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    mkgionet

    @mkgionet

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    Best posts made by mkgionet

    • RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)

      Hello all - Long time, first time!

      Born and raised in MA - currently living in Fitchburg, MA

      I started playing A & A back when Milton Bradley issued the “big box” game about the same time they put out Fortress America & Shogun. Really loved the game and played quite a bit in the early 90’s. Got busy with life and didn’t play for a very long time until last year when I started up a (near) monthly game. Really like the additional rules and versions that have come out and now we’re playing the 1940 Global game.

      The player who actually owns the game has painted pieces to identify them and done a nifty job of mounting all of the planes on little stands. Works great! To make it easier he also printed cards with the bonus income each country can earn - super helpful. I printed sheets with victory city grids (to easily keep track of how close the Axis are to winning) and the statistics of each piece (Attack, Defense, Cost). I still own part of my original A & A game, and picked up a later edition. Use the money from these older versions with the newer 1940 version we currently play. No house rules yet - actually looking forward to finally trying the Optional Research & Development Rules with this version.

      posted in Welcome
      M
      mkgionet
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee You asked for a Game Report Post, so here it is:

      Global 1940 with Expansion Rules - sections 1-4 (no optional rules)

      Germany - mkgionet
      Italy - Cathy M
      Japan - Pat H
      UK - Mike K
      Russia - Alex M
      USA - Josh S

      Report through Early 1942

      Germany succeeded in clearing the Atlantic (except for US coast) of all Allied ships until Late 1941 when the US fleet finally entered the war taking back Gibralter. That emboldened the UK to build back its fleet in Early 1942. With Germany unsure if the USA would enter the Mediterranean a small fleet was hastily built off the coast of Southern France and so the USA turned north.

      Italy succeeded (with a bit of help from the German air force) to clear the Mediterranean of Allied ships but took a major defeat in Northern Africa, practically being kicked out of the continent.

      Several German armies were formed to start a relentless march towards Moscow. At one point there were two Army groups formed. One still remains intact with 10 infantry, an SS army, and a Panzer army. As soon as Late 1942 begins multiple armies will be on Moscow’s doorstep. Surprisingly Russia chose not to build any mines, and they’ve received very little help from their allies. No units have been given to them yet via Lend Lease. Yes, those are Anzac troops in Bryansk that just arrived by rail from Egypt.

      Japan focused on (and succeeded) in eliminating China, winning a significant battle against a sizeable Anzac navy that’s been greatly reduced. Russia and Japan are still at peace, though troops are starting to gather on the China/Russia border.

      UK rules the middle east and most of Africa, though only a fairly small amount of ground troops remain. UK is making a stand in India, time will tell if they make a move to try and resurrect China.

      The USA has focused more of their attention on the Pacific, but have had a hard time organizing their units and coming up with a definitive plan of action.

      See attached pictures - more to come when play resumes on 5/27/24.5.18.24 Armies.jpeg 5.18.24 Atlantic.jpeg 5.18.24 Central.jpeg 5.18.24 German front.jpeg 5.18.24 IPC and Victory Cities.jpeg 5.18.24 Pacific.jpeg

      posted in House Rules
      M
      mkgionet
    • RE: Global 1940 & 1943 Expansions Game Reports

      @the-captain Gotcha, but in this case we’ve only instituted Sections 1 & 2 of the Expansion rules so I won’t have to worry about Soviet Partisans in this game.

      Adding pictures of where our game stands at the end of Early 1942. Resuming tomorrow to decide who will rule the world!AA4.jpeg AA3.jpeg AA2.jpeg AA1.jpeg

      posted in House Rules
      M
      mkgionet
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee Thank you, me too!

      Over the course of the last few years we’ve been playing the Global 1940 game in-person. In the previous 3 games we’ve added one section of the expansion rules to get where we are now - playing sections with sections 1-4. Mike, Pat, Alex, Josh, and myself have played together for most of those games, with Cathy being a newer addition.

