I’ll think I’ll ask for a OOL in fra for this round. Thinking about leaving fra to Italy…
Posts made by Mistergreen
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RE: LGLOMisterGreen(axis) v. Karl7(Allies+6)posted in League
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RE: LGLOMisterGreen(axis) v. Karl7(Allies+6)posted in League
fra rd4:
A(2 art, 6 arm)
Rolls: 2@2 6@3; Total Hits: 32@2: (4, 5)6@3: (4, 6, 3, 3, 4, 2)
D(art, 2 arm, fig)
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (3)2@3: (2, 2)1@4: (1) -
RE: LGLOMisterGreen(axis) v. Karl7(Allies+6)posted in League
Since the odds is still 80%+ for Germany I assume you lost the aa. Please inform me if I shall make no assumptions.
fra rd3:
A(2 mech, 2 art, 6 arm)
Rolls: 4@2 6@3; Total Hits: 44@2: (2, 4, 5, 1)6@3: (4, 6, 1, 3, 4, 6)
D(3 inf, 2 art, 2 arm, fig)
Rolls: 5@2 2@3 1@4; Total Hits: 25@2: (4, 4, 3, 1, 6)2@3: (6, 5)1@4: (3) -
RE: LGLOMisterGreen(axis) v. Karl7(Allies+6)posted in League
fra rd2:
A(2 inf, 4 mech, 3 art, 6 arm)
Rolls: 3@1 6@2 6@3; Total Hits: 43@1: (4, 6, 5)6@2: (6, 4, 5, 3, 6, 1)6@3: (2, 2, 6, 6, 5, 3)
D(aa, 6 inf, 2 art, 2 arm, fig)
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (2, 6, 2, 4, 2, 5, 2, 6)2@3: (6, 1)1@4: (5) -
RE: LGLOMisterGreen(axis) v. Karl7(Allies+6)posted in League
Forgot two @2 on first fra rd1:
A(2 art)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
RE: LGLOMisterGreen(axis) v. Karl7(Allies+6)posted in League
fra rd1:
A(7 inf, 4 mech, 3 art, 6 arm)
Rolls: 8@1 4@2 6@3; Total Hits: 08@1: (5, 2, 5, 5, 6, 4, 3, 5)4@2: (5, 5, 5, 5)6@3: (4, 4, 6, 6, 5, 6)
D(aa, 6 inf, 2 art, 2 arm, fig)
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (6, 6, 1, 1, 1, 6, 4, 3)2@3: (2, 2)1@4: (5) -
RE: LGLOMisterGreen(axis) v. Karl7(Allies+6)posted in League
sz106 hwol.
yug rd2:
a(9 inf, 2 art, 3 arm, fig, tac)
Rolls: 7@1 4@2 4@3 1@4; Total Hits: 77@1: (4, 1, 4, 2, 5, 1, 6)4@2: (2, 6, 1, 1)4@3: (1, 4, 6, 4)1@4: (4)
d(2 inf)
Rolls: 2@2; Total Hits: 02@2: (5, 3)The promised map as well…
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RE: LGLOMisterGreen(axis) v. Karl7(Allies+6)posted in League
Germany 1:
bank=30
cv@16
2 trn@7=14
total=30cm:
ss sz117 > sz106
ss sz103 > sz110
ss sz108 > sz110
ss sz118 > sz111
ss sz124 > sz111
fig nwy > sz111
tac, 2 bmb ger > sz111
bmb ger > sz110
fig hol > sz110
2 fig, 3 tac wgr > sz110
bb sz113 > sz110
inf, arm rom > yug
2 inf, arm, fig hun > yug
arm, tac pol > yug
6 inf, 2 art sgr > yug
3 inf, art, 4 mech wgr > fra
3 arm sgr > fra
4 inf, 2 art, 3 arm hol > fraScramble? Map provided for reference.
sz106 rd1+ (first hit wins)
a(ss)
Rolls: 20@2; Total Hits: 320@2: (6, 6, 5, 3, 6, 2, 2, 3, 6, 4, 5, 2, 4, 6, 4, 4, 6, 4, 6, 4)
d(dd, trn)
Rolls: 20@2; Total Hits: 320@2: (1, 4, 2, 5, 5, 3, 6, 6, 1, 4, 4, 6, 4, 3, 3, 4, 4, 5, 6, 3)yug rd1:
a(9 inf, 2 art, 3 arm, fig, tac)
Rolls: 7@1 4@2 4@3 1@4; Total Hits: 37@1: (2, 4, 4, 6, 3, 2, 3)4@2: (3, 6, 3, 1)4@3: (6, 1, 2, 5)1@4: (6)
d(5 inf)
Rolls: 5@2; Total Hits: 05@2: (5, 5, 5, 5, 3) -
RE: 2012 - Global 1940 - Find League Opponents Hereposted in League
Oh and I may need a reminder of the syntax for the dice roller.
Think is was something like:
Rolls: 4@1 3@2 1@3; Total Hits: 24@1: (2, 2, 4, 3)3@2: (1, 6, 1)1@3: (5) -
RE: 2012 - Global 1940 - Find League Opponents Hereposted in League
Btw do you got a map with the correct setup? I noticed a couple of errors in the start setup…
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RE: 2012 - Global 1940 - Find League Opponents Hereposted in League
I’m open. I’ll bid 6. Are partial bids allowed or are owerflow lost?
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RE: AAG40 FAQposted in Axis & Allies Global 1940
No it is not a legal move. You must move your AC to “pick up” the fighter.
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RE: Botider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm4posted in Play Boardgames
The transfers Botider had listed were loaded in non-combat zones.
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RE: Botider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm4posted in Play Boardgames
Let me be the bringer of bad news, since the trn’s was present during the battle in sz6 they count as part of that battle and thus may not move in ncm, to get things out you need to kill the dd and bring in trn’s from elsewhere…
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RE: 2012 - Global 1940 - Find League Opponents Hereposted in League
Works like a charm, thanks a lot. :-)
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RE: 2012 - Global 1940 - Find League Opponents Hereposted in League
Looking for an opponent. I would prefer no tech. Warning: Last PBF A&A I played, G40 OOB if I remember correctly, was over a year ago. So I may be a little rusty but it’s like riding a bike, right? I’ll start the bid at 0. A counter-bid or a coin flip will both work for me.
While I wait for an opponent I got questions any kind soul may answer:
What AAmod are people using? The two I downloaded from this site is for OOB or alpha 2 and I fail to open the maps from a3 games I try to spy on…Are the alpha +3 rules (http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149) the same or newer than a3.9 and/or a3final that I’ve seen mentioned?
How much wood would a woodchuck chuck if a woodchuck could chuck wood?