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    M
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    Topics created by Mr Andersson

    • M

      The Ultimate Breakthrough Chart

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      • • • Mr Andersson
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      Imperious LeaderI

      bump to get rid of spam post

    • M

      National Advantages for Axis & Allies 1942 Ed.

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      HobbesH

      Shouldn’t this be on the mods/house rules section instead of the articles?

    • M

      National Advantages for Axis & Allies 1942 Ed.

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      ?

      I used the OPs NAs for the first time last night. We rolled 2 d6 to see which NAs each country would get. I was Germany and got the V2 Rockets. Instead of having the UK surrender the IPCs to the bank, we did like a SBR and placed damage markers under the IC. Together with a 1 bomber SBR, the UK IC had a stack of 12 damage markers under it which the UK decided that all damage markers needed to be removed. We really enjoyed playing with these and will be adding them in again two at a time until we are familiar with all of them and then have all of the NAs for each country in play. Nice job and thanks for posting the NAs. These kinds of things make AA42 an even better game.

    • M

      More Defensive Artillery

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      • • • Mr Andersson
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      I have play tested a revised artillery unit with improved defence capabillity. When an infantry defends along with an artillery, the infantry’s defens increases to 3* (not the artillery). Artillery do still support infantry on attack. Remember that the artillery unit we have today were made when the armour unit still defended on a 2, in A&A Europe.

      Artillery was mostly a defensive unit during WWII and proved to be the basic weapon of fighting tanks. However, in A&A, it is usually only used as an offensive unit, mainly to give large infantry formations more punch, not for anti-tank defences or counter-battery fire upon enemy artillery. The task of destroying enemy tanks and artillery batteries can also fall to attack aircraft, but unless they are already on patrol overhead, they are usually not quick enough to save friendly forces from damage. More often, ground-based counter-battery fire would suppress the enemy artillery batteries and force them to move, while aircraft would follow up later with a strike to destroy the rest of the enemy artillery.

      Once Germany had been thrown on to the defensive in WWII the burden of combat shifted away from aircraft and tanks to the infantry and artillery. This were not because the former were not needed but rather their short supply forced reliance on the latter. However Germany had a shortage of artillery and therefore carried severe penalties. The inabillity to conduct effective large-scale counter-battery operations,as well as the loss of air superiority, was primary cause of German failure in both the West and the East. The early hopes of victory through mobility were replaced by an insatiable demand for the firepower of artillery.

      The cause for infantry to get the increased defens value is because it is easier to keep count that way, since one normally have more infantry units than artillery units. More over it is easier to remember a rule that is consistent with the unit’s other special abillities.
    • M

      THE ULTIMATE BREAKTHROUGH CHART

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      • • • Mr Andersson
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      M

      I like the new Radar technology because the mechanic does reflect how radar actually works. It partly nullify the advantage in concentration that normally lies with an attacker. The precept that attack was everything, that permeated German arms, had prevented them from exploiting their inventions in this field. They knew of the R.A.F. radar system, but did not realized the degree of its efficiency.

    • M

      More Defensive Artillery

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      • • • Mr Andersson
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      I agree 100% art needs a boost defensively to keep its place in the game, especially with the new units introduced.

    • M

      AIR SUPREMACY

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      idk_iam_swissI

      but how would you force them to buy air? could you have a built in wolf pack rule? but only with air units?

    • M

      National Advantages for A&A Europe Version 1.3

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      Do you want to know what Larry Harris, creator of the Axis & Allies game system, think about this chart of National Advantages. Then click on the following link and you will be directed to his website Harris Game Design: http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=5&t=405

    • M

      National Advantages for A&A Europe Version 1.3

      Axis & Allies Europe
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      M

      Those are some good supplemental advantages there. i have to admit that has me thinking about employing some of those in my next game and thinking up some for AAP as well.

    • M

      NEW BREAKTHROUGH CHARTS

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      Imperious LeaderI

      no not good.

      I think you got some thing for artillery lately. I don’t see any need for changes or modifications except perhaps on first round if they roll a one they can choose the target, but thats it.

      The only other option would require an actual piece and including self propelled artillery which is a gun on a tank chasis ( and move 2)

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