Gekkepop (Evil) defeats Most Holy (Good)
Low luck, no bid
http://www.axisandallies.org/forums/index.php?topic=30465.msg1101951#msg1101951
Gekkepop (Evil) defeats Most Holy (Good)
Low luck, no bid
http://www.axisandallies.org/forums/index.php?topic=30465.msg1101951#msg1101951
Good game Gek! You win, I have no chance in this one. I never really had anything going. It took me a couple rounds to even figure out who I was, lol. From what I hear the Goods have a slight advantage in this game but clearly not in my hands. I’ll post the results.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Elves
Elves buy 1 hobbits and 4 hunterss; Remaining resources: 0 PUs;
Combat Move - Elves
1 hobbits moved from N. Mirkwood to E. Mirkwood
Elves take E. Mirkwood from Goblins
1 ents and 1 wizard moved from High Mirkwood to Carrock
1 hobbits moved from High Mirkwood to Carrock
1 hobbits moved from High Mirkwood to Carrock
2 hunterss moved from N. Caves to Anduin West Bank
3 hobbitss moved from N. Caves to Anduin West Bank
Combat - Elves
Battle in Carrock
Elves attack with 1 ents, 2 hobbitss and 1 wizard
Goblins defend with 1 shooters
Elves roll dice for 1 ents, 2 hobbitss and 1 wizard in Carrock, round 1 : 1/1 hits
Goblins roll dice for 1 shooters in Carrock, round 1 : 0/1 hits
1 shooters owned by the Goblins lost in Carrock
Elves win, taking Carrock from Goblins with 1 ents, 2 hobbitss and 1 wizard remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters
Battle in Anduin West Bank
Elves attack with 3 hobbitss and 2 hunterss
Goblins defend with 1 wargs
Elves roll dice for 3 hobbitss and 2 hunterss in Anduin West Bank, round 1 : 1/0 hits
Goblins roll dice for 1 wargs in Anduin West Bank, round 1 : 0/1 hits
1 wargs owned by the Goblins lost in Anduin West Bank
Elves win, taking Anduin West Bank from Goblins with 3 hobbitss and 2 hunterss remaining. Battle score for attacker is 5
Casualties for Goblins: 1 wargs
Non Combat Move - Elves
3 hunterss moved from Rivendell to N. Caves
Place Units - Elves
1 hobbits placed in High Mirkwood
2 hunterss placed in N. Caves
2 hunterss placed in Rivendell
Turn Complete - Elves
Elves collect 19 PUs; end with 19 PUs total
Territory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 2 hunterss and 2 towers
High Mirkwood : 1 castle, 4 fortificationss, 1 hobbits and 1 tower
E. Mirkwood : 1 hobbits
N. Caves : 1 flag, 1 castle, 2 hobbitss and 5 hunterss
Carrock : 1 flag, 1 ents, 2 hobbitss and 1 wizard
Anduin West Bank : 1 flag, 3 hobbitss and 2 hunterss
Eregion : 1 flag
Production/PUs Summary :
Saruman : 15 / 15
Freefolk : 19 / 22
Mordor : 25 / 25
Rohan : 6 / 7
Goblins : 26 / 30
Elves : 19 / 19
Haradrim : 22 / 22
Gondor : 30 / 30
Rhun : 43 / 48
Dale : 0 / 0
Khand : 14 / 14
Dwarves : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 4 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 57 / 77
Russians : 4 / 4
Japanese : 79 / 89
Americans : 54 / 74
Chinese : 0 / 0
British : 38 / 44
UK_Pacific : 2 / 0
Italians : 15 / 10
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 6 PUs (4 lost to blockades); end with 8 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour, 3 infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Egypt : 2 infantry
Production/PUs Summary :
Germans : 57 / 77
Russians : 4 / 4
Japanese : 79 / 89
Americans : 54 / 74
Chinese : 0 / 0
British : 38 / 44
UK_Pacific : 2 / 0
Italians : 15 / 10
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
file is Rohan post turn 6. I hit done instead of post after Rohan turn.
