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    Posts made by Most Holy

    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :16

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

      Combat Move - Chinese

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 0 PUs total

      Territory Summary for Chinese :

      Production/PUs Summary :

      Germans : 63 / 80
          Russians : 3 / 3
          Japanese : 102 / 112
          Americans : 50 / 70
          Chinese : 0 / 0
          British : 17 / 18
          UK_Pacific : 0 / 0
          Italians : 17 / 24
          ANZAC : 10 / 10
          French : 3 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :16

      Purchase Units - Americans
                  Americans buy 1 battleship, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                  1 destroyer moved from 7 Sea Zone to 6 Sea Zone

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,4
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                  Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,2
                      Units damaged: 1 carrier owned by the Americans
                  Battle in 6 Sea Zone
                      Americans attack with 2 armour, 1 carrier, 14 destroyers, 2 fighters and 2 transports
                      Japanese defend with 1 carrier, 10 destroyers, 2 fighters, 6 submarines and 1 transport
                          Japanese roll dice for 6 submarines in 6 Sea Zone, round 1 :  0/6 hits
                          Americans roll dice for 1 carrier, 14 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 1 :  6/16 hits
                      Units damaged: 1 carrier owned by the Japanese
                          Japanese roll dice for 1 carrier, 10 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 1 :  5/13 hits
                          4 destroyers owned by the Americans , 1 carrier owned by the Americans and 5 submarines owned by the Japanese lost in 6 Sea Zone
                          Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                          Americans roll dice for 10 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 :  3/12 hits
                          Japanese roll dice for 1 carrier, 10 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 :  5/13 hits
                          6 destroyers owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                          Americans roll dice for 4 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 3 :  3/6 hits
                          Japanese roll dice for 1 carrier, 8 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 :  5/11 hits
                          1 fighter owned by the Americans , 4 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
                          Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 :  1/1 hits
                          Japanese roll dice for 1 carrier, 5 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 4 :  2/8 hits
                          1 fighter owned by the Americans , 1 armour owned by the Americans , 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 6 Sea Zone
                          Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 5 :  3/7 hits
                          1 armour owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                      Japanese win with 1 carrier, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -90
                      Casualties for Japanese: 6 destroyers and 6 submarines
                      Casualties for Americans: 2 armour, 1 carrier, 14 destroyers, 2 fighters and 2 transports
                      2 fighters owned by the Japanese forced to land in Japan

      Non Combat Move - Americans
                  6 destroyers moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 93 Sea Zone to 91 Sea Zone
                  3 destroyers moved from 101 Sea Zone to 91 Sea Zone

      Place Units - Americans
                  1 battleship, 3 destroyers and 2 transports placed in 10 Sea Zone
                  4 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      Territory Summary for Americans :

      South Australia : 1 artillery, 2 infantry and 2 mech_infantrys
          Guam : 1 airfield
          Wake Island : 1 airfield and 1 fighter
          Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
          Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
          Midway : 1 airfield and 1 harbour
          26 Sea Zone : 6 destroyers
          10 Sea Zone : 1 battleship, 3 destroyers and 2 transports
          1 Sea Zone : 1 flag
          63 Sea Zone : 1 flag
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          91 Sea Zone : 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 5 transports

      Production/PUs Summary :

      Germans : 63 / 80
          Russians : 3 / 3
          Japanese : 102 / 112
          Americans : 50 / 70
          Chinese : 0 / 0
          British : 17 / 18
          UK_Pacific : 0 / 0
          Italians : 17 / 24
          ANZAC : 10 / 10
          French : 3 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      need to know how many kamikaze’s you’re using and /i fucked up and intended to land the two tanks in Korea I’ll do that in edit mode.

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :16

      Purchase Units - Americans
                  Americans buy 1 battleship, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                  1 destroyer moved from 7 Sea Zone to 6 Sea Zone

      Combat - Americans

      posted in League
      Most HolyM
      Most Holy
    • RE: XDAP-05 Death by Dice v Ancients

      Don’t worry bro, 3 rounds tops I’ll be chillin in VC #6, so some time in August lol.

