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    Posts made by Most Holy

    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      Gekkepop (Evil) defeats Most Holy (Good)

      Low luck, no bid

      http://www.axisandallies.org/forums/index.php?topic=30465.msg1101951#msg1101951

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      Good game Gek! You win, I have no chance in this one. I never really had anything going. It took me a couple rounds to even figure out who I was, lol. From what I hear the Goods have a slight advantage in this game but clearly not in my hands. I’ll post the results.

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :6

      Purchase Units - Elves
                  Elves buy 1 hobbits and 4 hunterss; Remaining resources: 0 PUs;

      Combat Move - Elves
                  1 hobbits moved from N. Mirkwood to E. Mirkwood
                        Elves take E. Mirkwood from Goblins
                  1 ents and 1 wizard moved from High Mirkwood to Carrock
                  1 hobbits moved from High Mirkwood to Carrock
                  1 hobbits moved from High Mirkwood to Carrock
                  2 hunterss moved from N. Caves to Anduin West Bank
                  3 hobbitss moved from N. Caves to Anduin West Bank

      Combat - Elves
                  Battle in Carrock
                      Elves attack with 1 ents, 2 hobbitss and 1 wizard
                      Goblins defend with 1 shooters
                          Elves roll dice for 1 ents, 2 hobbitss and 1 wizard in Carrock, round 1 :  1/1 hits
                          Goblins roll dice for 1 shooters in Carrock, round 1 :  0/1 hits
                          1 shooters owned by the Goblins lost in Carrock
                      Elves win, taking Carrock from Goblins with 1 ents, 2 hobbitss and 1 wizard remaining. Battle score for attacker is 2
                      Casualties for Goblins: 1 shooters
                  Battle in Anduin West Bank
                      Elves attack with 3 hobbitss and 2 hunterss
                      Goblins defend with 1 wargs
                          Elves roll dice for 3 hobbitss and 2 hunterss in Anduin West Bank, round 1 :  1/0 hits
                          Goblins roll dice for 1 wargs in Anduin West Bank, round 1 :  0/1 hits
                          1 wargs owned by the Goblins lost in Anduin West Bank
                      Elves win, taking Anduin West Bank from Goblins with 3 hobbitss and 2 hunterss remaining. Battle score for attacker is 5
                      Casualties for Goblins: 1 wargs

      Non Combat Move - Elves
                  3 hunterss moved from Rivendell to N. Caves

      Place Units - Elves
                  1 hobbits placed in High Mirkwood
                  2 hunterss placed in N. Caves
                  2 hunterss placed in Rivendell

      Turn Complete - Elves
                  Elves collect 19 PUs; end with 19 PUs total

      Territory Summary for Elves :

      Rivendell : 1 castle, 12 fortificationss, 2 hunterss and 2 towers
          High Mirkwood : 1 castle, 4 fortificationss, 1 hobbits and 1 tower
          E. Mirkwood : 1 hobbits
          N. Caves : 1 flag, 1 castle, 2 hobbitss and 5 hunterss
          Carrock : 1 flag, 1 ents, 2 hobbitss and 1 wizard
          Anduin West Bank : 1 flag, 3 hobbitss and 2 hunterss
          Eregion : 1 flag

      Production/PUs Summary :

      Saruman : 15 / 15
          Freefolk : 19 / 22
          Mordor : 25 / 25
          Rohan : 6 / 7
          Goblins : 26 / 30
          Elves : 19 / 19
          Haradrim : 22 / 22
          Gondor : 30 / 30
          Rhun : 43 / 48
          Dale : 0 / 0
          Khand : 14 / 14
          Dwarves : 0 / 0

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Egypt : 4 infantry
          United Kingdom : 2 infantry

      Production/PUs Summary :

      Germans : 57 / 77
          Russians : 4 / 4
          Japanese : 79 / 89
          Americans : 54 / 74
          Chinese : 0 / 0
          British : 38 / 44
          UK_Pacific : 2 / 0
          Italians : 15 / 10
          ANZAC : 10 / 8
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - ANZAC
                  ANZAC buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 tactical_bomber moved from New South Wales to Queensland

      Place Units - ANZAC
                  2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,5
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
                  ANZAC collect 6 PUs (4 lost to blockades); end with 8 PUs total

      Territory Summary for ANZAC :

      Queensland : 1 airfield, 1 harbour, 3 infantry and 1 tactical_bomber
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
          Egypt : 2 infantry

      Production/PUs Summary :

      Germans : 57 / 77
          Russians : 4 / 4
          Japanese : 79 / 89
          Americans : 54 / 74
          Chinese : 0 / 0
          British : 38 / 44
          UK_Pacific : 2 / 0
          Italians : 15 / 10
          ANZAC : 10 / 8
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      file is Rohan post turn 6. I hit done instead of post after Rohan turn.