Game History
Round :6
Turn Complete
Rohan collect 6 PUs; end with 7 PUs total
Territory Summary for Rohan :
Helms Deep : 1 castle, 8 fortificationss, 7 spearInfantrys, 2 towers and 2 trebuches
Production/PUs Summary :
Saruman : 15 / 15
Freefolk : 21 / 22
Mordor : 25 / 25
Rohan : 6 / 7
Goblins : 25 / 31
Elves : 18 / 18
Haradrim : 22 / 22
Gondor : 30 / 30
Rhun : 43 / 48
Dale : 0 / 0
Khand : 14 / 14
Dwarves : 0 / 0
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Freefolk
Freefolk buy 2 catapults and 3 lightCavalrys; Remaining resources: 1 PUs;
Combat Move - Freefolk
4 lightCavalrys moved from Eregion to S. Caves
2 lightCavalrys moved from Eregion to S. Caves
2 lightCavalrys moved from Cardolan to S. Caves
Combat - Freefolk
Battle in S. Caves
Freefolk attack with 8 lightCavalrys
Goblins defend with 1 castle and 1 wargs
Freefolk roll dice for 8 lightCavalrys in S. Caves, round 1 : 2/1 hits
Goblins roll dice for 1 wargs in S. Caves, round 1 : 0/1 hits
1 wargs owned by the Goblins lost in S. Caves
Freefolk win, taking S. Caves from Goblins with 8 lightCavalrys remaining. Battle score for attacker is 5
Casualties for Goblins: 1 wargs
Non Combat Move - Freefolk
1 archers and 1 spearInfantry moved from Tharbad to Eregion
1 archers and 1 spearInfantry moved from S. Downs to Cardolan
2 catapults moved from Cardolan to Eregion
2 lightCavalrys moved from Bree to Eregion
Place Units - Freefolk
2 catapults placed in Tharbad
3 lightCavalrys placed in Bree
Turn Complete - Freefolk
Freefolk collect 21 PUs; end with 22 PUs total
Territory Summary for Freefolk :
S. Caves : 1 flag, 1 castle and 8 lightCavalrys
N. Enedwaith : 1 flag
Eregion : 8 archerss, 2 catapults, 6 hobbitss, 2 lightCavalrys and 7 spearInfantrys
Tharbad : 1 flag, 1 castle and 2 catapults
Minhiriath : 1 flag
Cardolan : 1 flag, 1 archers and 1 spearInfantry
Fornost : 1 castle
Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
Hobbiton : 1 castle
Production/PUs Summary :
Saruman : 15 / 15
Freefolk : 21 / 22
Mordor : 25 / 25
Rohan : 6 / 10
Goblins : 25 / 31
Elves : 18 / 18
Haradrim : 22 / 22
Gondor : 30 / 30
Rhun : 43 / 48
Dale : 0 / 0
Khand : 14 / 14
Dwarves : 0 / 0
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :5
Purchase Units - Gondor
Gondor buy 2 fortificationss, 2 heavyCavalrys, 1 spearInfantry, 1 tower and 3 towerGuards; Remaining resources: 0 PUs;
Combat Move - Gondor
2 galleons moved from Isen to Druwaith Coast
1 trebuche moved from Andrast to Druwaith Coast
2 galleons and 1 trebuche moved from Druwaith Coast to Isen
1 trebuche moved from Enedwaith Coast to Isen
2 trebuches moved from Isen to S. Dunland
3 heavyCavalrys moved from Enedwaith Coast to S. Dunland
1 spearInfantry and 4 towerGuards moved from Minas Tirith to Lossarnach
1 heavyCavalry moved from Lebennin to Lossarnach
Combat - Gondor
Battle in S. Dunland
Gondor attack with 3 heavyCavalrys and 2 trebuches
Saruman defend with 1 trolls, 1 urukhai and 1 wizard