      No, those are Italy’s troops in Greece.

      posted in House Rules
      M
      mkgionet
    • RE: Global 1940 & 1943 Expansions Game Reports

      @The-Captain Those flags were made by one of our players (Alex) quite some time ago, long before we ever knew about the “army” rules. We never had a great use for them though, except for decoration. We’ll need to make more though as I think they work well at representing army formations.

      posted in House Rules
      M
      mkgionet
    • RE: Global 1940 & 1943 Expansions Game Reports

      GAME REPORT #3 (and final) Global 1940 with Expansion Rules - sections 1-4 (no optional rules) that concluded on 6/29/24
      (notice the improved expansion counters that Cornelis provided - thank you!)

      Germany - mkgionet
      Italy - Cathy M
      Japan - Pat H
      UK - Mike K
      Russia - Alex M
      USA - Josh S

      Report through partial Early 1946 - game called after Germany fell.

      Not surprisingly, despite Germany’s best efforts they just kept getting pushed back. Once UK, USA, & Russia finally arranged their forces to all attack Berlin on the same turn Germany was defeated. Interestingly there was never a D Day as Denmark was taken over all and attacks went straight for Berlin. Also interesting that not a single mine was bought by anyone.

      Japan was a powerhouse and after capturing India had his sites set for Hawaii as the 6th Pacific Victory City. When setting up for this attack in 1945 (to execute in 1946) there was a miscalculation and 3 transports were left vulnerable off wake island and were sunk by carrier fighters. Without those 6 troops an attack on Honolulu would end in sure defeat. If that mistake wasn’t made and Germany was able to hold out just a tad longer then perhaps this game would’ve ended in a victory for the Axis with the capture of 6 victory cities in the Pacific. Yes, Japan ended the game at 91 on the IPC track!

      A hard fought battle by all! Stay tuned, the next game starts on July 4th where each player gets to choose an optional rule to add. I’ll be Russia this time!AA 6.29.24 Tracker boards end game.jpg AA 6.29.24 Pacific end game.jpg AA 6.29.24 Eurasia end game.jpg AA 6.29.24 Europe end game.jpg

      posted in House Rules
      M
      mkgionet
    • RE: Global 1940 & 1943 Expansions Game Reports

      7.4.24 Game Report #1
      Global 1940 with Expansion Rules & the following optional rules:
      Rockets
      Heavy Bombers
      Seafire fighter planes
      Jet Fighters
      Japanese Destroyers
      King Tiger & SS Heavy Tanks

      Agreed a win can happen through Economic Victory or Axis capturing victory cities per the original Global 1940 rules.

      Germany - Josh S
      Italy - Logan S
      Japan - Alex M
      UK - Pat H
      Russia - mkgionet
      USA - Mike K

      Report through the end of Early 1942 (round 5)

      Germany immediately launched attacks against France and Russia in turn 1. Russia pulled back and arranged troops for a defensive stand. Germany captured Novgorod, but since Russia destroyed the factory Germany built a factory in Finland on that same turn. Germany launched a powerful attack against Ukraine which was defended by a large amount of infantry. Battle started well enough for Germany so Russia destroyed the factory, but then Germany took heavy loses and decided to retreat. Knowing that they wouldn’t be able to capture Russian factories Germany also built a factory in Romania.

      Russia built up 3 army units and a tank army and invested significantly in mines near the territories where Germany had their largest amount of forces. To date Germany has crossed a mined border once, with no casualties, and the 2 rockets fired so far at German forces have also missed. A massive counter attack with 3 Russian armies was launched in Early 1942 to reclaim Archangel after Germany took it in Late 1941 eliminating 1 Russian army unit and a large amount of other troops. The 1941 attack on Archangel left Novgorod practically empty so Russia was also able to reclaim it in Early 1942 with the minimal forces you see on the board.

      The UK focused on building landing crafts right away to quickly capture Norway & Denmark. Germany counter attacked destroying those forces and all landing crafts, so UK went over to building transports instead and has another foothold in Europe in Denmark & Holland. Germany has built 1 wolf pack so far and it hasn’t been used yet. The UK also focused on eliminating the Italian navy (a success), building a factory (and controlling) the middle east, and pouring a massive amount of infantry into India.

      Italy has had a tough go of it launching a disastrous attack on Alexandria on turn 1 with terrible rolling where they were soundly defeated by the UK. That set the tone as Italy has not been able to keep a navy and has posed little threat to Africa. The French navy has not only survived, but has been sitting off the Italian coast for several turns sinking convoys. I don’t think I’ve ever seen that! It’s kind of silly, but with little else to do the lone French troop that started in western Africa walked across the continent to capture the only remaining Italian country south of the Sahara - Italian Somaliland.