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      Game History

      Round :6
              Turn Complete
                  Rohan collect 6 PUs; end with 7 PUs total

      Territory Summary for Rohan :

      Helms Deep : 1 castle, 8 fortificationss, 7 spearInfantrys, 2 towers and 2 trebuches

      Production/PUs Summary :

      Saruman : 15 / 15
          Freefolk : 21 / 22
          Mordor : 25 / 25
          Rohan : 6 / 7
          Goblins : 25 / 31
          Elves : 18 / 18
          Haradrim : 22 / 22
          Gondor : 30 / 30
          Rhun : 43 / 48
          Dale : 0 / 0
          Khand : 14 / 14
          Dwarves : 0 / 0

      gondor 6.tsvg

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :6

      Purchase Units - Freefolk
                  Freefolk buy 2 catapults and 3 lightCavalrys; Remaining resources: 1 PUs;

      Combat Move - Freefolk
                  4 lightCavalrys moved from Eregion to S. Caves
                  2 lightCavalrys moved from Eregion to S. Caves
                  2 lightCavalrys moved from Cardolan to S. Caves

      Combat - Freefolk
                  Battle in S. Caves
                      Freefolk attack with 8 lightCavalrys
                      Goblins defend with 1 castle and 1 wargs
                          Freefolk roll dice for 8 lightCavalrys in S. Caves, round 1 :  2/1 hits
                          Goblins roll dice for 1 wargs in S. Caves, round 1 :  0/1 hits
                          1 wargs owned by the Goblins lost in S. Caves
                      Freefolk win, taking S. Caves from Goblins with 8 lightCavalrys remaining. Battle score for attacker is 5
                      Casualties for Goblins: 1 wargs

      Non Combat Move - Freefolk
                  1 archers and 1 spearInfantry moved from Tharbad to Eregion
                  1 archers and 1 spearInfantry moved from S. Downs to Cardolan
                  2 catapults moved from Cardolan to Eregion
                  2 lightCavalrys moved from Bree to Eregion

      Place Units - Freefolk
                  2 catapults placed in Tharbad
                  3 lightCavalrys placed in Bree

      Turn Complete - Freefolk
                  Freefolk collect 21 PUs; end with 22 PUs total

      Territory Summary for Freefolk :

      S. Caves : 1 flag, 1 castle and 8 lightCavalrys
          N. Enedwaith : 1 flag
          Eregion : 8 archerss, 2 catapults, 6 hobbitss, 2 lightCavalrys and 7 spearInfantrys
          Tharbad : 1 flag, 1 castle and 2 catapults
          Minhiriath : 1 flag
          Cardolan : 1 flag, 1 archers and 1 spearInfantry
          Fornost : 1 castle
          Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
          Hobbiton : 1 castle

      Production/PUs Summary :

      Saruman : 15 / 15
          Freefolk : 21 / 22
          Mordor : 25 / 25
          Rohan : 6 / 10
          Goblins : 25 / 31
          Elves : 18 / 18
          Haradrim : 22 / 22
          Gondor : 30 / 30
          Rhun : 43 / 48
          Dale : 0 / 0
          Khand : 14 / 14
          Dwarves : 0 / 0

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :5

      Purchase Units - Gondor
                  Gondor buy 2 fortificationss, 2 heavyCavalrys, 1 spearInfantry, 1 tower and 3 towerGuards; Remaining resources: 0 PUs;

      Combat Move - Gondor
                  2 galleons moved from Isen to Druwaith Coast
                  1 trebuche moved from Andrast to Druwaith Coast
                  2 galleons and 1 trebuche moved from Druwaith Coast to Isen
                  1 trebuche moved from Enedwaith Coast to Isen
                  2 trebuches moved from Isen to S. Dunland
                  3 heavyCavalrys moved from Enedwaith Coast to S. Dunland
                  1 spearInfantry and 4 towerGuards moved from Minas Tirith to Lossarnach
                  1 heavyCavalry moved from Lebennin to Lossarnach

