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    M
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    Posts made by MistaBiggs

    • RE: Transport Airlifts

      tired out = tried out

      posted in House Rules
      M
      MistaBiggs
    • RE: Operation Sealion On Turn One!

      :o EEXXXXCELLENTTT!!! :-? :) :lol: :D :-? 8) :wink:

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: Why isn't Italy in this game instead of Japan?

      @Anonymous:

      UKcommander and MistaBiggs could you both please post your house rules for adding Italy. Thanks

      Here’s my Italy Rules – keep in mind that this altered Map/Game will start a little earlier (to allow Italy more territories) and it won’t be completely “historically” accurate. Also, I have yet to test it out … so, the unit placement for the countries may need a little tweaking. But, this should be a good starter kit.

      ITALY RULES:

      Order of turn:
      • Germany
      • USSR
      • Italy
      • UK
      • Japan
      • USA

      Italian territories:
      • S. Europe – raise IPC value to 10 (Use Gibraltar Blow-Up Box for S. Europe)
      • Libya – raise IPC value to 2
      • Italian E. Africa – raise IPC value to 2
      • Syria-Iraq’s – raise IPC value to 2 (On April 3, 1941, a Pro-Axis regime was set up in Iraq)
      • Add Sicily – IPC value of 1 (Use West Indies Blow-Up Box for Sicily)
      • Split Eastern Europe into two (Northeastern Europe – Germany, Southeastern Europe – Italian)
      o Southeastern Europe – IPC value of 3

      German territories:
      • Change IPC value of Algeria to 2
      • Split Eastern Europe into two (Northeastern Europe – Germany, Southeastern Europe – Italian)
      o Northeastern Europe – IPC value of 5

      Russian territories:
      • Split Caucasus into two (Northern Caucasus and Southern Caucasus – split below Stalingrad from Southeastern tip of Ukraine S.S.R. to Southwestern tip of Moscow … thus, no amphibious assaults on Northern Caucasus and most go threw Northern Caucasus to get to Moscow)
      o Southern Caucasus – IPC value of 1
      o Northern Caucasus – IPC value of 2
      • Split Karelia S.S.R. into two (Eastern Karelia S.S.R. and Western Karelia S.S.R.)
      o East Karelia S.S.R. – IPC value of 3
      o West Karelia S.S.R. – IPC value of 2

      Italian units:
      • S. Europe – 3 infantry, 1 tank, 1 fighter, 1 bomber, IC, and A/A
      • Southeastern Europe – 2 infantry, 1 tank
      • Libya – 2 infantry, 1 fighter (to acknowledge that Italy had almost 600 planes in Africa)
      • Italian E. Africa – 2 infantry, 1 tank and 1 fighter (had air base)
      • Syria-Iraq – 1 infantry
      • Sicily – 1 infantry and 1 fighter (had air base)
      • Red SZ – 1 transport
      • E. Med. SZ – 1 transport and 1 submarine
      • M. Med. SZ – 1 transport, 1 battleship (1937 - Italian battleships “Littorio” and “Vittorio Veneto” are launched)

      German units:
      • Algeria – 1 tank and 1 infantry
      • Black SZ – 1 sub
      • W. Spain SZ – 1 sub and 1 transport
      • M. Med. SZ – 1 battleship

      UK units:
      • UK – 3 infantry, 1 tank, 2 fighters, 1 bomber, 1 IC, 1 A/A
      • Congo – 1 infantry
      • Persia – 1 infantry
      • Anglo-Egypt Sudan – 1 infantry, 1 tank, 1 A/A
      • Union of S. Africa – 2 infantry
      • Angola SZ – 1 submarine
      • Move sub from E. Med. SZ to W. Med. SZ

      Russian units:
      • Novosibirsk – 1 infantry, 1 tank
      • North Caucasus – 4 infantry, 1 fighter
      • South Caucasus – 1 infantry
      • East Karelia S.S.R. – 1 fighter, 1 tank, 7 infantry, 1 IC, 1 A/A
      • West Karelia S.S.R. – 3 infantry, 1 tank
      • Soviet Far East – 2 infantry
      • Soviet Far East SZ – 1 submarine
      • Moscow – 4 infantry, 2 tanks, 1 fighter, 1 bomber, 1 IC, 1 A/A
      • Evenki Nat’l Okrug – 2 infantry, 1 A/A