      Japan attacked the USA on turn 2 by taking control of the Philipines, bringing the USA into the war early. A decent sized USA navy was built on the East coast, with more resources committed to the Pacific, but the US hasn’t had a significant impact on the game as of yet. Japan pushed hard at taking islands and eliminating China, which they succeeded in doing in Early 1942, but China was revived almost immediately by the UK. Japan certainly is a force to be reckoned with and has a lot of options in the upcoming turns.

      The Axis clearly were trying for a quick Economic Victory as they were at 145 IPC after Japan’s Early 1942 turn. Since that time they’ve lost several money islands to Anzac & the UK, and Germany continues to be plagued by attacks from both fronts so they are no longer close to reaching that at this time7.4.24 game Armies.jpg 7.4.24 game Atlantic.jpg 7.4.24 game Eurasia.jpg 7.4.24 game Europe.jpg 7.4.24 game IPC tracker.jpg 7.4.24 game Pacific.jpg 7.4.24 game Western USA.jpg . To be continued in late August!

      posted in House Rules
      M
      mkgionet
    • Global 1940 July 2024 Game (start date) report #4 - Final report

      Re: Global 1940 & 1943 Expansions Game Reports

      Global 1940 July 4th 2024 Game (start) report #4
      (4th day of play on 11/3)

      Global 1940 with Expansion Rules & the following optional rules:
      Rockets
      Heavy Bombers
      Seafire fighter planes
      Jet Fighters
      Japanese Destroyers
      King Tiger & SS Heavy Tanks

      Agreed a win can happen through Economic Victory or Axis capturing victory cities per the original Global 1940 rules.

      Germany - Josh S
      Japan - Alex M
      UK - Pat H
      Russia - mkgionet
      USA - Mike K
      Report from Japan’s turn in Late 1947 (round 16) USA turn of Late 1949 (round 20)
      Longest game I’ve ever played!

      First I need to admit that I’m a bonehead! We were all so excited that the game finally ended that we immediately started cleaning up and I neglected to take any pictures - Ugh!

      1947
      If folks remember, the Allies looked to be in a dire situation at the end of the last report with Germany having pushed most enemy troops out of its territory and poised to make a powerful advance into Russia, while Japan firmly had 5 Victory Cities in hand and was in a position to retake the 6th city. Us Allied players held our breath while Japan took their turn, hoping that the massive US fleet surrounding Japan would focus Japan’s attention more than retaking and holding the 6th Victory City (Shanghai). Tick, tick, tick, tick, pieces move, tick, tick, tick, more pieces move…

      YES! Indeed, the fleet around Japan caused him to ignore thinking much about Shanghai and, as we hoped, he committed the majority of his military power to eliminating this fleet. Between games I took a long hard look at the board and realized that if Japan used his 7 strategic bombers on the mainland, with his mainland ground troops, he could not only retake Shanghai, but likely eliminate all of the Chinese infantry to retake Anhwe and place ground troops in Shantung so that USA’s tank army would be blocked from getting to/liberating Shanghai. Thus causing the Axis to hold 6 Victory Cities and win. Thankfully Japan didn’t see this. He did retake Shanghai, but left Anhwe untouched.

      The Allies make preparations to retake Hawaii and the Philippines. Japans troops are now primarily concentrated in southeast Asia, India, and Japan.

      The US continues to get hammered by German Wolf Packs on the east coast, losing 20+ IPC. However, the Tank Army on the Asia mainland rolls in to retake Shanghai, while China has an income around 20 and continues placing significant amounts of infantry on the board.

      UK strengthens Persia & Finland & holds West India.

      1948

      Taking Barnee’s advice (thank you) the US finally purchases an air base and fighters for Central America. Works like a charm with the wolf packs scattering and being chased down and mostly destroyed by fighters.

      Anzac momentarily captures the Philippines before Japan quickly recaptures it. Japan retakes Korea and invades nearby Russian territories. Clearly, the new Axis plan is to focus on attacking Russia on both sides.

      Hawaii is easily recaptured and the USA prepares to move troops north to Alaska so they can retaliate against the Japanese invasion of Russia.

