Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Most Holy
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 40
    • Posts 1,888
    • Best 5
    • Controversial 0
    • Groups 3

    Posts made by Most Holy

    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - Russians
                  Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 artilleries, 2 fighters and 1 tactical_bomber moved from Russia to Smolensk
                  20 infantry moved from Russia to Smolensk
                  25 infantry moved from Russia to Smolensk

      Combat - Russians
                  Battle in Smolensk
                      Russians attack with 3 artilleries, 2 fighters, 45 infantry and 1 tactical_bomber
                      Germans defend with 12 armour, 10 artilleries and 8 infantry
                          Russians roll dice for 3 artilleries, 2 fighters, 45 infantry and 1 tactical_bomber in Smolensk, round 1 :  9/51 hits
                          Germans roll dice for 12 armour, 10 artilleries and 8 infantry in Smolensk, round 1 :  12/30 hits
                          12 infantry owned by the Russians , 8 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
                          Russians roll dice for 3 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber in Smolensk, round 2 :  10/39 hits
                          Germans roll dice for 12 armour and 9 artilleries in Smolensk, round 2 :  5/21 hits
                          5 infantry owned by the Russians , 1 armour owned by the Germans and 9 artilleries owned by the Germans lost in Smolensk
                          Russians roll dice for 3 artilleries, 2 fighters, 28 infantry and 1 tactical_bomber in Smolensk, round 3 :  7/34 hits
                          Germans roll dice for 11 armour in Smolensk, round 3 :  8/11 hits
                          8 infantry owned by the Russians and 7 armour owned by the Germans lost in Smolensk
                          Russians roll dice for 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Smolensk, round 4 :  7/26 hits
                          Germans roll dice for 4 armour in Smolensk, round 4 :  2/4 hits
                          2 infantry owned by the Russians and 4 armour owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 3 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 55
                      Casualties for Germans: 12 armour, 10 artilleries and 8 infantry
                      Casualties for Russians: 27 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Smolensk to Russia

      Place Units - Russians
                  1 artillery and 2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 4 PUs; end with 4 PUs total

      Territory Summary for Russians :

      Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
          Smolensk : 3 artilleries and 18 infantry
          114 Sea Zone : 1 cruiser
          127 Sea Zone : 1 transport
          115 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 58 / 77
          Russians : 4 / 4
          Japanese : 79 / 92
          Americans : 52 / 72
          Chinese : 0 / 0
          British : 38 / 66
          UK_Pacific : 2 / 0
          Italians : 16 / 8
          ANZAC : 10 / 8
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 38 times
                  2 was rolled 38 times
                  3 was rolled 40 times
                  4 was rolled 33 times
                  5 was rolled 28 times
                  6 was rolled 39 times
              Average roll : 3.426
              Median : 3.000
              Variance : 0.493
              Standard Deviation : 0.702
              Total rolls : 216

      Germans Combat
                  1 was rolled 12 times
                  2 was rolled 8 times
                  3 was rolled 15 times
                  4 was rolled 12 times
                  5 was rolled 6 times
                  6 was rolled 13 times
              Average roll : 3.470
              Median : 3.000
              Variance : 0.862
              Standard Deviation : 0.928
              Total rolls : 66

      Russians Combat
                  1 was rolled 26 times
                  2 was rolled 30 times
                  3 was rolled 25 times
                  4 was rolled 21 times
                  5 was rolled 22 times
                  6 was rolled 26 times
              Average roll : 3.407
              Median : 3.000
              Variance : 0.349
              Standard Deviation : 0.591
              Total rolls : 150

      posted in League
      Most HolyM
      Most Holy
    • RE: Europe (1999) The Podcast!

      Episode 62

      Fresh off the presses! Rounds 8-10 from Axis & Allies Europe

      http://dicetruction.blogspot.ca/

      posted in Axis & Allies Europe
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Egypt : 4 infantry
          United Kingdom : 2 infantry

      Production/PUs Summary :

      Germans : 58 / 73
          Russians : 4 / 10
          Japanese : 79 / 92
          Americans : 52 / 72
          Chinese : 0 / 0
          British : 38 / 66
          UK_Pacific : 2 / 0
          Italians : 16 / 8
          ANZAC : 10 / 8
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Purchase Units - ANZAC
                  ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Trans-Jordan to Egypt
                  1 infantry moved from South Australia to New South Wales
                  1 tactical_bomber moved from Queensland to New South Wales
                  1 artillery moved from Queensland to New South Wales
                  4 infantry moved from Queensland to New South Wales
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone