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: XDAP-05 Death by Dice v Ancients

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :6

      Purchase Units - Japanese
                  Japanese repair 6 damage on 6 factory_minors; Remaining resources: 63 PUs; 6 SuicideAttackTokens;
                  Japanese buy 3 armour, 2 destroyers, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 submarine moved from 44 Sea Zone to 45 Sea Zone
                  1 infantry moved from Yunnan to Kweichow
                        Japanese take Kweichow from Chinese
                  1 infantry moved from Yunnan to Hunan
                  1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                  1 artillery moved from India to West India
                        Japanese take West India from UK_Pacific
                  3 armour moved from Yunnan to Szechwan
                  4 artilleries and 7 infantry moved from Yunnan to Szechwan
                  1 armour moved from Yunnan to Szechwan
                  2 tactical_bombers moved from Yunnan to Anhwe
                  1 fighter moved from 35 Sea Zone to 46 Sea Zone

      Combat - Japanese
                  Battle in 45 Sea Zone
                      Japanese attack with 1 submarine
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 45 Sea Zone
                          Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                      Japanese win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in 46 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 submarine and 1 transport
                      1 submarine owned by the Americans Submerged
                          Japanese roll dice for 1 fighter in 46 Sea Zone, round 1 :  0/1 hits
                          1 transport owned by the Americans lost in 46 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Szechwan
                      Japanese attack with 4 armour, 4 artilleries and 7 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 4 armour, 4 artilleries and 7 infantry in Szechwan, round 1 :  3/15 hits
                          Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                          1 infantry owned by the Chinese lost in Szechwan
                      Japanese win, taking Szechwan from Chinese with 4 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Anhwe
                      Japanese attack with 2 tactical_bombers
                      Chinese defend with 1 infantry
                          Japanese roll dice for 2 tactical_bombers in Anhwe, round 1 :  2/2 hits
                          Chinese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                          1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
                      Casualties for Japanese: 1 tactical_bomber
                      Casualties for Chinese: 1 infantry
                  Battle in Hunan
                      Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 1 :  1/3 hits
                          Chinese roll dice for 1 infantry in Hunan, round 1 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Japanese
                  1 fighter and 1 tactical_bomber moved from Hunan to India
                  1 fighter and 3 tactical_bombers moved from Yunnan to India
                  2 armour moved from Yunnan to India
                  1 armour moved from Malaya to Burma
                  2 armour moved from Malaya to Yunnan
                  1 aaGun moved from Yunnan to Szechwan
                  1 bomber moved from Yunnan to India
                  3 infantry moved from Manchuria to Jehol
                  1 fighter moved from 46 Sea Zone to Paulau Island
                  1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                  2 battleships and 2 carriers moved from 35 Sea Zone to 6 Sea Zone
                  3 destroyers and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
                  1 transport moved from 6 Sea Zone to 17 Sea Zone
                  1 infantry moved from Iwo Jima to 17 Sea Zone
                  1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                  1 infantry moved from 6 Sea Zone to Japan
                  1 tactical_bomber moved from Anhwe to Jehol

      Place Units - Japanese
                  2 armour and 1 mech_infantry placed in Malaya
                  3 mech_infantrys placed in India
                  1 armour placed in Japan
                  2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
                  Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

      Territory Summary for Japanese :

      Paulau Island : 1 fighter
          Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
          Jehol : 3 infantry and 1 tactical_bomber
          Yunnan : 1 flag, 2 armour
          Suiyuyan : 1 flag
          Kweichow : 1 flag, 1 infantry
          Szechwan : 1 flag, 1 aaGun, 4 armour, 4 artilleries and 7 infantry
          Shan State : 1 flag
          Burma : 1 flag, 1 armour
          India : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 mech_infantrys and 4 tactical_bombers
          Malaya : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
          Borneo : 1 flag
          Kwangtung : 1 flag, 1 harbour
          Philippines : 1 flag, 1 airfield and 1 harbour
          French Indo China : 1 flag, 1 factory_minor
          Java : 1 flag, 1 artillery and 1 infantry
          Sumatra : 1 flag
          44 Sea Zone : 1 flag
          45 Sea Zone : 1 submarine
          37 Sea Zone : 1 flag
          16 Sea Zone : 1 destroyer
          6 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 3 transports
          West India : 1 flag, 1 artillery

      Production/PUs Summary :