      Combat - Gondor
                  Battle in S. Dunland
                      Gondor attack with 3 heavyCavalrys and 2 trebuches
                      Saruman defend with 1 trolls, 1 urukhai and 1 wizard
                          Gondor roll dice for 3 heavyCavalrys and 2 trebuches in S. Dunland, round 1 :  3/1 hits
                          Saruman roll dice for 1 trolls, 1 urukhai and 1 wizard in S. Dunland, round 1 :  1/1 hits
                          1 wizard owned by the Saruman , 1 trebuche owned by the Gondor , 1 urukhai owned by the Saruman and 1 trolls owned by the Saruman lost in S. Dunland
                      Gondor win, taking S. Dunland from Saruman with 3 heavyCavalrys and 1 trebuche remaining. Battle score for attacker is 15
                      Casualties for Gondor: 1 trebuche
                      Casualties for Saruman: 1 trolls, 1 urukhai and 1 wizard
                  Battle in Lossarnach
                      Gondor attack with 1 heavyCavalry, 1 spearInfantry and 4 towerGuards
                      Khand defend with 1 raiderCavalry
                          Gondor roll dice for 1 heavyCavalry, 1 spearInfantry and 4 towerGuards in Lossarnach, round 1 :  2/0 hits
                          Khand roll dice for 1 raiderCavalry in Lossarnach, round 1 :  0/1 hits
                          1 raiderCavalry owned by the Khand lost in Lossarnach
                      Gondor win, taking Lossarnach from Khand with 1 heavyCavalry, 1 spearInfantry and 4 towerGuards remaining. Battle score for attacker is 5
                      Casualties for Khand: 1 raiderCavalry

      Non Combat Move - Gondor
                  4 galleons moved from Anduin Mouth to Morthond
                  1 heavyCavalry moved from Andrast to Angren Bank

      Place Units - Gondor
                  2 fortificationss, 1 spearInfantry, 1 tower and 3 towerGuards placed in Minas Tirith
                  2 heavyCavalrys placed in Andrast

      Turn Complete - Gondor
                  Gondor collect 30 PUs; end with 30 PUs total

      Territory Summary for Gondor :

      Minas Tirith : 1 castle, 2 fortificationss, 2 heavyCavalrys, 4 spearInfantrys, 5 towers and 11 towerGuards
          Lossarnach : 1 heavyCavalry, 1 spearInfantry and 4 towerGuards
          Anfalas : 1 castle and 3 fortificationss
          Andrast : 1 castle, 4 fortificationss and 2 heavyCavalrys
          Druwaith Laur : 1 flag
          Angren Bank : 1 flag, 1 heavyCavalry
          S. Dunland : 1 flag, 3 heavyCavalrys and 1 trebuche
          N. Dunland : 1 flag
          Enedwaith : 1 flag
          Enedwaith Coast : 1 flag
          Isen : 2 galleons
          Morthond : 4 galleons

      Production/PUs Summary :

      Saruman : 11 / 16
          Freefolk : 19 / 21
          Mordor : 25 / 25
          Rohan : 10 / 10
          Goblins : 27 / 31
          Elves : 18 / 18
          Haradrim : 22 / 22
          Gondor : 30 / 30
          Rhun : 38 / 56
          Dale : 5 / 5
          Khand : 14 / 16
          Dwarves : 0 / 0

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :5

      Purchase Units - Elves
                  Elves buy 2 fortificationss, 1 hobbits and 3 hunterss; Remaining resources: 0 PUs;

      Combat Move - Elves
                  6 hobbitss moved from Eregion to N. Caves
                  1 hunters moved from High Mirkwood to Anduin West Bank
                        Elves take Carrock from Goblins
                        Elves take Anduin West Bank from Goblins
                  2 hunterss moved from Rivendell to N. Caves

      Combat - Elves
                  Battle in N. Caves
                      Elves attack with 6 hobbitss and 2 hunterss
                      Goblins defend with 1 castle and 1 shooters
                          Elves roll dice for 6 hobbitss and 2 hunterss in N. Caves, round 1 :  1/0 hits
                          Goblins roll dice for 1 shooters in N. Caves, round 1 :  1/1 hits
                          1 hobbits owned by the Elves and 1 shooters owned by the Goblins lost in N. Caves
                      Elves win, taking N. Caves from Goblins with 5 hobbitss and 2 hunterss remaining. Battle score for attacker is 0
                      Casualties for Goblins: 1 shooters
                      Casualties for Elves: 1 hobbits

      Non Combat Move - Elves
                  1 ents moved from N. Mirkwood to High Mirkwood
                  1 wizard moved from N. Mirkwood to High Mirkwood

