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    M
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    Topics created by MotleyDude

    • M

      I really want to buy this, but..

      Axis & Allies 1914
      • • • MotleyDude
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      R

      Just called, Matt from customer service said that:

      There is no process to provide additional pieces; and They are not aware of any issues with respect to insufficient pieces (when asked if this has come up before).

      He told me to try to find people with multiple copies to get other pieces from.

    • M

      Is this a legitimate strategy?

      Axis & Allies 1942 2nd Edition
      • • • MotleyDude
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      Z

      9 battleships would kill on average 6 infantry. By buying 5 infantry, you’d be a man down compared to buying 2 destroyers, however you’d have 5 more infantry shooting in the first round, so your opponent would likely be 2 men down himself by round 2. So even against 9 battleships, you’re better off buying infantry.

    • M

      Easiest way to teach this game to someone?

      Axis & Allies 1942 2nd Edition
      • • • MotleyDude
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      mtngoatjoeM

      I like them to start with Russia. Tanks and infantry are much easier to deal with than with all the units like Japan.

      Start them off by saying, “Bill is your ally. You really need to listen to him until you get a feel for things. And that will take about 2 games.” The first game is always a wash. Always tell the new guy that the first game is just for fun. Because, really, they need to get through it to get an idea of the end game.

      Also, I like to play 2 rounds and then reset. Then play Russia for at least 2 games, but preferably 3. It’s up to them at that point.

      And it’s important to guide them while letting them make decisions. Keep things simple. New guys don’t need to know the intracacies of every unit type during the first turn. Set them up for the standard buy, and move on with life. Tell them what moves to make and let them roll the dice (because until they understand how combat works, they can’t understand what units to commit to battle, or buy, or even where to place them).

      But again, I think it’s important to keep things simple. Don’t explain EVERY battle the other players fight. Of course, use the other battles as teaching moments. Show them the rule book and show them how the rules apply. “See, it says here that enemy subs can be ignored if there are no enemy surface ships.” And, “See how fighters start their movement independent of their carrier. See how they can move three spaces, fight, and then back one, and land on their carrier?” Just don’t pile on rule after rule.

      And for several games at least, don’t let them make stupid mistakes. It’s no fun to win because they didn’t understand that bombers can fligh across the US and attack un-escorted carriers in the middle of the Pacific.

    • M

      Phoenix AZ - Area Axis & Allies Players Come Join Us!

      Player Locator
      • • • MotleyDude
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      We have our first game on Saturday, Sept 28th. We need one more player. RSVP@ phxgameclub.com

    • M

      Subs & Destroyers. Help settle a dispute.

      Axis & Allies 1942 2nd Edition
      • • • MotleyDude
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      I

      It’s the attacker’s option whether he wants to stop and fight the sub or move on through.  If he attacks the sub then the destroyer must end its movement in that sea zone for the turn.

      Last paragraph on Page 11 of the rulebook states that “An enemy submarine and/or transport does not block any of your units’ movement, nor does it prevent loading or offloading that sea zone. As the moving player you have the option of attacking an enemy submarine that shares a sea zone with you.”

    • M

      Question about Chinese Fighter?

      Axis & Allies Global 1940
      • • • MotleyDude
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      knp7765K

      Another thing you could do for the Chinese fighter if you would prefer it to be the same color as the Chinese troops is get one from Historical Board Gaming. They have these Allied Supplement sets in several different colors. One of them is called Celery Green which is the same color as the British pieces in old copies of Revised. This color is very close to the same color as the Chinese infantry pieces. The Allied supplement sets include P-40 fighter planes. You don’t even have to get the entire set because HBG sells these pieces individually. You can pick up 2 or 3 P-40s and there you go! Your very own Chinese fighter unit.
      As for Artillery, HBG also has these Neutral sets in several colors and one of them is a yellow-green color. That color is a little brighter than the Chinese infantry, but it works okay with them and certainly is different from the US artillery. The Neutral sets have an artillery piece called a “75 Veld” which I think is Polish or Belgian but works fine for Chinese since they mostly had older stuff anyway.

    • M

      Phoenix, AZ: Live Game Players Wanted

      Player Locator
      • • • MotleyDude
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      I would love to join if u could email me whitenick532@yahoo.com I would love to join the group

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