I’m not sure what you mean by starts in a and ends in r. And thank you, I have done a lot of research for this stuff. So much to the point that I can rarely ever see or hear anything between the end of WW2 to the late 90s, without being pained. Also, when it comes to the rules, keep in mind, a lot of it is tech, and you don’t have to have that memorized, just find a couple of techs that suit your strat and memorize those.
Posts made by Militarized Milkmen
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
Okay, d12 is easier anyway since I can almost always just double the values
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
Of course, none of this is certain. We have the ability to make pieces and sell materials and what not, but only in a very limited way.
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
We will also be transferring to 12 or maybe even 20 sided dice to further diverge from Axis and Allies standard. I may be removing page references to trim down on length as well. This may mean that the rules might be slightly more confusing, but the game is only intended for veteran players anyway. while this game will not be an Axis and Allies game anymore, we will continue posting here because our game is meant for this community, and is still similar at heart.
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Imperious-Leader Well, not to be rude, but no $&#@ it’s to long. That’s why I’m simplifying the rules. I will be removing parts about Vietnam and simplifying the nukes. The rules will also be worded differently. Originally, the rules were intended to sound a lot like the g40 rules, so that it would be more familiar, but the community isn’t showing a whole lot of interest, so we’re planning on completely rewording, and likely simplifying the rules so that it doesn’t sound as much like an Axis and Allies game. This will also allow us to launch it on kickstarter possibly for profit. I would argue that it can be longer then 16 pages however, g40 is 40 pages.
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
Nukes are gone! sort of… Okay not really. All of the nukes have been condensed down to a more accurate strategic and tactical…
TAC NUKES ABLE TO BE USED BY ALMLOST ALL UNITS EXCEPT DOES NOT PROVOKE SECOND STRIKE, RELATIVELY WEAK, MAYBE 3-8 DICE HIT ON 5-4 OR LESS OR SOMETHING COST 1 IPC 1-3 turns of fallout killing 1-2 units per turn.
STRAT NUKES, ONLY ABLE TO BE USED BY AIR BASES, SUBS, AND BOMBERS, COMPLETELY OTHER TIER OF POWER ROLL 6-12 DICE OR SOMETHING, TAKE NUMBER OF CASUALITES EQUAL TO TOTAL. AUTO DESTROYS FASCILITIES. 5-10 turns of fallout killing 2 units per turn.
The reason there is a range is because I’m not 100% sure on a number yet.
-
RE: Cold War Expansions.posted in Other Axis & Allies Variants
This is my outline for what I envision in a cuba oriented expansion do with it as you like. Cheers and all that!
El Cuban Expansions
Contents:
1 Fidel Castro Piece (Looks like a special looking pro communist infantry)1 Che Guevara Piece (Looks like a special looking pro communist infantry)
1 Brigada Asalto 2506 piece (looks like a special nato Infantry)
Setup:
On the 5th round of play, as long as the minor power, Cuba is not Pro-Capitalist, the minor power, cuba becomes pro communist, replace all strict neutral units in territories controlled by the minor power, cuba, with pro communist ones under their control. Place the Fidel Castro and Che Guevara pieces in the territory Cuba. Place the Brigada Asalto 2506 piece in the territory, Yucatan, as long as it is Pro-Capitalist. The IPC value of Whatever territory florida is in increases by two (mass immigration).On the seventh round of play, the Warsaw Pact make make, long range, nuclear, ballistic missiles attacks from air bases in territories controlled by the minor power, Cuba, as long as it is Pro-Communist.
On turn ten, there is no longer a limit on how many pro communist units may be built by major powers in Cuba for as long as it is pro communist.
Fidel Castro Piece: functions as Infantry, IPC value of Cuba increases by 3.
Che Guevara Piece: functions as Infantry with a defense if 3. All communist and pro communist infantry in the territory if cuba gain a air defense value of one, and a surface defense value of three if they do not already have a value that is higher.
Brigada Asalto 2506: functions as Infantry. Gains a plus one bonus to all combat values when conducting combat in cuba. Takes two hits to be destroyed.
CAPITALST SIDE STILL NEEDS SOMETHING, OTHERWISE MIGHT U BALLANCE THE GAME IN FAVOR OF COMMIES.
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@MonsieurMurdoch What do you mean by damage? That would make sense for facilities but not units. Are you saying that you would remove that many units or something?
