Here are the updated rules. Much of the current map didn’t make sense with the old ones. I’m posting it as a google doc so that I don’t have to attack a million separate pdf files.
Posts made by Militarized Milkmen
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland Just because a territory is 100% necessary doesn’t mean it shouldn’t be there. It does not detract from the map in any way and it provides more options to players.
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland And while I do appreciate your feedback, maybe next time your planning on criticising the work of three people who are working thanklessly on a super massive game for free distribution, without any hope of reward, you try and be a bit more polite, and possible take the time to use a spell check.
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland #4 You’re right Lybia had no oil value, mostly because Lybia does not exist. If you meant Libya, then your right it wasnt a leading oil producer, hence the word, untapped. Secondly, of course the USA and the Soviet Union produced more because they are way bigger then Libya, and have more infrastructure. Iran owned effectively none of its oil. They were primarily owned by the Seven Sisters. Saudi Arabia didn’t start using its oil until much later in the cold war. And Venezuela didnt actually make that much oil compared to other countries. They just made a lot of money off of it when middle eastern countries began refusing to provide oil to us, causing the price of oil to skyrocket.
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland #3 In the 90’s, this is 40 years of massive reindustrialization and financial aid mind you, West Germany was only a few million dollars richer then its Eastern counterpart. When this game begins, it is in shambles.
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland #2 They do have a reason. It is to prevent NATO from coming across the pacific and steamrolling china.
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland #1 If having multiple small territories in effectively that same area were redundant, then why would the professional game designers that made Axis & Allies 1940 2nd Ed include British Guiana, French Guiana, and Suriname?
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
#10 You would have to be more clear about that last one. I have no idea what your referring to
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
#9 Your wrong. there’s no other way to put it. You cant make baseless accusations with no actual evidence supporting your claim, if you actually want to be taken seriously.
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland #8 That little tail that austria has the divides up germany and italy is so small that it shouldn’t be put in
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland #7 It doesn’t touch NA-16. If your referring to NA-14 then yes you are right, however, territories almost entirely contained withing other territories are stupid
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland #6 You’ve got to be joking. Libya was one of the greatest untapped oil reserves of the area, not to mention being in the center of almost every trade route, and strategic access to the med. I mean, sure, most of that money was wasted, however, it’s still worth it.
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland #5 Azores is to valuable, yeah your probably right, however, it’s not something so earth shattering that it warrants making a change unless Gen wants to
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland #4 Again this game stems from a ww2 game where I believe, Italy is it’s own power. Because of this, I assume Italy needed a boost. I saw no reason to change it, especially since Britain was already diverting much of it’s war funding to it’s pointless conflicts, and france was extremely unhelpful during the cold war. You can attribute the IPC gap to that.
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland East Germany is more valuable because that’s how it is in other games. I assume that is based on the natural resources and industrial ability of that area and would therefore still hold true in the 50’s. The fact that East Germany was worse off historically had more to do with economic neglect from the soviet government, something that players get to control in this game.
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland #2: The Sahara does block movement for everything but planes.
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RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Navalland #1: I completely disagree. Just because an island is small doesn’t mean it’s not important. The startegic value of staging areas was very important in nearly every war, ever. And just because a island is important, strategically, doesn’t mean that it should get it’s very own seazone. Like I said above, size does not correlate to importance.
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Plugging Your Gamesposted in Customizations
Hello everyone! I made a thread where people can put in plugs, adds, etc. for A&A games you guys have developed, are developing, think need attention, or are just cool. I’ll get the ball rolling by plugging my own.
We’ve all slapped a bunch of American and Soviet control markers on the board and called it the Cold War. Some of us have even developed alternative setups for existing a&a games so that it fits the Cold War. However, no one, to my knowledge, has developed a completely new game of A&A specifically for the Cold War, until now. The game @GEN-MANSTEIN, @MonsieurMurdoch, and I are developing does just that. We have four different powers to choose from, event cards to make stay fresh no matter how many times you play it, national advantages and other optional and additional rules to spice the game up for even the most veteran players, a tech tree to put most MMO’s to shame, polar regions for people to pointlessly obsess over, and best of all, plenty of nuclear weapons. Were even working with Historical Boardgaming! However, we are always looking for more playtesters and help in general. If your interested please DM me!
Also check out the Chinese Civil War thread. It’s got a ton of great stuff! See @MonsieurMurdoch for more information.
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RE: Why do we all lie about our agesposted in Website/Forum Discussion
I have changed it so that I am over 1000 years old. This will be fantastic for designing my cold war game as it means I have now lived through it
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RE: Why do we all lie about our agesposted in Website/Forum Discussion
And I am most definitely no younger then 20 years old. That was absolutely not a random yet reasonable number generated by myself incase this forum didn’t allow minors such as those who are most definitely not myself.