Just downloaded your aids and have printed them off. They are amazing! Great work! I know I’ll never go back :-D
Posts made by MrBlack103
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RE: Bob_A_Mickelson's Complete AAP40 Charts and Aids [1st Ed.]
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RE: Paratroopers
Honestly they should just do away with tech/na’s and give countries the techs they achieved during the war.
I was just thinking the same thing over lunch!
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RE: Convoys
That’d be perfect! :-o Maybe a “few” less routes, though. We don’t want to overcomplicate things.
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RE: Which color(s) of German FMG pieces would you buy?
I would definitely buy only black simply for conformity and distinguishability’s (not really sure that’s a word :-P) sake. Besides, having multiple colours available might just end up driving up the prices.
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RE: What We Want the Next AA boardgame to be.
I would buy an AA Star Wars game.
I’m pretty sure you’re not alone on that one :-D.
Seriously, though, I want a Russian Front AA, with the cities being able to be held by both sides at the same time. Maybe rules for the onset of Winter, USSR’s virtually endless supply of men etc.
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RE: Convoys
Something along the lines of the Burma Road in P40 should suffice, I think.
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RE: What will be wrong with AAAE: 1940?
I’d go for navy blue, but it might be a bit too similar to the ANZAC grey :-P
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RE: Our Dream Axis and Allies Games…
:-o
The utter and complete perfection of those rules astounds me.
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RE: Convoys
I don’t know about anyone else, but I’d like to see actual convoy routes printed on the map, so you don’t have to be on the coastline to block IPCs. :-)
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RE: What are the original Japanese territories and islands?
Any territory with the Japanese roundel (Rising Sun) printed on the map. Not territories that have had an occupation marker placed on them. Hope that clarifies things :-)
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RE: Our Dream Axis and Allies Games…
Sounds like you should get HOI for the PC.
HOI?. Not familar with that term. Care to specify? Anyway, some of the things I listed might lean towards PC game, and I’m still absolutely happy with A&A as it is :wink:
Ubisoft is making a video game called Ruse, which employs some of the things that you guys have mentioned. I suggest reading up on it, might be something that tickles your fancy.
Seen that, the only thing I like about it so far is the “war room” map
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RE: Our Dream Axis and Allies Games…
-every concievable power ever
-slightly more realistic combat rules (Bombers hitting fighters on a 4?), especially in regards to surface combat vs. air
-politics sounds pretty interesting
-individual victory conditions so that even if one side is winning, the winning player is yet to be determined
-national advantages + disadvantages so that each power looks and feels “unique”
-really big tech tree
-more scenarios
-no cardboard pieces (maybe even little flags for occupation markers)
-more territories
-active battlefields
-some sort of AI for neutrals
-more in-depth American neutrality
-totally unique moulds for each power (unless some historical reason). NEED UNIQUE ANZAC INF!
-actual kamikaze attacks with your aircraftTo sum that up, more stuff in general.
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RE: Kill USA First
Once again, I will echo swiss and say that going after USA first does not work, since apparently some aren’t reading the older posts.
Are you referring to old topics or old posts in this one? Because I read throught the whole topic.
You need 2 transports each to take both hawaii and phill, and in hawaii, you have 2 inf, 1 art, 1 tank vs 2inf 1ftr 1bmr, if the tactical scrambled to prevent bombardment. Thats 1 1 2 2’s and a 3 vs a 1 2 2’s and a 4. The US has a higher defense and the same number of hits. Even if you use a third transport, it would have to come from the carolines, giving only one extra infantry. That may barely win with a tank remaining.
Guess I’m wrong. :-) I’ll give it a few more trials, and may have done it slightly differently to how I recall (may/may not have used transport in both SZ6 and Carolines to assist in Hawaii. At the very least, I still think KUS first is a danger to the Allies, but maybe not so much as I thought previously. Thanks for the constructive criticism! It’s in short supply these days… :|not referring to anyone in particular, just in general
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RE: Kill USA First
Well, this is my first post here, so wish me luck :-P
I got AAP40 a month or so ago and have played it a couple of times against complete newbies, of which I am one. Incidentally, while I was doing a solo run-through a week or so ago, I ran across the KUS strat (without even meaning to, really) and can’t really see the Allies having much of a chance against it. Here’s the rough Japanese play:
J1: Do a standard J1 attack. Hit everything in sight (and out of sight). SHOW NO MERCY! :evil:. Make sure to hit the UK trannies to stop them getting DEI. Use fleet in Japan (+ carrier planes) to take Hawaii and move in 1 tranny worth of troops (doesn’t really matter which ones). Also take out Phillipines as best you can, and hit Yunnan, taking out Burma Road. After all this, the Allies should be seriously crippled. In non-combat, move any nearby fleet to Hawaii. Move troops on the Asian mainland forward and secure position. Move all AC in Japan to Hawaii.
J2: Respond to any Allied threats and get as many trannies as possible. Don’t worry if Alaska is re-taken. It doesn’t really matter that much at this stage.
J3: Eliminate US fleet if it is in between you and WUS. If not, hit it anyway :evil:. This is where I start to think that Japanese AF is waaaay OTT. Do whatever the heck else you want. Use your stacks of trannies to move stacks of troops into Alaska, whether it is still yours or not.
J4: Attack WUS with everything that is within reach. Congratulations, your Air Force has just kicked some serious butt.
J5,6,7 and so on: Proceed to use your newfound dominance in the game to your advantage.Sorry if I’m seeming a complete newb, but that is the game as I ses it.
PS: sorry to resurrect an old (ish) topic