@666 Yes it was a great game. You had me worried in the beginning when you skipped the money island and nabbed India quicker than I was expecting. But a fair deal of good dice helped the allies stay on top of things.
Posts made by Misterblue
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RE: Misterblue (allies) v JWW game 2posted in League
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RE: PtV Mr.Blue(axis) vs regularkidposted in Play Boardgames
@regularkid Full scramble! Best D, keep bb over fig if possible.
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RE: PtV Mr.Blue(axis) vs regularkidposted in Play Boardgames
Had some trouble counting to three but did get it right in the end. :)
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RE: PtV Mr.Blue(axis) vs regularkidposted in Play Boardgames
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 infantry moved from Eastern India to Central India Japanese take Central India from UK_Pacific 2 artilleries and 16 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Shansi to Inner Mongolia 1 marine moved from Ceylon to 40 Sea Zone 2 carriers, 1 cruiser and 1 marine moved from 40 Sea Zone to 43 Sea Zone 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 3 infantry and 1 marine moved from 43 Sea Zone to Java 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 marine moved from Davao to 36 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 marine, 5 submarines and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Paulau 1 fighter moved from Davao to 35 Sea Zone 2 tactical_bombers moved from Guam to 35 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 bombers and 5 fighters moved from Japan to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 38 Sea Zone to 35 Sea Zone 4 fighters and 4 tactical_bombers moved from 40 Sea Zone to 35 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 35 Sea Zone Americans scrambles 1 units out of 34 Sea Zone to defend against the attack in 35 Sea Zone Battle in 43 Sea Zone Japanese attack with 2 carriers, 1 cruiser and 2 transports ANZAC defend with 1 destroyer and 1 transport Units damaged: 1 carrier owned by the Japanese Units damaged: 1 carrier owned by the Japanese Japanese win with 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 3 destroyers, 18 fighters, 6 submarines, 10 tactical_bombers and 1 transport Americans defend with 1 battleship, 7 carriers, 3 cruisers, 6 destroyers, 10 fighters, 2 marines, 7 submarines, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Units damaged: 6 carriers owned by the Americans Units damaged: 2 battleships owned by the Japanese Japanese win with 2 battleships, 2 bombers, 2 cruisers, 7 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 108 Casualties for Japanese: 7 carriers, 3 destroyers, 11 fighters, 6 submarines and 7 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 7 carriers, 3 cruisers, 6 destroyers, 10 fighters, 2 marines, 7 submarines, 1 tactical_bomber and 3 transports Battle in Java Japanese attack with 3 infantry and 1 marine ANZAC defend with 1 infantry Japanese win, taking Java from ANZAC with 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Marianas Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese win, taking Marianas from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Inner Mongolia Japanese attack with 2 artilleries and 17 infantry Chinese defend with 1 infantry Japanese win, taking Inner Mongolia from Chinese with 2 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Paulau Japanese attack with 2 infantry and 1 marine Americans defend with 1 infantry Japanese win, taking Paulau from Americans with 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from 35 Sea Zone to 46 Sea Zone 2 carriers moved from 40 Sea Zone to 46 Sea Zone 3 fighters moved from 35 Sea Zone to Guam 3 tactical_bombers moved from 35 Sea Zone to Davao 2 bombers moved from 35 Sea Zone to French Indo China 1 aaGun and 2 infantry moved from Burma to Eastern India 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Amur to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 4 armour moved from Southern Manchuria to Shansi 2 infantry moved from Amur to Korea 2 aaGuns moved from Tsinghai to Inner Mongolia 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Szechwan 1 destroyer moved from 16 Sea Zone to 7 Sea Zone Place Units - Japanese 3 infantry placed in Eastern India 1 armour and 2 infantry placed in Kiangsu 2 armour and 1 infantry placed in French Indo China 1 bomber and 1 fighter placed in Japan 2 destroyers and 1 submarine placed in 38 Sea Zone Japanese undo move 5. 1 destroyer and 1 submarine placed in 38 Sea Zone 1 submarine placed in 7 Sea Zone 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 armour and 3 infantry EDIT: Adding units owned by Japanese to Yenisey: 1 armour and 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to Malaya: 1 bomber EDIT: Turning off Edit Mode -
RE: PtV Mr.Blue(axis) vs regularkidposted in Play Boardgames
@regularkid Unless you’re at it all ready I’ll do a small adjustment.