Gondor roll dice for 3 heavyCavalrys and 2 trebuches in S. Dunland, round 1 : 3/1 hits
Saruman roll dice for 1 trolls, 1 urukhai and 1 wizard in S. Dunland, round 1 : 1/1 hits
1 wizard owned by the Saruman , 1 trebuche owned by the Gondor , 1 urukhai owned by the Saruman and 1 trolls owned by the Saruman lost in S. Dunland
Gondor win, taking S. Dunland from Saruman with 3 heavyCavalrys and 1 trebuche remaining. Battle score for attacker is 15
Casualties for Gondor: 1 trebuche
Casualties for Saruman: 1 trolls, 1 urukhai and 1 wizard
Battle in Lossarnach
Gondor attack with 1 heavyCavalry, 1 spearInfantry and 4 towerGuards
Khand defend with 1 raiderCavalry
Gondor roll dice for 1 heavyCavalry, 1 spearInfantry and 4 towerGuards in Lossarnach, round 1 : 2/0 hits
Khand roll dice for 1 raiderCavalry in Lossarnach, round 1 : 0/1 hits
1 raiderCavalry owned by the Khand lost in Lossarnach
Gondor win, taking Lossarnach from Khand with 1 heavyCavalry, 1 spearInfantry and 4 towerGuards remaining. Battle score for attacker is 5
Casualties for Khand: 1 raiderCavalry
Non Combat Move - Gondor
4 galleons moved from Anduin Mouth to Morthond
1 heavyCavalry moved from Andrast to Angren Bank
Place Units - Gondor
2 fortificationss, 1 spearInfantry, 1 tower and 3 towerGuards placed in Minas Tirith
2 heavyCavalrys placed in Andrast
Turn Complete - Gondor
Gondor collect 30 PUs; end with 30 PUs total
Territory Summary for Gondor :
Minas Tirith : 1 castle, 2 fortificationss, 2 heavyCavalrys, 4 spearInfantrys, 5 towers and 11 towerGuards
Lossarnach : 1 heavyCavalry, 1 spearInfantry and 4 towerGuards
Anfalas : 1 castle and 3 fortificationss
Andrast : 1 castle, 4 fortificationss and 2 heavyCavalrys
Druwaith Laur : 1 flag
Angren Bank : 1 flag, 1 heavyCavalry
S. Dunland : 1 flag, 3 heavyCavalrys and 1 trebuche
N. Dunland : 1 flag
Enedwaith : 1 flag
Enedwaith Coast : 1 flag
Isen : 2 galleons
Morthond : 4 galleons
Production/PUs Summary :
Saruman : 11 / 16
Freefolk : 19 / 21
Mordor : 25 / 25
Rohan : 10 / 10
Goblins : 27 / 31
Elves : 18 / 18
Haradrim : 22 / 22
Gondor : 30 / 30
Rhun : 38 / 56
Dale : 5 / 5
Khand : 14 / 16
Dwarves : 0 / 0
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :5
Purchase Units - Elves
Elves buy 2 fortificationss, 1 hobbits and 3 hunterss; Remaining resources: 0 PUs;
Combat Move - Elves
6 hobbitss moved from Eregion to N. Caves
1 hunters moved from High Mirkwood to Anduin West Bank
Elves take Carrock from Goblins
Elves take Anduin West Bank from Goblins
2 hunterss moved from Rivendell to N. Caves
Combat - Elves
Battle in N. Caves
Elves attack with 6 hobbitss and 2 hunterss
Goblins defend with 1 castle and 1 shooters
Elves roll dice for 6 hobbitss and 2 hunterss in N. Caves, round 1 : 1/0 hits
Goblins roll dice for 1 shooters in N. Caves, round 1 : 1/1 hits
1 hobbits owned by the Elves and 1 shooters owned by the Goblins lost in N. Caves
Elves win, taking N. Caves from Goblins with 5 hobbitss and 2 hunterss remaining. Battle score for attacker is 0
