Quick update, due to some last minute play testing and rule tuning, the completed scenario will be delayed until tomorrow (but it is coming out ;) )
Posts made by MonsieurMurdoch
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RE: Axis and Allies Prelude to War First Lookposted in House Rules
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RE: Axis and Allies Prelude to War First Lookposted in House Rules
Announcement!
The completed Axis and Allies Prelude to War scenario will be posted by the end of the week (on Saturday)
Hope you enjoy!
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Axis and Allies Prelude to War First Lookposted in House Rules
Hello everyone!
This is a first look at the Axis and Allies Prelude to War scenario I’m working on. Any feedback on what is presented is appreciated, what to make this as playable and enjoyable as possible.
Quick clarification: When it refers to “alliances”, it’s because in this scenario the Axis and Allies don’t yet exist, only the Communists are in an alliance. One nation’s units cannot enter territories of another nation until those two nations are in an alliance with each other (or the nation is attacking).
Income Stages:
Stage 1 (Peacetime) Income - Income only collected from territory containing nation’s capital.Stage 2 (Transition) Income - Income only collected from territory containing nation’s capital as well as any territories under the country’s control that border the capital-containing territory
Stage 3 (Wartime) Income - Income collected from all territories under the nation’s control
Hope you like what you see!
Axis and Allies 1935.pdf -
RE: Axis and Allies Expanded Global Scenarioposted in House Rules
Update!
Compiled games report for rounds 1-4 will be posted tomorrow.Teaser!
Am starting to compile a set of Alternate History scenarios as well as my own set of House Rules -
RE: Axis and Allies Expanded Global Scenarioposted in House Rules
@Darth-Vahl
That’s a good idea, I’ll definitely add something like that in.@General-6-Stars
What’s the rule out of curiosity, cause then I can maybe use yours and/or Vahl’s in the game or use both you guys as inspiration for my own rule -
RE: Axis and Allies Expanded Global Scenarioposted in House Rules
Apologies for the delay in posting the game reports. Had to wait tom complete the fourth round and get some of the pictures. Will post report either later today or tomorrow.
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RE: Axis and Allies Expanded Global Scenarioposted in House Rules
Three consecutive rounds were played today, as such I will be compiling all 4 rounds played so far into one single slideshow to be posted tomorrow
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RE: Axis and Allies Expanded Global Scenarioposted in House Rules
Hmm, good idea. I’ll use 1941 destroyer units then
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RE: Axis and Allies Expanded Global Scenarioposted in House Rules
Usually, at the end of the round, all nations will participate in an International Conference, basically mirroring the UN. Here, a nation with Influence to spend will propose a matter to debate. After a topic is proposed, nations will vote for or against, or choose to abstain.
However, since no nation chose to collect Influence, and as such, even though many wish to halt Japan’s aggression, no nation could put forward the motion.
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RE: Axis and Allies Expanded Global Scenarioposted in House Rules
The results from the first round are in. Photos of the first round will follow shortly today.
If you notice the names of ships and people and such, it’s because I’m playing with others and we’ve decided to start naming stuff
The United States (Peacetime Income 26)
Despite investing heavily in research (four research dice bought) the American scientists, headed by Tony Addison, failed their testings on new technology. While the American army reinforced the Panama Canal against anticipated attacks from South America, the US Pacific Navy, with its numbers increased by an additional battleship from the Atlantic fleet, the USS Carolina, began moving ships to Pearl Harbour and Manila. The Americans also bought a new tank division which was placed in Central US. Internationally, the United States refuses to get involved. No attempts at gaining influence or making alliances are made.
