Warhammer Fantasy Roleplay was the roleplay I gamemastered for a period of 4 years. It was brilliant. One book. That’s it. No compendiums, bestiaries or rule revisions. It was all on the Gamemasters imagination to create something new within the rules. I had a huge group. I spent hours in my notebooks which contained full blue prints to every building they would ever enter, full bios on characters they would meet and detailed maps of their every surrounding. I even had many different random generators I designed for when they entered huge cities. These detailed what specific buildings looked like and what they would come across. I spent my life in those notebooks and my gamers were totally hooked. That was one of the most fun games I’ve ever played where my writing and imagination could really shine and make everyone have fun.
Of course, like every roleplaying game, there comes a time to retire players and quit or start over. The cool thing is the one magician in my group worked for 3 years to get his character to a place of power. During the 4th year he became powerful enough where no enemy or entire army could stop him so we retired his character. What was cool is his journey to get that powerful took 3 real years.
Props to the guy with the magician. I’ve played WFRP (I have all the old books and some of the new ones) and every adventure we’d lose 20% of the characters. And a starting Wizards Apprentice in Warhammer was about as touch as the Rat Catcher’s (Small But Vicious) Dog.