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    Posts made by Mobey

    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      OK… lose DD and fighter from the return fire there. Now we land on some worthless patch of desert.

      A:

      DiceRolls: 1@3 4@2 2@1; Total Hits: 21@3: (1)4@2: (3, 6, 2, 5)2@1: (6, 3)

      D

      DiceRolls: 1@3; Total Hits: 11@3: (2)

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      This battle is cursed. Hit on BB, sub, DD.

      Round 2:
      A:
      DiceRolls: 2@4 4@3 1@2; Total Hits: 52@4: (4, 6)4@3: (1, 3, 5, 1)1@2: (1)

      D:
      DiceRolls: 1@4 2@3 1@2; Total Hits: 21@4: (2)2@3: (6, 4)1@2: (1)

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      I will have to ask you what you are going to lose from that fleet for your 2 hits.

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      Combat map.

      Project_Ozma_vs_Kobu_alldescends_01_Italy_Combat.AAM

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      Italy 1:

      Italy buys a fighter, 10.

      Combat:

      z96

      A: (the 1@2 separate is the sub)
      DiceRolls: 2@4 4@3 2@2 1@2; Total Hits: 22@4: (5, 1)4@3: (4, 5, 5, 5)2@2: (1, 3)1@2: (5)
      D:
      DiceRolls: 1@4 2@3 2@2; Total Hits: 31@4: (3)2@3: (3, 5)2@2: (2, 4)

      Tunisia
      A:
      DiceRolls: 2@2; Total Hits: 22@2: (2, 2)
      D:
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      Strangely it shows up on the “damage” row and not the “convoy” row. Feel free to give a call if you have other questions. The one thing I can say about this module is to save early, save often. Aside from that it works OK.

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      There is a German sub off Canada in a convoy square. My map and InfoView shows 2 damage. I think the total would be 32.

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      When you put control markers on the territory it subtracts from the original owner and adds to the new owner. This is in the inset window “InfoView”. The NOs are listed at the bottom of the screen and you have to put a control marker in if you make one, then it totals NOs under “oil”. Convoy disruptions are under “damage” (UK has 2 right now from German sub). Total is under “sum” plus whatever you saved, and there is a way to track your current IPCs in the top left, basically just stacks of control markers.

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      AA guns are not allowed to move in the combat movement phase unless they were already embarked on a transport from a previous turn (Europe rulebook p. 26 “limited move” characteristic).

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      Could you post the combat moves map too plz? kthx.

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      Can’t remember if I saved all my recent changes. This is the most current file.

      Project_Ozma_vs_Kobu_alldescends_01_Japan_Done.AAM

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      Japan collects 30 +10 NO. Also I forgot the French convoy raid, so I deducted 2 from Germany.

      You guys are two hours ahead of me so if you want to take the UK turn in the morning, I declare I will scramble fighters (or tacs if I run out of fighters) to defend any attack the UK could make on any of my fleets in Europe.

      U.S. turn now.

      Project_Ozma_vs_Kobu_alldescends_01_Japan_Done.AAM

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      Defense roll for Yunnan, the dice missed the box.

      DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      Round 2 combats

      Yunnan
      A:
      DiceRolls: 1@4 1@3 2@2 2@1; Total Hits: 31@4: (5)1@3: (1)2@2: (2, 4)2@1: (6, 1)
      D:
      :aaa2@2:

      Hunan
      A:
      DiceRolls: 2@2 2@1; Total Hits: 22@2: (3, 2)2@1: (2, 1)
      D:
      DiceRolls: 1@1; Total Hits: 01@1: (3)

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      Japan 1:

      Buys
      2 transports = 14
      2 subs = 12
      Spend 26

      Combat

      Yunnan
      A:
      DiceRolls: 1@4 1@3 2@2 2@1; Total Hits: 21@4: (2)1@3: (5)2@2: (1, 6)2@1: (3, 2)
      D:
      DiceRolls: 4@2; Total Hits: 04@2: (5, 4, 5, 4)

      Hunan
      A:
      DiceRolls: 2@2 2@1; Total Hits: 12@2: (6, 1)2@1: (2, 3)
      D:
      DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

      Project_Ozma_vs_Kobu_alldescends_01_Japan_Combat.AAM

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      Germany peacefully annexes Finland and Bulgaria in the NCM phase because they know the futility of resistance.