      Place Units - ANZAC
                  2 armour and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,2,1,1,2,5,1,1,3,3
                  ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

      Territory Summary for ANZAC :

      Queensland : 1 airfield, 1 harbour and 3 infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 tactical_bomber
          42 Sea Zone : 1 destroyer
          62 Sea Zone : 1 flag
          Egypt : 2 infantry

      Production/PUs Summary :

      Germans : 58 / 73
          Russians : 4 / 10
          Japanese : 79 / 92
          Americans : 52 / 72
          Chinese : 0 / 0
          British : 38 / 66
          UK_Pacific : 2 / 0
          Italians : 16 / 8
          ANZAC : 10 / 8
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      A little more of a reliable income flow. Time will tell.

      posted in League
      Most HolyM
      Most Holy
    • RE: Where to get if in Canada

      Just picked it up for $136 CDN from http://www.boardgames.ca/ including taxes and shipping.

      posted in Axis & Allies 1914
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :3

      Purchase Units - Dwarves
                  Dwarves buy 1 axeInfantry and 1 cannon; Remaining resources: 3 PUs;

      Combat Move - Dwarves
                  2 axeInfantrys and 1 cannon moved from S. Dale to N. Rhun
                        Dwarves take N. Rhun from Rhun

      Combat - Dwarves

      Non Combat Move - Dwarves

      Place Units - Dwarves
                  1 axeInfantry and 1 cannon placed in Lonely Mtn.

      Turn Complete - Dwarves
                  Dwarves collect 15 PUs; end with 18 PUs total

      Territory Summary for Dwarves :

      N. Rhun : 1 flag, 2 axeInfantrys and 1 cannon
          Lonely Mtn. : 1 axeInfantry, 2 berzerkerss, 2 cannons, 1 castle and 6 fortificationss

      Production/PUs Summary :

      Saruman : 10 / 11
          Freefolk : 19 / 20
          Mordor : 25 / 29
          Rohan : 10 / 18
          Goblins : 26 / 30
          Elves : 19 / 20
          Haradrim : 21 / 22
          Gondor : 31 / 31
          Rhun : 21 / 25
          Dale : 7 / 8
          Khand : 14 / 14
          Dwarves : 15 / 18

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :3

      Purchase Units - Dale
                  Dale buy 1 archers, 2 fortificationss and 1 spearInfantry; Remaining resources: 1 PUs;

      Non Combat Move - Dale
                  1 spearInfantry moved from Withered Heath to Lonely Mtn.

      Place Units - Dale
                  1 archers, 2 fortificationss and 1 spearInfantry placed in Lake Town

      Turn Complete - Dale
                  Dale collect 7 PUs; end with 8 PUs total

      Territory Summary for Dale :

      Lake Town : 4 archerss, 1 castle, 6 fortificationss and 1 spearInfantry
          Lonely Mtn. : 1 spearInfantry
          Withered Heath : 1 flag

      Production/PUs Summary :

      Saruman : 10 / 11
          Freefolk : 19 / 20
          Mordor : 25 / 29
          Rohan : 14 / 18
          Goblins : 26 / 30
          Elves : 19 / 20
          Haradrim : 21 / 22
          Gondor : 31 / 31
          Rhun : 24 / 25
          Dale : 7 / 8
          Khand : 10 / 10
          Dwarves : 12 / 12

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :3

      Purchase Units - Gondor
                  Gondor buy 1 heavyCavalry, 2 spearInfantrys, 3 towerGuards and 2 trebuches; Remaining resources: 0 PUs;

      Combat Move - Gondor
                  2 heavyCavalrys moved from Enedwaith to N. Dunland
                  3 spearInfantrys moved from Enedwaith to N. Dunland
                  1 towerGuard moved from Enedwaith Coast to Isen
                  1 towerGuard moved from Isen to S. Dunland
                        Gondor take S. Dunland from Saruman

      Combat - Gondor
                  Battle in N. Dunland
                      Gondor attack with 2 heavyCavalrys and 3 spearInfantrys
                      Goblins defend with 1 stabbers
                          Gondor roll dice for 2 heavyCavalrys and 3 spearInfantrys in N. Dunland, round 1 :  2/1 hits
                          Goblins roll dice for 1 stabbers in N. Dunland, round 1 :  0/1 hits
                          1 stabbers owned by the Goblins lost in N. Dunland
                      Gondor win, taking N. Dunland from Goblins with 2 heavyCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 2
                      Casualties for Goblins: 1 stabbers

