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Posts made by Militarized Milkmen
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reputation and groupsposted in Website/Forum Discussion
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Which side does axis and allies favor?posted in Axis & Allies Global 1940
Hey everyone, I’m talking bout my brother again. So according to anything I’ve ever read axis and allies 1940 is a rather axis heavy game. I assume this means it’s easier to win as the Axis. I’ve always taken it for granted but my brother refuses to believe it. Is it true that the game is easier for the axis? If so could people cite some evidence showing this. If not could people cite evidence showing this?
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RE: Artillery Bombardmentposted in House Rules
And what about battleships and cruisers, does it make sense to give them a range into adjacent seazones as well?
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RE: Improved Research and Development 1940 Second Editionposted in House Rules
@doomer1940 I agree with you I’m working on fixing it
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RE: Artillery Bombardmentposted in House Rules
Sometimes he makes it so that you have to research it but I still think it’s unfair.
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Artillery Bombardmentposted in House Rules
My brother loves playing axis and allies, however, one rule that he has always wanted was some form of artillery Bombardment. The basic concept is artillery can bombard adjacent territories instead of attacking, hitting on a one, or sometimes a two if you have air superiority. Then the artillery in the space you fired at gets to fire back. Sometimes he wants it to be that they can continue to fire at each other until the artillery on the other side is dead but I try and convince him otherwise. I personally feel that a unit with a cost of four with so much power is unbalanced but he doesn’t care. Does anyone have any thoughts on how to make it more balanced?
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RE: Improved Research and Development 1940 Second Editionposted in House Rules
I do have one suggestion for field logistics though… maybe you add in somewhere that during the he passive move, your units can move one space, before or after offloading or onloading onto a transport
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RE: Improved Research and Development 1940 Second Editionposted in House Rules
I understood very little of that from the typos but what I did understand, I was able to appreciate why you did that. I won’t try and copy your work and pass it off as mine. Cheers!
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RE: Improved Research and Development 1940 Second Editionposted in House Rules
Yes I play with a set of elite infantry rules that I’ve developed, although I do not like it as much as I like my research rules. the idea of national advantages has always interested me although I’ve never implemented them. Also I think it would be cool if people national control markers were placed in a hat/cup/etc. and drawn at the beginning of each round to determine turn order. I haven’t implemented that either because i think it would make tracking ipcs even more tedious
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RE: Improved Research and Development 1940 Second Editionposted in House Rules
And instead of getting one roll maybe each country starts with a specific research.
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RE: Improved Research and Development 1940 Second Editionposted in House Rules
well the point of the patrol boat is it’s like the infantry of the sea, a decent defender but otherwise garbage. Also their were many, many, patrol boats used during the war on every side which made hydrofoils rather important. Also I originally made these rules just for me and my friends but they pressured me to post it so I did. I didn’t have to buy pt boats, because I found a nice model on thingiverse and printed it on my hobbyist 3d printer at home. Obviously it won’t work for everyone so I can provide some other options to u-boat in (get it? instead of sub in? No? Yeah it was bad) like destroyer bombardment.
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RE: Improved Research and Development 1940 Second Editionposted in House Rules
Yes it is very powerful. Like I mentioned above, this blends a multitude of other people’s rules together. It draws heavily on a set of rules I have printed out from a while back, which I can’t track down right now, which is where I got that particular rule from. I’m thinking about a few possible edits for it, like adding more researches per category, so that its less likely that you get a nuclear bomb early game. Or perhaps I will make it so it’s only four dice instead of six, or that each bomber can only drop one nuclear bomb each turn, or something similar. Again I’m open to suggestions. My brother is pestering me to allow artillery to make bombardments, and other changes so the rules will probably be nothing like how they were when they started.
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RE: Improved Research and Development 1940 Second Editionposted in House Rules
@doomer1940 Yes you are exactly right, that is what it says in the normal 1940 r&d rules, however, the rules for mine do not say you select the best result because I think that’s boring.
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RE: Improved Research and Development 1940 Second Editionposted in House Rules
@doomer1940 unlike the regular 1940 r&d rolls, you don’t select the best roll out of the two, or six, you use all of them. The only time you select the best roll is with improved battleships where the rules should states that that is what your should do.