Russia (Peacetime Income 15)
Russians scientists (bought 3 research dice), compared to their American counterparts, were infinitely more successful, completing the Atomic Bomb technology and becoming the world’s first nuclear nation. This serves to heighten suspicion and fear amongst other nations. While Russian soldiers strengthened the border with China and the Eastern European Commonwealth, Moscow diplomats attempted to broker an alliance with the Japanese, but to no avail.Germany (Peacetime Income 12)
German research teams also tried to follow in the Russian footsteps (bought 2 research dice), but, like the Americans failed. The German diplomat Hans Schmidt, however, successfully negotiated an alliance with the Commonwealth, prompting the movement of German units into Warsaw. Tensions between the three nations begin to rise.Britain (Peacetime Income 12)
The first nation not to research, Britain, with the intent to preserve its vast empire, instead built a new factory (minor) in Hong Kong, the British’s Pacific pearl. Additionally, the Royal Navy, only second in size to the American fleet, set off on a trans-oceanic sail. The British battleship, the HMS Victory made for the Indian Ocean from Egypt, en-route to Hong Kong with escorting cruisers. Meanwhile, the battleship HMS Conquerer took Victory’s place as the resident capital ship in the Mediterranean, while the aircraft carrier Royal Oak sits at the sea’s gateway off the Gibraltar coastline.China (Peacetime Income 11)
The first Chinese tank divisions are formed in Shanghai, as the vast Chinese infantry body form up in Shensi, Szechwan, and Hunan. Chinese troops also match the Russians on the western border as artillery and aircraft are sent to reinforce Manchuria.France (Peacetime Income 9)
The French battleship Pierre makes for the Panama Canal for its journey to French Indochina. Relations between France and Britain, the two greatest imperialist powers, are tense as each attempts to maintain a show of strength against the other. The French also formed a new tank division in Normandy as well as moved tanks and infantry to the coastline.Japan (Peacetime Income 7)
Japan, envious of the empires of Britain and France, chooses aggression and imperialism over diplomacy. Emboldened by the Russians, who Japanese diplomats have reopened negotiations with, Japan launches an undeclared attack against Shanghai. The Japanese navy bombard Chinese infantry divisions, and the tanks are destroyed by infantry, artillery, and aircraft. The Japanese also land unopposed in Shantung, reinforce Korea, and form their first tank division.Indonesia (Peacetime Income 7)
To better their mobility and the defence of their islands, the Indonesian navy advocated for the construction of a new transport. Wariness of Japanese aggression begins to set in.Eastern European Commonwealth (Peacetime Income 6)
Having heard of the talks between Russia and Japan, the Commonwealth now fears Russian aggression that may follow that of the Japanese. Strengthening their border with Russia, the Commonwealth trains a new tank division in Kyiv. The Polish cruiser ORP Grom also joins up with the German Navy for mutual defence.India (Peacetime Income 5)
India has also joined the camp that fears aggression from Russia and Japan, strengthening the Burmese border and increasing artillery production in the Calcuttan factories. The cruiser INS Virat also boosts the defences of Malaya.Italy (Peacetime Income 5)
Having been regarded as “the sick man of Europe”, Italy stands at the bottom of the European imperialist powers. Despite economic difficulties, Italy has maintained a powerful navy and reasonably sized armed forces. Now, there are talks amongst the Italian government to pull something against Britain. Currently though, Italy only moves its army to Tobruk and trains its artillerymen on new equipmentANZAC (Peacetime Income 5)
After dropping a note to the Indonesians about an alliance, the Australians directed an infantry division to the island’s Northern Territory to defend against suspected Japanese attacks. Artillery is built in Sydney while the cruiser HMNZS Wellington takes up residence at the Queensland navy base.Union of South American Nations (Peacetime Income 4)
Despite its name, UNASUR’s co-operation amongst its nation is lacking. When Chilean infantry divisions refuse to move to Peru, the Peruvians ignore orders to send their cruiser to the Brazilian navy base. However, Argentina, Brazil, and Venezuela manage tactical movements, with Brazilian soldiers reinforcing Venezuela and Argentinians take up the gap in Brazil. Additional artillery is constructed in Rio de Janeiro.Canada (Peacetime Income 3)
Despite wishing to become more involved on an international scale, Canada’s armed forces are still too small to contribute. Therefore, Canada’s focus lies internally, training a new infantry division in Quebec and not pursuing any alliances at the time. -
RE: Axis and Allies Expanded Global Scenarioposted in House Rules
Okay, so the additional nations (Indonesia, Canada, etc) because I can only use pieces from the original axis and allies game for them, don’t have destroyers cause I don’t have the pieces. So to compensate, I made the sea units that these nations can buy consist of subs, carriers, transports, and cruisers, with the cruisers having the stats I stated above. So yes, the additional nations have different cruiser stats, and all other nations can purchase destroyers normally
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RE: Axis and Allies Expanded Global Scenarioposted in House Rules
Are you referring to the additional countries? If so, they don’t have destroyer units, hence why I made the cruiser values as they are. The additional nations can only buy subs, carriers, transports, and the modified cruisers due to lack of available pieces
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RE: Axis and Allies Expanded Global Scenarioposted in House Rules
The starting setup. First round to be played today!