      Non Combat Move - Gondor
                  1 heavyCavalry and 10 undeads moved from Lebennin to Lossarnach
                  1 heavyCavalry moved from Lossarnach to Minas Tirith

      Place Units - Gondor
                  1 heavyCavalry and 1 trebuche placed in Andrast
                  2 spearInfantrys, 3 towerGuards and 1 trebuche placed in Minas Tirith

      Turn Complete - Gondor
                  Gondor collect 31 PUs; end with 31 PUs total

      Territory Summary for Gondor :

      Minas Tirith : 1 castle, 7 fortificationss, 5 heavyCavalrys, 10 spearInfantrys, 4 towers, 8 towerGuards and 1 trebuche
          Lossarnach : 2 spearInfantrys and 10 undeads
          Anfalas : 1 castle, 3 fortificationss and 1 heavyCavalry
          Andrast : 1 castle, 4 fortificationss, 1 heavyCavalry and 1 trebuche
          Druwaith Laur : 1 flag
          Angren Bank : 1 flag
          S. Dunland : 1 flag, 1 towerGuard
          N. Dunland : 1 flag, 2 heavyCavalrys and 3 spearInfantrys
          Enedwaith : 1 flag
          Enedwaith Coast : 1 flag
          Anduin Mouth : 2 caravels and 6 galleons
          Isen : 2 galleons

      Production/PUs Summary :

      Saruman : 10 / 11
          Freefolk : 19 / 20
          Mordor : 25 / 29
          Rohan : 14 / 18
          Goblins : 26 / 30
          Elves : 19 / 20
          Haradrim : 21 / 22
          Gondor : 31 / 31
          Rhun : 20 / 25
          Dale : 11 / 10
          Khand : 10 / 10
          Dwarves : 12 / 12

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :3

      Purchase Units - Elves
                  Elves buy 8 hobbitss; Remaining resources: 1 PUs;

      Combat Move - Elves
                  7 hunterss moved from S. Mirkwood to Dol Goldur
                  2 entss moved from S. Mirkwood to Dol Goldur
                  2 wizards moved from S. Mirkwood to Dol Goldur
                  1 eagles moved from W. Mirkwood to Dol Goldur
                  1 griffin moved from W. Mirkwood to Dol Goldur
                  1 wizard moved from High Mirkwood to E. Mirkwood
                  1 ents moved from W. Mirkwood to E. Mirkwood
                  1 griffin moved from High Mirkwood to E. Mirkwood
                  4 hunterss moved from Rivendell to N. Caves
                  1 wizard moved from Eregion to N. Caves

      Combat - Elves
                  Battle in Dol Goldur
                      Elves attack with 1 eagles, 2 entss, 1 griffin, 7 hunterss and 2 wizards
                      Saruman defend with 4 urukhais; Mordor defend with 1 castle, 2 fortificationss, 6 orcss, 3 siegeTowers, 1 tower and 2 trollss
                          Elves roll dice for 1 eagles, 2 entss, 1 griffin, 7 hunterss and 2 wizards in Dol Goldur, round 1 :  6/1 hits
                          Mordor roll dice for 2 fortificationss, 6 orcss, 3 siegeTowers, 1 tower, 2 trollss and 4 urukhais in Dol Goldur, round 1 :  5/1 hits
                          2 fortificationss owned by the Mordor , 4 orcss owned by the Mordor and 5 hunterss owned by the Elves lost in Dol Goldur
                      2 entss, 2 hunterss and 2 wizards retreated to S. Mirkwood
                      Mordor win with 2 orcss, 3 siegeTowers, 1 tower, 2 trollss and 4 urukhais remaining. Battle score for attacker is -4
                      Casualties for Mordor: 2 fortificationss and 4 orcss
                      Casualties for Elves: 5 hunterss
                  Battle in N. Caves
                      Elves attack with 4 hunterss and 1 wizard
                      Goblins defend with 1 castle, 1 shooters and 3 stabberss
                          Elves roll dice for 4 hunterss and 1 wizard in N. Caves, round 1 :  2/0 hits
                          Goblins roll dice for 1 shooters and 3 stabberss in N. Caves, round 1 :  1/1 hits
                          2 stabberss owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                          Elves roll dice for 3 hunterss and 1 wizard in N. Caves, round 2 :  2/1 hits
                          Goblins roll dice for 1 shooters and 1 stabbers in N. Caves, round 2 :  0/1 hits
                          1 stabbers owned by the Goblins and 1 shooters owned by the Goblins lost in N. Caves
                      Elves win, taking N. Caves from Goblins with 3 hunterss and 1 wizard remaining. Battle score for attacker is 4
                      Casualties for Goblins: 1 shooters and 3 stabberss
                      Casualties for Elves: 1 hunters
                  Battle in E. Mirkwood
                      Elves attack with 1 ents, 1 griffin and 1 wizard
                      Rhun defend with 1 chariotArchers
                          Elves roll dice for 1 ents, 1 griffin and 1 wizard in E. Mirkwood, round 1 :  2/1 hits
                          Rhun roll dice for 1 chariotArchers in E. Mirkwood, round 1 :  0/1 hits
                          1 chariotArchers owned by the Rhun lost in E. Mirkwood
                      Elves win, taking E. Mirkwood from Rhun with 1 ents, 1 griffin and 1 wizard remaining. Battle score for attacker is 5
                      Casualties for Rhun: 1 chariotArchers