Casualties for Goblins: 1 shooters
Casualties for Elves: 1 hobbits
Non Combat Move - Elves
1 ents moved from N. Mirkwood to High Mirkwood
1 wizard moved from N. Mirkwood to High Mirkwood
Place Units - Elves
2 fortificationss and 1 hobbits placed in High Mirkwood
3 hunterss placed in Rivendell
Turn Complete - Elves
Elves collect 18 PUs; end with 18 PUs total
Territory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 3 hunterss and 2 towers
High Mirkwood : 1 castle, 1 ents, 4 fortificationss, 2 hobbitss, 1 tower and 1 wizard
N. Mirkwood : 1 hobbits
N. Caves : 1 flag, 1 castle, 5 hobbitss and 2 hunterss
Carrock : 1 flag
Anduin West Bank : 1 flag, 1 hunters
Eregion : 1 flag
Production/PUs Summary :
Saruman : 12 / 16
Freefolk : 19 / 21
Mordor : 25 / 25
Rohan : 10 / 10
Goblins : 27 / 31
Elves : 18 / 18
Haradrim : 21 / 21
Gondor : 28 / 33
Rhun : 38 / 56
Dale : 5 / 5
Khand : 16 / 16
Dwarves : 0 / 0
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :5
Purchase Units - Rohan
Rohan buy 2 fortificationss and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Rohan
1 heavyCavalry moved from Helms Deep to Westfold
3 spearInfantrys moved from Helms Deep to Westfold
Combat - Rohan
Battle in Westfold
Rohan attack with 1 heavyCavalry and 3 spearInfantrys
Saruman defend with 1 urukhai
Rohan roll dice for 1 heavyCavalry and 3 spearInfantrys in Westfold, round 1 : 1/0 hits
Saruman roll dice for 1 urukhai in Westfold, round 1 : 0/1 hits
1 urukhai owned by the Saruman lost in Westfold
Rohan win, taking Westfold from Saruman with 1 heavyCavalry and 3 spearInfantrys remaining. Battle score for attacker is 5
Casualties for Saruman: 1 urukhai
Non Combat Move - Rohan
Place Units - Rohan
2 fortificationss and 1 spearInfantry placed in Helms Deep
Turn Complete - Rohan
Rohan collect 10 PUs; end with 10 PUs total
Territory Summary for Rohan :
Helms Deep : 1 castle, 8 fortificationss, 7 spearInfantrys, 1 tower and 1 trebuche
Westfold : 1 heavyCavalry and 3 spearInfantrys
Production/PUs Summary :
Saruman : 12 / 16
Freefolk : 21 / 21
Mordor : 25 / 25
Rohan : 10 / 10
Goblins : 26 / 27
Elves : 17 / 17
Haradrim : 21 / 21
Gondor : 28 / 33
Rhun : 38 / 56
Dale : 5 / 5
Khand : 16 / 16
Dwarves : 0 / 0
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :5
Purchase Units - Freefolk
Freefolk buy 1 archers, 1 catapult, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
Combat - Freefolk
Non Combat Move - Freefolk
2 archerss moved from Cardolan to Eregion
1 lightCavalry moved from Cardolan to Eregion
2 catapults moved from S. Downs to Cardolan
1 archers and 1 spearInfantry moved from Tharbad to Eregion
1 archers and 1 spearInfantry moved from Bree to S. Downs
2 lightCavalrys moved from Hobbiton to Cardolan
Place Units - Freefolk
1 catapult and 1 spearInfantry placed in S. Caves
1 spearInfantry placed in Tharbad
1 archers and 2 lightCavalrys placed in Bree
Freefolk undo move 3.
