Desperate was supposed to be in Italic. :roll:
Posts made by Mistergreen
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RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game4
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RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game4
My reason for wanting this:
The rerolls will let us mitigate the impact of the dice without going all the way to low luck.You can still do
desperate
attacks but the odds of them will be the same as in a regular game. Unless your opponent got no rerolls left… :wink:
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RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game4
I’d agree to three rerolls to each side, but NOT low luck, and they can only be used for rerolling your own attack. Thus you can’t reroll a battle I do
How about you can reroll your attacks and battles your opponent has rerolled.
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RE: Global 2nd edition Q+A ( AAG40.2)
Units only participate in battle on their own turn or on an enemies turn. In other words; Allied forces only fight together in defense, never offence.
The subs would not be affected. The American fighters would not participate in the battle but would be destroyed if the British carrier they was stationed on was sunk.edit: You can find these rules on page 21 in Europe Rulebook, under the ‘Multinational Forces’ headline.
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RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game4
Btw I’ve seen that some games played here are using a limited number of battle re-rolls, is that something you have any experience or interest in?
If the answer to the second question ain’t NO! perhaps hold of with scramble replies until with sort out the details… :-) -
RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 armour and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia -
RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game4
Test summary from TripleA, engine version: 1.8.0.9, time: 14:52:47
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RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game3
Nah I’m fine with either so go ahead. :-)
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RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game3
I’m fairly certain had the Turkey gambit failed the Allies would have had this one in the bag. :-)
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RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game3
Sure thing. What side do you want? :-)
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RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 fighter, 26 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Northern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
11 fighters and 7 tactical_bombers moved from Northern Italy to 95 Sea Zone
1 armour moved from Egypt to Alexandria
Germans take Alexandria from British
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Russia to Urals
Germans take Urals from RussiansCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Americans scrambles 3 units out of Sicily to defend against the attack in 95 Sea Zone
Battle in 91 Sea Zone
Germans attack with 4 bombers
British defend with 3 fighters; Americans defend with 4 transports
Germans win with 2 bombers remaining. Battle score for attacker is 34
Casualties for Germans: 2 bombers
Casualties for British: 3 fighters
Casualties for Americans: 4 transports
Battle in 95 Sea Zone
Germans attack with 11 fighters and 7 tactical_bombers
Americans defend with 3 transports; ANZAC defend with 3 fighters
Germans win with 11 fighters and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 2 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for Americans: 3 transportsNon Combat Move - Germans
4 mech_infantrys moved from Southern Italy to France
2 aaGuns and 22 infantry moved from Western Germany to France
3 armour and 7 mech_infantrys moved from Germany to France
3 mech_infantrys moved from Poland to Germany
3 infantry moved from Belarus to Novgorod
2 bombers moved from 91 Sea Zone to France
1 artillery and 3 infantry moved from Finland to Vyborg
6 mech_infantrys moved from Bryansk to Novgorod
2 aaGuns, 21 artilleries and 11 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Kazakhstan
11 fighters and 5 tactical_bombers moved from 95 Sea Zone to FrancePlace Units - Germans
1 submarine placed in 112 Sea Zone
1 submarine placed in 127 Sea Zone
1 fighter and 8 infantry placed in Western Germany
10 infantry placed in Germany
2 infantry placed in Novgorod
3 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 fighter, 26 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Northern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
11 fighters and 7 tactical_bombers moved from Northern Italy to 95 Sea Zone
1 armour moved from Egypt to Alexandria
Germans take Alexandria from British
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians -
RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game3
One turn countdown to Axis victory, what VC will the allies be able to capture? :-)
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RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Italians
4 artilleries, 1 bomber and 20 infantry moved from Northern Italy to France
1 fighter and 1 tactical_bomber moved from Western Germany to FranceCombat - Italians
Battle in France
Italians attack with 4 artilleries, 1 bomber, 1 fighter, 20 infantry and 1 tactical_bomber
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 artilleries and 1 infantry
Italians destroys 0PUs while taking French capital
Italians win, taking France from French with 4 artilleries, 1 bomber, 1 fighter, 17 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 3 infantry
Casualties for French: 4 infantry
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Southern Italy
4 aaGuns moved from Northern Italy to FranceTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game3
Wow, I have been rolling totally awfully in these battles. I mean, really…… :-P :-P :-P :-P
In the crucial battles of Turkey and Iraq I beat the odds. :-)
In S.Italy I got exactly the battle score number the battle calc had predicted. :evil: -
RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 81 Sea Zone to 95 Sea Zone
9 bombers, 12 fighters and 7 tactical_bombers moved from Trans-Jordan to 95 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Sicily to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Japanese attack with 2 battleships, 9 bombers, 6 carriers, 1 cruiser, 4 destroyers, 12 fighters, 3 submarines and 7 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 5 submarines and 4 transports; Americans defend with 5 carriers, 1 cruiser, 4 destroyers, 13 fighters, 3 submarines and 8 transports
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the British, 1 battleship owned by the British and 3 carriers owned by the Americans
Units damaged: 3 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 12 fighters and 7 tactical_bombers remaining. Battle score for attacker is 200
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 5 submarines and 4 transports
Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers, 13 fighters, 3 submarines and 8 transports
Casualties for Japanese: 9 bombers, 6 carriers, 1 cruiser, 4 destroyers and 3 submarinesNon Combat Move - Japanese
12 fighters and 7 tactical_bombers moved from 95 Sea Zone to Southern Italy
2 transports moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Trans-Jordan to 81 Sea Zone
4 armour, 1 artillery and 2 marines moved from Egypt to 81 Sea Zone
4 armour, 1 artillery, 3 infantry, 2 marines and 5 transports moved from 81 Sea Zone to 97 Sea Zone
4 armour, 1 artillery, 3 infantry and 2 marines moved from 97 Sea Zone to Southern Italy
3 artilleries moved from Trans-Jordan to Egypt
3 armour and 11 mech_infantrys moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Sakha to Japan
1 bomber moved from Japan to Sakha
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
3 fighters placed in EgyptTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,4,5,5,3,3,2,5,4,4,3,4,5,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,1,2,1,4,3,6,6
Japanese collect 10 PUs (12 lost to blockades); end with 16 PUs total -
RE: 16L BM 2.0 Mr Green vs Karl7 (allies) game3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 81 Sea Zone to 95 Sea Zone
9 bombers, 12 fighters and 7 tactical_bombers moved from Trans-Jordan to 95 Sea Zone