      Germans : 39 / 47
          Russians : 39 / 48
          Japanese : 59 / 63
          Americans : 55 / 72
          Chinese : 8 / 10
          British : 29 / 31
          UK_Pacific : 0 / 0
          Italians : 22 / 34
          ANZAC : 10 / 19
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 4 times
                  2 was rolled 6 times
                  3 was rolled 4 times
                  4 was rolled 5 times
                  5 was rolled 4 times
                  6 was rolled 4 times
              Average roll : 3.407
              Median : 3.000
              Variance : 0.192
              Standard Deviation : 0.439
              Total rolls : 27

      Null / Other
                  1 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.500
              Median : 2.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Japanese Combat
                  1 was rolled 3 times
                  2 was rolled 4 times
                  3 was rolled 4 times
                  4 was rolled 4 times
                  5 was rolled 3 times
                  6 was rolled 4 times
              Average roll : 3.545
              Median : 3.500
              Variance : 0.190
              Standard Deviation : 0.436
              Total rolls : 22

      Chinese Combat
                  2 was rolled 2 times
                  5 was rolled 1 times
              Average roll : 3.000
              Median : 2.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :16

      Purchase Units - Russians
                  Russians buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians

      Place Units - Russians
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 3 PUs; end with 3 PUs total

      Territory Summary for Russians :

      Russia : 1 airfield, 1 factory_major, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
          114 Sea Zone : 1 cruiser
          115 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 63 / 80
          Russians : 3 / 3
          Japanese : 100 / 110
          Americans : 50 / 70
          Chinese : 0 / 0
          British : 18 / 18
          UK_Pacific : 0 / 0
          Italians : 17 / 24
          ANZAC : 10 / 10
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Dicetruction in the Trenches

      Episode 69

      Round 5 of 1914 action as Ray gets so drunk he just wants to go home thus speeding up gameplay and the episode is well under an hour.

      Check it out at the link below!

      http://dicetruction.blogspot.ca/

      posted in Axis & Allies 1914
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :15

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      United Kingdom : 2 infantry

      Production/PUs Summary :

      Germans : 61 / 74
          Russians : 3 / 3
          Japanese : 100 / 110
          Americans : 50 / 70
          Chinese : 0 / 0
          British : 20 / 18
          UK_Pacific : 0 / 0
          Italians : 17 / 24
          ANZAC : 10 / 10
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :15

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea

      Combat - ANZAC
                  Battle in Dutch New Guinea
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  1/2 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  1/2 hits
                          1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                          ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 :  0/1 hits
                          Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 :  1/1 hits
                          1 artillery owned by the ANZAC lost in Dutch New Guinea
                      Japanese win with 1 artillery remaining. Battle score for attacker is -4
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 artillery and 1 infantry

      Non Combat Move - ANZAC
                  3 infantry moved from Queensland to New South Wales
                  1 tactical_bomber moved from Queensland to New South Wales

      Place Units - ANZAC
                  1 infantry and 2 mech_infantrys placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total

      Territory Summary for ANZAC :

      Queensland : 1 airfield and 1 harbour
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 19 infantry, 2 mech_infantrys and 1 tactical_bomber

      Production/PUs Summary :

      Germans : 61 / 74
          Russians : 3 / 3
          Japanese : 100 / 110
          Americans : 50 / 70
          Chinese : 0 / 0
          British : 20 / 18
          UK_Pacific : 0 / 0
          Italians : 17 / 24
          ANZAC : 10 / 10
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: XDAP-05 Death by Dice v Ancients

      At least one of us can say they’ve done their best to speed up the game lol

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: XDAP-05 Death by Dice v Ancients

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :5

      Purchase Units - Japanese
                  Japanese buy 3 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 destroyer moved from 18 Sea Zone to 20 Sea Zone
                  2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                  1 submarine moved from 35 Sea Zone to 44 Sea Zone
                  1 infantry moved from New Guinea to Dutch New Guinea
                        Japanese take Dutch New Guinea from ANZAC
                  1 armour moved from Burma to India
                  1 artillery moved from Burma to India
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to India
                  1 infantry moved from Suiyuyan to Shensi
                        Japanese take Shensi from Chinese
                  2 artilleries moved from Burma to India
                  2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
                  2 destroyers moved from 35 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                  1 fighter moved from Philippines to 46 Sea Zone
                  1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone

