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    M
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    Posts made by mikemikemike

    • RE: Any Massachusetts players?

      I can travel from NH:  mikpel@hotmail.com

      AA and AA 1940

      posted in Player Locator
      M
      mikemikemike
    • RE: Master Find Players List

      mikpel@hotmail.com
      Bedford, NH
      AA 1940

      posted in Player Locator
      M
      mikemikemike
    • RE: 2020 Master Players List Version 3.0

      Name: mikpel@hotmail.com
      Location: Bedford, NH
      Games: A&A
      Notes: AA 1940 Europe/Pacific favorites

      posted in Player Locator
      M
      mikemikemike
    • Destroyed Aircraft Carrier on Defense, plane can land where?

      SZ52, an AC on defense is destroyed and has one aircraft.  Can the aircraft land on its friendly occupied island in the next seazone?

      posted in Axis & Allies 1942 2nd Edition
      M
      mikemikemike
    • Russia as Axis ? Or, just stay Neutral whole game?

      Is there any rule that prevents Russia from joining the Axis?  That is, could Russia declare war on the Allies?

      What if Russia stays Neutral the whole game?  Just builds up technology or something like that… and the Allies lose the game.  Would Russia’s player be considered an Ally nation that ‘lost’?

      MP in Kuwait

      posted in House Rules
      M
      mikemikemike
    • RE: Axis combined attack on USA Turn #2 gameplay report

      Hi JimmyHat,

      The Germans built transports and put them in 112, West of Denmark on turn 1.  The British Carrier and Destroyer in 91 moves 3 spaces and whaled on them with fighter support from England.

      The British did not block in Sea Zone 92 on turn 1: they went to the Red Sea on some brain dead crusade!

      The Allies never thought anyone would dare attack the US on Turn 2.  A few lucky breaks and we would have taken the US- but with Russians probably in Berlin, also!

      posted in Axis & Allies Global 1940
      M
      mikemikemike
    • RE: Standard Rules: Japan moving into US Sea Zone before war declared

      What’s Alpha 2’s ruling on somethig like this?

      posted in Axis & Allies Global 1940
      M
      mikemikemike
    • Standard Rules: Japan moving into US Sea Zone before war declared

      Can Japan move an invasion fleet in turn 1-3 (before War is declared) to attack the US forces?  USING STandard RUles- we have not moved onto Alpha 2 yet.

      For example, the US has a destroyer in SZ 8 Aleutian Islands  and  SZ 1 on turn 2.  Japan sends transports and a fleet into SZ 1 (south of Alaska) through SZ 8 and conducts an assualt upon Alaska and Brit Columbia.

      Like, the US Navy just stands by and watches them do that?  IF that is the case, why would any of the US or Canadian troops even put up a defense to the landing?

      Thanks,

      MP

      posted in Axis & Allies Global 1940
      M
      mikemikemike
    • RE: Axis combined attack on USA Turn #2 gameplay report

      Hi, two answers to the questions:

      the ‘IFS’ are the 3 mistakes made as outlined in the initial post.  "If we had not made those basic mistakes, the Axis would have had a better chance.

      The British Fleet all around England was destroyed in the Turn #1 by the Germans.  However, the German built new transports and put them in Sea Zone 112 to the west of Denmark.  This put them in the range of the British Aircraft carrier and Destroyer in Sea Zone 91.  So, fearing an attack on England, those two units went to Sea Zone 112 and killed the Nazi Fleet!

      That left the Italians Free in the MED to go westward, take Gibralter on their Turn 1.  Turn 2, the Italians are in S.E. MEXICO !  Turn 3, Italy adds two fighters to SE Mexico.

      posted in Axis & Allies Global 1940
      M
      mikemikemike
    • Axis combined attack on USA Turn #2 gameplay report

      Using Standard Rules

      Stuck here at Camp Arifjan, Kuwait- my colleagues and I have played A&A the past few months.  We started with the basic games and now have the 1940 Global game with both boards put together. We have an unused tent dedicated to our set up/game. Here is a recap of our most recent game this weekend.

      We had 6 players.  I was Italy and our Axis had decided on a big gamble- Take Out AMERICA Starting on Turn 2#!

      Japan ‘played’ angry at the Korea/Northern China area and built 2 more transports giving them a total of 4 in Sea Zone 6 around Japan.  The psychology of this game cannot be underestimated- his verbal discussion gave the Allies a sense of security in North America. Germany and Italy talked of beer in London (we can’t drink here in Kuwait)  But, the Japanese were only one turn away from having their 3 infantry and 3 tanks in British Columbia and 1 Infantry/1 Arty in Alaska.

      Turn #1 Italy liberated Gibraltar while their two fighters took care of the MED western Destroyer and Crusier.  Germany annihilated the British northern fleet and built transports.
      Mistake  #1: The German transports were just in range of the British fighters and the Aircraft carrier/destroyer from in the middle Atlantic.  All transports were sunk.
      The Allies had standard moves/builds Turn 1.

      Turn 2:  Germany builds more transports and heads north towards Iceland.  Japan lands their forces in British Columbia and Alaska (yelling Tora Tora Tora!).  Italy lands two tanks/two infantry in Central America.  Britain still thinks the Germans are coming after them and build tanks/infantry in London.
      Mistake #2: a Sea Lane is left open for the Western US to transport two units to Alaska and they liberate Alaska with great rolls.  All the Western US forces annihilate the British Columbia Japanese forces.  Japan is kicked out of Northern America but its fleet was able to take out the Midway Relief Fleet- they own the Pacific.

      Turn 3: Iceland is now a fortress of German Power ready to strike America on Turn 4.  Britain still thinks it is the target. Italy has 2x fighters, 2xtanks and 2xinfantry in Central America but not strong enough to assault the reinforced Central USA.  And, Italy takes a shot at Eastern US: 3 US Field Artillery versus (US left it too weak) and Infantry/Artillery but no shore bombardment (would have been a Battleship and Cruiser) thanks to a British Cruiser in the way= mistake #3.  The attack fails !

      America stomps out Italy in Mexico with 7 tanks and fighters.
      Japan retakes Aleutian Islands, Alaska and British Columbia.

      Turn 4: Germany is in Northern Canada having build a Naval Base in Iceland, Japan lands ALL of its planes in Alaska (sacrifices China and South Pacific- but Russia still has not attacked Japan).  America builds homeland defense with its 80+ points for the second turn- it is all over.

      Turn 5: With German and Japanese forces in Central USA- all the planes from Alaska plus a tank from British Columbia and the German forces from Quebec: the USA counter attacks and wipes them off the board.  Russia is HUGE and invades Eastern Germany.  Britain starts to rebuild its Navy.  Italy sees the writing on the wall…
      Game terminated with the Allies determined to win.

      IF (the IFS): the three mistakes were not made as noted above and Italy did not roll 0 for 12 (that’s right, I missed 12 times in a row fighting America) and IF the Axis could have blunted the Russian onslaught coming in Turn 5-7, this may have worked.

      posted in Axis & Allies Global 1940
      M
      mikemikemike
    • Iceland before US enters war

      Can US Transports/combat ships enter the sea zone around Iceland before war is declared?  We had a discussion the other night that the US cannot go within one seazone of Europe/Africa before war and that this includes Iceland.

      Thx

      MP in Kuwait

      posted in Axis & Allies Global 1940
      M
      mikemikemike
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