      UK continues to strengthen Persia and lands paratroopers in various German territories.

      Germany makes a massive attack to retake Finland and Leningrad, but then pulls back in order to attack Russia’s Army Group with 2 tank armies and a plethora of ground troops. Russia is able to retake Leningrad and continue reforming armies that are pushed along to the front lines. Russia isn’t able to recapture Finland, but is able to kill off the few remaining troops that had succeeded in taking it back for Germany.

      1949 - A Pivotal year!

      Germany purchases several transports and a super heavy battleship. It looks like they may be preparing to invade London. They do leave a few territories vulnerable on the front lines with Russia though, allowing a Russian Tank Army to get behind the front lines and on Berlin’s doorstep. Not a real threat to Germany, but it’s a target they’ll need to attack.

      USA navy in place in Alaska, ready to come liberate Russian territories from the Japanese invasion.

      Japan builds a major industrial complex in Korea and focuses on producing troops there. They pull some troops out of India in order to combat the growing number of Chinese forces, which ends up being a crucial mistake. In a very even battle the UK takes a gamble and goes all in on attacking India. With solid rolling it results in a UK victory! Even better, Anzac takes Burma and Japan has no way to retake India anytime soon. Other territories on the mainland south and west of Shanghai are also taken from the Japanese.

      The USA is about to launch their Alaskan fleet over to the Soviet Far East when the Allies see a golden opportunity. Off the coast of Japan are a few transports, (3) Aircraft Carriers, and (6) Carrier Fighters. Even better, all ground troops (even the AA gun) have been moved out of Japan over to Korea and the mainland. The only thing left in Japan are (4) Strategic Bombers. The USA seizes this opportunity and attacks Japan for the 2cd time and scores a victory! At this point the Axis surrender. The Allies have snatched victory from the jaws of defeat!

      A very long, but very enjoyable game with lots of twists and turns. The Victory Cities really add an interesting element to the game. I think we’ll be taking a long break before our next game!

      posted in House Rules
      M
      mkgionet
    • RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)

      @dead-rabbits
      Yes, great game, I’d love to find a copy. I did buy the new Shogun game that came out and it seems to be pretty good but seems to take quite a long time to play so I haven’t yet been able to make it through an entire game. Maybe we’ll take a break from A&A at some point to give this “new” version of Shogun a try.

      posted in Welcome
      M
      mkgionet
    • RE: Strategy Guide Global 1940

      @the-captain
      These House Rules look awesome and I can’t wait to start trying out Section 1 on Saturday. Question - Does artillery paired with any type of infantry (including SS Infantry) increase their attack value by 1? I know they’re still infantry, but…

      posted in House Rules
      M
      mkgionet

    Latest posts made by mkgionet

    • RE: Global 1940 & 1943 Expansions Game Reports

      @The-Captain ooohhhh we forgot about that!

      I’m not sure how much of a difference 2 less u-boats would have made but we definitely need to remember that!

      posted in House Rules
      M
      mkgionet
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @Panzerstahl-Helm @The-Captain I personally would like to see revamped technology charts. With all of the new additions from the HRE the technology charts aren’t very attractive to spend money on. Some of the advantages they provide have already been worked into the units and rules provided by the HRE.

      posted in House Rules
      M
      mkgionet
    • RE: Global 1940 & 1943 Expansions Game Reports

      **2/7/26 MA Axis & Allies G40 Game with all optional rules
      Rounds 6 - end

      Germany - Josh S.
      Russia - Mike K.
      Japan - Mkgionet
      USA - Pat H.
      UK - Alex M.
      Italy - Elliott G.

      Due to an oversight USSR received 10 IPC from Germany attacking them, and was able to execute Conscription in turn 6.