      Combat - Japanese
                  Battle in India
                      Japanese attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
                      British defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                          Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in India, round 1 :  5/7 hits
                          UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 1 :  0/3 hits
                          2 infantry owned by the British and 1 artillery owned by the British lost in India
                      Japanese captures 5PUs while taking UK_Pacific capital
                      Japanese converts factory_major into different units
                      Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                      Casualties for British: 1 artillery and 2 infantry
                  Battle in 55 Sea Zone
                      Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
                      ANZAC defend with 1 fighter; Americans defend with 1 carrier
                          Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 1 :  5/6 hits
                          ANZAC roll dice for 1 carrier and 1 fighter in 55 Sea Zone, round 1 :  1/2 hits
                          1 carrier owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
                      Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                      Casualties for Japanese: 1 destroyer
                      Casualties for ANZAC: 1 fighter
                      Casualties for Americans: 1 carrier
                  Battle in 46 Sea Zone
                      Japanese attack with 1 destroyer and 1 fighter
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 1 :  2/2 hits
                          Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 :  1/1 hits
                          1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 46 Sea Zone
                      Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 fighter
                      Casualties for Americans: 1 destroyer
                  Battle in 20 Sea Zone
                      Japanese attack with 4 destroyers and 1 submarine
                      Americans defend with 1 carrier and 2 fighters
                          Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  1/1 hits
                      Units damaged: 1 carrier owned by the Americans
                          Japanese roll dice for 4 destroyers in 20 Sea Zone, round 1 :  2/4 hits
                          Americans roll dice for 2 fighters in 20 Sea Zone, round 1 :  1/2 hits
                          Americans roll dice for 1 carrier in 20 Sea Zone, round 1 :  0/1 hits
                          1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                      3 destroyers owned by the Japanese and 1 submarine owned by the Japanese retreated to 21 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is 18
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 carrier and 1 fighter
                  Battle in 44 Sea Zone
                      Japanese attack with 1 submarine
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 44 Sea Zone
                          Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                      Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                      1 fighter owned by the Americans could not land and were killed

      Non Combat Move - Japanese
                  3 infantry moved from Jehol to Manchuria
                  3 armour and 6 infantry moved from French Indo China to Yunnan
                  3 armour moved from Malaya to Shan State
                  3 armour, 4 artilleries and 3 infantry moved from Shan State to Yunnan
                  1 bomber, 1 fighter and 1 tactical_bomber moved from India to Burma
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                  1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                  2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone

      Place Units - Japanese
                  1 cruiser, 1 destroyer and 2 transports placed in 6 Sea Zone
                  2 artilleries and 2 infantry placed in Japan
                  3 armour placed in Malaya

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
                  Japanese collect 59 PUs (1 lost to blockades); end with 64 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

      Territory Summary for Japanese :

      Iwo Jima : 1 infantry
          Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
          Manchuria : 3 infantry
          Shensi : 1 flag, 1 infantry
          Yunnan : 1 flag, 1 aaGun, 6 armour, 4 artilleries, 1 bomber, 2 fighters, 9 infantry and 6 tactical_bombers
          Suiyuyan : 1 flag
          Hunan : 1 flag
          Szechwan : 1 flag
          Chahar : 1 flag
          Anhwe : 1 flag
          Shan State : 1 flag
          Burma : 1 flag
          India : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
          Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
          Borneo : 1 flag
          Kwangtung : 1 flag, 1 harbour
          New Guinea : 1 flag
          Philippines : 1 flag, 1 airfield and 1 harbour
          French Indo China : 1 flag, 1 factory_minor
          Java : 1 flag, 1 artillery and 1 infantry
          Dutch New Guinea : 1 flag, 1 infantry
          Sumatra : 1 flag
          44 Sea Zone : 1 flag, 1 submarine
          46 Sea Zone : 1 destroyer
          37 Sea Zone : 1 flag
          35 Sea Zone : 2 battleships, 2 carriers, 2 fighters and 2 tactical_bombers
          21 Sea Zone : 3 destroyers and 1 submarine
          16 Sea Zone : 1 destroyer
          6 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
          55 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 40 / 50
          Russians : 39 / 45
          Japanese : 60 / 69
          Americans : 55 / 80
          Chinese : 5 / 6
          British : 31 / 30
          UK_Pacific : 2 / 0
          Italians : 19 / 35
          ANZAC : 10 / 11
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 6 times
                  2 was rolled 9 times
                  3 was rolled 7 times
                  4 was rolled 5 times
                  5 was rolled 1 times
                  6 was rolled 6 times
              Average roll : 3.118
              Median : 3.000
              Variance : 1.152
              Standard Deviation : 1.073
              Total rolls : 34