      Non Combat Move - Elves
                  1 griffin moved from E. Mirkwood to S. Mirkwood
                  1 hobbits moved from High Mirkwood to N. Mirkwood
                  1 hobbits moved from Rivendell to Eregion
                  1 eagles and 1 griffin moved from Dol Goldur to S. Mirkwood

      Place Units - Elves
                  2 hobbitss placed in High Mirkwood
                  6 hobbitss placed in Rivendell

      Turn Complete - Elves
                  Elves collect 19 PUs; end with 20 PUs total

      Territory Summary for Elves :

      Rivendell : 1 castle, 12 fortificationss, 6 hobbitss and 2 towers
          High Mirkwood : 1 castle, 2 fortificationss, 2 hobbitss and 1 tower
          N. Mirkwood : 1 hobbits
          E. Mirkwood : 1 ents and 1 wizard
          S. Mirkwood : 1 eagles, 2 entss, 2 griffins, 2 hunterss and 2 wizards
          N. Caves : 1 flag, 1 castle, 3 hunterss and 1 wizard
          Eregion : 1 flag, 1 hobbits

      Production/PUs Summary :

      Saruman : 11 / 11
          Freefolk : 19 / 20
          Mordor : 25 / 29
          Rohan : 14 / 18
          Goblins : 27 / 30
          Elves : 19 / 20
          Haradrim : 21 / 21
          Gondor : 29 / 31
          Rhun : 20 / 25
          Dale : 11 / 10
          Khand : 10 / 10
          Dwarves : 12 / 12

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :3

      Purchase Units - Rohan
                  Rohan buy 1 heavyCavalry, 3 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

      Combat Move - Rohan
                  1 heavyCavalry moved from Westfold to E. Emnet
                        Rohan take E. Emnet from Goblins
                  1 heavyCavalry moved from E. Emnet to Eastfold
                  1 spearInfantry moved from Westfold to Eastfold
                  1 spearInfantry moved from Westfold to Eastfold
                  1 lightCavalry moved from Westfold to Fangorn
                        Elves take Fangorn from Goblins
                  1 lightCavalry moved from Fangorn to Westfold

      Combat - Rohan
                  Battle in Eastfold
                      Rohan attack with 1 heavyCavalry and 2 spearInfantrys
                      Mordor defend with 1 castle and 1 orcs
                          Rohan roll dice for 1 heavyCavalry and 2 spearInfantrys in Eastfold, round 1 :  1/1 hits
                          Mordor roll dice for 1 orcs in Eastfold, round 1 :  0/1 hits
                          1 orcs owned by the Mordor lost in Eastfold
                      Rohan win, taking Eastfold from Mordor with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                      Casualties for Mordor: 1 orcs

      Non Combat Move - Rohan
                  1 heavyCavalry and 1 spearInfantry moved from Helms Deep to Westfold

      Place Units - Rohan
                  1 heavyCavalry, 3 spearInfantrys and 1 trebuche placed in Helms Deep

      Turn Complete - Rohan
                  Rohan collect 18 PUs; end with 18 PUs total

      Territory Summary for Rohan :