1 archers placed in Tharbad
2 lightCavalrys placed in Bree
Turn Complete - Freefolk
Freefolk collect 21 PUs; end with 21 PUs total
Territory Summary for Freefolk :
S. Caves : 1 flag, 1 castle, 1 catapult and 1 spearInfantry
N. Enedwaith : 1 flag
Eregion : 7 archerss, 6 hobbitss, 6 lightCavalrys and 6 spearInfantrys
Tharbad : 1 flag, 1 archers, 1 castle and 1 spearInfantry
Minhiriath : 1 flag
Cardolan : 1 flag, 2 catapults and 2 lightCavalrys
Fornost : 1 castle
Bree : 1 castle, 2 fortificationss and 2 lightCavalrys
S. Downs : 1 archers and 1 spearInfantry
Hobbiton : 1 castle
Production/PUs Summary :
Saruman : 16 / 16
Freefolk : 21 / 21
Mordor : 23 / 25
Rohan : 6 / 6
Goblins : 26 / 27
Elves : 17 / 17
Haradrim : 21 / 21
Gondor : 30 / 33
Rhun : 38 / 56
Dale : 5 / 5
Khand : 16 / 16
Dwarves : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British repair 11 damage on 11 factory_majors; Remaining resources: 55 PUs;
British buy 5 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from West India to Turkmenistan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Turkmenistan
Combat - British
Battle in Turkmenistan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Turkmenistan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Turkmenistan to West India
4 armour moved from Eastern Persia to West India
3 armour moved from Persia to West India
2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from Egypt to 98 Sea Zone
2 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Greece to Bulgaria
2 armour moved from Greece to Albania
Place Units - British
2 armour and 1 infantry placed in Egypt
3 armour placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 37 PUs (1 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 8 armour, 1 fighter and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Albania : 2 armour
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 mech_infantry
93 Sea Zone : 1 flag
Bulgaria : 2 infantry
Greece : 2 armour and 2 infantry
99 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
97 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 3 armour, 1 factory_minor and 1 fighter
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 57 / 77
Russians : 4 / 4
Japanese : 79 / 89
Americans : 54 / 74
Chinese : 0 / 0
British : 38 / 44
UK_Pacific : 2 / 0
Italians : 15 / 8
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 57 / 77
Russians : 4 / 4
Japanese : 79 / 89
Americans : 54 / 74
Chinese : 0 / 0
British : 38 / 66
UK_Pacific : 2 / 0
Italians : 15 / 8
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 26 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Greece to Albania
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
2 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Albania
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 artillery, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 submarines in 54 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 8 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 1 : 5/11 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 2 : 4/10 hits
Japanese roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 41
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 destroyers and 2 submarines
Battle in 25 Sea Zone
Americans attack with 4 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 destroyers in 25 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Albania
Americans attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Albania, round 1 : 2/6 hits
Italians roll dice for 1 artillery and 1 infantry in Albania, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Albania to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
Place Units - Americans
1 factory_minor placed in Greece
1 infantry placed in Western United States
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Queensland : 1 artillery, 3 fighters, 4 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield and 1 harbour
25 Sea Zone : 4 destroyers and 1 submarine
10 Sea Zone : 3 destroyers, 2 submarines and 1 transport
1 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 5 destroyers and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Albania : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
93 Sea Zone : 1 submarine
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
101 Sea Zone : 1 destroyer and 1 submarine
91 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 57 / 77
Russians : 4 / 4
Japanese : 79 / 89
Americans : 54 / 74
Chinese : 0 / 0
British : 38 / 66
UK_Pacific : 2 / 0
Italians : 15 / 8
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Dale
Dale buy 2 fortificationss and 1 tower; Remaining resources: 0 PUs;
Combat Move - Dale
Combat - Dale
Place Units - Dale
2 fortificationss and 1 tower placed in Lake Town
Turn Complete - Dale
Dale collect 5 PUs; end with 5 PUs total
Territory Summary for Dale :
Lake Town : 4 archerss, 1 castle, 8 fortificationss, 1 spearInfantry and 1 tower
Production/PUs Summary :
Saruman : 14 / 14
Freefolk : 21 / 21
Mordor : 23 / 25
Rohan : 6 / 6
Goblins : 26 / 27
Elves : 17 / 17
Haradrim : 21 / 21
Gondor : 33 / 33
Rhun : 38 / 56
Dale : 5 / 5
Khand : 14 / 14
Dwarves : 0 / 0
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Gondor
Gondor buy 1 heavyCavalry, 2 spearInfantrys, 4 towerGuards and 1 trebuche; Remaining resources: 0 PUs;
Combat Move - Gondor
2 spearInfantrys moved from Lossarnach to Anduin Mouth
2 heavyCavalrys moved from Minas Tirith to W. Osg.
1 heavyCavalry moved from Minas Tirith to W. Osg.
2 spearInfantrys moved from Anduin Mouth to W. Osg.
Combat - Gondor
Battle in W. Osg.
Gondor attack with 3 heavyCavalrys and 2 spearInfantrys
Haradrim defend with 2 trebuches; Mordor defend with 1 castle and 2 orcss
Gondor roll dice for 3 heavyCavalrys and 2 spearInfantrys in W. Osg., round 1 : 2/1 hits
Mordor roll dice for 2 orcss and 2 trebuches in W. Osg., round 1 : 0/1 hits
2 orcss owned by the Mordor lost in W. Osg.
