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    M
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    Topics created by Monroe

    • M

      Strategic Bomber Clarification

      Global War 1936
      • • • Monroe
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      TrigT

      @monroe No. OOB strategic bombers can only attack facilities and ground units.

      That said, I do have a house rule I like that allows them to carpet bomb naval units, but @1 instead of @2

    • M

      A&A units using WiF map?

      Customizations
      • • • Monroe
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      N

      @monroe Actually I hear that a whole turn equates to 6 months for A&A…

    • M

      D12 with Expanded Land Units

      House Rules
      • • • Monroe
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      D12 version I use in a 1941 variant of HBG Global War:

      Incorporates SPA / SPG / Motorized Infantry / Light & Medium Armor / Commander (General).

      I use National Advantages to address Heavy Armor (Russia & Germany).

      Cost/Move/Attack/Defense

      INFANTRY:  3 / 1(2) / 2(3) / 4(6)
      Combined Arms: Attack on (3) when supported 1:1 by Artillery or SPA.
      Defend on (6) during 1st round of combat when supported by Fortification (10:1).
      Move (2) during Combat or NCM when supported 1:1 by Mortorized Infantry.

      ARTILLERY: 4 / 1(2) / 3 / 4
      Combined Arms: Increase Infantry Attack to (3) when supported 1:1.
      Move (2) during Combat or NCM when supported 1:1 by Mortorized Infantry.

      SELF-PROPELLED ARTILLERY (SPA): 6 / 2 / 4 / 4
      Combined Arms: Increase Infantry & Mech Infantry Attack +1 when supported 1:1.
      Initial Bombardment: On Defense, successful hit results in immediate removal of enemy land unit.
      Cannot Blitz.

      MOTORIZED INFANTRY: 4 / 2 / 3 / 3
      Transport (1) Infantry or (1) Artillery 2 spaces during Combat or NCM Move.
      Cannot Blitz.

      MECHANIZED INFANTRY:  5 / 2 / 3(4) / 4
      Combined Arms: Attack on (4) when supported 1:1 by SPA or any Armor.
      Combined Arms: Blitz when supported 1:1 by any Armor.

      LIGHT ARMOR: 6 / 2 / 5 / 5
      Combined Arms: Increase Mech Infantry Attack +1 when supported 1:1.
      Combined Arms 1:1 allows Mech Infantry to Blitz.
      Blitz.

      MEDIUM ARMOR:   7 /  / 2 / 6(7) / 6
      Combined Arms: Attack on (7) when supported 1:1 by Tac Bomber.
      Combined Arms: Increase Mech Infantry Attack +1 when supported 1:1.
      Combined Arms 1:1 allows Mech Infantry to Blitz.
      Blitz.

      SELF-PROPELLED GUN: 8 / 2 / 6(7) / 7
      Attack on (7) while enemy Armor is present.
      Non-Infantry Land unit must be chosen as casualty.
      Combined Arms: Blitz when supported 1:1 by any Armor.

      COMMANDER (General): - / 1 / - / -
      Fixed number of Commanders per Nation.  If destroyed, replaced on fixed turn schedule by nation.
      Coordinated Attack: Provides (1) called shot against any Land unit during 1st round of Combat.
      Organized Retreat: Allows Land & Air units to retreat after 1 full round of Combat. No Defense rolled in round 2.

    • M

      Images of the Map?

      Axis & Allies 1914
      • • • Monroe
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      FlashmanF

      And no Belarus; Poland borders Moscow.

    • M

      New Italian Sculpts?

      Axis & Allies Global 1940
      • • • Monroe
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      C

      The Italian infantry piece is the same design as before.  The Italian equipment sculpts are all new, including a new tank sculpt representing a slightly different model of Italian tank than the one from Anniversary.  One nice feature about the new Italian equipment sculpts is that their shade is a much better match to the shade of the troop sculpts; in previous games, the equipment pieces were too dark.

    • M

      FMG & HBG Unit Rules

      House Rules
      • • • Monroe
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      M

      Attached are the D12 Unit Rules and National Advantages I use for a 1941 set up of HBG’s 1939 MAP.

      National Advantages are a combination of good ideas from this forum over the years.

      Unit Stats Global Map D12.xls

    • M

      Best Video WWII Game?

      Other Games
      • • • Monroe
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      osselO

      Does anyone remember Hidden & Dangerous? It was a tactical squad-based FPS that was based on SAS missions in WWII.

