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    M
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    Posts made by Mr.Bo

    • Gibraltar

      Hi guys, I’ve already set up the board for my first game with the Axis (always played Allies, time to change the roles). NO’s, no bid.
      On G1, I’d prefer taking Gibraltar with 1 INF, using the TRN. That prevents the Allied ships from landing there and it’s one step closer to an ITA NO, but on the downside I’ll probably lose my TRN to the UK bomber.

      I’m not taking EGY on G1, I prefer using my bomber to take out as many UK ships as possible.

      Any thoughts on that? Is it worth losing the TRN to take Gibraltar?

      T(h)anks!

      posted in 1941 Scenario
      M
      Mr.Bo
    • RE: G1

      @LT04:

      What it boils down to is what capitol do you want to take first?

      That would be Moscow, as it seems the ‘easiest’ route to victory.

      Thanks to all for the advice!

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: G1

      Great, thanks.

      I suppose I should leave some navy hanging around Solomon Islands to prevent the US from island hopping?

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • G1

      Hi guys, it’s been a while since I’ve been here and played a game. I usually play as the Allies, but tomorrow I’ll be on the other side (controlling both J and G). There’s been a lot of discussion about it, I know, but I haven’t found a clear answer yet…

      I’ve been looking at the map, but I’m not sure what to do with G1. I feel that a large INF buy is necessary to keep up with the Russians. The Baltic fleet is giving me the most doubt. Should I or should I not add an AC? If so, should I just let the fleet sit there, or should I block a SZ to prevent the Allies from sending in TRN? I’m not very keen however, on throwing money into the ocean as I can use it for land- or airforce.

      I’m assuming I’ll lose the UKR FIG. Would it be a good idea to send my SUB to the UK TRN in SZ1? Or would it be too risky, not using it against the UK BS?

      FYI, we don’t play with bids nor NA’s.

      Many thanks,

      Mr. Bo

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Another off the wall, unproven, untested idea

      Never mind, I figured it out myself. Thanks anyway!!

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Another off the wall, unproven, untested idea

      Thanks Switch.
      However, I don’t completely understand.The AC is in SZ 35, next to India. ‘Pearl Harbor’ is 5 SZ away (SZ 52).
      So, do you first move the AC to, say, SZ 38 (next to Aus), and are you allowed to move another 3 zones with the FTR, to PH through SZ 45 (the one with the sub)? I thought FTR start their move from an AC, counting from the original SZ the AC is in (so maximum 4 spaces at all times).
      However, reading my post again, this is ot possible - combat comes before non-combat, so you can’t attack that sub…
      Could you post the necessary steps that have to be done with the FTR, with SZ numbers?  :?

      Tnaks in advance…

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Another off the wall, unproven, untested idea

      If I may suggest, perhaps the UK fighter should really be used to do the Pearl Harbor reinforcement (attack solomons then reinforce the Pearl fleet0. The UK fighter is not needed in either Kwangtung nor in Buryatia. The Kwang transport will fall a vast amount of the time vs 1 dest/car/tran, and Buryatia is secure from any reasonable J1 assault with the Russian fig there

      Trihero (or anyone): HOW? I just set up the board (I’m going for my first KJF tomorrow) and I can see no way of getting that FIG all the way to the US AC on UK1…

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Another KJF topic..

      Thanks for your advice.
      Indeed I forgot to mention the Sinkiang IC. You speak of the threat of Japanese forces breaking through south/centre/north, but if I were Japan I wouldn’t pay too much IPC for  forces going after Russia if a huge US and a less huge GB naval fleet are sitting in my own backyard (Jap island) eager to take my capital. I believe my opponent will go on the defensive, and that’s what you want, no?
      Stalemate Japan and kill it softly, shifting US and GB IPC to Germany turn per turn. If Jap is kicked off the mainland, my goal would be reached. Then I would send in UK and US fighters towards Russia to boost the USSR inf.
      Would you guys also send some US navy to defend the GB navy around GB in the beginning?

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Another KJF topic..

      Soory, something went wrong… Full text:

      Hi guys,

      I’ve seen a lot of discussion upon a KJF game, but all the advice is spread out…
      Anyway, I’d like to try this one next game (next week), since I’ve won the last dozen of times with the KGF, and it does get boring after a while.

      So…

      1. I’d focus on Japan with US navy. Initially, all navy buys in the Pacific? The advantage is, you can get ground forces through Bury to protect Russian territory after a few rounds. Jap navy will be forced to go north, and that’s the chance for a UK navy around India to mess around a bit. Let the Jap fleet attack you, never attack yourself (unless supremacy is obvious).
      2. That implies of course a minimal build in the UK itself, also leaving the Med and Northern Seas to Ger domination. Would you also send in US boats? I think that’s the biggest problem of all, that Ger navy sitting there. I believe you still have to get GB forces in Russia to help them out (after an India IC in R1, divide your IPC to India and UK).
      3. Or try a South Africa IC instead of India, to keep your IPC level up in Africa and possibly draw the Ger attention away from Russia to the less important Africa?
      4. Would you maintain the normal way of playing USSR (the usual stack + territory trading). Do you think that’s feasible, with Ger having less on their mind around Europe?