Gondor roll dice for 3 heavyCavalrys and 2 spearInfantrys in W. Osg., round 2 : 2/1 hits
Mordor roll dice for 2 trebuches in W. Osg., round 2 : 1/1 hits
1 spearInfantry owned by the Gondor and 2 trebuches owned by the Haradrim lost in W. Osg.
Gondor win, taking W. Osg. from Mordor with 3 heavyCavalrys and 1 spearInfantry remaining. Battle score for attacker is 11
Casualties for Haradrim: 2 trebuches
Casualties for Gondor: 1 spearInfantry
Casualties for Mordor: 2 orcss
Non Combat Move - Gondor
1 heavyCavalry moved from Anfalas to Lebennin
1 spearInfantry moved from Minas Tirith to Lossarnach
2 galleons moved from Isen to Druwaith Coast
1 heavyCavalry and 1 trebuche moved from Andrast to Druwaith Coast
2 galleons, 1 heavyCavalry and 1 trebuche moved from Druwaith Coast to Isen
1 heavyCavalry and 1 trebuche moved from Isen to Enedwaith Coast
2 spearInfantrys moved from N. Dunland to S. Dunland
1 spearInfantry moved from N. Dunland to S. Dunland
2 heavyCavalrys moved from N. Dunland to Enedwaith Coast
Place Units - Gondor
2 spearInfantrys and 4 towerGuards placed in Minas Tirith
1 heavyCavalry and 1 trebuche placed in Andrast
Turn Complete - Gondor
Gondor collect 33 PUs; end with 33 PUs total
Territory Summary for Gondor :
W. Osg. : 1 castle, 3 heavyCavalrys and 1 spearInfantry
Minas Tirith : 1 castle, 2 heavyCavalrys, 10 spearInfantrys, 4 towers and 12 towerGuards
Lossarnach : 1 spearInfantry
Lebennin : 1 heavyCavalry
Anfalas : 1 castle and 3 fortificationss
Andrast : 1 castle, 4 fortificationss, 1 heavyCavalry and 1 trebuche
Druwaith Laur : 1 flag
Angren Bank : 1 flag
S. Dunland : 1 flag, 3 spearInfantrys and 1 towerGuard
N. Dunland : 1 flag
Enedwaith : 1 flag
Enedwaith Coast : 1 flag, 3 heavyCavalrys and 1 trebuche
Anduin Mouth : 2 caravels and 6 galleons
Isen : 2 galleons
Production/PUs Summary :
Saruman : 14 / 14
Freefolk : 21 / 21
Mordor : 23 / 25
Rohan : 6 / 6
Goblins : 26 / 27
Elves : 17 / 17
Haradrim : 21 / 21
Gondor : 33 / 33
Rhun : 21 / 25
Dale : 7 / 8
Khand : 14 / 14
Dwarves : 15 / 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Elves
Elves buy 2 hobbitss and 4 hunterss; Remaining resources: 0 PUs;
Combat Move - Elves
2 hobbitss moved from High Mirkwood to N. Mirkwood
1 ents and 1 wizard moved from E. Mirkwood to N. Mirkwood
Combat - Elves
Battle in N. Mirkwood
Elves attack with 1 ents, 2 hobbitss and 1 wizard
Goblins defend with 1 shooters and 1 wargs
Elves roll dice for 1 ents, 2 hobbitss and 1 wizard in N. Mirkwood, round 1 : 1/1 hits
Goblins roll dice for 1 shooters and 1 wargs in N. Mirkwood, round 1 : 1/1 hits
1 hobbits owned by the Elves and 1 wargs owned by the Goblins lost in N. Mirkwood
Elves roll dice for 1 ents, 1 hobbits and 1 wizard in N. Mirkwood, round 2 : 2/1 hits
Goblins roll dice for 1 shooters in N. Mirkwood, round 2 : 0/1 hits
1 shooters owned by the Goblins lost in N. Mirkwood
Elves win, taking N. Mirkwood from Goblins with 1 ents, 1 hobbits and 1 wizard remaining. Battle score for attacker is 5
Casualties for Goblins: 1 shooters and 1 wargs