      Null / Other
                  1 was rolled 1 times
                  3 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.333
              Median : 3.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Japanese Combat
                  1 was rolled 3 times
                  2 was rolled 9 times
                  3 was rolled 4 times
                  4 was rolled 3 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 2.667
              Median : 2.000
              Variance : 2.250
              Standard Deviation : 1.500
              Total rolls : 21

      ANZAC Combat
                  1 was rolled 1 times
                  3 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.333
              Median : 3.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      UK_Pacific Combat
                  3 was rolled 1 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 4.333
              Median : 4.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Americans Combat
                  1 was rolled 1 times
                  4 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 4.250
              Median : 5.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :15

      Purchase Units - British
                  British buy 3 destroyers; Remaining resources: 0 PUs;

      Combat Move - British
                  1 carrier, 6 destroyers, 2 fighters and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
                  2 fighters moved from 93 Sea Zone to 110 Sea Zone

      Combat - British
                  Battle in 110 Sea Zone
                      British attack with 1 carrier, 6 destroyers, 4 fighters and 1 submarine
                      Germans defend with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
                      Units damaged: 1 carrier owned by the Germans
                      Units damaged: 1 carrier owned by the British
                      British win with 1 carrier, 3 destroyers and 4 fighters remaining. Battle score for attacker is 44
                      Casualties for Germans: 1 carrier, 4 destroyers, 2 fighters and 1 submarine
                      Casualties for British: 3 destroyers and 1 submarine

      Non Combat Move - British
                  2 fighters moved from 110 Sea Zone to 93 Sea Zone
                  2 transports moved from 93 Sea Zone to 91 Sea Zone
                  2 infantry moved from Brazil to French Guiana
                  2 fighters moved from 110 Sea Zone to United Kingdom

      Place Units - British
                  3 destroyers placed in 110 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4,4
                  British collect 18 PUs (2 lost to blockades); end with 18 PUs total

      Turn Complete - UK_Pacific

      Territory Summary for British, UK_Pacific :

      Iceland : 1 airfield
          Quebec : 1 factory_minor
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Scotland : 1 airfield
          Malta : 1 aaGun
          United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
          French Guiana : 2 infantry
          Tunisia : 1 flag
          Tobruk : 1 flag
          Libya : 1 flag
          93 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
          109 Sea Zone : 1 flag
          97 Sea Zone : 1 flag
          Brazil : 1 flag, 2 infantry
          98 Sea Zone : 1 flag
          91 Sea Zone : 2 transports
          110 Sea Zone : 1 carrier and 6 destroyers

      Production/PUs Summary :

      Germans : 61 / 74
          Russians : 3 / 3
          Japanese : 100 / 110
          Americans : 50 / 70
          Chinese : 0 / 0
          British : 20 / 18
          UK_Pacific : 0 / 0
          Italians : 17 / 15
          ANZAC : 10 / 11
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :15

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

      Combat Move - Chinese

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 0 PUs total

      Territory Summary for Chinese :

      Production/PUs Summary :

      Germans : 61 / 74
          Russians : 3 / 3
          Japanese : 100 / 110
          Americans : 50 / 70
          Chinese : 0 / 0
          British : 20 / 24
          UK_Pacific : 0 / 0
          Italians : 17 / 15
          ANZAC : 10 / 11
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :15

      Purchase Units - Americans
                  Americans buy 9 destroyers; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 battleship, 1 carrier, 8 destroyers and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
                  3 destroyers moved from 9 Sea Zone to 7 Sea Zone
                  3 destroyers moved from 1 Sea Zone to 7 Sea Zone

