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    Posts made by MonsieurMurdoch

    • RE: Monsieur Murdoch's House Rules Pack Announcement

      Hello everyone!
      Here is the Part 1 to the MonsieurMurdoch’s Comprehensive Collection of Alternate History
      There are 5 scenarios total in this package, with more on the way.
      Read through, play, and let me know what you think!
      Cheers!
      Alt History Rulebook.pdf

      posted in House Rules
      MonsieurMurdochM
      MonsieurMurdoch
    • RE: Monsieur Murdoch's House Rules Pack Announcement

      Hello everyone! Happy New Year to all!
      I apologize for taking so long to get this out, I’ve been scrutinizing everything I’ve written to make sure it’ll play well. I am in the process of writing out the final copy of the rulebook and will get that posted hopefully in a couple of days.

      See you then!

      posted in House Rules
      MonsieurMurdochM
      MonsieurMurdoch
    • Monsieur Murdoch's House Rules Pack Announcement

      Hello everyone!

      Inspired by The Captain’s package of house rules (check those out if you haven’t yet, they are very good!) I have been working completing my own package of House Rules based on alternate history scenarios I’ve experimented/played with in the past.

      These include, and are not limited to, aliens, bio-weaponry, different outcomes to real-life scenarios, and much more!

      I will post the thread to the completed house rules soon! Let me know what you hope to see!

      Cheers!

      posted in House Rules
      MonsieurMurdochM
      MonsieurMurdoch
    • The Tri-Polar Cold War

      Hello everyone!
      Has anyone wondered how WW2 would have played out if D-Day had failed?
      Well, you’re in luck!
      Introducing…
      the Tri-Polar Cold War!

      In this scenario, the Allied forces have been repulsed from the beaches of France. With this comes a crippling loss of equipment for the British army. As more German forces become available for deployment on the Eastern Front, the Soviet advances are soon bogged down.

      Ever more distrustful of his Western “allies”, Stalin decides to sue for peace with the German government. With more cards on the table than their German counterparts, the Russians write up a very beneficial treaty that hands them control of oil rich Romania. Bulgaria and Yugoslavia too fall under the Soviet sphere of influence and Poland is once again divided in half as stated by the Molotov Ribbentrop.

      With the treaty signed, Stalin immediately orders the occupation of Finland, much to the dismay of the remaining Allied powers, who have had all ties to Moscow severed by Stalin and his staff. Fearing more communist expansion, and still wanting to defeat Nazi Germany, the Allies execute amphibious landings into Greece, liberating it. However, these supplies unfortunately had to come from the Italian campaign, and soon the Germans are able to stiffen the front line resulting in prolonged attrition.

      Soon, the atomic bombs are dropped, and Japan surrenders. With the war in the Pacific over, the Allies look again at Europe. While another landing is considered, the lack of supplies and increased German resistance dissuades Britain, as the majority of its forces were lost on the first attempt. This and the lack of Russian participation makes another landing attempt unfeasible. The atomic bomb is an option, but the potential for the Russians to swoop into Western Europe in the aftermath is too high.

      In the end, the Allies have no choice, but to negotiate the end of the war with Hitler, who in addition to ordering a build up of military strength has renewed interest in the development of nuclear weaponry. This interest is shared by Stalin.

      A Tri-Polar Cold War is about to begin…

      (For those who know, I will be still be working towards the completion of the second Axis America Cold War setup. I just needed to set that one aside and start working on something new. Stay tuned for updates ;) )

      posted in House Rules
      MonsieurMurdochM
      MonsieurMurdoch
    • RE: 2025 Meltdown

      @Trig
      How do I move it?

      posted in Global War 2025 Meltdown
      MonsieurMurdochM
      MonsieurMurdoch
    • 2025 Meltdown

      Hello everyone!
      I’ve been keeping tabs on this game for a while now (checking the website, watching Hilltop Pillbox gameplays) and have noticed that the status is still In Production. Does anyone have any idea when this game is to be released and if it’s to be a boxed game?
      Thanks!

      posted in Global War 2025 Meltdown
      MonsieurMurdochM
      MonsieurMurdoch
    • RE: Axis American Cold War 2 Sample 2

      I am happy to say that the rules are nearly done, in the final stages of completion, and I will begin play testing shortly before posting the final copy.

      posted in House Rules
      MonsieurMurdochM
      MonsieurMurdoch
    • Axis American Cold War 2 Sample 2

      Hello everyone!
      It has been a while since I have posted content about my second Axis and American Cold War scenario. So, to hopefully reignite interest, here is a sample of what I have been working on:

      Winning the Game:
      The League of International Fascism wins the game if they fulfill these conditions-
      a) It has a collective income of X from all its members
      b) It has a collective amount of research technology equal to or greater than X from all its members (all members, if eligible, must have the Atomic Bomb technology to fulfill this condition)
      c) Either all or the majority of proxy wars have been won by LIF members
      d) All of Russia is under LIF control

      The Co-operative Allied Defence Organization wins the game if they fulfill either set of conditions-
      Set A
      a) It has a collective income of X from all its members,
      b) It has a collective amount of research technology equal to or greater than X from all its members (all members, if eligible, must have the Atomic Bomb technology to fulfill this condition)
      c) Either all of the majority of proxy wars have been won by CADO members
      d) The Co-operative Allied Defence Organization has more naval units in sea zones X through X then LIF members
      e) The Co-operative Allied Defence Organization has X amount of units in Japan (Japan can be occupied by CADO and this condition will still be fulfilled)

      Set B
      a) Paris, Rome and Western Germany are occupied by the Co-operative Allied Defence Organization
      b) The number of Allied units in Western Germany is greater than the number of LIF units in Eastern and Southern Germany at the end of the round