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RE: PtV Mr.Blue(axis) vs regularkidposted in Play Boardgames
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 infantry moved from Eastern India to Central India Japanese take Central India from UK_Pacific 2 artilleries and 16 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Shansi to Inner Mongolia 1 marine moved from Ceylon to 40 Sea Zone 2 carriers, 1 cruiser and 1 marine moved from 40 Sea Zone to 43 Sea Zone 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 3 infantry and 1 marine moved from 43 Sea Zone to Java 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 marine moved from Davao to 36 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 marine, 5 submarines and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Paulau 1 fighter moved from Davao to 35 Sea Zone 2 tactical_bombers moved from Guam to 35 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 bombers and 5 fighters moved from Japan to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 38 Sea Zone to 35 Sea Zone 4 fighters and 4 tactical_bombers moved from 40 Sea Zone to 35 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 35 Sea Zone Americans scrambles 1 units out of 34 Sea Zone to defend against the attack in 35 Sea Zone Battle in 43 Sea Zone Japanese attack with 2 carriers, 1 cruiser and 2 transports ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 carriers, 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 1 cruiser and 2 transports in 43 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers, 1 cruiser and 2 transports in 43 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 43 Sea Zone 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 3 destroyers, 18 fighters, 6 submarines, 10 tactical_bombers and 1 transport Americans defend with 1 battleship, 7 carriers, 3 cruisers, 6 destroyers, 10 fighters, 2 marines, 7 submarines, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 3 destroyers, 18 fighters, 10 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 20/37 hits, 20,00 expected hits Units damaged: 6 carriers owned by the Americans Americans roll dice for 7 submarines in 35 Sea Zone, round 2 : 0/7 hits, 1,17 expected hits Americans roll dice for 1 battleship, 7 carriers, 4 cruisers, 7 destroyers, 14 fighters, 2 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 18/35 hits, 17,67 expected hits Units damaged: 2 battleships owned by the Japanese 7 submarines owned by the Americans, 5 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 7 carriers owned by the Japanese, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 4 submarines in 35 Sea Zone, round 3 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 3 destroyers, 18 fighters, 10 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 18/37 hits, 20,00 expected hits Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 14 fighters, 2 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 20/28 hits, 15,33 expected hits 2 tactical_bombers owned by the Japanese, 11 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the ANZAC, 3 destroyers owned by the Japanese, 4 submarines owned by the Japanese, 2 marines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 6 carriers owned by the Americans, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 7 fighters, 8 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 13/21 hits, 12,00 expected hits Americans roll dice for 7 fighters and 3 transports in 35 Sea Zone, round 4 : 5/7 hits, 4,67 expected hits 5 tactical_bombers owned by the Japanese, 7 fighters owned by the Americans and 3 transports owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 bombers, 2 cruisers, 7 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 108 Casualties for Japanese: 7 carriers, 3 destroyers, 11 fighters, 6 submarines and 7 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 7 carriers, 3 cruisers, 6 destroyers, 10 fighters, 2 marines, 7 submarines, 1 tactical_bomber and 3 transports Battle in Java Japanese attack with 3 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 3 infantry and 1 marine in Java, round 2 : 0/4 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry and 1 marine in Java, round 3 : 1/4 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Marianas Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marianas Japanese win, taking Marianas from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Inner Mongolia Japanese attack with 2 artilleries and 17 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 17 infantry in Inner Mongolia, round 2 : 5/19 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 2 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Paulau Japanese attack with 2 infantry and 1 marine Americans defend with 1 infantry Japanese roll dice for 2 infantry and 1 marine in Paulau, round 2 : 0/3 hits, 0,67 expected hits Americans roll dice for 1 infantry in Paulau, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry and 1 marine in Paulau, round 3 : 1/3 hits, 0,67 expected hits Americans roll dice for 1 infantry in Paulau, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Paulau Japanese win, taking Paulau from Americans with 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from 35 Sea Zone to 46 Sea Zone 2 carriers moved from 40 Sea Zone to 46 Sea Zone 3 fighters moved from 35 Sea Zone to Guam 3 tactical_bombers moved from 35 Sea Zone to Davao 2 bombers moved from 35 Sea Zone to French Indo China 1 aaGun and 2 infantry moved from Burma to Eastern India 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Amur to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 4 armour moved from Southern Manchuria to Shansi 2 infantry moved from Amur to Korea 2 aaGuns moved from Tsinghai to Inner Mongolia 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Szechwan 1 destroyer moved from 16 Sea Zone to 7 Sea Zone Place Units - Japanese 3 infantry placed in Eastern India 1 armour and 2 infantry placed in Kiangsu 2 armour and 1 infantry placed in French Indo China 1 bomber and 1 fighter placed in Japan 2 destroyers and 1 submarine placed in 38 Sea Zone Japanese undo move 5. 