Sometimes I hate this game :lol:
:evil:
Sometimes I hate this game :lol:
:evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 infantry moved from Belarus to Baltic States
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Novgorod to Belarus
1 fighter moved from Karelia to Novgorod
1 fighter moved from Vyborg to Novgorod
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Belarus to Novgorod
1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
Place Units - Russians
2 infantry placed in Novgorod
1 artillery placed in Novgorod
3 artilleries and 5 infantry placed in Russia
Russians undo move 3.
1 infantry placed in Ukraine
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Production/PUs Summary :
Germans : 44 / 52
Russians : 35 / 40
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 12
British : 27 / 35
UK_Pacific : 21 / 21
Italians : 16 / 17
ANZAC : 14 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Yes lets intercept those dastardly bombers! 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - French
Battle in Normandy Bordeaux
French attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
French win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in 106 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Gibraltar
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 fighter moved from Burma to India
Place Units - British
1 airfield placed in Gibraltar
4 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 armour and 1 infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 submarine moved from 127 Sea Zone to 111 Sea Zone
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Caucasus to Rostov
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Oh I do recall one mistake. Even if I wasn’t certain if it was a mistake at the time due to inexperience with balance mod.
You Dowed Japan with Russia. Thus giving Japan the option to block one land-lease NO with warships without doubling the income of land-lease NO’s due to a Japanese Dow.
After G1 I thought I was kind of ahead because of how the 110 battle went. (I scrambled 3 fighters and managed to kill 5 german planes). At this time I thought it was a mistake of you to take the battleship to 111 because with a french/british scramble you are certain to lose a lot of planes. Of course, preserving the battleship has also its advantages! A relatively strong german fleet in the med gave you options there. But I don’t know if it is worth. I’d be interested in your thoughts on this. Were you happy with your 110,111 results or not? :D
I was content with attacking sz110 with that force. The calculated TUV swing would stay about the same whether you scrambled or not. The bad news are that without a dd the ss may be a little worse at soaking and that I value German planes way higher than French. Nevertheless it was a trade I was willing to make to preserve the German bb. In hindsight the sz110 battle didn’t turn out quite as well as hoped but it was far from a disaster. :-)
I kind of felt, that through the whole game there wasn’t really much pressure on Moscow. Even without the UK fighters in china the german odds were really low. I had a feeling that this was mostly because of the relatively small Luftwaffe. But I don’t know, in my last game I failed quite hard on Russia too and that with a few more planes :-D
I felt Germany where doing quite well against Russia. The fall of Moscow wasn’t eminent but Germany had maneuvered in position to collect all the bonus from NO’s in Russia. I mounted stronger attacks against Russia in global but I felt that Russia’s increased wealth would make that path harder so I went with a plan that didn’t include an early capture of the Russian capital.
What do you think about the Balance Mod so far?
I not sure I can formulate much of an opinion of the balance mod yet beyond that it certainly is interesting. :-)
I also am not so sure about the marine unit. Especially since it is quite rare, that I move ships like battleships and cruisers in a seazone where I can build marines. Before the game I thought maybe I’ll buy a few for the US in the pacific, but from turn 1 I never returned home with a cruiser or a battleship, so I have only the options to carry marines with a transport to the fleet staging point (Queensland for me) or build new cruisers and battleships which made it kind of unappealing.
I don’t think the Marine will be built to often. But it has it uses. The Med is quite small so Italy can certainly use them to help pick up those NO islands. Japan and Anzac may see some use of them as well.
Probably my biggest failure was the attack on Japan turn 2. I gained nearly nothing and lost everything. I really wanted the complete british and anzac NO money for at least one turn and i thought you’ll attack anyway turn 3. But yeah, the yunnan stack was far to weak and the delay for the americans was to high :-D
The irony is of course that I would have felt forces to attack turn three (I think) if you hadn’t given me the opportunity to keep US out of the war one more turn. Sometimes that may be worth it for the NO money, but as it turned out not in this game… :wink:
I was really impressed on how many japanese land units you shoveled into china. I have always to few of them but for you this wasn’t a problem, even though you had to garrison whole inland china.
China tend to have a hard time with a late Japan DoW.
Your japanese fleet positioning was also really good from my perspective. You secured the DEIs without losing any ships. I always struggle with splitting my navy useful… Of course it helped, that you did not needed your fleet in india ;)
It is also a lot easier when you don’t have to worry about a American counter attack after your first DEI land grab. Later on I did have to sacrifice some dd to stay safe.