      Japan units:
      • Japan SZ – 2 transports, 1 battleship
      • Kwangtung – 2 infantry, 1 tank
      • Manchuria – 3 infantry, 1 fighter, 1 A/A

      IPC per Country:
      • Germany – 28
      • USSR – 26
      • Italy – 20
      • UK – 28
      • Japan – 25
      • USA – 36

      Additional Rules:
      • Italian tanks – Cost 4 IPC, Attack at 3, but Defend at 1 (the most common version had a pitiful 6-20 mm of armor)
      • Germany can build 1 unit per turn from the IC in S. Europe
      • Italian transports have the Kamikaze ability (signifying the Italian torpedo boats). The transport performing the attack may use up all of its movement to reach the target and gets one round of combat and attacks on a three or less. The Kamikaze transport is then destroyed and removed from play. If a hit occurs, the target chosen by the Italian player must be destroyed and removed from play. Or in the case of a Battleship, one hit of damage must be inflicted immediately.

      I also have an edited MapView ready for play … e-mail me if you’re interested in obtaining a copy of it.

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: Good source for more game pieces?

      Check out this post for thrasher’s forum:

      http://pub50.ezboard.com/fthrashersaxisandalliesforumsfrm2.showMessageRange?topicID=297.topic&start=1&stop=20

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: Suez cannel

      A S. Africa IC can be worth it … but, mainly in games where the US is trying to take out the Japan navy first. Thus, leaving UK to establish the shuck-shuck by it’s self. But, it’s still dependent on how many troops Germany put into Africa on G1 and whether or not Germany still has means to get troops to Africa (i.e. transports).

      I’ve only done it once (personally) and it worked great!

      posted in Player Help
      M
      MistaBiggs
    • RE: Suez cannel

      Zhukov_2003 is correct … also, in order to move ships/naval vessels through the canl (i.e. from E. Med SZ to Red SZ), you must also control both sides of the canal.

      posted in Player Help
      M
      MistaBiggs
    • RE: Evening out the sides…

      Cool – thanks for the info!

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: W@W

      Well let me first say this … I have the game – but unfortunately, I haven’t mustered up anyone to play with yet. :(

      The game looks awesome and I’ve heard nothing but positives (personally). Here is a link to the manufacturers web site where you can purchase it and more importantly – there is a forum in which you can post/communicate with others.

      http://www.xenogames.com/

      posted in Other Axis & Allies Variants
      M
      MistaBiggs
    • RE: Transport withdrawal…

      Perfect!

      posted in Player Help
      M
      MistaBiggs
    • RE: Evening out the sides…

      Thanks SUD!!!

      And to clarify the question/poll – “Yes” means that it is even and “No” means that it’s not and needs a bid and/or other tweaking.

      I too thank that the Germans need a little help in Africa, but the additional troops for the Axis could also be used by Japan to (pretty much) take the majority of Asia on JAP1 (mainly India and China – and if you’re lucky Sinkiang). Although, I (like SUD) am under the impression that Africa is much more critical for the Germans early on.

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: Playing in reverse order.

      If anyone would like to try out this variant … I’d LOVE to play with the Allies!

      posted in Other Axis & Allies Variants
      M
      MistaBiggs
    • Evening out the sides…

      If you play 3rd Edition Rules, Russia Restricted and Reverse Axis Advantage – is this game balanced or does it still need a bid of some kind to even out the sides?

      NOTE: Please explain if your answer is “No”.

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: Operation Sealion On Turn One!

      @C_F:

      You have about a 10% chance of winning this one and then you will only have one infantry left. From what I have heard the axis only win about 5% of the time if you are playing without bids. So if victory is all you care about then go ahead. However, even if you do take it, there is a good chance that the allies could take it back.

      The German airforce and navy was used to clear out the battleship and sub, which means that the Gibraltar battleship might have made it. Combined with the E. Canada transport and armor it gives the UK a slim chance at liberation.

      If the they can’t do it then the US can send the bomber and two infantry. The bomber to clear the navy and the two infantry to attack the one German defender.