For the additional nations, I’m using the pieces from the Original Axis and Allies, meaning these nations follow some specific rules:
Artillery (represented by original A@A anti-aircraft pieces) can act as normal artillery or AAA when attacking or defending
Cruiser units (represented by original A@A battleship pieces) attack at 3, defend at 2, cost 8 IPCs, and have the anti-submarine abilities of a normal destroyer
Edit: Cruiser stats are normal, additional nations use 1941 destroyer pieces with their roundel underneath
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RE: Axis and Allies Expanded Global Scenarioposted in House Rules
@barnee
A few, but I’ve mostly been playtesting myself -
RE: Axis and Allies Expanded Global Scenarioposted in House Rules
Here are the rules for the Agenda phase as well as the turn order. Axis and Allies Expanded Global Scenario.pdf
First round results to be posted tomorrow or Monday
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RE: Axis and Allies Expanded Global Scenarioposted in House Rules
Sure can! Nearly finished writing them out, can get them posted Sunday at the latest
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Axis and Allies Expanded Global Scenarioposted in House Rules
Hello everyone, and, after much play-testing and rule bending, I am pleased to welcome you to the Axis and Allies Expanded Global Scenario!
In this scenario, I will be conducting an almost story-mode like game of Axis and Allies, where the game will not be reset, but instead each round will be a new chapter in the largest alternative history project I’ve done.
Characters and events, although fictional, will sometimes be inspired by historical/ real-life counterparts. Saying this, please be aware that I do not intend to promote anything (politics, opinions, etc) but an entertaining gameplay that I hope you will follow along and enjoy.
In this scenario, I will be referring to two phases, the Agenda Phase and the Combat Phase. The Agenda Phase will be for a nation’s political and economic objectives, such as purchasing units, making alliances, resolving surrenders, and conducting wars of proxy. The Combat Phase is for all military actions a power wishes to take against another.
In this scenario, nations will be rewarded by how much Influence and Domestic spending they conduct. They will also be rewarded for their Resource Collection, Researching of new technologies, and their military’s prowess.
I will be compiling all the house rules I used to create this game. If anyone wishes to suggest house rules I could use, please do! And as always, feedback is welcome! Enjoy!
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Axis and Allies Expanded Global Scenario + Alternate History Announcementposted in House Rules
Hello everyone! I’m back after a long absence (forgot my password, forgot to reset my password, and had a bunch of other commitments) However, now with summer quickly approaching, I will be dedicating a lot more time to 2 of my biggest projects.
The first of these is the Axis and Allies Expanded Global scenario. Essentially, it is a sandbox, Game of Thrones scenario where there are no set alliances and nations may do as they please.
Additional nations I have included are Indonesia, Union of South American Nations (UNASUR), Eastern Commonwealth of Europe (ECE), Canada, and India. I have also strengthened the Chinese.
Nations will have the ability to sway neutral to their side, engage other nations in proxy wars, and form alliances with any power they wish.
Turn order is not permanent, for it is the nation with the lowest income that starts the round. Especially during wartime, incomes will always change as will the turn order.
With Neutral Nation, players may attempt to spend Influence to gather neutral parties to their cause. When a nation succeeds in placing 4 Influence chips, they will control that Neutral Nation as their own territory.
All new technology will also be present. I will be posting updates in the form of a storyboard, making this a massive creative endeavour.
The second project is the continuance and modifications to my Alternate History stories and rules, for which game updates will also be posted.
As the Expanded Global scenario is more complex (despite play testing being achieved) I will focus my attention first to a round of Alternate History.