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    M
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    Posts made by Motdc

    • RE: New Player Enlisted

      You should be able to pick up some Panzer IV’s cheap enough, and they can counter any Allied armour.  Though your PAK 40s rock armour too!

      posted in Miniatures (Original)
      M
      Motdc
    • RE: Recent successful builds you've used?

      Why?  His King Tiger should have been able to take out your remaining tanks by turn 7, dont you think?

      posted in Miniatures (Original)
      M
      Motdc
    • RE: Recent successful builds you've used?

      @Ducky:

      I placed my mortars and ammo dump in completely safe cover, dropped my captain in a town near his starting area, paratroopers by the objective behind cover, used an airstrike on his ammo dump and MG team (killing both and losing the P-38) and his sniper was left disrupted. my mortars (thanks to nearby commander) indirectly fired at 2 of his MG teams, killing them after failed cover rolls (that made 4 fails thus far, as almost all his pieces had cover). I retardedly forgot he put his 88 on overwatch and lost a Rhino during an attempt at a shortcut… using the assault phase to move, my paras took the center objective. My P-40 was disrupted by an MG, the King Tiger damages my Chaffee on the objective. End of turn 1.

      My Resourceful Hero arrived to help my Captain hold the town and they both survived 4 point blank MG shots (the cap was disrupted though, and both made all 4 cover rolls in town). His King Tiger started going for the objective and got chased around by the Chaffees’ attempts a rear attacks. The Snipers used their special attacks on each of my Chaffees and disrupted the undamaged one instantly, giving the King Tiger less headaches. My mortars and infantry continued to remove his as they advance for the objective out of cover, with all but my sniper getting a kill. My Chaffees and Rhino manage to waste shots and eventually disrupt the King Tiger. The King Tiger takes out my damaged Chaffee on the objective, everything else fails. End of turn 2.

      Final turn… he gives me initiative, my Rhino rolls onto the objective, he moves, I kill off some more infantry, and he realizes he has no hope of contesting the objective and forfeits with a King Tiger, a sniper, and an MG Team remaining. I only lost a Rhino, a Chaffee, and a P-38.

      Hey, what happened on turns 3 thru 6?

      posted in Miniatures (Original)
      M
      Motdc
    • RE: New Player Enlisted

      I still have Panzer General for the PlayStation.  It works on my PS2, so I can still play it :)  Awesome game!

      I hope you will join us for some online play here.

      Mot

      posted in Miniatures (Original)
      M
      Motdc
    • RE: SQUARES

      Sorry for the delay, had to go out of towm for a family emergency.  I’ll try to get back on track soon.

      posted in Other Games
      M
      Motdc
    • RE: FINALLY! the new revised cards are available!!

      @Audacity:

      I’m not privy to WotC politics but I’m sure the game designers are doing their best to keep the game on the rails.  Solutions will be easier to find when the suggestions for change are more positive.

      This was my suggestion for fixing the Large Artillery issue instead of changing the stacking resolution rules:

      “Large - This unit may not end its Move or Assualt in a hex with a vehicle unless it has the Transport ability. Vehicles may not end their Move or Assualt in a hex with this unit unless that vehicle has the Transport ability”.

      If they want to allow swappimg units then I suggest they just explicitly allow it:

      “Two adjacents Soldiers that are eligible to Move may effectively swap positions.  This is considered to two simultaneous Moves on the part of the Soldiers, and is subject to Defensive Fire, movement rolls, etc.  If either Soldier is prevented from moving (due to a Defensive Fire disruption for example) then both units are prevented from moving.”

      If they want to prevent the “overstack flick” then they should just disallow it, point blank.  “You may not unload into an overstacked hex.”  And with the new 3-units-per-hex AND my suggestion for Large artillery, you would be far less likely to bump into this limit.

      As always, these are just my opinions!

      posted in Miniatures (Original)
      M
      Motdc
    • RE: FINALLY! the new revised cards are available!!

      Yes you are right, that too was an objective U believe.  But they traded a well known and fairly contained “loop-hole” (which I actually didnt think caused any game imbalance issues or rules contradictions) for a problem of a different color.

      As always, just my 2 cents!
      Mot

      posted in Miniatures (Original)
      M
      Motdc
    • RE: Fun new rules to try out!!

      Great!

      posted in Miniatures (Original)
      M
      Motdc
    • RE: FINALLY! the new revised cards are available!!

      @Shemar:

      Well, that depends on how one interprets the rules.

      My call would be that any of the previous ‘if ti breaks the stacking limit’ rules, like dismounting in an adjacent hex, continue to work as before (or at least there is the option to keep them working as before) even if technically now they do not break the stacking limit until the end of the turn.

