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    Posts made by mrcunego

    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      I did a little editing with a american fighter. before attacking I apparently moved the fighters around in circles and drained their movement by a mistake. One of the fighters got stranded on that behalf. Hope you agree with the editing. Removing one fighter in sz 44 and placing it with the rest of the fleet where it was supposed.

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Purchase Units - Americans
                  Americans buy 1 armour, 3 destroyers, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 submarine moved from 45 Sea Zone to 44 Sea Zone
                  1 submarine moved from 45 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                  2 fighters moved from 45 Sea Zone to 43 Sea Zone
                  1 fighter moved from 43 Sea Zone to 44 Sea Zone
                  1 fighter moved from 43 Sea Zone to 42 Sea Zone

      Combat - Americans
                  Battle in 44 Sea Zone
                      Americans attack with 1 fighter and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 44 Sea Zone
                      Americans win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 42 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 42 Sea Zone
                      Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 44 Sea Zone: 1 fighter
                  EDIT: Adding units owned by Americans to Western Australia: 1 fighter
                  EDIT: Turning off Edit Mode
                  1 fighter moved from 42 Sea Zone to 57 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 45 Sea Zone to 57 Sea Zone
                  2 fighters moved from Midway to Siberia
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                  1 infantry moved from 8 Sea Zone to Aleutian Islands
                  1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                  1 tactical_bomber moved from Western United States to Eastern United States
                  1 armour moved from Central United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  2 infantry moved from Central United States to 101 Sea Zone
                  1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 108 Sea Zone
                  2 carriers moved from 101 Sea Zone to 108 Sea Zone
                  2 fighters moved from Eastern United States to 108 Sea Zone
                  2 fighters moved from 101 Sea Zone to 108 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 108 Sea Zone
                  2 submarines moved from 101 Sea Zone to 108 Sea Zone
                  1 battleship moved from 101 Sea Zone to 108 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                  2 destroyers moved from 101 Sea Zone to 108 Sea Zone
                  1 bomber moved from Eastern United States to United Kingdom
                  1 fighter moved from Western Australia to 57 Sea Zone

      Place Units - Americans
                  1 armour, 3 fighters and 1 infantry placed in Eastern United States
                  3 destroyers and 2 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in League
      mrcunegoM
      mrcunego
    • RE: 14L G40 wheatbeer (Axis) vs mrcunego (Allies +15)

      missed a move in the pacific.
      Still need orders i sz 112

      posted in League
      mrcunegoM
      mrcunego
    • RE: 14L G40 wheatbeer (Axis) vs mrcunego (Allies +15)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                  1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                  1 bomber moved from United Kingdom to 112 Sea Zone
                  1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                  1 armour moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                  1 armour moved from 3 Sea Zone to Soviet Far East
                  1 infantry moved from 3 Sea Zone to Soviet Far East
                  1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                  3 fighters moved from 54 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 42 Sea Zone

      posted in League
      mrcunegoM
      mrcunego
    • RE: 14L G40 wheatbeer (Axis) vs mrcunego (Allies +15)

      need scramble orders in sz 112

      posted in League
      mrcunegoM
      mrcunego
    • RE: 14L G40 wheatbeer (Axis) vs mrcunego (Allies +15)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                  1 bomber moved from United Kingdom to 112 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 112 Sea Zone
                  3 destroyers moved from 91 Sea Zone to 112 Sea Zone
                  1 armour moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                  1 infantry moved from 3 Sea Zone to Soviet Far East
                  1 armour moved from 3 Sea Zone to Soviet Far East

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      ahhh that 11/18 hits in first combat round demoralized the russians. After 2-3 years of standing idle they were not ready for live combat.

