Both submerge. Sorry dude, been working like a dog lately.
Posts made by Most Holy
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RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
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RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
No scramble. Battle calc is more confusing than anything else, you have to choose from like 8 different battle types, lol.
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RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
Your guess is as good as mine bro, I haven’t even read through the game notes.
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RE: Dicetruction in the Trenchesposted in Axis & Allies 1914
All the older episodes can be accessed here: http://dicetruction.podbean.com/mobile/
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RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
Allies are you, lol. just skip through the next nuetral until Italy is up.
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RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Combat Move - Spain
Non Combat Move - Spain
Purchase Units - Spain
Spain buy nothing; Remaining resources: 1 PUs;Turn Complete - Spain
Spain collect 8 PUs; end with 9 PUs total -
RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
Holy shit, you can scramble onto land…… This game has too much going on. No scramble.
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RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
No worries on time dude. I barely had time to scratch my ass this weekend. If you’d have posted your order 5 minutes after I asked I still would have only got to it now. This game is way too complicated for the condition my brain is in right now. I missed my entire Thailand group.
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RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs totalConsolidating - Thailand
Thailand collect 0 PUs; end with 8 PUs totalResearch Technology - Japan
Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens
Japan spend 0 on tech rolls
Japan removing all Technology Tokens after successful research.
Japan discover ImprovedHullsCombat Move - Japan
Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand
Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand
Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand
Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand
1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseArtillery and 1 japaneseMarine moved from Hainan to 95 Sea Zone
1 japaneseInfantry and 1 japaneseMarine moved from Saigon to 91 Sea Zone
1 japaneseMarine moved from 91 Sea Zone to Malay
1 japaneseNavalFighter moved from Saigon to Malay
1 japaneseNavalFighter moved from 91 Sea Zone to Malay
1 japaneseNavalFighter moved from 91 Sea Zone to Malay
1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Shantung to Anhwei
1 japaneseAntiTankGun and 1 japaneseTank moved from Shansi to Shensi
1 japaneseArtillery and 1 japaneseTacticalBomber moved from Shansi to Shensi
1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Shansi to Shensi
1 japaneseArtillery and 1 japaneseFighter moved from Shansi to Shensi
1 japaneseInfantry moved from Shantung to Anhwei
1 japaneseTransport moved from 99 Sea Zone to 121 Sea Zone
1 japaneseMarine moved from Iwo Jima to 121 Sea Zone
1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
1 japaneseMarine moved from 120 Sea Zone to Wake Island
4 japaneseNavalFighters moved from 120 Sea Zone to Wake Island
1 japaneseCruiser moved from 99 Sea Zone to 120 Sea Zone
1 japaneseFighter and 1 japaneseStrategicBomber moved from Japan to 100 Sea Zone
1 japaneseBattleship moved from 98 Sea Zone to 100 Sea Zone
1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseSubmarine moved from 119 Sea Zone to 100 Sea Zone
1 japaneseMarine moved from Caroline Islands to 131 Sea Zone
1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone
1 japaneseMarine moved from Palau Island to 130 Sea Zone
1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone
2 japaneseMarines moved from 127 Sea Zone to Luzon
1 japaneseCarrier and 2 japaneseNavalFighters moved from 126 Sea Zone to 127 Sea Zone
2 japaneseNavalFighters moved from 127 Sea Zone to Luzon
1 japaneseMarine moved from Marianas Island to 123 Sea Zone
1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from 127 Sea Zone to Luzon
1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank moved from Shanghai to Fo Kien
1 japaneseCruiser moved from 95 Sea Zone to 127 Sea Zone
1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from French Indochina to Thailand
1 japaneseArtillery, 1 japaneseMarine and 1 japaneseTransport moved from 95 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from 127 Sea Zone to LuzonCombat - Japan
Battle in Shensi
Japan attack with 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
China defend with 1 Flagpole, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry
Some non-combat units are destroyed:
Japan win, taking Shensi from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 11
Casualties for China: 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry
Casualties for Japan: 1 japaneseAntiTankGun
Battle in 127 Sea Zone
Japan attack with 1 japaneseArtillery, 1 japaneseCarrier, 1 japaneseCruiser, 2 japaneseDestroyers and 3 japaneseTransports
Usa defend with 1 americanCruiser and 1 americanTransport
Japan win, taking 127 Sea Zone from Neutral with 1 japaneseCarrier, 1 japaneseCruiser, 2 japaneseDestroyers and 2 japaneseTransports remaining. Battle score for attacker is 12
Casualties for Usa: 1 americanCruiser and 1 americanTransport
Casualties for Japan: 1 japaneseTransport
Battle in Luzon
