France research Wartime Economy and benefit from it without home country or a major factory? It just doesn’t seem reasonable for France to receive the Wartime Economy bonus if they are occupied.
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RE: CHINA
All I’ll have to hold is Guangxi or Yunnan for that lend-lease. I figure if China doesn’t win then at least they’ll bog down the Japanese a fair bit. And I know I’ll be making sacrifices elsewhere, but all I want is a strong China so I don’t care. Hell, if things work out I’ll start building a major factory in Yunnan pretty early on lol. This will basically just be a play test to see how powerful China can become if everyone sends money/manpower.
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RE: CHINA
I’m planning on meme-level lend-lease to China. Like Great Britain, the USSR, and the USA all providing a fighter per turn. Will it work? I have no idea but it’ll be fun, I think.
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CHINA
Hey all,
What are the building limitations for the KMT? I assume that they can build anything on their national reference sheet as long as they have a factory. I plan on creating a scary China in my next game and I just want to be sure that I can build airbases and fortifications and what not.
Any tips for a strong China are also appreciated!
Thanks for any help,
MrGoatCheese -
RE: Rule regarding AA guns
My buddy and I play this game quite a bit and we’ve had to email HBG a few times to clarify rules. I’m glad this question was answered because it came up in my most recent play through. The limit of one AA gun was decided as a house rule for balancing reasons. A persistent rule-lawyer could rightfully argue that you could use multiple. I’ve lost arguments about the rules solely based on not enough information being provided in the rule book and so I had to either accept the interpretation of a rule, or email HBG.
I love this game, but the addition of clarifications and examples in the rule book are desperately needed. Furthermore, references to rules and to National Reference Sheet rules within the rule book is also a must. A rule book that I’ve always admired has been Europe at War: 1939-1945. Perhaps HBG can take inspiration from well founded rule books to improve their new version of 1936.
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RE: Russian Militia
I hope the next version of the rule book will be much more clear. Hell, I’d even offer to proof read it for them lmao
Anyway, I emailed HBG about this and got the response of, “They [Soviet Militia] cannot attack outside of their country”.
Does that mean original territory? Home territory? It’s still unclear. However, my buddy and I agreed that Soviet Militia may not attack outside of original Soviet territory but can move within their ever expanding home country.
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RE: Russian Militia
Thanks for the reply,
My buddy insists that Soviet militia can move “1” as it says on the sheet and refuses to agree that it is only within the Soviet Union. I find it to be an incredibly over-powered if they can attack anywhere.
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Russian Militia
Hey everyone,
I have a quick question. Can Soviet militia attack outside of their home territory once their at war? I know they can move but I am not sure whether or not they can attack foreign land.
Thanks for any help!!