I was completely unhappy with my naval game in the pacific. Nearly all my blockers felt like a waste after your turn. That you were actually quite happy to hit my destroyers outside my fleet and simply continued with your real objective (with a grin on the face)…
The job description of the blocker is to die is it not? Their value come from keeping your assets safe not from being hard to sink. Although it is always nice when your opponent has a hard time cost effectively sinking all your blockers.
I am also kind of baffled that you managed to float 4 italian transports in turn 3 and were able to secure them till the end of the game :-D
There was a bit of luck involved since I collected exactly 21 ipc the turn before, after the French dd failed to block the Italian income from Kenya. A more solid play may have been to take Sudan as well to make sure Italy got at least 21 ipc…
I should have invested more in the middle east with the UK
I was happy the Indian air force went into China since I feared they would cause me more of a headache in Persia. :-)
german bomber in the pacific is really awesome :)
Indeed. It may feel a little costly for Germany to send it off and when it gets there it may end up doing little beyond sinking stray transports. But since it makes blocking for the allies way more expensive it’s impact can be great. :-)
I should have exploited the turn sequence more as the allies (especially in the pacific). It’s the advantage the allies have.
Yes! But don’t forget to make use of it when you play as the axis as well. :-)
And since I’m here to learn, do you have any major suggestions for me? Maybe some mistake you’ve spotted repeatedly or somewhere on the map you did feel a lot less pressured than in previous games?
I can’t really recall any big issues with your play. Beyond the India blunder. Even without overlooking how much Japan could attack India with I immediately felt you had overextended when you both went for Yunnan and built non-land unit in India. I feel India (at least in global) rarely can afford “luxury items” when buying units. I may be a little to conservative myself. Sticking to pure infantry when the power / versatility of art / mech could have served India better.
You’ve played really well, I learned a lot and had a lot of fun playing.
I’m not so sure about that. I figure the only reason I won was because your blunder happened before mine. :roll:
Nevertheless it was fun. :-)
Hope the above textwall was all kind of understandable.
Yes. But perhaps a little intimidating so it may have delayed my reply. :-)
And I hope I’ve not dragged the match to long even though the winner was kind of foreseeable. I’ve looked in other match threads, and often as early as turn 4 there is someone giving up and they are in a clearly better situation that me in the last 4 turns :-D.
Well it is hard to play when you are behind. Some may enjoy the challenge, some do not. :-)
I tend to give in a little sooner than you. :roll:
Are you still in for a rematch? :evil:
Most certainly. My trip is coming up tomorrow however. We can start the rematch now and take a break or we can wait to next week. Either is fine with me. Since the condition for me playing the other side didn’t trigger feel free to pick whatever side your prefer. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
Italians take French Equatorial Africa from French
4 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 artilleries and 2 infantry moved from 72 Sea Zone to Tanganyika Territory
2 armour and 4 infantry moved from Rostov to Bryansk
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to 95 Sea Zone
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour and 4 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Italians win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kenya
Battle in Tanganyika Territory
Non Combat Move - Italians
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
1 cruiser and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone
2 armour and 4 mech_infantrys moved from Northern Italy to Germany
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy
2 aaGuns moved from Rostov to Bryansk
1 infantry moved from Northwest Persia to Caucasus
Place Units - Italians
1 armour, 3 infantry and 6 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
you’ve won at the beginning of japans next turn, if I do not manage to capture either one of japans 6 VCs or all axis capitals
You only need one axis capital as long as it is Japan or Berlin. :-)
Nevertheless a very hard task so I would be astonished if you accomplish it! :-o
I think I hear the fat lady singing… :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
Japanese take Siberia from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
1 marine moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
5 artilleries and 5 infantry moved from South Australia to New South Wales
1 bomber, 3 fighters and 4 tactical_bombers moved from Northern Territory to New South Wales
1 bomber and 1 fighter moved from Japan to Korea
1 fighter moved from Manchuria to Korea
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Korea, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in New South Wales
Japanese attack with 5 artilleries, 1 bomber, 3 fighters, 5 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
AA fire in New South Wales : 2/6 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in New South Wales
Japanese roll dice for 5 artilleries, 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers in New South Wales, round 2 : 8/16 hits
