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    Topics created by morten200

    • M

      Number of units

      Axis & Allies Classic
      • • • morten200
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      J

      i just recently played a game where the chips ran out but thats just because my opponent put like 50 infantry on germany

      i like a man who grins when he fights
      -winston churchill

    • M

      Take Spain

      Axis & Allies Classic
      • • • morten200
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      G

      @El:

      GI, if you cannot have fun losing I wouldn’t want to play against you.

      What GI really meant by that statement:

      While I don’t enjoy losing, it does not generally in any way detract from my enjoyment of the game. However, it does usually result in me obsessing over the conditions that led to my loss until the next time I play. So, overall, winning is probably better for my state of mind. Also, it’s more of the beginning and middle of games that I enjoy, where the outcome is still in doubt. Once a side or person gains a large advantage, then I tend to just want to give up and start over (even if I am the one winning)

      There! I finally got it into a form that I was satisfied with.

    • M

      Those pesky transport rules

      Axis & Allies Classic
      • • • morten200
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      M

      So far we agree. Now I´m just waiting for Big Blocky to answer this thread and argue the contrary.

    • M

      Keeping the India factory

      Axis & Allies Classic
      • • • morten200
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      E

      wvfoos,
      That works for me.
      If you built a Royal Navy Fleet on UK1, UK 2 or had enough fleet left after Germany attacked on G1 to start building trans, 3 to 4 trans is good for UK depending on how much of Africa Germany took (4 to 9 IPCs lost leaving UK with 21 to 26[unless Japan has(God forbid!) taken Ind, Aus and/or NZ, though that is unlikely]).

      Building US forces, moving them the next turn to E Can and shucking them on the following turn to UK, Fin/Nor or W Eur with UK/US naval protection(Alg or W Eur is the same if UK fleet has move tothe West Spain sea zone)let’s you do it with about 5 trans.

      Extra trans give you an attack buffer and the option to move in two directions with protection and/or a buffer.

      Is wvfoos short for West Virginia fools? :) Just axin’.

    • M

      Order of defending fire

      Axis & Allies Classic
      • • • morten200
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      M

      We oftne resolve this – as do “official” and unofficial computerized versions of the game – by using one of two minor modifications.

      The subs always fire first, and the sub hits therefore count first (on every round of combat during the turn).

      – or –

      Sub hits always hit ships if there are ships to hit.

      Personally, I just use the second, common sense rule. A sub isn’t going to shoot at a fighter that it can’t hit in the first place. No one I’ve played against has had a complaint about it. Some game engines I’ve used require this rule, including the Hasbro Interactive one. This rule works whether you resolve hits a column at a time or all at once, too.

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