Casualties for Elves: 1 hobbits
Non Combat Move - Elves
1 hobbits moved from Eregion to N. Caves
6 hobbitss moved from Rivendell to Eregion
Place Units - Elves
1 hobbits and 1 hunters placed in N. Caves
1 hobbits and 1 hunters placed in High Mirkwood
2 hunterss placed in Rivendell
Turn Complete - Elves
Elves collect 17 PUs; end with 17 PUs total
Territory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 2 hunterss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss, 1 hobbits, 1 hunters and 1 tower
N. Mirkwood : 1 ents, 1 hobbits and 1 wizard
N. Caves : 1 flag, 1 castle, 2 hobbitss and 1 hunters
Eregion : 1 flag, 6 hobbitss
Production/PUs Summary :
Saruman : 14 / 14
Freefolk : 21 / 21
Mordor : 25 / 25
Rohan : 6 / 6
Goblins : 26 / 27
Elves : 17 / 17
Haradrim : 21 / 22
Gondor : 31 / 31
Rhun : 21 / 25
Dale : 7 / 8
Khand : 14 / 14
Dwarves : 15 / 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;
Place Units - Rohan
6 spearInfantrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 6 PUs; end with 6 PUs total
Territory Summary for Rohan :
Helms Deep : 1 castle, 6 fortificationss, 1 heavyCavalry, 9 spearInfantrys, 1 tower and 1 trebuche
Production/PUs Summary :
Saruman : 14 / 14
Freefolk : 21 / 21
Mordor : 25 / 25
Rohan : 6 / 6
Goblins : 24 / 30
Elves : 19 / 20
Haradrim : 21 / 22
Gondor : 31 / 31
Rhun : 21 / 25
Dale : 7 / 8
Khand : 14 / 14
Dwarves : 15 / 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Freefolk
Freefolk buy 2 archerss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
1 lightCavalry moved from N. Enedwaith to S. Caves
Freefolk take S. Caves from Goblins
Combat - Freefolk
Non Combat Move - Freefolk
2 spearInfantrys moved from Tharbad to Eregion
2 hobbitss moved from N. Enedwaith to Eregion
3 lightCavalrys moved from Tharbad to Eregion
1 archers moved from Tharbad to Eregion
3 archerss, 4 hobbitss, 1 lightCavalry and 3 spearInfantrys moved from Cardolan to Eregion
2 archerss moved from S. Downs to Cardolan
1 lightCavalry moved from Hobbiton to Cardolan
1 catapult moved from Bree to S. Downs
1 lightCavalry moved from Bree to Eregion
1 catapult moved from Bree to S. Downs
Place Units - Freefolk
1 archers and 1 spearInfantry placed in Tharbad
1 archers and 1 spearInfantry placed in Bree
2 lightCavalrys placed in Hobbiton
Turn Complete - Freefolk
Freefolk collect 21 PUs; end with 21 PUs total
Territory Summary for Freefolk :
S. Caves : 1 flag, 1 castle and 1 lightCavalry
N. Enedwaith : 1 flag
Eregion : 4 archerss, 6 hobbitss, 5 lightCavalrys and 5 spearInfantrys
Tharbad : 1 flag, 1 archers, 1 castle and 1 spearInfantry
Minhiriath : 1 flag
Cardolan : 1 flag, 2 archerss and 1 lightCavalry
Fornost : 1 castle
Bree : 1 archers, 1 castle, 2 fortificationss and 1 spearInfantry
S. Downs : 2 catapults
Hobbiton : 1 castle and 2 lightCavalrys
Production/PUs Summary :
Saruman : 14 / 14
Freefolk : 21 / 21
Mordor : 25 / 29
Rohan : 6 / 18
Goblins : 24 / 30
Elves : 19 / 20
Haradrim : 21 / 22
Gondor : 31 / 31
Rhun : 21 / 25
Dale : 7 / 8
Khand : 14 / 14
Dwarves : 15 / 18