Japan attack with 3 japaneseMarines and 2 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks, 1 americanInfantry and 1 americanTacticalBomber
Some non-combat units are destroyed:
Japan converts americanBarracks into different units
Japan win, taking Luzon from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 11
Casualties for Usa: 1 americanInfantry and 1 americanTacticalBomber
Casualties for Japan: 1 japaneseMarine
Battle in Fo Kien
Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank
China defend with 1 Flagpole, 1 chineseAirfield and 1 chineseInfantry
Some non-combat units are destroyed:
Japan win, taking Fo Kien from China with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Inner Mongolia
Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys
China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseInfantry
Japan win, taking Inner Mongolia from China with 1 japaneseAlpineInfantry and 1 japaneseArtillery remaining. Battle score for attacker is 1
Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry
Casualties for Japan: 2 japaneseInfantrys
Battle in 100 Sea Zone
Japan attack with 1 japaneseBattleship, 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseSubmarine
Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
Units damaged: 1 japaneseBattleship owned by the Japan
1 russianSubmarine owned by the Russia Submerged
Japan win, taking 100 Sea Zone from Neutral with 1 japaneseBattleship, 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseSubmarine remaining. Battle score for attacker is 15
Casualties for Russia: 1 russianDestroyer and 1 russianTransport
Battle in Malay
Japan attack with 1 japaneseMarine and 3 japaneseNavalFighters
Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys
Britain win with 1 britishEntrenchment and 1 britishInfantry remaining. Battle score for attacker is -30
Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
Casualties for Japan: 1 japaneseMarine and 3 japaneseNavalFighters
Battle in Wake Island
Japan attack with 1 japaneseMarine and 4 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is -1
Casualties for Usa: 1 americanInfantry
Casualties for Japan: 1 japaneseMarine
Battle in Anhwei
Japan attack with 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseMech.Infantry
China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry
Japan win, taking Anhwei from China with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4
Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry
Casualties for Japan: 1 japaneseInfantryNon Combat Move - Japan
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttatchment attached to japaneseMech.Infantry
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttatchment attached to japaneseMech.Infantry
1 Truck moved from Shanghai to Anhwei
1 japaneseFighter moved from Fo Kien to Shanghai
2 japaneseInfantrys moved from Formosa to 96 Sea Zone
2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
2 japaneseInfantrys moved from 95 Sea Zone to French Indochina
4 japaneseNavalFighters moved from Wake Island to 120 Sea Zone
1 japaneseStrategicBomber moved from 100 Sea Zone to Japan
1 Truck, 1 japaneseAntiAirGun, 1 japaneseArtillery, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Eastern Manchuria
2 japaneseNavalFighters moved from Luzon to 127 Sea Zone
1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
1 japaneseTank moved from Tokyo to 99 Sea Zone
1 japaneseTank and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
1 japaneseTank moved from 98 Sea Zone to Eastern Manchuria
1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseMech.Infantry moved from Korea to Eastern Manchuria
1 Material and 1 Truck moved from Korea to Eastern Manchuria
1 Truck moved from Shansi to Shensi
1 japaneseArtillery and 3 japaneseInfantrys moved from Peking to Manchuria
1 japaneseFighter moved from 100 Sea Zone to Korea
1 japaneseFighter and 1 japaneseTacticalBomber moved from Shensi to ShansiPurchase Units - Japan
Japan buy 3 japaneseMech.Infantrys, 1 japaneseSubmarine and 2 japaneseTanks; Remaining resources: 0 PUs; 0 techTokens;Place Units - Japan
1 japaneseMech.Infantry and 2 japaneseTanks placed in Korea
1 japaneseSubmarine placed in 98 Sea Zone
2 japaneseMech.Infantrys placed in JapanActivate Technology - Japan
Japan activating ImprovedHulls
Trigger japaneseIH1: Setting attack to 6 for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH2: Setting attack to 8 for unitAttatchment attached to japaneseBattleshipTurn Complete - Japan
Japan collect 48 PUs; end with 48 PUs total
ResearchCenter in Japan creates 3 techTokens; Japan end with 3 techTokens
Units Change Ownership
Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 2 japaneseCombatEngineersPurchase Units - Manchuria
Manchuria buy 1 japaneseMech.Infantry and 1 japaneseTank; Remaining resources: 0 PUs;Place Units - Manchuria
1 japaneseMech.Infantry and 1 japaneseTank placed in ManchuriaTurn Complete - Manchuria
Manchuria collect 7 PUs; end with 7 PUs total
Units Change Ownership
Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
Some Units in Manchuria change ownership: 1 japaneseMech.Infantry and 1 japaneseTankPurchase Units - Thailand
Thailand buy 1 japaneseAntiTankGun and 1 japaneseArtillery; Remaining resources: 0 PUs;Place Units - Thailand
1 japaneseAntiTankGun and 1 japaneseArtillery placed in ThailandTurn Complete - Thailand
Thailand collect 5 PUs; end with 5 PUs total
Some Units in Thailand change ownership: 1 japaneseAntiTankGun, 1 japaneseArtillery and 2 japaneseCombatEngineers -
RE: Dicetruction in the Trenchesposted in Axis & Allies 1914
Tried playing a game of Anniversary a couple months ago. Seemed way too simple after playing the amazing game that Global 1940 is.