1 destroyer and 1 submarine placed in 38 Sea Zone 1 submarine placed in 7 Sea Zone 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 armour and 3 infantry EDIT: Adding units owned by Japanese to Yenisey: 1 armour and 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Americans : 4,17 Chinese : -0,33 Japanese : 0,67 -
RE: Misterblue (allies) v JWW game 2posted in League
All though perhaps the loss of Japan was the last straw…
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RE: Misterblue (allies) v JWW game 2posted in League
Btw the American ncm edit occur at the end of China. Returning the 2 dd, ac to sz112.
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RE: Misterblue (allies) v JWW game 2posted in League
TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - British British buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - British 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany 2 armour and 2 mech_infantrys moved from Yunnan to Kwangsi 1 bomber moved from France to 112 Sea Zone 3 armour, 1 artillery, 13 fighters, 11 infantry and 2 tactical_bombers moved from France to Western Germany -
RE: Misterblue (allies) v JWW game 2posted in League
TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - British British buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - British 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany 3 armour, 1 artillery, 1 bomber, 13 fighters, 11 infantry and 2 tactical_bombers moved from France to Western Germany 2 armour and 2 mech_infantrys moved from Yunnan to Kwangsi -
RE: Misterblue (allies) v JWW game 2posted in League
I’ll think I’ll adjust the American ncm a bit.
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RE: Misterblue (allies) v JWW game 2posted in League
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 fighter and 24 infantry moved from Anhwe to Kiangsi 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Jehol 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
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RE: Misterblue (allies) v JWW game 2posted in League
@666 said in Misterblue (allies) v JWW game 2:
time for me to get lucky
Seems like Japan got lucky, in the wrong battle, in the more significant battle they got unlucky.
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RE: Misterblue (allies) v JWW game 2posted in League
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 5 infantry moved from 6 Sea Zone to Japan 4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Japan 14 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 4 fighters moved from 7 Sea Zone to Japan 6 submarines moved from 6 Sea Zone to 19 Sea Zone 6 submarines moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 9 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Shensi to Kwangsi 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Southern France 2 fighters moved from United Kingdom to Southern France Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Battle in 6 Sea Zone Americans attack with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 4/8 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Japan Americans attack with 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 2 tactical_bombers AA fire in Japan : 0/3 hits, 0,50 expected hits Americans roll dice for 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber in Japan, round 2 : 13/29 hits, 11,67 expected hits Japanese roll dice for 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers in Japan, round 2 : 7/23 hits, 10,00 expected hits 12 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery, 18 fighters, 2 infantry and 1 tactical_bomber in Japan, round 3 : 10/22 hits, 10,50 expected hits Japanese roll dice for 6 fighters, 3 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 6,00 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 infantry owned by the Japanese, 3 fighters owned by the Americans and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery, 15 fighters and 1 tactical_bomber in Japan, round 4 : 12/17 hits, 8,50 expected hits Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan Americans captures 67PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65 Casualties for Americans: 4 fighters and 9 infantry Casualties for Japanese: 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers Battle in 26 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 6 submarines Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 18 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 5 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 6 submarines Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 19 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Kwangsi Americans attack with 3 fighters Japanese