English Channel
A:
Rolls: 2@4 2@3 3@2; Total Hits: 22@4: (5, 1)2@3: (5, 1)3@2: (3, 3, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Posts made by Mobey
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Well that was odd. I guess it did not save my most recent changes before I uploaded it. This should be the correct one.
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
z110, the English Channel… has all my ships plus a fighter and a tac. The transports are landing troops after we kill the picket, but we cannot offshore bombard. The rest of my planes are supporting the ground attack.
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
OK, so assuming I didn’t forget something from my first move…
Germany 3. Sea lion is a go!
Buys 11 artillery, 2 tanks.
The attack comes from the Channel where you have 1 destroyer. 2 planes fly in with my fleet in the event that you want to scramble. I will need the scramble order to proceed with the attack.
Here is the map.
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
I had marked all my stuff and was about to post my move :x
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Missing a piece. This is the correct map.
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Italy collects 14 +15 NO +2 saved = 31. Molto bene!
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Italy 2
Buys 1 tactical bomber, 11, save 2.
Combat:
The only one with a roll is Morocco.
A:
bombards
Rolls: 1@4 1@3; Total Hits: 21@4: (4)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D:
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
So, after considering the stiff resistance that China has put up, we must conclude that we cannot win the war. We sail our ships and forces under flag of truce to Hawaii, so that we may surrender to the superior might of America. Yes, that’s it… muahahaha! :evil:
Collect 33 +10 NO +1 saved = 44
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Resistance is futile.
A:
Rolls: 1@4 1@3 1@2; Total Hits: 21@4: (2)1@3: (6)1@2: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Insolent peasants! A PITCHFORK IS NO MATCH FOR MY WAR MACHINE!
A:
Rolls: 1@4 1@3 1@2; Total Hits: 11@4: (4)1@3: (4)1@2: (5)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Japan 2:
Buys
2 carriers = 32
1 transport = 7
Save 1.Burma Road
A:
Rolls: 1@4 1@3 2@2 2@1; Total Hits: 21@4: (1)1@3: (3)2@2: (3, 5)2@1: (6, 2)
D:
Rolls: 4@2; Total Hits: 34@2: (1, 2, 4, 2) -
RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Kobu suggested the sub was not pinned by the scramble since it could not have participated in the combat in that case. It did not have to take any action, not even submerge, to avoid the combat. I think that makes sense. The sub has the Treat Hostile Sea Zones As Friendly, Can’t be Hit By Aircraft, Can’t Hit Aircraft rules, so it was basically in a friendly sea zone out of combat the whole time.
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Nothing can stop us!
America does not get into the war because we have not yet taken London. It’s just Scotland after all.
Collect 48 +10 NO -2 convoy = 56.
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Ground invasion
A:
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (4)2@2: (3, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Amphibious assault
A:
Rolls: 2@4 1@3; Total Hits: 12@4: (4, 6)1@3: (4)
D:
Rolls: 1@4; Total Hits: 01@4: (5) -
RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Combat map posted. I just always forget to post it with the first set of rolls. Terrible losses but took my objectives. Just waiting on the Scots now.
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RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Germany 2:
Buy:
7 transports
2 tanks
1 artillery
1 infantry
Save 1
Spend 69I have sort of a complicated scramble decision for you to make this round. I am attacking Scotland, and the amphibious force consists of a transport, a fighter, tac, and strat. The landing force consists of a tac, fighter, infantry, and artillery. You have a choice to scramble (or not) one fighter in Scotland. If it scrambles, it fights my planes (and pins my sub in that sz). If it stays put, it fights my ground forces with air support. Your choice before I roll it.
Other Combat:
West France
A:
Rolls: 3@4 3@3 4@2; Total Hits: 43@4: (4, 2, 5)3@3: (5, 2, 6)4@2: (4, 1, 5, 3)
D:
Rolls: 1@4 1@3 1@2; Total Hits: 31@4: (4)1@3: (1)1@2: (1)Greece:
A:
Rolls: 3@3 5@1; Total Hits: 43@3: (1, 2, 3)5@1: (5, 1, 6, 5, 3)
D:
Rolls: 4@2; Total Hits: 24@2: (3, 2, 2, 6) -
RE: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -techposted in Play Boardgames
Italy is done. That was a respectable defense from Britain’s fleet. I decided to take planes as casualties instead, leaving the destroyer alive… after… seeing the French navy remnant which goes next…
Collect 13, no NO’s. This turn.