@Hobbes:
@Mr.Biggg:
So we’ve gotten to the point in our house games where Japan has 1 unstoppable strategy. Two IC’s in Asia on J1. Assuming the Japanese player isn’t retarded he starts with more than enough navy to keep the Americans at bay for 4 or 5 turns.
Almost. 2 ICs on Asia means that J will not buy a destroyer for J1 nor transports. It means its fleet will be locked into 2 SZs, since it will need to use its battleships to defend against the UK and US subs.
No transports also mean less units that can reach Africa on the next turns, helping the Allies to retake Africa from any German thrust. Plus to keep those ICs occupied it will have to spend some 18-30 IPCs just for units on the mainland.
Usually if Japan takes the ‘Light Pearl’ option against SZ52 it will lose at least the cruiser during that attack (with the US submerging the submarine). An usual US buy can be 1 carrier, 2 destroyers and 1 cruiser. That gives it a force of 1 AC, 1 BB, 1 CA, 2 DDs (1 moving on US1 to SZ54 from Panama) and 2 FTRs to take the Solomons on US2, if it sends 1 DD to Wake to act as a blocker against the fleet at SZ60.
It really depends on the Japanese moves and if it has send units to destroy the UK units on the Indian ocean but a 2 IC buy can be a really bad move for Japan if they lose any planes or major capital ships on J1 and the US decides to send everything to the Pacific. Japan now has 2 territories on Asia that need to defend at all costs (when 1 falls the other is usually doomed) plus defending Japan and the money islands from the US fleet. Of course, what Germany will do with the US going full Pacific might be enough to take down Russia.
But even if you don’t want to go Pacific then it’s a matter of getting to Germany (or reinforcing Russia) first than the Japanese. The 2 IC buy is also suboptimal for Japan because it will keep a lot of Japanese infantry on the islands enjoying the beach instead of using them against Russia. And if Japan buys only tanks it is even worse because they’ll advance individually and can be easy pickings for the Russians during the middle game.
Huh, I’ve never seen Japan run into the troubles you are describing, mayhaps we just aren’t using Allied Navy to full potential. Let me run this by you, was our situation last game if I remember right:
UK1: Carrier and Transport to Borneo, Cruiser to sz59 to kill Jap transport, sub to jap sub and sz40 transport to new guinea.
J1: 1BB 1 carrier 2 Ftr, 1 Trans to Borneo , 1 sub 1 BB 1 Cr 1 Car 2 Ftr to Hawaii (this seemed a bit much to me, but I wasn’t the one playing Jap). 1 Ftr and 1 Bmb to kill the cruiser
Japan took zero losses, realistically could only lose a fighter in SZ59. I don’t think I’ve ever lost a capital ship as Japan in J1.
So this leaves far to much to counter in Hawaii, then an easy retreat J2, the transport is already positioned to start offloading islands and a second transport can be built J2 or J3. The J fleet at this point is 2 BB 2 Ca 1 Cruiser 1 Sub, time to build some destroyers and plenty of fighters and bombers within reach if the American approach anything important.