defend with 2 mech_infantrys Americans roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Kwangsi retreated to Kwangsi Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 2 carriers moved from 7 Sea Zone to 6 Sea Zone 14 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 9 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Kwangsi to Kiangsi 1 bomber moved from Iraq to West India 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Southern France to France Place Units - Americans 9 fighters placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 133 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 138 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 143 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 153 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 158 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 163 PUsCombat Hit Differential Summary :
Germans : 1,33 Americans : 3,00 AA fire in Japan : : -0,50 Japanese : -3,67 -
RE: PtV Mr.Blue(axis) vs regularkidposted in Play Boardgames
@regularkid Lots of scramble possible, into or out of the significant battle. You got an OOL for me or shall we do it round by round since it can be complicated with subs in the battle…
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RE: PtV Mr.Blue(axis) vs regularkidposted in Play Boardgames
TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 infantry moved from Eastern India to Central India Japanese take Central India from UK_Pacific 2 artilleries and 16 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Shansi to Inner Mongolia 1 marine moved from Ceylon to 40 Sea Zone 2 carriers, 1 cruiser and 1 marine moved from 40 Sea Zone to 43 Sea Zone 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 3 infantry and 1 marine moved from 43 Sea Zone to Java 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 marine moved from Davao to 36 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 marine, 5 submarines and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Paulau 1 fighter moved from Davao to 35 Sea Zone 2 tactical_bombers moved from Guam to 35 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 bombers and 5 fighters moved from Japan to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 38 Sea Zone to 35 Sea Zone 4 fighters and 4 tactical_bombers moved from 40 Sea Zone to 35 Sea Zone -
RE: PtV Mr.Blue(axis) vs regularkidposted in Play Boardgames
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 factory_minor, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Leningrad to Northern Belarus Germans take Northern Belarus from Russians 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from Leningrad to Vologda 1 mech_infantry moved from Slovakia Hungary to Southern Belarus Germans take Southern Belarus from Russians 1 mech_infantry moved from Stalingrad to Tula Germans take Tula from Russians 4 fighters and 1 infantry moved from Stalingrad to Saratov 1 infantry moved from Stalingrad to Kazakhstan 3 fighters and 3 tactical_bombers moved from Northwest Persia to Kazakhstan Combat - Germans Battle in Saratov Germans attack with 4 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 fighters and 1 infantry in Saratov, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Saratov Germans win, taking Saratov from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/7 hits, 3,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Vologda, round 2 : 3/9 hits, 2,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Stalingrad 2 aaGuns moved from Leningrad to Vologda 4 fighters moved from Saratov to Stalingrad 2 tactical_bombers moved from Kazakhstan to Stalingrad 12 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Northwest Persia to Southern Caucasus 3 fighters and 1 tactical_bomber moved from Kazakhstan to Southern Caucasus 4 fighters and 3 tactical_bombers moved from Bessarabia to Southern Caucasus 6 armour and 5 mech_infantrys moved from Southern Caucasus to Northern Caucasus 1 bomber moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 3 armour and 2 mech_infantrys moved from Bessarabia to Rostov 3 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia 3 infantry moved from Slovakia Hungary to Eastern Poland 4 armour and 4 mech_infantrys moved from Germany to Romania 1 submarine moved from 127 Sea Zone to 115 Sea Zone 1 transport moved from 118 Sea Zone to 115 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad Place Units - Germans 1 factory_minor placed in Stalingrad 3 infantry placed in Southern Caucasus 3 infantry placed in Leningrad 2 infantry placed in Germany 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,5,2,5,2 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : -0,50 Russians : 0,00 -
RE: PtV Mr.Blue(axis) vs regularkidposted in Play Boardgames
TripleA Move Summary: Germans round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 factory_minor, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Leningrad to Northern Belarus Germans take Northern Belarus from Russians 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from Leningrad to Vologda 1 mech_infantry moved from Slovakia Hungary to Southern Belarus Germans take Southern Belarus from Russians 1 mech_infantry moved from Stalingrad to Tula Germans take Tula from Russians 4 fighters and 1 infantry moved from Stalingrad to Saratov 1 infantry moved from Stalingrad to Kazakhstan 3 fighters and 3 tactical_bombers moved from Northwest Persia to Kazakhstan