Episode 68
Round 4 means tanks folks, we found them to be a good purchase despite all the critics. Enjoy.
Episode 68
Round 4 means tanks folks, we found them to be a good purchase despite all the critics. Enjoy.
Sorry I forgot to hit post
Game History
Round :14
Turn Complete
British collect 24 PUs (2 lost to blockades); end with 24 PUs total
Territory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 5 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
93 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 2 transports
109 Sea Zone : 1 flag, 1 carrier, 6 destroyers, 2 fighters and 1 submarine
Greece : 1 tactical_bomber
97 Sea Zone : 1 flag
Brazil : 1 flag, 4 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 93 / 103
Americans : 52 / 72
Chinese : 0 / 0
British : 26 / 24
UK_Pacific : 0 / 0
Italians : 17 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 93 / 103
Americans : 52 / 72
Chinese : 0 / 0
British : 26 / 35
UK_Pacific : 0 / 0
Italians : 17 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 3 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 3 mech_infantrys moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
2 fighters moved from 10 Sea Zone to Alaska
3 destroyers moved from 10 Sea Zone to 9 Sea Zone
3 destroyers moved from 10 Sea Zone to 1 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 9 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 9 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 destroyers in 9 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 1 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Alaska
Americans attack with 2 armour, 3 fighters and 3 mech_infantrys
Japanese defend with 2 artilleries, 1 fighter and 3 infantry
Americans roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Alaska, round 1 : 4/8 hits
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Alaska, round 1 : 2/6 hits
2 mech_infantrys owned by the Americans , 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans roll dice for 2 armour, 3 fighters and 1 mech_infantry in Alaska, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 fighter in Alaska, round 2 : 1/2 hits
1 mech_infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 2 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 3 mech_infantrys
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
2 fighters moved from Alaska to 10 Sea Zone
3 destroyers moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
3 armour placed in Greece
1 battleship, 3 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 artillery, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Alaska : 2 armour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield and 1 harbour
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 carrier, 8 destroyers, 2 fighters and 2 transports
1 Sea Zone : 1 flag, 3 destroyers
9 Sea Zone : 3 destroyers
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Greece : 1 flag, 9 armour and 1 factory_minor
97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 93 / 103
Americans : 52 / 72
Chinese : 0 / 0
British : 26 / 35
UK_Pacific : 0 / 0
Italians : 17 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Territory Summary for Russians :
Russia : 1 airfield, 1 factory_major, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 85 / 91
Americans : 54 / 69
Chinese : 0 / 0
British : 33 / 35
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 3 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 57 / 76
Russians : 5 / 12
Japanese : 85 / 91
Americans : 54 / 69
Chinese : 0 / 0
British : 33 / 35
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
ANZAC undo move 1.
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour, 3 infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry
New Guinea : 1 artillery and 1 infantry
46 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 57 / 76
Russians : 5 / 12
Japanese : 85 / 91
Americans : 54 / 69
Chinese : 0 / 0
British : 33 / 35
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.111
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
8 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 artillery moved from Yunnan to Burma
4 artilleries moved from Yunnan to Burma
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 infantry and 1 transport
1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New Guinea
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry in Burma, round 1 : 1/15 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking New Guinea from ANZAC, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Chahar to Jehol
6 infantry moved from Kiangsu to 19 Sea Zone
6 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo China
4 artilleries and 3 infantry moved from French Indo China to Shan State
1 infantry moved from Shan State to Burma
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to 35 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 3 infantry
Yunnan : 1 flag, 1 aaGun, 1 bomber, 2 fighters and 6 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 4 artilleries and 3 infantry
Burma : 1 flag, 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
French Indo China : 1 flag, 3 armour, 1 factory_minor and 6 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 transport
46 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 3 transports
35 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
19 Sea Zone : 2 transports
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 38 / 41
Japanese : 61 / 66
Americans : 52 / 73
Chinese : 4 / 6
British : 29 / 28
UK_Pacific : 5 / 6
Italians : 21 / 27
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.000
Variance : 3.579
Standard Deviation : 1.892
Total rolls : 20
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.056
Median : 4.000
Variance : 3.059
Standard Deviation : 1.749
Total rolls : 18
ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
In the later rounds to CP have been using them effectively with large armies. We find going in with a couple tanks on 4 or five defenders you come out with almost no casualties. Every time a tank absorbs a hit its essentially paid for itself.
Episode 67
Round 3 from A&A 1914
http://dicetruction.blogspot.ca/
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 carrier, 3 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
1 carrier and 1 submarine placed in 109 Sea Zone
3 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 35 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Greece : 3 infantry and 1 tactical_bomber
97 Sea Zone : 1 flag, 2 transports
Brazil : 1 flag, 4 infantry
98 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 57 / 76
Russians : 5 / 12
Japanese : 85 / 91
Americans : 54 / 69
Chinese : 0 / 0
British : 33 / 35
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 4 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 2 mech_infantrys moved from Western United States to British Columbia
2 destroyers moved from 2 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in British Columbia
Americans attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 2 mech_infantrys in British Columbia, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in British Columbia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 8 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 8 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers in 8 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Non Combat Move - Americans
4 destroyers and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 10 Sea Zone
Place Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
3 armour placed in Greece
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Territory Summary for Americans :
British Columbia : 2 armour and 3 mech_infantrys
Queensland : 1 artillery, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield and 1 harbour
Java : 1 flag, 1 infantry
26 Sea Zone : 3 destroyers
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 8 destroyers, 2 fighters and 1 transport
2 Sea Zone : 1 flag
1 Sea Zone : 1 flag
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
93 Sea Zone : 1 submarine
Greece : 1 flag, 9 armour and 1 factory_minor
97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 57 / 76
Russians : 5 / 12
Japanese : 85 / 91
Americans : 54 / 69
Chinese : 0 / 0
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry and 1 mech_infantry moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 7 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 12 PUs
Territory Summary for Russians :
Archangel : 1 artillery and 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 57 / 76
Russians : 5 / 12
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
No worries brother, life is a pain in the ass sometimes, well most of the time. Take your time, I’ll be marching into Berlin by the time the FMGC comes around
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 4 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 57 / 76
Russians : 5 / 8
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 aaGun placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour, 3 infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 57 / 76
Russians : 5 / 8
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well I know y’all have had it tough this week wondering if dear old Dave was going to post round two or die of a terrible stress related disease in his new shitty overly stressful job but fear not people! here it is. Round two. 1914 is pretty good so far! click the link for all the info on how to get this golden ear shower.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 destroyers moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 3 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 1/1 hits
British roll dice for 3 destroyers in 109 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
British roll dice for 2 destroyers in 109 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 8 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 8 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 9 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 9 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers
Battle in 119 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 119 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 119 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
2 fighters moved from 119 Sea Zone to United Kingdom
4 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Greece to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Egypt
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
Place Units - British
3 destroyers placed in 109 Sea Zone
1 fighter placed in 81 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,6,4,2,1,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
76 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 4 destroyers
Greece : 4 infantry and 1 tactical_bomber
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag, 1 armour
81 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Brazil : 1 flag, 4 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 57 / 76
Russians : 6 / 8
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0