      Place Units - Elves
                  2 fortificationss and 1 hobbits placed in High Mirkwood
                  3 hunterss placed in Rivendell

      Turn Complete - Elves
                  Elves collect 18 PUs; end with 18 PUs total

      Territory Summary for Elves :

      Rivendell : 1 castle, 12 fortificationss, 3 hunterss and 2 towers
          High Mirkwood : 1 castle, 1 ents, 4 fortificationss, 2 hobbitss, 1 tower and 1 wizard
          N. Mirkwood : 1 hobbits
          N. Caves : 1 flag, 1 castle, 5 hobbitss and 2 hunterss
          Carrock : 1 flag
          Anduin West Bank : 1 flag, 1 hunters
          Eregion : 1 flag

      Production/PUs Summary :

      Saruman : 12 / 16
          Freefolk : 19 / 21
          Mordor : 25 / 25
          Rohan : 10 / 10
          Goblins : 27 / 31
          Elves : 18 / 18
          Haradrim : 21 / 21
          Gondor : 28 / 33
          Rhun : 38 / 56
          Dale : 5 / 5
          Khand : 16 / 16
          Dwarves : 0 / 0

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :5

      Purchase Units - Rohan
                  Rohan buy 2 fortificationss and 1 spearInfantry; Remaining resources: 0 PUs;

      Combat Move - Rohan
                  1 heavyCavalry moved from Helms Deep to Westfold
                  3 spearInfantrys moved from Helms Deep to Westfold

      Combat - Rohan
                  Battle in Westfold
                      Rohan attack with 1 heavyCavalry and 3 spearInfantrys
                      Saruman defend with 1 urukhai
                          Rohan roll dice for 1 heavyCavalry and 3 spearInfantrys in Westfold, round 1 :  1/0 hits
                          Saruman roll dice for 1 urukhai in Westfold, round 1 :  0/1 hits
                          1 urukhai owned by the Saruman lost in Westfold
                      Rohan win, taking Westfold from Saruman with 1 heavyCavalry and 3 spearInfantrys remaining. Battle score for attacker is 5
                      Casualties for Saruman: 1 urukhai

      Non Combat Move - Rohan

      Place Units - Rohan
                  2 fortificationss and 1 spearInfantry placed in Helms Deep

      Turn Complete - Rohan
                  Rohan collect 10 PUs; end with 10 PUs total

      Territory Summary for Rohan :

      Helms Deep : 1 castle, 8 fortificationss, 7 spearInfantrys, 1 tower and 1 trebuche
          Westfold : 1 heavyCavalry and 3 spearInfantrys

      Production/PUs Summary :

      Saruman : 12 / 16
          Freefolk : 21 / 21
          Mordor : 25 / 25
          Rohan : 10 / 10
          Goblins : 26 / 27
          Elves : 17 / 17
          Haradrim : 21 / 21
          Gondor : 28 / 33
          Rhun : 38 / 56
          Dale : 5 / 5
          Khand : 16 / 16
          Dwarves : 0 / 0

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :5

      Purchase Units - Freefolk
                  Freefolk buy 1 archers, 1 catapult, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;

      Combat Move - Freefolk

      Combat - Freefolk

      Non Combat Move - Freefolk
                  2 archerss moved from Cardolan to Eregion
                  1 lightCavalry moved from Cardolan to Eregion
                  2 catapults moved from S. Downs to Cardolan
                  1 archers and 1 spearInfantry moved from Tharbad to Eregion
                  1 archers and 1 spearInfantry moved from Bree to S. Downs
                  2 lightCavalrys moved from Hobbiton to Cardolan

      Place Units - Freefolk
                  1 catapult and 1 spearInfantry placed in S. Caves
                  1 spearInfantry placed in Tharbad
                  1 archers and 2 lightCavalrys placed in Bree
                  Freefolk undo move 3.
                  1 archers placed in Tharbad
                  2 lightCavalrys placed in Bree

      Turn Complete - Freefolk
                  Freefolk collect 21 PUs; end with 21 PUs total

      Territory Summary for Freefolk :

      S. Caves : 1 flag, 1 castle, 1 catapult and 1 spearInfantry
          N. Enedwaith : 1 flag
          Eregion : 7 archerss, 6 hobbitss, 6 lightCavalrys and 6 spearInfantrys
          Tharbad : 1 flag, 1 archers, 1 castle and 1 spearInfantry
          Minhiriath : 1 flag
          Cardolan : 1 flag, 2 catapults and 2 lightCavalrys
          Fornost : 1 castle
          Bree : 1 castle, 2 fortificationss and 2 lightCavalrys
          S. Downs : 1 archers and 1 spearInfantry
          Hobbiton : 1 castle

