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    M
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    Posts made by moralecheck

    • RE: Global 2nd edition Q+A ( AAG40.2)

      @Fortress:

      @cond1024:

      2. Can you use allied airbases to launch your attacks?�  So can the US launch from England AB? If you can’t use allied airbases than paratroopers is pretty much useless for the US.

      No. The tech only applies to your own airbases. However, if the US has a forward airbase (a captured one or one built on captured territory), it can use them.

      The rule just reads “Up to 2 of your infantry in each territory with an airbase…”.  Unlike rocket tech, it does not specifically say it has to be one of YOUR airbases.  I think it is valid for the US to use England’s AB.  At least that’s how I read it.

      posted in Axis & Allies Global 1940
      M
      moralecheck
    • RE: What do you use to count losses from combat?

      Just watched your vids.  What an awesome table!!! Well done sir.

      posted in Axis & Allies Global 1940
      M
      moralecheck
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Thank you!

      posted in Axis & Allies Global 1940
      M
      moralecheck
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @kcdzim:

      @ryguy:

      According to the new rules, does the US start with minor or major industrial complexes for Global 1940 2nd ed?

      Minor for Global (revisions to the setup and rules for Global are located in the rule book).  Major for Europe only - which is the setup printed on the boxes.

      I know this was in alpha 3, but I can’t find anything in the 2nd ed rules about starting the US with minor factories in G40.

      posted in Axis & Allies Global 1940
      M
      moralecheck
    • RE: What do you use to count losses from combat?

      @zanetheinsane:

      We have orange and purple chips specifically for facility damage, makes the board look awesome and colorful.

      I use yellow chips for 1 damage and orange for 3 damage on facilities.  Looks like fire.

      As for hit tallys, I have never used them.  We just do them after each set of dice rolls.  The player reciving the hits can adjust later, if they’d like.

      posted in Axis & Allies Global 1940
      M
      moralecheck
    • RE: TripleA 1.6.1.4 stable is released for Christmas 2012!

      Yay!!! Thank you!

      posted in TripleA Support
      M
      moralecheck
    • RE: TripleA 1.6.1.4 stable is released for Christmas 2012!

      I noticed that when set to moore n able in G40, Australia heavily builds factories that it cannot place, even when the Japanese are next its capital.  I did a long term experiment with them and they got up to 23 unplaced factories.  They built the odd ship, but did nothing to resist the invading axis land units. As the game is not really meant for AI, it’s not a big issue.

      posted in TripleA Support
      M
      moralecheck
    • RE: Too Lazy To Play? Listen to us play!

      Thanks!

      posted in Axis & Allies Global 1940
      M
      moralecheck
    • RE: Too Lazy To Play? Listen to us play!

      Where did you get those cool airbases and minor factories?  Listened to 47 the other day while surfing the web.  Great stuff!

      posted in Axis & Allies Global 1940
      M
      moralecheck
    • RE: TripleA 1.6.1.4 stable is released for Christmas 2012!

      Donation made.  I am looking forward to the new release.  With regard to the bug fixes, any luck with the combat window that occasionally fails to open?

      posted in TripleA Support
      M
      moralecheck
    • RE: Help Support TripleA Software Development

      $10 from me.  :-)  Thanks for a great app!

      posted in TripleA Support
      M
      moralecheck
    • RE: Gold mine for new pieces.

      @Yavid:

      I’m thinking russia is thrown into revolution after lossing a set amount of territories of loss of a set amount of income.

      That’s a tad predictable.  It would be a little more interesting to have a chit draw starting on turn X.  Draw a revolution chit and it happens.

      posted in Axis & Allies 1914
      M
      moralecheck
    • RE: Gold mine for new pieces.

      Regardless of how many of X were built, it was only a military priority that decided how many tanks Germany would make

      But that’s what I’m saying.  :-) It was not a priority for the Centrals/Triple Alliance.  I think it’s fair to say if any nation made them a priority they could have pulled off producing them. So my point still stands, if you want a tank, build a tank.

      As a side note, it’s true that Germany captured a small amount of allied tanks (Germany had about 50 tanks, including their own throughout the war and probably much less than that number at any given time), but those tanks were deployed in one’s and two’s where ever they were captured and were not often around long.  There was never a mass formation.