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
So I was finishing the parts list, and it occurred to me how many dice are needed to play the game as I intended. Considering each nuclear attack allows for 15 dice and each thermonuclear 30, the game is pretty dice intensive. So then it occurred to me, should nuclear weapons be that powerful. I mean, each territory is such a large space, what are the chances that thirty separate armies are all going to be that close together? Part of me thinks I should make them less powerful, however, I feel like it takes away from the Cold War feel, and there are already heavy repercussions for using these weapons. Any thoughts?
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Midnight_Reaper Lastly, on the subject of the sabre and the thunderstreak…
You make a decent point that they are similar, however, as NATO uses the super sabre as their air superiority fighter, which has a tailplane that is in line with the wings, I don’t think it will be too similar. The Sabres that SEATO is using will look nearly identical to that of the thunderstreak, now that I think about it, but the plastic will be in a different color so they shouldn’t be too confusing. Especially since MiGs also look identical to Sabres at that scale. Worst case scenario, I could pull a total cop out like Avalon Hill did and just make the strike fighters bigger then the air superiority fighters. Why I would consider using the thunderjet, it was already being phased out at the time and being replaced with the thunderstreak by 1955.
I do appreciate your thoughts and would love to hear what you think about the other sets. If your interested in the subject in general, just DM me and you can be part of the team!
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Midnight_Reaper Secondly, I am aware of the existence of nuclear powered shipjacks, however, in this game, you specifically have to research nuclear powered subs, so if NATO starts with a nuclear sub it wouldn’t make sense. Thanks for the thoughts though!
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
@Midnight_Reaper First of all, you are totally right about the b-29 thing! I really meant the b-52 stratofortess, I’m not sure how I got those two confused. I did think about using the B-47 Stratojet, mostly because HBG already has a mold for it, however, by 1955, when this game takes place, stratofortesses were already being introduce, and they emulate the heavy bomber vibe I was looking for. I’ll update the post right now.
-
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
Pro-Communist Minor Powers
Mechanized Infantry: BTR-40? BTR-152?
Rocket Artillery: Same as Warsaw Pact
Tank: Same as Warsaw Pact? T-34?
AA: ZSU-57-2?
Air Superiority Fighter: Same as Warsaw Pact
Strike Fighter: Sukhoi SU-7 MK ‘Fitter-A’
Bomber: Ilyushin Il-28 ‘Beagle’ -
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
Communist China
Mechanized Infantry: WZ-551
Rocket Artillery: Type 63
Tank: Type 59 (Rebranded T-55)
AA: Same as Warsaw Pact
Air Superiority Fighter: Shengyang J-6 (Rebranded MiG-19)
Strike Fighter: Nanchang Q-5
Bomber: Harbin H-5
Transport: Type 072
Submarine: Type 03 (Rebranded Whiskey-Class)
Destroyer: Anshan-Class
Cruiser: Same as Warsaw Pact
Aircraft Carrier: Same as Warsaw Pact -
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
Warsaw Pact
Mechanized Infantry: BTR-152
Rocket Artillery: BM-24
Tank: T-55
AA: S-75 Desna
Air Superiority Fighter: MiG-19 ‘Farmer’
Strike Fighter: Sukhoi Su-7 ‘Fitter-A’
Bomber: Tupolev Tu-95 ‘Bear’
Transport: Tapir-Class
Submarine: Whiskey-Class
Destroyer: Kanin-Class
Cruiser: Sverdlov-Class
Aircraft Carrier: Kiev-Class -
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
Pro-Capitalist Minor Powers
Mechanized Infantry: Same as SEATO
Rocket Artillery: Same as NATO
Tank: Same as NATO
AA: M42 ‘Duster’?
Air Superiority Fighter: DH-100 Vampire
Strike Fighter: DH-112 Venom
Bomber: Same as SEATO -
RE: Cold War: It's Finally Doneposted in Other Axis & Allies Variants
SEATO
Mechanized Infantry: Alvis Saracen
Rocket Artillery: Same as NATO
Tank: Same as NATO
AA: Same as NATO
Air Superiority Fighter: North American F-86 Sabre
Strike Fighter: Gloster Meteor F.8.
Bomber: English Electric Canberra B.2
Transport: Balikpapan-Class
Submarine: Porpoise-Class
Destroyer: Daring-Class
Cruiser: Dido-Class
Aircraft Carrier: Majestic-Class