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Italians
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

      Purchase Units - Russians
                  Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 armour, 2 fighters, 1 infantry and 2 mech_infantrys moved from Novgorod to Baltic States
                  1 armour and 7 infantry moved from Belarus to Baltic States
                  1 armour moved from Bryansk to Baltic States
                  1 bomber moved from Russia to Baltic States
                  1 fighter and 1 tactical_bomber moved from Nenetsia to Baltic States
                  4 infantry moved from Ukraine to Bessarabia
                  2 artilleries moved from Western Ukraine to Bessarabia

      Combat - Russians
                  Russians creates battle in territory 125 Sea Zone
                  Battle in Bessarabia
                      Russians attack with 2 artilleries and 4 infantry
                      Germans defend with 1 artillery and 2 infantry
                          Russians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 :  2/6 hits
                          Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  0/3 hits
                          2 infantry owned by the Germans lost in Bessarabia
                          Russians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 3 :  1/6 hits
                          Germans roll dice for 1 artillery in Bessarabia, round 3 :  0/1 hits
                          1 artillery owned by the Germans lost in Bessarabia
                      Russians win, taking Bessarabia from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
                      Casualties for Germans: 1 artillery and 2 infantry
                  Battle in Baltic States
                      Russians attack with 5 armour, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Germans defend with 8 armour, 1 artillery, 6 infantry and 3 mech_infantrys
                          Russians roll dice for 5 armour, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 :  9/20 hits
                          Germans roll dice for 8 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Baltic States, round 2 :  11/18 hits
                          8 infantry owned by the Russians , 1 armour owned by the Russians , 6 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Baltic States
                          Russians roll dice for 4 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Baltic States, round 3 :  4/9 hits
                          Germans roll dice for 8 armour and 1 artillery in Baltic States, round 3 :  4/9 hits
                          4 armour owned by the Russians , 3 armour owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
                      retreated to Baltic States
                      Germans win with 5 armour remaining. Battle score for attacker is -10
                      Casualties for Germans: 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys
                      Casualties for Russians: 5 armour, 8 infantry and 2 mech_infantrys

      Non Combat Move - Russians
                  3 fighters moved from Baltic States to Novgorod
                  1 tactical_bomber moved from Baltic States to Novgorod
                  1 bomber moved from Baltic States to Russia
                  3 infantry moved from Western Ukraine to Bryansk
                  1 infantry moved from Ukraine to Bryansk
                  1 mech_infantry moved from Ukraine to Bryansk
                  1 armour moved from Ukraine to Bryansk
                  1 mech_infantry moved from Volgograd to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  4 infantry moved from Buryatia to Amur
                  2 aaGuns and 14 infantry moved from Buryatia to Yakut S.S.R.
                  1 mech_infantry moved from Sikang to Samara
                  1 armour moved from Sikang to Samara
                  1 infantry moved from Bryansk to Belarus
                  1 mech_infantry moved from Russia to Smolensk
                  1 mech_infantry moved from Smolensk to Bryansk
                  2 infantry moved from Russia to Bryansk
                  1 artillery moved from Vyborg to Novgorod
                  10 infantry moved from Vyborg to Novgorod
                  1 submarine moved from 125 Sea Zone to 110 Sea Zone

      Place Units - Russians
                  3 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  5 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total

      posted in League
      mrcunegoM
      mrcunego
    • RE: 14L G40 wheatbeer (Axis) vs mrcunego (Allies +15)

      No scrambling

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      The allies is under a lot of pressure I think. The naval situation is not looking. It’s not good being dominated both in the atlantic and the pacific.
      But yes, an interesting game. I not sure what the next couple of rounds will be like.

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Combat Move - French
                  1 destroyer moved from 39 Sea Zone to 45 Sea Zone

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  2 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  1 artillery moved from 45 Sea Zone to Dutch New Guinea
                  1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                  3 fighters moved from Sumatra to India
                  1 cruiser moved from 54 Sea Zone to 45 Sea Zone

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone
                  1 artillery and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in League
      mrcunegoM
      mrcunego
    • RE: 14L G40 mrcunego (axis) vs tcnance (allies +10) no tech

      submerge in 109 and full scramble with 1 italian fgt and 1 german fgt and 1 german tac bomber.

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - British
                  British takes Political Action: Political Action British To War With Japanese
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

      Purchase Units - British
                  British buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 infantry moved from Shan State to Siam
                        UK_Pacific take Siam from Japanese
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Iraq
                  1 artillery moved from 80 Sea Zone to Iraq
                  3 infantry moved from Persia to Iraq
                  1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
                  1 bomber moved from United Kingdom to 82 Sea Zone