      Ah, but the rules state you can only deploy adjacnet when you would otherwise break the stacking rule.  And since the stacking rule isnt broken until the end of the phase, that criteria is not met.

      I did very simply and plainly ask for a clarification of this one point.  I’ll let you all know when I hear an official answer.

      posted in Miniatures (Original)
      M
      Motdc
    • RE: FINALLY! the new revised cards are available!!

      Though I disagree that the the rules were intended to be some type of work-in-progress.  Rules are rules, and I take them very seriously.  They were not posted with a “here’s a proposed idea”…they were posted as “here are the new rules”

      posted in Miniatures (Original)
      M
      Motdc
    • RE: FINALLY! the new revised cards are available!!

      I complain here, I posted an excellently positive suggestion over there…no worries :mrgreen:

      posted in Miniatures (Original)
      M
      Motdc
    • RE: FINALLY! the new revised cards are available!!

      Here’s an example I’vedon a dozen times:

      With these new rules, you cannot start the game with your 88 or Bofors loaded on a transport, move to a drop location on turn 1, and dismount it.

      To resolve the vehicle overstack you have to back out the last one in, as per the new rules.  Last one in is the Bofors gun, which then magically teleports back onto the Truck to resolve the overstack.

      How is that not broken!?

      posted in Miniatures (Original)
      M
      Motdc
    • RE: Sniper abilities

      No Axis engineers…

      SE Para Commander stats are here:

      http://www.wizards.com/avalonhill/aam_db.asp?term=screaming_eagle_captain&format=Allsets&cost=Allcosts&speed=Allspeeds&fdef=Allfdef&rdef=Allrdef&ss=Allss&ms=Allms&ls=Allls&sv=Allsv&mv=Allmv&lv=Alllv&year=Allyears&nation=Allnations&type=Alltypes&subtype=Allsubtypes&rarity=Allrarities&output=full&sort=name

      And note that his commander ability is +1 to all Paratrooper attacks and it does apply to himself as well.

      posted in Miniatures (Original)
      M
      Motdc
    • RE: The official new rules

      All units must mount and dismount in the Move phase.  No unit can mount or dismount in the Assualt phase.

      Dismounting can be performed by units even if they “cannot Move”.  (Even a Mosin not adj to a Commander can dismount).

      With these new rules, you cannot start the game with your 88 or Bofors loaded on a transport, move to a drop location on turn 1, and dismount it.

      How is that not broken!?

      posted in Miniatures (Original)
      M
      Motdc
    • RE: FINALLY! the new revised cards are available!!

      Well that’s the rub.  “as long as by the end of the turn the stacking limits are obeyed” is not as easy as it seems.  If at the end of the turn a hex IS overstacked, you have got some pretty weird stuff to resolve that.

      Mot

      posted in Miniatures (Original)
      M
      Motdc
    • RE: The official new rules

      It’s broken for all the reasons you described and I later exponded upon.

      If at the end of the phase a hex is overstacked, you must, in reverse order from how the unit entered, back them out until the hex is not overstacked.  And this includes reloading units onto transports that unloaded to relieve overstacking…

      posted in Miniatures (Original)
      M
      Motdc
    • RE: The official new rules

      Here’s my post on the Wizard site…for what good it would do:

      http://forums.gleemax.com/showpost.php?p=17006919&postcount=42

      I say make my suggested change and they drop just the change to the stacking resoltion rules.

      (They can keep 3 units-per-hex, I have no problems with that)

      posted in Miniatures (Original)
      M
      Motdc
    • RE: Dug In ability question

      Originally yes, you placed them and that was it.  For scenarios they were great.  For most other matches, if you were rolling a random map, it was a gamble.

      With the new Revised rules, the Sandbagged MG Team CAN now move, but once it does, it loses the 5/5 def

      posted in Miniatures (Original)
      M
      Motdc
    • RE: FINALLY! the new revised cards are available!!

      So its said, they did a pretty good job on most of the units in the Revised cards.

      The revised rules, as brief as they are, are FUBAR.

      Correction, the stacking resolution rules are FUBAR.

      3 units per hex, OK, no biggie.

      Having to remember the order that you moved your units for the entire phase because you have to correct all overstacks at the end of each phase in reverse order (last in, first out) is un-7ucking-managable.

      I am pissed as all hell  :x

      posted in Miniatures (Original)
      M
      Motdc
    • RE: FINALLY! the new revised cards are available!!

      @Shemar:

      Well, yes, but they should have done it with the re-launch of the ‘basic’ set (1939-1945). They re-printed the manual, made a new starter set and changed the map size. It was with the assumption that this new starter set and basic set would be the ‘norm’ for the foreseeable future that I invested in this game.

      Amen!

      posted in Miniatures (Original)
      M
      Motdc
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