      Production/PUs Summary :

      Saruman : 16 / 16
          Freefolk : 21 / 21
          Mordor : 23 / 25
          Rohan : 6 / 6
          Goblins : 26 / 27
          Elves : 17 / 17
          Haradrim : 21 / 21
          Gondor : 30 / 33
          Rhun : 38 / 56
          Dale : 5 / 5
          Khand : 16 / 16
          Dwarves : 0 / 0

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - British
                  British repair 11 damage on 11 factory_majors; Remaining resources: 55 PUs;
                  British buy 5 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 mech_infantry moved from West India to Turkmenistan
                  1 fighter and 1 tactical_bomber moved from Eastern Persia to Turkmenistan

      Combat - British
                  Battle in Turkmenistan
                      British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Turkmenistan, round 1 :  1/3 hits
                          Japanese roll dice for 1 infantry in Turkmenistan, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Turkmenistan
                      British win, taking Turkmenistan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from Turkmenistan to West India
                  4 armour moved from Eastern Persia to West India
                  3 armour moved from Persia to West India
                  2 transports moved from 99 Sea Zone to 98 Sea Zone
                  2 armour and 2 infantry moved from Egypt to 98 Sea Zone
                  2 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                  2 armour and 2 infantry moved from 99 Sea Zone to Greece
                  2 infantry moved from Greece to Bulgaria
                  2 armour moved from Greece to Albania

      Place Units - British
                  2 armour and 1 infantry placed in Egypt
                  3 armour placed in Persia
                  2 fighters placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                  British collect 37 PUs (1 lost to blockades); end with 39 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

      Turn Complete - UK_Pacific

      Territory Summary for British, UK_Pacific :

      West India : 8 armour, 1 fighter and 1 tactical_bomber
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield
          Malta : 1 aaGun
          United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
          Syria : 1 flag
          Tunisia : 1 flag
          Tobruk : 1 flag
          Albania : 2 armour
          Libya : 1 flag
          Italian Somaliland : 1 flag
          Ethiopia : 1 flag
          Turkmenistan : 1 mech_infantry
          93 Sea Zone : 1 flag
          Bulgaria : 2 infantry
          Greece : 2 armour and 2 infantry
          99 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
          97 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
          Iraq : 1 flag
          Eastern Persia : 1 flag
          Brazil : 1 flag, 4 infantry
          Persia : 1 flag, 3 armour, 1 factory_minor and 1 fighter
          98 Sea Zone : 1 flag

      Production/PUs Summary :

      Germans : 57 / 77
          Russians : 4 / 4
          Japanese : 79 / 89
          Americans : 54 / 74
          Chinese : 0 / 0
          British : 38 / 44
          UK_Pacific : 2 / 0
          Italians : 15 / 8
          ANZAC : 10 / 8
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

      Combat Move - Chinese

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 0 PUs total

      Territory Summary for Chinese :

      Production/PUs Summary :

      Germans : 57 / 77
          Russians : 4 / 4
          Japanese : 79 / 89
          Americans : 54 / 74
          Chinese : 0 / 0
          British : 38 / 66
          UK_Pacific : 2 / 0
          Italians : 15 / 8
          ANZAC : 10 / 8
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Most HolyM
      Most Holy
    • RE: Suprise Attack VS Most Holy no tech, no bid, just war!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - Americans
                  Americans buy 4 destroyers, 1 factory_minor, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 fighter moved from Hawaiian Islands to 26 Sea Zone
                  4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                  2 mech_infantrys moved from Greece to Albania
                  1 armour moved from Greece to Bulgaria
                        Americans take Bulgaria from Germans
                  1 armour moved from Bulgaria to Albania
                  2 infantry moved from Greece to Bulgaria
                  1 infantry moved from Greece to Albania
                  1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Albania