      Combat - British
                  British creates battle in territory 37 Sea Zone
                  Battle in Iraq
                      British attack with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Iraq, round 2 :  1/13 hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                          2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                          British roll dice for 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Iraq, round 3 :  2/11 hits
                          Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  1/2 hits
                          1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                      British win, taking Iraq from Neutral_Axis with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Neutral_Axis: 3 infantry
                      Casualties for British: 3 infantry
                  Battle in 82 Sea Zone
                      British attack with 1 bomber
                      Germans defend with 1 transport
                          1 transport owned by the Germans lost in 82 Sea Zone
                      British win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport
                  Battle in 37 Sea Zone
                      British attack with 1 cruiser
                      Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                          Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                          British roll dice for 1 cruiser in 37 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 :  5/12 hits
                          1 cruiser owned by the British lost in 37 Sea Zone
                      Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is -12
                      Casualties for British: 1 cruiser

      Non Combat Move - British
                  1 battleship moved from 39 Sea Zone to 41 Sea Zone
                  1 aaGun moved from Trans-Jordan to Iraq
                  2 infantry moved from Tanganyika Territory to Belgian Congo
                  2 armour moved from Union of South Africa to Belgian Congo
                  1 bomber moved from 82 Sea Zone to Gold Coast

      Place Units - British
                  2 destroyers and 2 submarines placed in 109 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
                  British collect 24 PUs (5 lost to blockades); end with 25 PUs total

      Place Units - UK_Pacific
                  1 armour and 5 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5,5,6,6,2,4,3,5,3,2,1,2,6,6,6,4
                  UK_Pacific collect 17 PUs (5 lost to blockades); end with 17 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                  Some Units in India change ownership: 1 armour and 5 infantry

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Combat - Chinese

      Non Combat Move - Chinese
                  10 infantry moved from Sikang to Tsinghai
                  1 fighter moved from Sikang to Tsinghai

      Place Units - Chinese
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 4 PUs total

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 infantry moved from Western United States to Central United States
                  1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
                  2 cruisers moved from 54 Sea Zone to 45 Sea Zone
                  1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 45 Sea Zone
                  1 battleship moved from 54 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                  1 tactical_bomber moved from Hawaiian Islands to Mexico
                  1 tactical_bomber moved from Mexico to Western United States

      Place Units - Americans
                  1 carrier and 2 destroyers placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone
                  Note to player Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 aaGuns and 18 infantry moved from Amur to Buryatia
                  1 fighter moved from Yakut S.S.R. to Nenetsia
                  1 tactical_bomber moved from Yakut S.S.R. to Nenetsia
                  8 infantry moved from Novgorod to Vyborg
                  1 artillery moved from Novgorod to Vyborg
                  1 infantry moved from Novgorod to Vyborg
                  1 infantry moved from Novgorod to Vyborg
                  1 infantry moved from Bryansk to Ukraine
                  1 artillery moved from Bryansk to Western Ukraine
                  1 mech_infantry moved from Szechwan to Sikang
                  1 armour moved from Szechwan to Sikang
                  1 infantry moved from Bryansk to Ukraine
                  1 mech_infantry moved from Bryansk to Samara

      Place Units - Russians
                  1 armour and 1 mech_infantry placed in Novgorod
                  1 mech_infantry placed in Volgograd
                  2 infantry and 1 mech_infantry placed in Ukraine
                  1 infantry placed in Novgorod
                  2 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Syria to Trans-Jordan
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 destroyer moved from 58 Sea Zone to 39 Sea Zone

      Turn Complete - French

      posted in League
      mrcunegoM
      mrcunego
    • RE: Whackamatt (Axis) vs. mrcunego (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from Java to 42 Sea Zone
                  1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 infantry moved from New South Wales to Queensland
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  2 fighters moved from Queensland to 42 Sea Zone
                  1 fighter moved from Queensland to 42 Sea Zone
                  3 fighters moved from 42 Sea Zone to Sumatra
                  1 infantry moved from Malaya to Shan State

      Place Units - ANZAC
                  2 destroyers placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs total

      posted in League
      mrcunegoM
      mrcunego
    • RE: 14L G40 mrcunego (axis) vs BombsAway (allies +10) no tech

      Hi
      I just played the italians turn and by accident passed the “post turn” screen and pressed done a little to soon.
      I can’t find a way to go back a step and generate the full report, but I made a save game file.
      Hope that will do.
      If you have some trick to generate the normal forum report please let me know.

      enditalyturn.tsvg

      posted in League
      mrcunegoM
      mrcunego
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