      Then Russia can send their transport with two infantry and the sub and fighters to clear any navy.

      The allies will probably be able to retake it, but it should not matter. Germany should have bought 10 infantry on G1 and saved 2. On G2 they can buy about 25 infantry with the money kindly provided by the UK. On G3 purchase 6 or 7 armor. So on G4 they can smash Russia in Karelia.

      I would say if you are going to do this, just get the money, leave, go smash Russia.

      However, all of this is provided that Russia is dumb enough not to move the tranport and sub on R1 and Germany gets extremely lucky when it invades the UK.

      You are correct C_F! There is a good chance that the Allies could retake it before G2 and GER should concentrate on taking out RUS after “Operation Sealion” – but, it could also use the UK-provided ipcs to revamp it’s navy too (although, I’m with you – take out RUS).

      Except I think the odd’s are higher for the Axis to win (even w/o bids, RR, or Axis Advantage). I was under the impression that it was around 35-40% chance of axis victory.

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: What do you feel about odds charts.

      @C_F:

      My family and I use an odds chart in Risk and I have no problem with it because my brothers, father, and I are all capable of making the chart ourselves. However, I don’t like letting people use odds charts who don’t know the first thing about probability and statstics.

      Also one reason not to use them in any game is because usually people use them to whine.

      “I should have only lost five infantry and I lost ten, everybody feel sorry for me.”

      They end up lamenting the one battle for the rest of the game and use it as an excuse for losing

      You can pretty much say that about ANY battle … the odd’s chart/calculator is hardly ever right. It’s just an rough probability and the more units proticipating in the battle … the higher the probability of the odd’s chart/calculator being wrong.

      Bad rules are part of the game and can definitely change the game … but, as they say, “All’s fair in love and WAR!!”

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: What is 1st edition rules?

      @F_alk:

      Was it 1st Ed, or even in the predeseccor of A&A that the Heavy Bomber Tech actually was called labelled something like Nukes?

      I think it was the game that A&A evolved from (though more by change of name than by most of the rules).

      Are you refering to Axis & Allies by Nova Games?

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: Why isn't Italy in this game instead of Japan?

      @UKcommander:

      It would be interesting to see Italy in the game and I’m 50 percent behind the idea. I even made a house rule and a setup for the Italians if anyone ever wanted to see it. However, Japan, in my opinion, should definitely be in the game before Italy.

      I agree 100% with UKcommander … I too have house rules for adding Italy, but Japan must be in the game BEFORE Italy.

      It’s nice to have a 3 vs. 3 game of A&A.

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: Why isn't Italy in this game instead of Japan?

      Although I’m in fan of adding Italy to the game … I believe that Japan should definitely be in the game BEFORE Italy.

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: Transport withdrawal…

      I wouldn’t say that it would be NCM if the transport(s) use up all movement to get to the battale and then end up retreating from the battle (really moving 3 spaces).

      posted in Player Help
      M
      MistaBiggs
    • RE: Best Way to Kill America(explained better this time!)

      Japan will be lucky to take ALA on JAP 1. 9 times out of 10 – UK sends the 1 infantry from WCA to ALA on UK 1. Thus, there are 2 infantry in ALA vs. 2 infantry for Japan and perhaps 1 bb bombardment. Thus, it’s about a 50:50 chance (actually 44:56 in favor of the Allies).

      In addition, as far as the navy being safe after attempting to take ALA … I think not. The US still has 1 transport, 1 battleship and 1 bomber, plus it can bring the WUS fighter (assuming ALA was not taken). This will easily take out the JAP fleet in the ALASZ.

      I could go on punching holes in this strategy … but, I leave that for some of the others on this forum to enjoy.

      Please don’t take this to heart … because I have definitely been known to be wrong on occassion. Also, I would be happy to play this strategy out with you?

      posted in Axis & Allies Classic
      M
      MistaBiggs
    • RE: The Ultimate Tech Chart (36 TECHS)…

      Weapon Specialist Infantry

      Sounds pretty cool. Perhaps limit them to just 2-4 period per turn. How are they going to be seperated from regular infantry (and each other)?

      posted in House Rules
      M
      MistaBiggs
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