@Playing-Kid
Just that, Axis and Allies Monopoly. Players are divided into the Allied and Axis, with the Soviet Union potentially as a separate team. The board is shaped like the Axis and Allies 1941 map, but the territories are grouped like in Monopoly. When you buy a territory, you also receive some armies, which you can use to capture the opponents territories. The team with the most territories and money at the end of the games wins.
Posts made by MonsieurMurdoch
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RE: Vapid Delusional "Facts" or Ideas About A&Aposted in Axis & Allies Discussion & Older Games
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RE: Vapid Delusional "Facts" or Ideas About A&Aposted in Axis & Allies Discussion & Older Games
Continuing off of the theme of monsters:
Axis and Allies: The Call of Cthulhu or Axis and Allies and Lovecraftian Horror. -
RE: Vapid Delusional "Facts" or Ideas About A&Aposted in Axis & Allies Discussion & Older Games
Use the Nazi UFO program conspiracy and have Germany be experimenting with Alien technology to use in the war. Then, oops!, they accidentally send a signal to the Aliens, who come to invade Earth. However, they decide to eliminate the Allied powers first, for the Nazi’s new alien based weaponry equals the playing field. So, Germany will have to watch their backs because the Aliens could strike at any moment, and with both the Axis powers and the Aliens attacking the Allies, Germany won’t have any nearby support except for Italy.
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RE: Vapid Delusional "Facts" or Ideas About A&Aposted in Axis & Allies Discussion & Older Games
Axis and Allies and Aliens
Inspired by Pacific Rim, Battleship, and The Great Martian War. Rifts open up in sea zones and alien spacecrafts move into the oceans and eventually into land areas. The Axis and Allied powers may be forced to join together to fight them. Aliens are looking to destroy as many cities as possible to exterminate the human race. -
RE: Cold War Expansions.posted in Other Axis & Allies Variants
Please understand that this thread has been created so that the creators of the game can collectively organize their ideas for expansions. However, this does not mean feedback is unappreciated, as long as it’s not rude or extremely criticizing.
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RE: Cold War Expansions.posted in Other Axis & Allies Variants
Here is part one to the Cuban Missile Crisis Expansion. Parts are still incomplete.
Bay of Pigs Invasion Scenario
Overview:Contents:
NATO-
Brigade 2506 Marker (x1)
B-26 Bombers Marker (x1)Cuban-
Cuban Revolutionary Armed Forces Marker (x1)
Cuban Revolutionary Armed Forces Sheet (x1)
Fidel Castro Marker (x1)Setup:
On the 5th round of play: Remove all Pro-Communist units from Cuba and place them on the Cuban Revolutionary Armed Forces Sheet. For the remaining period of the game they will be referred to as Cuban Revolutionary Armed Forces units. Place the Cuban Revolutionary Armed Forces Marker in Cuba. Place the Fidel Castro Marker in Cuba. Place the Brigade 2506 and CIA B-26 Bombers Markers in NA- 22.Objective:
The Bay of Pigs Invasion sees NATO attempting to oust Castro from power. During the Conduct Combat phase of NATO’s turn, NATO will move Brigade 2506 and the CIA B-26 Bombers into Cuba to attack the Cuban Revolutionary Armed Forces and bomb the Cuban airbase. Combat will last one round. Victory is determined by the amount of damage inflicted by either side.NATO Major Victory: All Cuban Revolutionary Armed Forces units are destroyed. Remove the Fidel Castro Marker from the game and place a NATO roundel on Cuba. NATO will control Cuba for the rest of the game. Brigade 2506 will remain in Cuba, but may not leave. Remove the CIA B-26 Bombers from the game.
NATO Minor Victory: NATO inflicts more damage than the Cuban Revolutionary Armed Forces. Remove the Fidel Castro Marker and all remaining Cuban Revolutionary Armed Forces units from the game. Cuba becomes strict neutral. Brigade 2506 will remain in Cuba, but may not leave. Remove the CIA B-26 Bomber’s from the game.