      The Siberian Japanese Treaty of Mutual Aid wins the game if they fulfill these conditions
      a) It has a collective income of X from all its members
      b) There are no CADO units in Japan
      c) Either Moscow or Stalingrad is liberated by the State

      Events:
      Throughout the game, the players are able to resolve a number of events. Each event is unique and has its own set of benefits and downsides.
      Before the round starts, the players roll two dice. The value depicted on the dice determine which event will take place (re-roll if the event has already occurred, the requirements cannot be fulfilled, or the value does not match the required values)

      Argentinian Civil War
      Roll a 2 and a 3
      Requirements- Argentina is strict neutral
      At the beginning of the Reich’s turn, place 3 Reich infantry, 1 Reich infantry, and 3 American infantry in Argentina. During the Reich’s Conduct Combat phase, the Reich units may attack the American units in the territory. The combat will end once one sides’ units are destroyed. If it is a Reich victory, then Argentina becomes a Pro-LIF territory. If it is an American victory, then Argentina becomes a Pro-CADO territory. If all units are destroyed, Argentina remains a strict neutral country for the remainder of the game. Any remaining units become the new standing army of Argentina.

      Opération Crépuscule à l’Aube
      Roll a 5 and a 1
      Requirements- France, Normandy/Bordeaux, and Southern France are Vichy controlled
      At the beginning of Vichy France’s turn, place 3 American infantry in France. These units will coexist with any French, German, or Italian units in France and will not and cannot be attacked. At the beginning of every LIF members’ turn, place 1 more American infantry in France. If at any point the amount of these units becomes equal to or higher than the amount of French infantry in France, then France will leave the LIF and becomes a strict neutral power. All Reich and Roman units in a French territory must move to a friendly territory within range or be removed from game. All French units must do the same; any units in LIF member territories must move to a friendly territory within range or be removed from game. All French naval units will be place in either SZ or SZ .
      At any point, Vichy France may attack the American infantry with their own infantry in France. If this happens, all infantry will attack and defend at a 2. Combat will last one round. If there are still American infantry remaining, and they are equal to or greater to the number of French infantry, than France becomes strict neutral and follows the process detailed above.

      posted in House Rules
      MonsieurMurdochM
      MonsieurMurdoch
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @gen-manstein
      Yes

      posted in House Rules
      MonsieurMurdochM
      MonsieurMurdoch
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @the-captain
      Hello, here is my verdict of the rules, and it is they are not awesome…
      … they are incredible!
      Unfortunately we had limited time, so we chose to only play Europe and Sections 2 and 4. Here’s a report of what happened:
      1940 Early- Germany bought an Elite infantry and 5 Waffen infantry in Berlin plus Heavy Industrialized their factories. They also bought tanks ;) . France fell to Waffen supported German forces and Normandy also fell.
      Germany also managed to sink the British fleets in 110 and 109 and aligned Finland.
      Russia too industrialized their factories, moved their armies back, and also bought tanks (the looming tank race approaches…)
      The US bought a super battleship as well as transports.
      Britain attempted to retaliate against the German ships sitting in 112, but the Germans scrambled and the British rolled crap (forgive my language). Britain also tried to launch a Taranto raid, and again rolled crap (again, forgive my language). The only Italian ships they destroyed were the destroyer and cruiser in 96 and the cruiser in 97. They bought fighters and factory for Egypt.
      Italy saw their chance and both sunk the remaining British fleet composing of 1 carrier with a fighter and 2 cruisers. Only the battleship and bomber survived They then launched an amphibious assault against Egypt and captured it. They also moved their tank to Romania through Bulgaria and then moved in the infantry.
      France sunk the Italian battleship and transports with their Mediterranean fleet.
      1940 Late- Germany bought another elite, a super battleship, a battleship and transports (hoping to land in Scotland, establish a factory, and force a surrender). German subs attempted to attack the remaining British fleet of 1 battleship and 2 destroyers in 118, but lost everything. Germany also tried to launch an air and small amphibious assault against the UK, but lost nearly everything. Germany captured S. France and the Waffen moved back to Berlin to prepare to invade Russia next turn.
      Russia bought more tanks ;)
      The US upgraded their infantry to Marines and bought an elite, some destroyers and some transports.
      Britain moved all their remaining armies (last turn the British player had foolishly moved some units down south) to the Congo and made heavy their S. Africa factory. The fleet moved towards Gibraltar.
      This is where we had to end off. If we had more time, we could’ve probably gone through all the rules. Even though we played a small percentage of the total rulebook, I can say with 100% honesty that I would always choose to play a with these rules!

      posted in House Rules
      MonsieurMurdochM
      MonsieurMurdoch
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @the-captain
      This makes sense, I can see how the German player would choose not to use this option beforehand.
      We’re actually going to be playing a game today! We won’t be using all the house rules as once, just to help us pratice them, but we will select a good majority of them to play with!

      posted in House Rules
      MonsieurMurdochM
      MonsieurMurdoch
    • RE: 1940 Global Alternate Universe (G40 Alt-Universe)

      @Contango
      I have to admit, this looks cool! Have you ever considered drawing up a Pangaea Supercontinent map?

      posted in Other Axis & Allies Variants
      MonsieurMurdochM
      MonsieurMurdoch
    • RE: Axis & Allies Global 1940 House Rules Expansion

      I’ve been reading through the rules and it looks awesome! A lot of hard work has been put into this! :) My favourites have got to be all the special Waffen units as well as the ME 262.

      I have one quick question about the German Takeover of Italy rule: Why do none of the Italian ships become allied? After the armistice, Italian royalists formed what was called the Italian Co-belligerent Navy, which fought alongside the Allied powers.

      posted in House Rules
      MonsieurMurdochM
      MonsieurMurdoch
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