      Helms Deep : 1 castle, 6 fortificationss, 1 heavyCavalry, 3 spearInfantrys, 1 tower and 1 trebuche
          Westfold : 4 heavyCavalrys, 7 lightCavalrys and 1 spearInfantry
          Eastfold : 1 castle, 1 heavyCavalry and 2 spearInfantrys

      Production/PUs Summary :

      Saruman : 11 / 11
          Freefolk : 19 / 20
          Mordor : 25 / 29
          Rohan : 18 / 18
          Goblins : 22 / 29
          Elves : 18 / 17
          Haradrim : 21 / 21
          Gondor : 29 / 31
          Rhun : 21 / 25
          Dale : 11 / 10
          Khand : 10 / 10
          Dwarves : 12 / 12

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: XDAP-05 Death by Dice v Ancients

      It was a bit obvious but I still don’t like making assumptions. Especially with Sicilians, when DEATH is on the line!

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Purchase Units - British
                  British buy 4 armour and 2 infantry; Remaining resources: 23 PUs;

      Combat Move - British
                  1 armour and 1 mech_infantry moved from Eastern Persia to West India
                  1 fighter and 1 tactical_bomber moved from Eastern Persia to West India

      Combat - British
                  Battle in West India
                      British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      Japanese defend with 1 mech_infantry
                          British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 1 :  1/4 hits
                          Japanese roll dice for 1 mech_infantry in West India, round 1 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in West India
                      British win, taking West India from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
                  4 armour moved from Iraq to Eastern Persia
                  1 fighter moved from 96 Sea Zone to Persia
                  1 infantry moved from Malta to 96 Sea Zone
                  1 transport moved from 96 Sea Zone to 98 Sea Zone
                  1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                  2 armour and 1 infantry moved from Egypt to 98 Sea Zone
                  2 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                  2 armour and 2 infantry moved from 99 Sea Zone to Greece
                  1 cruiser moved from 96 Sea Zone to 99 Sea Zone
                  1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                  1 carrier moved from 96 Sea Zone to 97 Sea Zone
                  1 fighter moved from 96 Sea Zone to 97 Sea Zone
                  1 tactical_bomber moved from United Kingdom to 97 Sea Zone

      Place Units - British
                  3 armour placed in Persia
                  1 armour and 2 infantry placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
                  British collect 38 PUs; end with 61 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUs

      Turn Complete - UK_Pacific

      Territory Summary for British, UK_Pacific :

      West India : 1 armour and 1 mech_infantry
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield
          Malta : 1 aaGun
          United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
          Syria : 1 flag
          Tunisia : 1 flag
          Tobruk : 1 flag
          Libya : 1 flag
          Italian Somaliland : 1 flag
          Ethiopia : 1 flag
          93 Sea Zone : 1 flag
          Greece : 2 armour and 2 infantry
          99 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
          97 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
          Iraq : 1 flag
          Eastern Persia : 1 flag, 4 armour, 1 fighter and 1 tactical_bomber
          Brazil : 1 flag, 4 infantry
          Persia : 1 flag, 3 armour, 1 factory_minor and 1 fighter
          98 Sea Zone : 1 flag

      Production/PUs Summary :

      Germans : 58 / 73
          Russians : 6 / 10
          Japanese : 79 / 92
          Americans : 52 / 72
          Chinese : 0 / 0
          British : 38 / 66
          UK_Pacific : 2 / 0
          Italians : 14 / 16
          ANZAC : 10 / 15
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 2 times
                  3 was rolled 3 times
                  4 was rolled 2 times
                  5 was rolled 4 times
                  6 was rolled 4 times
              Average roll : 4.200
              Median : 5.000
              Variance : 0.929
              Standard Deviation : 0.964
              Total rolls : 15

      Null / Other
                  4 was rolled 1 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Japanese Combat
                  4 was rolled 1 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Germans Combat
                  1 was rolled 1 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 4.000
              Median : 5.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      British Combat
                  3 was rolled 2 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 4.250
              Median : 4.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      Italians Combat
                  1 was rolled 1 times
              Average roll : 1.000
              Median : 1.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Americans Combat
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Combat - Chinese

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 0 PUs total

      Territory Summary for Chinese :

      Production/PUs Summary :