Cuban Major Victory: Brigade 2506 is destroyed. Replace all Cuban Revolutionary Armed Forces losses and add 2 rocket artillery and 1 tank. Remove the CIA Supplied B-26 Bombers from the game. Increase Warsaw Pact morale by 20 and decrease NATO morale by 40.
Cuban Minor Victory: The Cuban Revolutionary Armed Forces inflicts more damage than Brigade 2506 and the CIA B-26 Bombers. Replace all Cuban Revolutionary Armed Forces losses. Remove Brigade 2506 and the CIA B-26 Bombers from the game. Increase Warsaw Pact morale by 10 and decrease NATO morale by 20.
Both a Cuban Major or Minor Victory will start the Cuban Missile Crisis scenario.Overview of Units:
Brigade 2506- Brigade 2506 was a CIA sponsored of Cuban exiles. It was formed in 1960 to attempt to overthrow the Cuban government led by Fidel Castro. It consisted of 5 infantry battalions and 1 paratrooper battalion.
Stats- Rolls 6 dice when attacking and defending. Attack- 2. Defence- 2. Move- 0 (1 when moving into Cuba). Cost- Cannot be rebuilt.CIA B-26 Bombers- The CIA supplied 8 B-26, which attacked the Cuban airfields two days before the invasion.
Stats- The CIA B-26 Bombers do a pre-emptive attack before actual combat begins. 8 dice are rolled and hits are scored on rolls of 5 or 6. The number of success hits scored is combined with the damage inflicted by Brigade 2506 for a final result. In addition, if the amount of successful hits is 6 or greater, the Cuban Revolutionary Armed Forces may not commit any air units to their defence.Cuban Revolutionary Armed Forces Marker and Sheet- The Cuban Revolutionary has been the most powerful institution in Cuba. It consists of ground, naval, air, air defence, and other paramilitary forces.
Stats- The Cuban Revolutionary Armed Forces Sheet keeps track of the amount of units represented by the Cuban Revolutionary Armed Forces Marker. Units are added and removed from the sheet.Fidel Castro- Fidel Castro was a Cuban revolutionary and politician, serving as the Cuban Prime Minister from 1959 to 1976. He also served as First Secretary from of the Communist Party of Cuba from 1961 to 2011. Under Castro’s administration, the Republic of Cuba became a one party communist state.
Stats- Fidel Castro provides benefits to the communist powers in the game. As long as Fidel Castro is in Cuba:
NATO’s income will lose 30 IPCs for the rest of the game.
+1 Defence will be added to all Cuban Revolutionary Armed Forces and Warsaw Pact infantry units in Cuba. -
Cold War Expansions.posted in Other Axis & Allies Variants
Expansions for the Cold War Arms Race by Militarized Milkmen and GEN-MANSTEIN
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RE: Hi, I'm new to onlineposted in Player Help
@Du-Bist-Toten
Hello and welcome. I haven’t been on the forum for as long as others (pretty new) , but maybe I can help. -
RE: 👋 Introduce or Re-Introduce Yourself (Current)posted in Welcome
Hello everyone!
I’m MonsieurMurdoch. I’m quite new to the forum, yet as you saw earlier I have been helping out @Militarized-Milkmen and @GEN-MANSTEIN on their Cold War adaptation. Very excited for the opportunity for working with Historical Board Gaming!
I have currently posted only one setup so far, based on the Chinese Civil War. I encourage you to take a look if you have the time and please tell me what you think! I appreciate any advice because it helps me to develop future setups.
I owe both Europe and Pacific G40 as well as 1941, though I don’t play that one anymore. Kicking myself for not getting 1914 before it went out of print lol. Deeply dislike AAZ. I also enjoy watching gameplay of Global 36 and 39, but since I can’t buy those due to shipping costs :( I have to settle for adapting the games setups to G40.
Anyways, hello again and I’m glad to be on the forum!