      Combat - Americans
                  Battle in 54 Sea Zone
                      Americans attack with 1 artillery, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
                      Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                          Americans roll dice for 2 submarines in 54 Sea Zone, round 1 :  0/2 hits
                          Americans roll dice for 1 carrier, 1 cruiser, 8 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 1 :  5/11 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 :  3/6 hits
                      Units damaged: 1 carrier owned by the Americans
                          1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                          Americans roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 2 :  4/10 hits
                          Japanese roll dice for 1 fighter in 54 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 2 :  2/2 hits
                          1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
                      Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 41
                      Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                      Casualties for Americans: 3 destroyers and 2 submarines
                  Battle in 25 Sea Zone
                      Americans attack with 4 destroyers and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 4 destroyers in 25 Sea Zone, round 1 :  2/4 hits
                          Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 25 Sea Zone
                      Americans win with 4 destroyers and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Albania
                      Americans attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Italians defend with 1 artillery and 1 infantry
                          Americans roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Albania, round 1 :  2/6 hits
                          Italians roll dice for 1 artillery and 1 infantry in Albania, round 1 :  0/2 hits
                          1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania
                      Americans win, taking Albania from Italians with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry

      Non Combat Move - Americans
                  1 fighter and 1 tactical_bomber moved from Albania to 97 Sea Zone
                  1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  2 submarines moved from 101 Sea Zone to 91 Sea Zone
                  2 fighters moved from Western United States to Hawaiian Islands
                  3 infantry moved from 54 Sea Zone to Queensland
                  1 artillery moved from 54 Sea Zone to Queensland
                  2 fighters moved from 54 Sea Zone to Queensland

      Place Units - Americans
                  1 factory_minor placed in Greece
                  1 infantry placed in Western United States
                  3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                  1 destroyer and 1 submarine placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 54 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      Territory Summary for Americans :

      Queensland : 1 artillery, 3 fighters, 4 infantry and 2 mech_infantrys
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
          Hawaiian Islands : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
          Midway : 1 airfield and 1 harbour
          25 Sea Zone : 4 destroyers and 1 submarine
          10 Sea Zone : 3 destroyers, 2 submarines and 1 transport
          1 Sea Zone : 1 flag
          54 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 5 destroyers and 2 transports
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Albania : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
          93 Sea Zone : 1 submarine
          Bulgaria : 1 flag, 2 infantry
          Greece : 1 flag, 1 factory_minor
          97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
          101 Sea Zone : 1 destroyer and 1 submarine
          91 Sea Zone : 2 submarines

      Production/PUs Summary :

      Germans : 57 / 77
          Russians : 4 / 4
          Japanese : 79 / 89
          Americans : 54 / 74
          Chinese : 0 / 0
          British : 38 / 66
          UK_Pacific : 2 / 0
          Italians : 15 / 8
          ANZAC : 10 / 8
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :4

      Purchase Units - Dale
                  Dale buy 2 fortificationss and 1 tower; Remaining resources: 0 PUs;

      Combat Move - Dale

      Combat - Dale

      Place Units - Dale
                  2 fortificationss and 1 tower placed in Lake Town

      Turn Complete - Dale
                  Dale collect 5 PUs; end with 5 PUs total

      Territory Summary for Dale :

      Lake Town : 4 archerss, 1 castle, 8 fortificationss, 1 spearInfantry and 1 tower

      Production/PUs Summary :

      Saruman : 14 / 14
          Freefolk : 21 / 21
          Mordor : 23 / 25
          Rohan : 6 / 6
          Goblins : 26 / 27
          Elves : 17 / 17
          Haradrim : 21 / 21
          Gondor : 33 / 33
          Rhun : 38 / 56
          Dale : 5 / 5
          Khand : 14 / 14
          Dwarves : 0 / 0

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :4

      Purchase Units - Gondor
                  Gondor buy 1 heavyCavalry, 2 spearInfantrys, 4 towerGuards and 1 trebuche; Remaining resources: 0 PUs;

      Combat Move - Gondor
                  2 spearInfantrys moved from Lossarnach to Anduin Mouth
                  2 heavyCavalrys moved from Minas Tirith to W. Osg.
                  1 heavyCavalry moved from Minas Tirith to W. Osg.
                  2 spearInfantrys moved from Anduin Mouth to W. Osg.

      Combat - Gondor
                  Battle in W. Osg.
                      Gondor attack with 3 heavyCavalrys and 2 spearInfantrys
                      Haradrim defend with 2 trebuches; Mordor defend with 1 castle and 2 orcss
                          Gondor roll dice for 3 heavyCavalrys and 2 spearInfantrys in W. Osg., round 1 :  2/1 hits
                          Mordor roll dice for 2 orcss and 2 trebuches in W. Osg., round 1 :  0/1 hits
                          2 orcss owned by the Mordor lost in W. Osg.
                          Gondor roll dice for 3 heavyCavalrys and 2 spearInfantrys in W. Osg., round 2 :  2/1 hits
                          Mordor roll dice for 2 trebuches in W. Osg., round 2 :  1/1 hits
                          1 spearInfantry owned by the Gondor and 2 trebuches owned by the Haradrim lost in W. Osg.
                      Gondor win, taking W. Osg. from Mordor with 3 heavyCavalrys and 1 spearInfantry remaining. Battle score for attacker is 11
                      Casualties for Haradrim: 2 trebuches
                      Casualties for Gondor: 1 spearInfantry
                      Casualties for Mordor: 2 orcss