      For another piece option, Germany did develop anti-tank weapons.  Maybe that would be a more interesting piece for the Centrals instead.

      posted in Axis & Allies 1914
      M
      moralecheck
    • RE: Gold mine for new pieces.

      @Imperious:

      Tanks: Attack at 3, Defend at 3, Move 1, Cost 6
           Only Britain, France, Italy, Germany and the United States may have tanks.  Each tank negates the effects of two entrenched infantry. For example, If you�re attacking with 3 tanks then up to 6 defending entrenched infantry no longer fire preemptively (ignore step 4: defending infantry fire in step 5). In combat, rolling a 6 cause�s one tank to suffer a mechanical breakdown and the unit must retreat from combat. Entrenched infantry are still effected that combat round.

      What is the reasoning behind the nations allowed?  Only France, UK, and Germany had tanks.  France and UK built over 2000 each, let’s round down to 4000 (but I think it was closer to 5).  As I said at the beginning of this thread, Germany built 20.  That’s 0.5% of the allied total.  Not really worth mentioning, in terms of quantity.

      Also, the German tank was considered an unsuccessful design and did not even appear until the 2nd quarter of 1918, which from an A&A game perspective is the second last turn at best.  So it would be more appropriate historically to limit them to France and UK only…

      However, that is not what the game is about.  Existing A&A games allow completely ahistorical builds that are commonly used by players.  Japanese and Italian mech inf jump to mind right away.

      It also more then reasonable to assume that other powers had tank designs in the works (Russian Tsar tank, for example) that may well have appeared if production priorities were different.  I’m sure several people at the time were more concerned with keeping higher artillery production a priority.  I don’t think the capability to manufacture a tank was a problem for any of the powers.

      I think we should take precedent from previous A&A titles and keep it simple. If you want a tank, build a tank. :)

      posted in Axis & Allies 1914
      M
      moralecheck
    • RE: Carrier Mobilization

      Geez, I feel guilty now.  I was only kidding.  I did not mean to reveal a new sleaze tactic.  :-( :oops:

      posted in Axis & Allies Global 1940
      M
      moralecheck
    • RE: Gold mine for new pieces.

      Larry has already said Germany will be grey.  That’s the only colour hint so far.

      posted in Axis & Allies 1914
      M
      moralecheck
    • RE: Gold mine for new pieces.

      If the allied tank is the french FT-17, it will be really useful.  It is considered the first modern tank.  Thousands were made during WWI and they served throughout WWII and a bit beyond.  Several minor powers, axis and allied, had them in use as well as France.  Even Japan and the Philippines had purchased some in the inter war years. Germany captured over 1,700 after the fall of France and used them mostly there, seeing action at Dieppe and after D-Day.  4 were even found in Afghanistan in 2003 (though long retired).

      posted in Axis & Allies 1914
      M
      moralecheck
    • RE: Carrier Mobilization

      @Fortress:

      To put a finer point on this (and since we also ended up discussing carrier movement in addition to placing one), it doesn’t even have to be “likely” for there to be a landing place, just a non-zero chance.

      For instance: If the only way a carrier can make it to pick up planes at the end of their range is for you to win a battle with 1 sub against 146 battleships and then the carrier NCMs through the cleared seazone for the planes to land, then that’s a valid landing place as long as you attack with that sub…

      hmmmm…once the combat phase starts, could the attacking sub submerge instead of firing?

      posted in Axis & Allies Global 1940
      M
      moralecheck
    • RE: $32.99

      The 1st Ed’s are 32.99.  Most Toys R Us’s have them still.  Look behind the 2nd Eds on the shelf.  The ones out here just covered the old ones with the new.

      posted in Axis & Allies 1942 2nd Edition
      M
      moralecheck
    • RE: Looking forward to this new addition

      I’m curious to see what the rules for tanks will be.  Tanks did not appear until the last half of the war and were pretty much only used by the allies (a couple thousand).  The only central power to use them was Germany….who made 20.

      I would have liked a cavalry unit or even an airship.  I’m sure it will be a fun game though.  Looking forward to it.

      posted in Axis & Allies 1914
      M
      moralecheck
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