      First:

      • Germany reclaimed their original territory from USSR and the stalemate between Russia and Germany continues where they just watch each other at the border looking over a large minefield. This would continue almost until the end of the game.
      • Interestingly no lend-lease was given to USSR the entire game.
      • Germany didn’t have the forces to push the ground troops out of France and sink the fleet off the coast of Gibraltar. They chose to move a large number of forces into Paris and Southern France, upgrade the Southern France factory, and build 12 U-boats (4 wolf packs). They invaded Gibraltar and with good rolling could’ve taken it but instead chose to let the ground troops (2) be killed instead of sacrificing a plane.
      • USSR sent troops south and into China to try and push back Japan and the Allies succeeded in reclaiming the factory in Persia.
      • Instead of attacking with the troops in France, the Allies sent as many remaining troops as possible to bolster the forces they already had there. They also reinforced Gibraltar.
      • Italy staged an all-out attack on Gibraltar and succeeded in taking it, while pushing deeper into Africa up to the doorstep of South Africa
      • Japan expanded into Russia and reclaimed a portion of the Burma Road. Started taking over the money islands and moved most of its navy to the Philippines as they were unsure where the US navy in Hawaii was headed.
      • US spent more of its money to wage war in the Pacific, attacked and succeeded in taking the Caroline Islands.

      Next:

      • Germany launched a massive counterattack to remove all the troops that invaded its mainland and succeeded in clearing them out. The Wolf Packs were devastating and sunk almost the entire Allied Navy except for a group of UK transports that fled to Iceland. They then took up a position just off the coast of eastern/central America.
      • Persia went back and forth, with the Allies finally holding it at the end of the game.
      • The fight in China continued, with Japan taking most/all of the Burma Road and then the Allies taking all or a portion back. Japan was never able to fully take China, even at the end of the game.
      • US started taking massive Convoy losses of 35+ a turn.
      • US moved troops into Alaska, built a navy base there, and moved part of its navy there in preparation for an attack.
      • Japan counterattacked the navy sitting off the Caroline Islands and was able to defeat it. Ships were put into position to defend Japan if necessary. More islands were taken, with Japan’s income on the Economic chart going into the 80’s.
      • Italy brought troops over, took Brazil, and built a factory there.

      Last:

      • In Round 8 the Axis noticed before Italy’s turn that we were 1 point away from achieving an Economic Victory. After discussion, Japan was overruled, and Italy refrained from taking more territory so that the Axis couldn’t win this round because Germany wanted to finally make a massive invasion along the Russian border and he wanted to see how that worked out.
      • US made some fairly ineffective attacks vs. Japan.
      • In Round 9 Germany launched their attack, and you can see the result of where things stood at the end of the round after that attack.
      • US built some ships in the Atlantic to try and form some kind of defense against the Wolf Packs
      • Japan took more territory and was very close to capturing China - just one far corner territory couldn’t be captured.
      • Although the Axis clearly had the upper hand the Allies were a bit surprised that we easily achieved an economic victory at the end of Round 9.

      Woot! Woot! See pictures of what the board looked like at the end of the game.2.7.26 Japan.JPG 2.7.26 China.JPG 2.7.26 Pacific.JPG 2.7.26 Western US and pacific.JPG 2.7.26 Germany Russia.JPG 2.7.26 South Pacific.JPG 2.7.26 Atlantic.JPG 2.7.26 Middle East.JPG 2.7.26 Germany.JPG 2.7.26 Economic Chart.JPG 2.7.26 Eastern US.JPG 2.7.26 UK.JPG 2.7.26 Atlantic.JPG

      posted in House Rules
      M
      mkgionet
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain These new charts are useful - thank you!

      posted in House Rules
      M
      mkgionet
    • RE: Elite Infantry

      @barnee That’s what I thought but just wanted to confirm. Thank you!

      posted in House Rules
      M
      mkgionet
    • Elite Infantry

      Re: Elite Infantry & Paratroopers
      @The-Captain Can you build an Elite Infantry in India?

      posted in House Rules
      M
      mkgionet
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain Gotcha - thanks

      posted in House Rules
      M
      mkgionet
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain Question - If Combat Engineers use rail movement can they still use their special abilities such as making a landing strip?

      posted in House Rules
      M
      mkgionet
    • RE: Global 1940 & 1943 Expansions Game Reports

      @The-Captain Yes, that’s a nice setup!

      posted in House Rules
      M
      mkgionet
    • RE: Global 1940 & 1943 Expansions Game Reports

      @The-Captain Yes, we did remember the tank in the Urals.

      We do have the Timetable next to the army boards, it’s just a matter of remembering to look at it. I usually announce the new rules that come in effect each turn, but not sure I did that in Early 1942.

      posted in House Rules
      M
      mkgionet