      Non Combat Move - Gondor
                  1 heavyCavalry moved from Anfalas to Lebennin
                  1 spearInfantry moved from Minas Tirith to Lossarnach
                  2 galleons moved from Isen to Druwaith Coast
                  1 heavyCavalry and 1 trebuche moved from Andrast to Druwaith Coast
                  2 galleons, 1 heavyCavalry and 1 trebuche moved from Druwaith Coast to Isen
                  1 heavyCavalry and 1 trebuche moved from Isen to Enedwaith Coast
                  2 spearInfantrys moved from N. Dunland to S. Dunland
                  1 spearInfantry moved from N. Dunland to S. Dunland
                  2 heavyCavalrys moved from N. Dunland to Enedwaith Coast

      Place Units - Gondor
                  2 spearInfantrys and 4 towerGuards placed in Minas Tirith
                  1 heavyCavalry and 1 trebuche placed in Andrast

      Turn Complete - Gondor
                  Gondor collect 33 PUs; end with 33 PUs total

      Territory Summary for Gondor :

      W. Osg. : 1 castle, 3 heavyCavalrys and 1 spearInfantry
          Minas Tirith : 1 castle, 2 heavyCavalrys, 10 spearInfantrys, 4 towers and 12 towerGuards
          Lossarnach : 1 spearInfantry
          Lebennin : 1 heavyCavalry
          Anfalas : 1 castle and 3 fortificationss
          Andrast : 1 castle, 4 fortificationss, 1 heavyCavalry and 1 trebuche
          Druwaith Laur : 1 flag
          Angren Bank : 1 flag
          S. Dunland : 1 flag, 3 spearInfantrys and 1 towerGuard
          N. Dunland : 1 flag
          Enedwaith : 1 flag
          Enedwaith Coast : 1 flag, 3 heavyCavalrys and 1 trebuche
          Anduin Mouth : 2 caravels and 6 galleons
          Isen : 2 galleons

      Production/PUs Summary :

      Saruman : 14 / 14
          Freefolk : 21 / 21
          Mordor : 23 / 25
          Rohan : 6 / 6
          Goblins : 26 / 27
          Elves : 17 / 17
          Haradrim : 21 / 21
          Gondor : 33 / 33
          Rhun : 21 / 25
          Dale : 7 / 8
          Khand : 14 / 14
          Dwarves : 15 / 18

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :4

      Purchase Units - Elves
                  Elves buy 2 hobbitss and 4 hunterss; Remaining resources: 0 PUs;

      Combat Move - Elves
                  2 hobbitss moved from High Mirkwood to N. Mirkwood
                  1 ents and 1 wizard moved from E. Mirkwood to N. Mirkwood

      Combat - Elves
                  Battle in N. Mirkwood
                      Elves attack with 1 ents, 2 hobbitss and 1 wizard
                      Goblins defend with 1 shooters and 1 wargs
                          Elves roll dice for 1 ents, 2 hobbitss and 1 wizard in N. Mirkwood, round 1 :  1/1 hits
                          Goblins roll dice for 1 shooters and 1 wargs in N. Mirkwood, round 1 :  1/1 hits
                          1 hobbits owned by the Elves and 1 wargs owned by the Goblins lost in N. Mirkwood
                          Elves roll dice for 1 ents, 1 hobbits and 1 wizard in N. Mirkwood, round 2 :  2/1 hits
                          Goblins roll dice for 1 shooters in N. Mirkwood, round 2 :  0/1 hits
                          1 shooters owned by the Goblins lost in N. Mirkwood
                      Elves win, taking N. Mirkwood from Goblins with 1 ents, 1 hobbits and 1 wizard remaining. Battle score for attacker is 5
                      Casualties for Goblins: 1 shooters and 1 wargs
                      Casualties for Elves: 1 hobbits

      Non Combat Move - Elves
                  1 hobbits moved from Eregion to N. Caves
                  6 hobbitss moved from Rivendell to Eregion

