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    Topics created by Miket2424

    • M

      Rules clarification on carriers and planes + a sea zone

      Axis & Allies Spring 1942 Edition
      • • • Miket2424
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      coorranC

      Indeed SZ 3 is adjacent. And they could have made a little effort to make this clearer on the board…. At least IL did on his custom maps…

    • M

      Question about sea zone 64

      Axis & Allies Spring 1942 Edition
      • • • Miket2424
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      KrieghundK

      No, it doesn’t.

    • M

      Why bid?

      Axis & Allies Revised Edition
      • • • Miket2424
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      E

      I think the game is close to balanced, but there is good reason to think it might not be.

      basically, if russia were any weaker (or either axis player any stronger), there might be a high number of games where a) novice players would have a terrible time as russia gets pwned, or b) early bad luck by russia would allow for allied defeat even with superior play.

      In other words, if germany has the ability to force a battle early in the game against the least resilient allied power, then even when played badly the axis always have a chance of an upset win in that battle.  The stronger you make the axis initially, the more risk that the game is decided by luck in spite of any allied skill very early on.

      Having said all that, I think it’s pretty darn balanced and I’m just suggesting theories for why it might intentionally have been left with some imbalance.

    • M

      Any Transport house rules suggested?

      Axis & Allies Revised Edition
      • • • Miket2424
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      KrieghundK

      Welcome, Miket2424!

      You could try reducing transports’ defense value.  If a transport rolls a 1, roll again and only hit on a 3 or less.  This would effectively halve their defensive capability.

      You could also try using the transport rules from the new Anniversary game (see pages 13-16, 18-19, 21 and 31).  This is a bit more radical approach, and may require tweaking the setup a bit to counter the reduction in combat strength of some fleets.

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