      Germans : 58 / 73
          Russians : 6 / 10
          Japanese : 81 / 92
          Americans : 52 / 72
          Chinese : 0 / 0
          British : 38 / 53
          UK_Pacific : 0 / 0
          Italians : 14 / 16
          ANZAC : 10 / 15
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Purchase Units - Americans
                  Americans buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to 96 Sea Zone
                  1 bomber moved from Tobruk to Southern Italy
                  1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 96 Sea Zone to 97 Sea Zone
                  1 armour, 3 infantry and 2 mech_infantrys moved from 97 Sea Zone to Greece
                  1 destroyer moved from 104 Sea Zone to 112 Sea Zone

      Combat - Americans
                  Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                  Battle in 112 Sea Zone
                      Americans attack with 1 destroyer
                      Germans defend with 1 destroyer and 2 fighters
                          Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 1 :  1/3 hits
                          1 destroyer owned by the Americans lost in 112 Sea Zone
                      Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -8
                      Casualties for Americans: 1 destroyer
                  Battle in Greece
                  Strategic bombing raid in Southern Italy
                          AA guns fire in Southern Italy :  1/1 hits
                      1 bomber killed by AA guns
                      Bombing raid in Southern Italy causes 0 damage total.
                  Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                  Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

      Non Combat Move - Americans
                  1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  3 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from Central United States to 26 Sea Zone
                  1 artillery moved from British Columbia to Western United States
                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  1 carrier, 2 destroyers and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                  1 fighter moved from 96 Sea Zone to 97 Sea Zone
                  1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone

      Place Units - Americans
                  2 submarines placed in 101 Sea Zone
                  4 destroyers and 1 submarine placed in 10 Sea Zone
                  2 fighters placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Territory Summary for Americans :

      Queensland : 1 fighter, 1 infantry and 2 mech_infantrys
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
          Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
          Midway : 1 airfield and 1 harbour
          26 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 1 fighter, 2 submarines and 2 transports
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 4 destroyers and 1 submarine
          1 Sea Zone : 1 flag
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Greece : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
          97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
          101 Sea Zone : 2 submarines
          91 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 58 / 73
          Russians : 6 / 10
          Japanese : 81 / 92
          Americans : 52 / 72
          Chinese : 0 / 3
          British : 38 / 53
          UK_Pacific : 0 / 0
          Italians : 14 / 16
          ANZAC : 10 / 15
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: XDAP-05 Death by Dice v Ancients

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :1

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Allies
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Purchase Units - Japanese
                  Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  1 artillery and 2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  2 infantry moved from Siam to French Indo China
                        Japanese take French Indo China from French
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 bomber moved from Japan to Yunnan
                  3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  3 infantry moved from Kiangsu to Anhwe
                  1 artillery moved from Shantung to Anhwe
                  1 artillery moved from Kiangsu to Anhwe
                  1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                  1 fighter moved from Formosa to 37 Sea Zone
                  1 bomber moved from Japan to 37 Sea Zone
                  1 infantry moved from Kiangsi to 20 Sea Zone
                  1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                  1 infantry moved from 43 Sea Zone to Borneo
                  1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                  1 infantry moved from Kiangsi to Hunan
                  1 artillery moved from Manchuria to 19 Sea Zone
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 armour and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                  1 armour, 1 battleship, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  1 submarine moved from 6 Sea Zone to 35 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                  1 fighter moved from Okinawa to Kwangtung
                  2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
                  1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                  1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                  2 tactical_bombers moved from Japan to Kwangtung
                  1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines

      Combat - Japanese
                  Battle in 35 Sea Zone
                      Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
                      Americans defend with 1 destroyer and 1 submarine
                          Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 :  1/2 hits
                          Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 1 :  3/4 hits
                          Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                      Japanese win with 2 battleships, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 14
                      Casualties for Americans: 1 destroyer and 1 submarine
                  Battle in Philippines
                      Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                      Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                          Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 :  4/6 hits
                          Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 :  1/3 hits
                          1 fighter owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                      Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 fighter and 2 infantry
                  Battle in Hunan
                      Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 1 :  2/5 hits
                          Chinese roll dice for 2 infantry in Hunan, round 1 :  2/2 hits
                          1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
                      Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                      Casualties for Japanese: 1 fighter and 1 infantry
                      Casualties for Chinese: 2 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  1/7 hits
                          Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/6 hits
                          Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                          1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 4 infantry
                  Battle in Borneo
                  Battle in Kwangtung
                      Japanese attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers
                      British defend with 1 harbour and 2 infantry
                          Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Kwangtung, round 1 :  4/9 hits
                          UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                          2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                      Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 2 infantry
                  Battle in 37 Sea Zone
                      Japanese attack with 1 bomber, 1 cruiser and 1 fighter
                      British defend with 1 battleship
                          Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 37 Sea Zone, round 1 :  2/3 hits
                          British roll dice for 1 battleship in 37 Sea Zone, round 1 :  1/1 hits
                          1 battleship owned by the British and 1 fighter owned by the Japanese lost in 37 Sea Zone
                      Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 10
                      Casualties for Japanese: 1 fighter
                      Casualties for British: 1 battleship
                  Battle in 62 Sea Zone
                      Japanese attack with 1 destroyer
                      ANZAC defend with 1 destroyer and 1 transport
                          Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 :  0/1 hits
                          ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 :  1/1 hits
                          1 destroyer owned by the Japanese lost in 62 Sea Zone
                      ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Japanese
                  1 bomber moved from 37 Sea Zone to Kwangsi
                  1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi
                  1 bomber and 1 fighter moved from Yunnan to Kwangsi
                  1 fighter moved from Korea to Japan
                  1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                  1 aaGun and 6 infantry moved from Manchuria to Jehol
                  4 infantry moved from Korea to Manchuria
                  2 carriers moved from 6 Sea Zone to 36 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                  1 carrier moved from 33 Sea Zone to 35 Sea Zone
                  1 tactical_bomber moved from Yunnan to Kwangsi
                  1 mech_infantry moved from Manchuria to Anhwe
                  3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi

      Place Units - Japanese
                  3 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 40 PUs; end with 45 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Kwangsi : 2 bombers, 5 fighters and 7 tactical_bombers
          Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
          Jehol : 1 aaGun and 6 infantry
          Manchuria : 4 infantry
          Yunnan : 1 flag, 1 artillery and 1 infantry
          Chahar : 1 flag, 1 artillery and 2 infantry
          Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
          Borneo : 1 flag, 1 infantry
          Kwangtung : 1 flag, 1 artillery and 1 harbour
          Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
          French Indo China : 1 flag, 2 infantry
          43 Sea Zone : 1 transport
          37 Sea Zone : 1 flag, 1 cruiser
          36 Sea Zone : 2 carriers
          35 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
          16 Sea Zone : 1 destroyer
          6 Sea Zone : 1 destroyer and 3 transports

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 39
          Japanese : 40 / 45
          Americans : 50 / 52
          Chinese : 9 / 12
          British : 28 / 28
          UK_Pacific : 10 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 13 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 12 times
                  2 was rolled 9 times
                  3 was rolled 15 times
                  4 was rolled 10 times
                  5 was rolled 9 times
                  6 was rolled 6 times
              Average roll : 3.213
              Median : 3.000
              Variance : 0.783
              Standard Deviation : 0.885
              Total rolls : 61

      Japanese Combat
                  1 was rolled 9 times
                  2 was rolled 6 times
                  3 was rolled 11 times
                  4 was rolled 7 times
                  5 was rolled 6 times
                  6 was rolled 4 times
              Average roll : 3.163
              Median : 3.000
              Variance : 0.738
              Standard Deviation : 0.859
              Total rolls : 43

      ANZAC Combat
                  1 was rolled 1 times
              Average roll : 1.000
              Median : 1.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      British Combat
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      UK_Pacific Combat
                  2 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Chinese Combat
                  1 was rolled 2 times
                  2 was rolled 2 times
                  3 was rolled 2 times
                  4 was rolled 3 times
              Average roll : 2.667
              Median : 3.000
              Variance : 1.125
              Standard Deviation : 1.061
              Total rolls : 9

      Americans Combat
                  3 was rolled 1 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 4.800
              Median : 5.000
              Variance : 2.750
              Standard Deviation : 1.658
              Total rolls : 5

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: XDAP-05 Death by Dice v Ancients

      Tell you what, you get until the Buffalo Sabres first intermission.

