Are you Going to Gen Con ?
 
			
			
			
		Latest posts made by MilSim
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    RE: Bunkers and Jumpersposted in Other Axis & Allies VariantsGreat idea Imperious Leader!, I never thought of having “chips” that can absorb hits. Thats adds another dimension to it. My original idea was replicating the “Atlantic Wall” in the game, With one Bunker covering a sea zone, ie. a bunker placed in Southern europe could cover sea zone 14. 
 Western europe could support 3 bunkers, one covering sea zone 6, one covering sea zone 7, and one covering sea zone 13.
 For Japan, a bunker placed on an island, ie Wake Island, It would cover sea zone 51 around it.Do you think it would offset the game to much for a bunker to have an attack against ships. The same way an anti aircraft gun fires against aircraft ? For Polywog; the Blockhouses in D-Day are used by Germany and can defend a beachhead by firing once at attcking units and can make a special attack out to sea. The blockhouse attacks at a 3 and defends at a 1 
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    Bunkers and Jumpersposted in Other Axis & Allies VariantsI’m thinking of integrating the blockhouses from A&A D-day into the A&A revised game. 
 The idea is to give the axis powers the option to use blockhouses and the Allies the option to use paratroopers.
 Anyone tried this variation?