      Collect 42 + 10 NO + 19 from selling the Mona Lisa.

      It is time for our amicable comrades to the east to take their turn.

      Project_Ozma_vs_Kobu_alldescends_01_Germany_Done.AAM

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      So far so good. Round 2 on a couple of those:

      z112 r2
      Hit on BB from last round. 1 UK cruiser left.

      A:
      DiceRolls: 2@4 2@3; Total Hits: 32@4: (2, 4)2@3: (2, 5)
      D:
      DiceRolls: 1@3; Total Hits: 01@3: (4)

      S.France r2

      A:
      DiceRolls: 1@3 1@1; Total Hits: 11@3: (2)1@1: (2)
      D:
      DiceRolls: 1@2; Total Hits: 01@2: (3)

      Yugo - for some reason they always put up a fight….

      A:
      DiceRolls: 3@3 4@2 6@1; Total Hits: 83@3: (3, 2, 2)4@2: (2, 2, 4, 2)6@1: (4, 1, 1, 4, 2, 6)
      D:
      DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

      France:

      A:
      DiceRolls: 1@4 5@3 6@2; Total Hits: 51@4: (2)5@3: (1, 6, 6, 6, 2)6@2: (2, 4, 4, 5, 5, 2)
      D:
      DiceRolls: 1@4 1@3; Total Hits: 21@4: (2)1@3: (1)

      posted in Play Boardgames
      M
      Mobey
    • RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      The UK can scramble, as can any island or coastal territory with an airbase - Italy, for example.

      z110

      BB and CC vs. planes and subs

      DiceRolls: 2@4 2@3 2@2; Total Hits: 32@4: (3, 5)2@3: (3, 1)2@2: (6, 5)

      DiceRolls: 1@4 1@3; Total Hits: 21@4: (3)1@3: (2)

      z111

      BB,DD vs. planes, subs

      DiceRolls: 2@4 1@3 2@2; Total Hits: 32@4: (1, 4)1@3: (6)2@2: (1, 4)

      DiceRolls: 1@4 1@2; Total Hits: 11@4: (2)1@2: (6)

      z112

      German navy vs. British/French cruisers.

      DiceRolls: 2@4 2@3; Total Hits: 12@4: (3, 6)2@3: (6, 4)

      DiceRolls: 2@3; Total Hits: 12@3: (2, 4)

      z106

      sub vs. destroyer, 6 rounds.

      A:
      DiceRolls: 6@2; Total Hits: 36@2: (1, 1, 3, 2, 4, 3)
      D:
      DiceRolls: 6@2; Total Hits: 26@2: (6, 5, 3, 6, 2, 1)

      France

      A:
      DiceRolls: 1@4 5@3 6@2 6@1; Total Hits: 101@4: (3)5@3: (2, 1, 1, 5, 2)6@2: (2, 2, 1, 2, 5, 3)6@1: (2, 2, 3, 1, 6, 4)
      D:
      DiceRolls: 1@4 2@3 9@2; Total Hits: 61@4: (5)2@3: (1, 4)9@2: (1, 3, 2, 3, 2, 6, 6, 1, 1)

      South France

      A:
      DiceRolls: 1@3 2@1; Total Hits: 11@3: (1)2@1: (4, 2)
      D:
      DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

      Yugo

      A:
      DiceRolls: 3@3 4@2 7@1; Total Hits: 33@3: (6, 2, 1)4@2: (2, 3, 3, 6)7@1: (6, 4, 2, 2, 5, 2, 5)
      D:
      DiceRolls: 5@2; Total Hits: 15@2: (3, 2, 3, 4, 4)

      posted in Play Boardgames
      M
      Mobey
    • Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech

      Let the games commence, just like old times.

      Germany 1:

      Buys
      1 carrier
      1 destroyer
      1 sub

      Spend 30.

      Combat map is attached. I need scramble orders from whichever of you decided to take the UK, if you think you can get as lucky as I did on last game’s G1  8-)
      Project_Ozma_vs_Kobu_alldescends_01_Germany_Combat.AAM

      posted in Play Boardgames
      M
      Mobey
    • RE: Kobu vs. Project Ozma G1940 No Tech

      Good game! I think I need a break before we go another 9 rounds though. Perhaps we can do a team game?

      posted in Play Boardgames
      M
      Mobey
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