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :3

      Purchase Units - Freefolk
                  Freefolk buy 2 catapults and 2 lightCavalrys; Remaining resources: 1 PUs;

      Combat Move - Freefolk
                  2 archerss and 3 spearInfantrys moved from Cardolan to Tharbad
                  1 lightCavalry moved from S. Downs to Tharbad
                  2 lightCavalrys moved from Bree to Tharbad

      Combat - Freefolk
                  Battle in Tharbad
                      Freefolk attack with 2 archerss, 3 lightCavalrys and 3 spearInfantrys
                      Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                          Freefolk roll dice for 2 archerss, 3 lightCavalrys and 3 spearInfantrys in Tharbad, round 1 :  2/1 hits
                          Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 1 :  1/1 hits
                          1 spearInfantry owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Tharbad
                          Freefolk roll dice for 2 archerss, 3 lightCavalrys and 2 spearInfantrys in Tharbad, round 2 :  2/0 hits
                          Neutral roll dice for 1 fortifications and 3 spearInfantrys in Tharbad, round 2 :  1/1 hits
                          1 archers owned by the Freefolk , 1 spearInfantry owned by the Neutral and 1 fortifications owned by the Neutral lost in Tharbad
                          Freefolk roll dice for 1 archers, 3 lightCavalrys and 2 spearInfantrys in Tharbad, round 3 :  2/1 hits
                          Neutral roll dice for 2 spearInfantrys in Tharbad, round 3 :  0/1 hits
                          2 spearInfantrys owned by the Neutral lost in Tharbad
                      Freefolk win, taking Tharbad from Neutral with 1 archers, 3 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 9
                      Casualties for Freefolk: 1 archers and 1 spearInfantry
                      Casualties for Neutral: 3 fortificationss and 3 spearInfantrys

      Non Combat Move - Freefolk
                  3 archerss moved from S. Downs to Cardolan
                  4 hobbitss and 3 spearInfantrys moved from S. Downs to Cardolan
                  1 archers moved from Bree to S. Downs
                  1 archers moved from Shire to S. Downs
                  1 lightCavalry moved from Hobbiton to Cardolan

      Place Units - Freefolk
                  2 catapults and 1 lightCavalry placed in Bree
                  1 lightCavalry placed in Hobbiton

      Turn Complete - Freefolk
                  Freefolk collect 19 PUs; end with 20 PUs total

      Territory Summary for Freefolk :

      N. Enedwaith : 1 flag, 2 hobbitss and 1 lightCavalry
          Tharbad : 1 flag, 1 archers, 1 castle, 3 lightCavalrys and 2 spearInfantrys
          Minhiriath : 1 flag
          Cardolan : 1 flag, 3 archerss, 4 hobbitss, 1 lightCavalry and 3 spearInfantrys
          Fornost : 1 castle
          Bree : 1 castle, 2 catapults, 2 fortificationss and 1 lightCavalry
          S. Downs : 2 archerss
          Hobbiton : 1 castle and 1 lightCavalry

      Production/PUs Summary :

      Saruman : 11 / 11
          Freefolk : 19 / 20
          Mordor : 23 / 24
          Rohan : 14 / 18
          Goblins : 28 / 29
          Elves : 16 / 17
          Haradrim : 21 / 21
          Gondor : 31 / 31
          Rhun : 21 / 25
          Dale : 11 / 10
          Khand : 10 / 10
          Dwarves : 12 / 12

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: XDAP-05 Death by Dice v Ancients

      I have to pick the kids up from boxing so I have just enough time to ask you if you want to scramble from the Philippines, but not enough time to just assume you don’t and continue with the fight. I’ll be back in 15 minutes or so and if you have no response I’ll make the logical assumtion that your fighter would wish to remain aground and fight my invading hordes.

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: XDAP-05 Death by Dice v Ancients

      TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :1

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Allies
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Purchase Units - Japanese
                  Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  1 artillery and 2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  2 infantry moved from Siam to French Indo China
                        Japanese take French Indo China from French
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 bomber moved from Japan to Yunnan
                  3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  3 infantry moved from Kiangsu to Anhwe
                  1 artillery moved from Shantung to Anhwe
                  1 artillery moved from Kiangsu to Anhwe
                  1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                  1 fighter moved from Formosa to 37 Sea Zone
                  1 bomber moved from Japan to 37 Sea Zone
                  1 infantry moved from Kiangsi to 20 Sea Zone
                  1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                  1 infantry moved from 43 Sea Zone to Borneo
                  1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                  1 infantry moved from Kiangsi to Hunan
                  1 artillery moved from Manchuria to 19 Sea Zone
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 armour and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                  1 armour, 1 battleship, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  1 submarine moved from 6 Sea Zone to 35 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                  1 fighter moved from Okinawa to Kwangtung
                  2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
                  1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                  1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                  2 tactical_bombers moved from Japan to Kwangtung
                  1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines

      posted in Tournaments
      Most HolyM
      Most Holy
    • 1 / 1