      Has anyone ever succeeded in a KJF? By the way, we play the basic stuff, no NA’s or bidding.

      Thanks in advance!

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • Another KJF topic..

      Hi guys,

      I’ve seen a lot of discussion upon a KJF game, but all the advice is spread out…
      Anyway, I’d like to try this one next game (next week), since I’ve won the last dozen of times with the KGF, and it does get boring after a while.

      So…

      1. I’d focus on Japan with US navy. Initially, all navy buys in the Pacific? The advantage is, you can get ground forces through Bury to protect Russian territory after a few rounds. Jap navy will be forced to go north, and that’s the chance for a UK navy around India to mess around a bit.
      2. That implies of course a minimal build in the UK itself, also leaving the Med and Northern Seas to Ger domination. Would you also send in US boats? I think that’s the biggest problem of all, th
      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Battle for the Atlantic

      Buying those transporters is a very interesting point!
      However, I still wonder (probably because I can’t visualise the game board now exactly): how do you link up the Med and Baltic fleets? So in G1 you take out the British BS and Destr; that leaves you a Trannie, a sub and a BS in G2, in seazone… 12 I think (the one underneath Spain) ?
      In G2, what exactly do you do? Where do you meet up both fleets? You can’t just send the Med fleet to the Baltic (who remain motionless in the Baltic I suppose), for the RAF can easily take them out then. Do you meet them up somewhere?

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Allied options in 8 point game

      Indeed, 10 victory cities is too much. From my perspective (allies), once Germany has fallen, the game is won (capturing Japan is inevitable when they’re on their own and they usually surrender).

      Agent O, I know it’s been asked a lot, but I’ll give it another shot: where can you find alternate setup rules? I believe I tried a link once, but it was dead…

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Allied options in 8 point game

      We never play for a minor victory, because indeed it’s not fair. What you could do, is decide that the Axis (and Allies, of course) have to be in control of both victory cities for several turns (e.g. 2) in a row.

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: UK Naval Build in SZ 2/8

      Well, about all the games we played, the Allies won… The few times the Axis won, this was because of capital mistakes or bold strategies. I think you also know that there is a certain strategy for the Allies that almost always is successful.
      Yet I believe that prohibiting the UK build in 2&8 would be too much of a disadvantage for the Allies. The consequences are too far-reaching, don’t you think? What would/did you vote? What would you suggest as an alternative?

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: UK Naval Build in SZ 2/8

      I think it’s good as it is. The Uk would not be too happy with German fighters sinking every ship it builds… In addition, it would force the US to send all of its ships to one of these sea zones to reinforce the GB fleet and would leave the African option for the US less attractive!

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Board question

      Indeed, and also very useful to attack the German fleet- otherwise you almost have no opportunity to land your planes. Brings a new perspective to my game.

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Board question

      Thank you! It could turn out very useful…

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • Board question

      Hello,

      on the game board, there’s asmall, tan piece as a part of Spain. Is it possible for the Allies to land troops and/or planes there?

      Thank you!

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Revised Tech & NAs

      Thank you mr. Andersson. However, I don’t think my antagonists would like the idea of changing that rule.
      Well, I won the game anyway, but thanks to Axis mistakes. Jap decided to attack my W US ‘fleet’ instead of pearl harbor, so I easily wiped out his fleet with ftrs, bmbr and pearl harbor fleet. No answer was found against my IC in Anglo-Egypt.
      I put pressure on Jap with the US and the Russians and Britain forces dealt with Germany.
      It was, in hindsight, a very fun game and very different from other games.

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
    • RE: Revised Tech & NAs

      Mr Andersson,

      thank you for these fantastic revised NA’s.
      However, I have to say the 4th NA (Lightning Campaign) for Japan is way too powerful. If GB doesn’t get an extra IC (that I would place in India), you(allies) can forget about Asia.
      We are currently playing a game right, and from the first turn on my situation is almost hopeless. The Asian continent is overswarmed by Japan.
      On the other side, I like the game because it requires a very different strategy- I built a GB IC in Anglo-Egypt and I am concentrating the US efforts completely on the Japs. But I believe it’s all over already.

      Do you have any suggestions for changing the rule?

      Note: we don’t choose NA, we roll a dice…

      posted in Axis & Allies Revised Edition
      M
      Mr.Bo
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