      It was so difficult, it was basically the “Dark Souls” of WWII shooters. One wrong move would trigger the alarm for an entire base and you would die in a hail of bulletfire. None of this “one man army” Call of Duty stuff, you had to think about every move, every kill to complete the mission.

      I have fond memories of sitting around a CRT monitor with a couple of my friends, blanket draped over our heads so we could see better in the night missions, knuckles white with tension. Come to think of it, our moms were probably wondering what the hell we were looking at…  :lol:

    • M

      Best all-around WWII Hex& Counter game?

      Other Games
      • • • Monroe
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      A

      @Monroe:

      What are the suggestions for the best WWII Hex & Counter game?

      I’m looking for something global (Pacific + Europe) and something just European theatre.

      Australian Design Group?  Case Blue? Rise of Third Reich?

      Just trying to narrow down some options.

      I play the Rise and Decline of The Third Reich for European Theater.

    • M

      AAG41 w/Axis & Allied Minors

      Other Axis & Allies Variants
      • • • Monroe
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      M

      Attached is the latest version of AAG41 w/ Axis & Allied Minors.

      I know coachofmany/Tigerman77 & Ozeta have there own versions running now…mine is not meant to override but is just an update of a version i’ve posted over the years.

      It plays off the AAG40 boards and is based off Alpha2 rule base; NO’s have been modified to take into account the timeframe and a NA or two have been added to each nation.

      Essentially, the game adds Romania, Finland, Bulgaria, Hungary and Vichy France for the Axis and Canada, African Colonies, Free French and a more separated UK Pacific for the Allies.  It also establishes “Major Neutrals:” Spain as Pro Axis; Sweden and Turkey as “major” strict neutrals.

      There are also some modified rules allowing for powers to attack on the same turn, etc.

      I have found it to be a “simple” upgrade and fairly balanced (played 5 games so far with 2 Axis wins and 3 Allied wins).

      I have used units from historicalboardgaming.com and will eventually add the FMG units.  I’ll post some pics later.
      AA41G for Minor Powers v2.0 Mar 11.xls

    • M

      Minor Axis & Allied Powers meets AAG40 Map (1941)

      House Rules
      • • • Monroe
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      M

      The Factories (As well as some of the Mnor Axis Units) came from “The War Game” (which is a great game).

    • M

      Dog Fighting Rule Question

      Player Help
      • • • Monroe
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      M

      I play an Ad-Hoc version of the game using a global map (Deaths Head Map in the “Variants” thread) and rules version I compiled under “Minor Axis and Allies Powers” in the “House Rules” thread.  This version incorporates Minor Axis and Allied power into gameply and pulls rules ideas from many other areas of this site.  Dog Fighting was one of those rules that appeared in AAHE….just wanted to make sure I’m interpreting this rule properly…

    • M

      Naval Rules Clarification as per AA50

      Player Help
      • • • Monroe
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      M

      Thank you Sir!

    • M

      Where to Buy the Game?

      Axis & Allies Pacific 1940
      • • • Monroe
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      T

      I will be buying online after Christmas. As for supporting my local game store…They want 90 bucks for the game. Amazon wants 60. I would happily pay 90 or more for a reprint of anniversary (which I missed out on) but based on what I have read online this game, while it looks like a lot fun, isn’t up to snuff with no IPCs, a lack of pieces, and rule book that is filled with errata and misspellings.  The main reason I am considering this game is to combine with upcoming europe (I don’t think a reprint of AA 50 is really coming based on posts here and at WOTC).

      I have good collection of navy minatures which might help with the lack of tac bombers…not really sure yet.

    • M

      D10 or D12 version for A&A Unit Types?

      Other Axis & Allies Variants
      • • • Monroe
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      U

      Hey, just as long as their new unit counter chips don’t have 18 different colors, I’m happy.

    • M

      Minor Axis & Allied Powers

      House Rules
      • • • Monroe
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      M

      Correction to the attached chart:  There should not be a fortification in Alexandria for UK Europe set up.

      +++++++++++++++++++

      I am creating a revised verison 2.0 for AAG40 board (1941 timeframe) which will incl;ude the following updates

      Alpha+.2 updates (Factory, AA Gun and Naval/Air base set up) (National Advantages that are applicable for '41), (etc.)

      Add African Colonies as part of the UK Minors.  This will add some small set up additiona in North and East Afrcia to make it relavant.  These units are avaiable at coachofmany’s site!

      Set up edits to the North African theatre (Germany, Italy and UK, UK Minors)

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