Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Mr. G
    3. Posts
    M
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 83
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Mr. G

    • RE: Carrier question

      @othyem:

      Are you sure? I thought that if they can make a move of 1 space and land…they are safe…not sure though…

      The rule book specifically states that any allied planes on your carrier go down with the carrier.

      That stinks, doesn’t it?

      • Yes i read up on that…it does stink…

      Also…I have a question and my friend doesn’t believe me…so i need to clarify it through other players, not the rulebook…

      I say that carriers can attack with the fighters on it and the fighters can then land on the carrier after the battle(i.e. The carrier in Car Islands can attack WITH the fighter on it)

      If i’m correct, just confirm what i said so he’ll believe me…thanks

      posted in Axis & Allies Revised Edition
      M
      Mr. G
    • RE: Importance of india

      Nope, bad Idea(Unless you use the Asia Wall Strategy posted somewhere here)….bad idea for a few reasons:

      A. Russia NEEDS its fighters and tanks for a counterattack on the germans if not for just plain old defense on the Western front

      B. Japan can easily build an IC in Kwangtung and shift all of its naval and airpower against India

      C. India isn’t worth holding because when it falls there is a Jap IC 2 spaces away from Caucuses…not good…

      posted in Axis & Allies Revised Edition
      M
      Mr. G
    • RE: Favorite Country

      Germany is my favorite, with Russia in a close second place

      posted in Axis & Allies Revised Edition
      M
      Mr. G
    • RE: SuperBowl XXXIX

      very lucky

      posted in General Discussion
      M
      Mr. G
    • RE: Carrier question

      @Amon-Sul:

      but when you are atacking your ally`s fighter is threatened as cargo

      it doesnt fight it is destroyed when the carrier is destroyed

      Are you sure? I thought that if they can make a move of 1 space and land…they are safe…not sure though…

      posted in Axis & Allies Revised Edition
      M
      Mr. G
    • RE: SuperBowl XXXIX

      I’m guessing that touchdown was allowed because the Pats thought they couldn’t lose….they probably weren’t playing the tightest defense they had been playing during that play

      posted in General Discussion
      M
      Mr. G
    • RE: History can help you win

      I don’t know ydavid…I don’t know

      posted in Axis & Allies Revised Edition
      M
      Mr. G
    • RE: SuperBowl XXXIX

      I’m disgusted with how McNabb played…how many passes did he gun and then pray that it would be caught by a receiver??? seemed like a lot…the Pats could’ve won by a much greater margine if they didn’t get so many penalties…I think both teams played below average and the Eagles played more below average…I think the blame of the loss should rest on McNabb’s shoulders…too many interceptions at KEY moments…I guess he couldn’t handle the pressure(what happened to the Eagles’s offensive line)

      posted in General Discussion
      M
      Mr. G
    • RE: History can help you win

      austrailia?..…is that a joke?

      posted in Axis & Allies Revised Edition
      M
      Mr. G
    • RE: SuperBowl XXXIX

      Eagles baby…

      posted in General Discussion
      M
      Mr. G
    • RE: Carrier question

      a fighter may not take off from an aircraft carrier AFTER the aircraft carrier has moved that turn

      posted in Axis & Allies Revised Edition
      M
      Mr. G
    • RE: How to win on a 8 victory city game?

      My advice: DON’T play with 8 victory cities……

      But if you do, the best way to defend goes as follows…

      1. Don’t focus on Karelia…you’re NOT going to take it from the germans as Russia…maybe the UK could help out by sending all their reinforcements there…but it is 2spaces away from Germany…so if you are playing with 8 victory cities, Germany will build 8 tanks G1 and blitz them all to Karelia…you won’t stand a chance…

      2. You’re best bet is to defend India…This is extremely easy if the Germans make a fatal mistake…If the Germans don’t take out your Med destroyer and land troops from southern Europe along with Libya and bomber support in Egypt, as UK…you can transport the tank in Egypt and the inf in trans-jordan…and fly the egypt fighter over to India…you can also move 1 inf from persia to India…Use your destroyer to take out the Trannie by Kwangtung…move all the rest of your fleet(carrier w/ fighter(India Sea Zone) and Transport w/ 2inf + Sub from Austrailia to Sea zone 30(if the Japanese decide to attack with the BB and 2ftrs, they will have to land the 2 fighters on the AC which gives them minimal defense in FIC that they will need…if they don’t attack…you have a fighter that can fly to where support is needed…plus 2inf to transport to India,Africa, or Trans-Jordan…plus a sizeable fleet…)
      -You then build an IC in India(which has 5inf, 1tnk, 1ftr,AA)…India WILL hold and reinforcements will come next turn(3tanks)…If Japan is worried about a counter attack they will have to stack in FIC…meaning they won’t attack china…then US builds IC in Sinkiang…If this Wall can be created…Japan will completly lose its effectiveness in Asia…
      -Another great thing you can do with this"hold off Japan" strategy is take the fighters from Hawaii and Western US and send them to Buryatia US 1(The Russians would stack their infantry there but leave 1 inf Soviet Far East) the US can build 1 to 2 fighters a turn in Western US and send them to Buryatia next turn…this gives the Russian Front great defense and poses a great threat to Japanese Transports…

      All this can be done by spending 15 bucks a turn with UK(on tanks) and 20 bucks a turn with US(2 tanks+fighter)…I’ve done it before, and it makes any Japanese attack a joke for at least 4 turns…But remember…this can be done ONLY if Germany doesn’t attack and take Egypt first turn….so I’d say the tide of the game rests on Germany’s first turn…

      Whew, that was long…but you’ve gotta try that…it’s fun

      posted in Axis & Allies Revised Edition
      M
      Mr. G
    • RE: Age group of forum

      i don’t think so as in a board game shouldn’t be that big of a deal

      posted in General Discussion
      M
      Mr. G
    • RE: Age group of forum

      a board game? I don’t think so

      posted in General Discussion
      M
      Mr. G
    • RE: Age group of forum

      @Yanny:

      Considering I was sole moderator at 13, I don’t doubt that a smart 10 year old could post here :)

      Really yanny? I honestly thought of Yanny as an old man name(no offense) how old are you now?

      posted in General Discussion
      M
      Mr. G
    • RE: Age group of forum

      if there is someone under 11 posting on these forums…they must be one smart 10 year old….

      posted in General Discussion
      M
      Mr. G
    • RE: Age group of forum

      no grandpas? and this is a WWII game….surprising…

      posted in General Discussion
      M
      Mr. G
    • Age group of forum

      I was wondering what agegroup of people are on this forum talking about this game….i’m expecting to see a range…but who knows?

      posted in General Discussion
      M
      Mr. G
    • RE: Should you develop Russian Navy?

      @Deflare:

      Actually, it varies- against Germany, it’s completely unnecessary; however, if Germany is defeated, then it’s necessary to have a navy to fight Japan. Of course, by this point, Japan is probably screwed anyway.

      please tell me what seazone russia can possibly build sea units in that could impede japan’s progress in the pacific….there are none…so what you really need to do is just build tanks and inf and get them out of asia while america makes an invasion force…

      posted in Axis & Allies Revised Edition
      M
      Mr. G
    • RE: Should you develop Russian Navy?

      Russian Navy=Germany laughing as ground forces roll through the undefended Russian front…GG

      posted in Axis & Allies Revised Edition
      M
      Mr. G
    • 1 / 1