      Place Units - Elves
                  1 hobbits and 1 hunters placed in N. Caves
                  1 hobbits and 1 hunters placed in High Mirkwood
                  2 hunterss placed in Rivendell

      Turn Complete - Elves
                  Elves collect 17 PUs; end with 17 PUs total

      Territory Summary for Elves :

      Rivendell : 1 castle, 12 fortificationss, 2 hunterss and 2 towers
          High Mirkwood : 1 castle, 2 fortificationss, 1 hobbits, 1 hunters and 1 tower
          N. Mirkwood : 1 ents, 1 hobbits and 1 wizard
          N. Caves : 1 flag, 1 castle, 2 hobbitss and 1 hunters
          Eregion : 1 flag, 6 hobbitss

      Production/PUs Summary :

      Saruman : 14 / 14
          Freefolk : 21 / 21
          Mordor : 25 / 25
          Rohan : 6 / 6
          Goblins : 26 / 27
          Elves : 17 / 17
          Haradrim : 21 / 22
          Gondor : 31 / 31
          Rhun : 21 / 25
          Dale : 7 / 8
          Khand : 14 / 14
          Dwarves : 15 / 18

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :4

      Purchase Units - Rohan
                  Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

      Place Units - Rohan
                  6 spearInfantrys placed in Helms Deep

      Turn Complete - Rohan
                  Rohan collect 6 PUs; end with 6 PUs total

      Territory Summary for Rohan :

      Helms Deep : 1 castle, 6 fortificationss, 1 heavyCavalry, 9 spearInfantrys, 1 tower and 1 trebuche

      Production/PUs Summary :

      Saruman : 14 / 14
          Freefolk : 21 / 21
          Mordor : 25 / 25
          Rohan : 6 / 6
          Goblins : 24 / 30
          Elves : 19 / 20
          Haradrim : 21 / 22
          Gondor : 31 / 31
          Rhun : 21 / 25
          Dale : 7 / 8
          Khand : 14 / 14
          Dwarves : 15 / 18

      posted in Tournaments
      Most HolyM
      Most Holy
    • RE: BotA R5 Gekkepop (Evil) vs Most Holy (Good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :4

      Purchase Units - Freefolk
                  Freefolk buy 2 archerss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;

      Combat Move - Freefolk
                  1 lightCavalry moved from N. Enedwaith to S. Caves
                        Freefolk take S. Caves from Goblins

      Combat - Freefolk

      Non Combat Move - Freefolk
                  2 spearInfantrys moved from Tharbad to Eregion
                  2 hobbitss moved from N. Enedwaith to Eregion
                  3 lightCavalrys moved from Tharbad to Eregion
                  1 archers moved from Tharbad to Eregion
                  3 archerss, 4 hobbitss, 1 lightCavalry and 3 spearInfantrys moved from Cardolan to Eregion
                  2 archerss moved from S. Downs to Cardolan
                  1 lightCavalry moved from Hobbiton to Cardolan
                  1 catapult moved from Bree to S. Downs
                  1 lightCavalry moved from Bree to Eregion
                  1 catapult moved from Bree to S. Downs

      Place Units - Freefolk
                  1 archers and 1 spearInfantry placed in Tharbad
                  1 archers and 1 spearInfantry placed in Bree
                  2 lightCavalrys placed in Hobbiton

      Turn Complete - Freefolk
                  Freefolk collect 21 PUs; end with 21 PUs total

      Territory Summary for Freefolk :

      S. Caves : 1 flag, 1 castle and 1 lightCavalry
          N. Enedwaith : 1 flag
          Eregion : 4 archerss, 6 hobbitss, 5 lightCavalrys and 5 spearInfantrys
          Tharbad : 1 flag, 1 archers, 1 castle and 1 spearInfantry
          Minhiriath : 1 flag
          Cardolan : 1 flag, 2 archerss and 1 lightCavalry
          Fornost : 1 castle
          Bree : 1 archers, 1 castle, 2 fortificationss and 1 spearInfantry
          S. Downs : 2 catapults
          Hobbiton : 1 castle and 2 lightCavalrys

      Production/PUs Summary :

      Saruman : 14 / 14
          Freefolk : 21 / 21
          Mordor : 25 / 29
          Rohan : 6 / 18
          Goblins : 24 / 30
          Elves : 19 / 20
          Haradrim : 21 / 22
          Gondor : 31 / 31
          Rhun : 21 / 25
          Dale : 7 / 8
          Khand : 14 / 14
          Dwarves : 15 / 18

      posted in Tournaments
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