That being said, hopefully the 1942 setup of Global will get better and allow for a faster game start.
Just give it a once over, it’s essentially the same as 1942 with a couple extra rules for developments and such
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RE: Dicetruction in the Trenchesposted in Axis & Allies 1914
Be sure to post pictures…
Pics have been few and far between on the Blog lately, sorry. I’m finding it hard to even edit the podcast these last few weeks but I’ll try harder. If you want all the pics that I’ve taken you should follow us on Twitter @dicetruction. Shameless plug I know but I’ll throw in another Twitter address that you’ll love (not by me but everyone on this site should open a Twitter account just for this account. It’s called WW2 Tweets from 1941 @RealTimeWWII it follows along through the war day to day with articles and photos from during the war. Awesome account.
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RE: Friends - I'm in trouble - and I need your helpposted in General Discussion
Glad to hear the news man!
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RE: Dicetruction in the Trenchesposted in Axis & Allies 1914
Well I guess we know what we’re playing when you come down to the Falls don’t we. Custom drawn map. You’ll love it.
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RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
Veq says just skip their turns and keep politics off, I need scramble orders at Phillipines sea zone 127
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RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Research Technology - Japan
Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens
Japan spend 0 on tech rolls
Japan removing all Technology Tokens after successful research.
Japan discover ImprovedHullsCombat Move - Japan
Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand
Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand
Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand
Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand
1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseArtillery and 1 japaneseMarine moved from Hainan to 95 Sea Zone
1 japaneseInfantry and 1 japaneseMarine moved from Saigon to 91 Sea Zone
1 japaneseMarine moved from 91 Sea Zone to Malay
1 japaneseNavalFighter moved from Saigon to Malay
1 japaneseNavalFighter moved from 91 Sea Zone to Malay
1 japaneseNavalFighter moved from 91 Sea Zone to Malay
1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Shantung to Anhwei
1 japaneseAntiTankGun and 1 japaneseTank moved from Shansi to Shensi
1 japaneseArtillery and 1 japaneseTacticalBomber moved from Shansi to Shensi
1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Shansi to Shensi
1 japaneseArtillery and 1 japaneseFighter moved from Shansi to Shensi
1 japaneseInfantry moved from Shantung to Anhwei
1 japaneseTransport moved from 99 Sea Zone to 121 Sea Zone
1 japaneseMarine moved from Iwo Jima to 121 Sea Zone
1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
1 japaneseMarine moved from 120 Sea Zone to Wake Island
4 japaneseNavalFighters moved from 120 Sea Zone to Wake Island
1 japaneseCruiser moved from 99 Sea Zone to 120 Sea Zone
1 japaneseFighter and 1 japaneseStrategicBomber moved from Japan to 100 Sea Zone
1 japaneseBattleship moved from 98 Sea Zone to 100 Sea Zone
1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseSubmarine moved from 119 Sea Zone to 100 Sea Zone
1 japaneseMarine moved from Caroline Islands to 131 Sea Zone
1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone
1 japaneseMarine moved from Palau Island to 130 Sea Zone
1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone
2 japaneseMarines moved from 127 Sea Zone to Luzon
1 japaneseCarrier and 2 japaneseNavalFighters moved from 126 Sea Zone to 127 Sea Zone
2 japaneseNavalFighters moved from 127 Sea Zone to Luzon
1 japaneseMarine moved from Marianas Island to 123 Sea Zone
1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from 127 Sea Zone to Luzon
1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank moved from Shanghai to Fo Kien
1 japaneseCruiser moved from 95 Sea Zone to 127 Sea Zone
1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from French Indochina to Thailand
1 japaneseArtillery, 1 japaneseMarine and 1 japaneseTransport moved from 95 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from 127 Sea Zone to LuzonCombat - Japan
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RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Combat Move - Brazil
Non Combat Move - Brazil
Purchase Units - Brazil
Brazil buy nothing; Remaining resources: 1 PUs;Turn Complete - Brazil
Brazil collect 7 PUs; end with 8 PUs total -
RE: BotA r6 Most Holy vs Narushimaposted in Tournaments
I’ve been looking, I have no idea how to do that. I’ll ask Veq.
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RE: Dicetruction in the Trenchesposted in Axis & Allies 1914
Global has a great deal of structure in the first few rounds, boring for USA and Russia for the first couple hours. It’s a great game but Anniversary is much better. Quite a few more options.