      Combat - Americans
                  Battle in 7 Sea Zone
                      Americans attack with 1 battleship, 1 carrier, 14 destroyers and 2 fighters
                      Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
                          Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 battleship, 1 carrier, 14 destroyers and 2 fighters in 7 Sea Zone, round 1 :  9/17 hits
                          Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 7 Sea Zone, round 1 :  2/4 hits
                      Units damaged: 1 battleship owned by the Americans
                          1 transport owned by the Japanese , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 7 Sea Zone
                      Americans win with 1 battleship, 1 carrier, 13 destroyers and 2 fighters remaining. Battle score for attacker is 47
                      Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
                      Casualties for Americans: 1 destroyer

      Non Combat Move - Americans
                  1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 97 Sea Zone to 93 Sea Zone
                  2 transports moved from 10 Sea Zone to 1 Sea Zone
                  2 armour moved from Alaska to 1 Sea Zone
                  2 armour and 2 transports moved from 1 Sea Zone to 7 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 fighter moved from Hawaiian Islands to Wake Island
                  1 artillery, 2 infantry and 2 mech_infantrys moved from Queensland to South Australia

      Place Units - Americans
                  6 destroyers placed in 10 Sea Zone
                  3 destroyers placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      Territory Summary for Americans :

      South Australia : 1 artillery, 2 infantry and 2 mech_infantrys
          Guam : 1 airfield
          Wake Island : 1 airfield and 1 fighter
          Western United States : 1 airfield, 1 factory_major and 1 harbour
          Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
          Midway : 1 airfield and 1 harbour
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 6 destroyers
          1 Sea Zone : 1 flag
          7 Sea Zone : 2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports
          63 Sea Zone : 1 flag
          54 Sea Zone : 1 flag
          62 Sea Zone : 1 flag
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          93 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
          101 Sea Zone : 3 destroyers

      Production/PUs Summary :

      Germans : 61 / 74
          Russians : 3 / 3
          Japanese : 100 / 110
          Americans : 50 / 70
          Chinese : 0 / 0
          British : 20 / 24
          UK_Pacific : 0 / 0
          Italians : 17 / 15
          ANZAC : 10 / 11
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Dicetruction in the Trenches

      It’s a pretty ghetto set up in a damp garage but we love it. We’ll be able to arrange something hopefully in the summer. Aside from the new job I’ve got some other shit going on that’s not making things easier to play but once things settle down here I’ll let you know.

      posted in Axis & Allies 1914
      Most HolyM
      Most Holy
    • RE: Dicetruction in the Trenches

      I agree with the production value for such a pricey game. We used the OOB Global scoreboard. We didn’t run out of chips yet but Infantry has been a problem. There’s a lot to like about this game but quite a few nuisances as well. We’re currently paused at round 10 I think and not sure when we can play again. My new work schedule is not very accommodating. Glad you like the game, we found that it could go either way but it’s hard to tell with one incomplete game under our belts.

      posted in Axis & Allies 1914
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :15

      Purchase Units - Russians
                  Russians buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians

      Place Units - Russians
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 3 PUs; end with 3 PUs total

      Territory Summary for Russians :

      Russia : 1 airfield, 1 factory_major, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
          114 Sea Zone : 1 cruiser
          115 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 61 / 74
          Russians : 3 / 3
          Japanese : 93 / 103
          Americans : 50 / 72
          Chinese : 0 / 0
          British : 26 / 24
          UK_Pacific : 0 / 0
          Italians : 17 / 15
          ANZAC : 10 / 11
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :14

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Egypt : 3 infantry
          United Kingdom : 2 infantry

      Production/PUs Summary :

      Germans : 59 / 75
          Russians : 3 / 3
          Japanese : 93 / 103
          Americans : 52 / 72
          Chinese : 0 / 0
          British : 26 / 24
          UK_Pacific : 0 / 0
          Italians : 17 / 15
          ANZAC : 10 / 11
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :14

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs total

      Territory Summary for ANZAC :

      Queensland : 1 airfield, 1 harbour, 3 infantry and 1 tactical_bomber
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 15 infantry
          New Guinea : 1 artillery and 1 infantry
          Egypt : 2 infantry

      Production/PUs Summary :

      Germans : 59 / 75
          Russians : 3 / 3
          Japanese : 93 / 103
          Americans : 52 / 72
          Chinese : 0 / 0
          British : 26 / 24
          UK_Pacific : 0 / 0
          Italians : 17 / 15
          ANZAC : 10 / 11
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
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