ANZAC roll dice for 2 aaGuns, 2 armour, 2 artilleries, 1 fighter and 1 infantry in New South Wales, round 2 : 3/6 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 2 armour owned by the ANZAC, 2 artilleries owned by the ANZAC, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 5 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 aaGuns, 2 armour, 2 artilleries, 1 fighter and 1 infantry
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC
Non Combat Move - Japanese
1 bomber, 2 fighters and 3 tactical_bombers moved from New South Wales to Western Australia
1 fighter moved from Malaya to 56 Sea Zone
4 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 37 Sea Zone to 56 Sea Zone
5 artilleries and 7 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 39 Sea Zone to 56 Sea Zone
1 bomber moved from Korea to Philippines
2 destroyers and 2 submarines moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Hopei
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Amur to Jehol
2 armour moved from Manchuria to Anhwe
2 fighters moved from Korea to 6 Sea Zone
1 artillery moved from Amur to Manchuria
2 mech_infantrys moved from India to Yunnan
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
Japanese collect 78 PUs; end with 91 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 101 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Production/PUs Summary :
Germans : 63 / 92
Russians : 13 / 23
Japanese : 78 / 106
Americans : 54 / 89
Chinese : 5 / 7
British : 27 / 123
UK_Pacific : 0 / 0
Italians : 19 / 39
ANZAC : 3 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from 98 Sea Zone to Tunisia
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
3 infantry moved from Western Germany to Denmark
3 armour and 1 infantry moved from Western Germany to Germany
1 bomber and 1 fighter moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Southern Italy to Germany
1 fighter moved from Southern Italy to Germany
1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Greece to Volgograd
Combat - Germans
Battle in Tunisia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Tunisia
Germans roll dice for 1 artillery and 1 fighter in Tunisia, round 3 : 1/2 hits
Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits
1 armour owned by the Americans lost in Tunisia
Germans win, taking Tunisia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Denmark
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 bomber; Americans defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Denmark, round 2 : 3/5 hits
Americans roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 2/3 hits
1 bomber owned by the British, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Denmark
Germans win, taking Denmark from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 bomber
Casualties for Americans: 2 infantry
Battle in Germany
Germans attack with 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 4 infantry
Germans roll dice for 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Germany, round 2 : 4/7 hits
British roll dice for 4 infantry in Germany, round 2 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Tunisia to Libya
1 infantry moved from Alexandria to Egypt
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
6 armour and 18 mech_infantrys moved from Bryansk to Eastern Poland
3 artilleries moved from Ukraine to Rostov
3 aaGuns, 13 artilleries and 19 infantry moved from Bryansk to Rostov
3 artilleries moved from Belarus to Archangel
1 infantry moved from Nenetsia to Archangel
3 artilleries moved from Novgorod to Archangel
1 mech_infantry moved from Karelia to Archangel
2 armour and 3 mech_infantrys moved from Karelia to Baltic States
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber and 1 fighter moved from Denmark to Western Germany
2 fighters and 1 tactical_bomber moved from Germany to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Production/PUs Summary :
Germans : 65 / 92
Russians : 18 / 25
Japanese : 66 / 76
Americans : 54 / 89
Chinese : 5 / 7
British : 27 / 123
UK_Pacific : 0 / 0
Italians : 20 / 39
ANZAC : 7 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Tobruk to Egypt
4 artilleries and 6 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
4 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
5 infantry moved from Greece to 99 Sea Zone
7 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
7 infantry moved from 98 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Italians roll dice for 1 armour, 4 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 8/21 hits
British roll dice for 2 armour, 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/14 hits
1 tactical_bomber owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 armour owned by the British, 6 infantry owned by the Italians and 4 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/15 hits
British roll dice for 5 fighters in Egypt, round 3 : 1/5 hits
3 fighters owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 4/14 hits
British roll dice for 2 fighters in Egypt, round 4 : 2/2 hits
2 fighters owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Italians: 9 infantry
Casualties for British: 2 armour, 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Northern Italy to Western Germany
2 aaGuns, 2 armour and 4 infantry moved from Bryansk to Rostov
Place Units - Italians
1 infantry placed in Southern Italy
2 armour and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 52 / 0
Russians : 21 / 25
Japanese : 66 / 76
Americans : 59 / 89
Chinese : 5 / 7
British : 32 / 123
UK_Pacific : 0 / 0
Italians : 20 / 39
ANZAC : 7 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0