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    M
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    Topics created by mikecool70

    • M

      Why the Sealion is a Mistake

      Axis & Allies Europe 1940
      • • • mikecool70
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      M

      @Bodeacious:

      I would just capture Gibraltar I1 and then the UK could not touch me.

      My strategy prevents Italy from taking Gibraltar since the entire UK navy is in the Med next to Gibraltar.

    • M

      Allowing Italy to Take Normandy/Burgundy

      Axis & Allies Europe 1940
      • • • mikecool70
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      M

      @calvinhobbesliker:

      It’s not that hard to roll dice. For example, to roll 2 infantry, a tank, and a bomber, you’d type : aaa 2@1 1@3 1@4 : without the spaces

      DiceRolls: 2@1 1@3 1@4; Total Hits: 32@1: (4, 1)1@3: (1)1@4: (1)
      This also tells you how many hits you got

      Perhaps if my computer and board were in the same room I’d be willing to do it, but since they aren’t I would have to write all the rounds down on paper and THEN type it out on the computer.  I’ll probably just wait till my friends can get together to play it in person.  Unless there is someone out there willing to play an email game without all the rounds of combat being shown?

    • M

      An Axis Naval Strategy

      Axis & Allies Global 1940
      • • • mikecool70
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      M

      @strategic:

      I like the strategy but what are the logistics?

      Try this and see how it goes:

      G1:  Build five subs.  Use two subs to take out  the British destroyer by Canada.  Use three subs to take out the destroyer by the UK.  Ignore the battleship and cruiser by Scotland.  Use your airforce to take out the rest of the British fleet that you can reach.  The point is to sacrifice your airforce to keep your navy alive.  You may even use your bomber with the three subs and take it as a hit if the destroyer hits you back.  Then noncombat your battleship and cruiser into SZ 109 with your three subs.  Place your new subs in SZ 112.  This gives you 10 subs (if both of them by Canada survived), 1 battleship and 1 cruiser.  The UK can most likely destroy any one  of your fleets but there is no way they can destroy the other two.  SZ 109 is more important to them since they got to take out that fleet in order to prevent you from convoy raiding 8 IPCs.  The side benefit of them taking out your fleet in SZ 109 is that the Italian navy will not be destroyed and they can then quickly secure the med and earn their national objective.  If UK attacks the Italians anyway then no problem since you now are convoy raiding them for 11 IPCs (assuming that both of your subs off Canada survived).

      J1:  Do not make any attacks that would get the USA involved in the war.  Since the USA gets to declare war on you at the end of turn 3 and get their income bonus on that turn, you will be attacking the UK/ANZAC/USA on turn 3.  Of course, you can still attack the Soviets with your infantry and massive airforce.  Just make sure that airforce is in position by turn 3 to take out the DEI, Malaya, Hong Kong, the Phillipines and the British fleet (if they are still in the area) on turn 3.

      I1:  Either secure the med on turn 1 if your fleet survived or start rebuilding if it didn’t.  You may have to save your money for one turn in order to build more naval units on turn 2.  Also, take out as many friendly neutrals that you can as well as Southern France and Greece.  Once all enemy destroyers are gone then you can build subs without fear of being attacked.

      G2:  Build 10 subs.  By the end of turn 3, you want to have around 25 subs.

      Remember, you goal isn’t so much to take out territories right away but to deny UK /ANZAC/USA IPCs by convoy raiding them.  After the first 4 or 5 turns, you have to spend some money buying infantry to protect yourself from the Soviets.

      I haven’t tried this, but it seems like it would be possible for Germany to take out the West Indies on turn 3 while Japan takes out Brazil, also on turn 3.  All three of the Axis would have to coordinate this to pull it off.  Then, on turn 4, Germany builds an airbase while some of the Japanese airforce lands on West Indies, allowing them to scramble if the USA attacks back.  Perhaps Japan should also build a minor IC on Brazil to help dominate the Atlantic

    • M

      My Impression of the Game So Far

      Axis & Allies Global 1940
      • • • mikecool70
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      T

      Yes but i forgot about that so you would keep enough to rebuild it or enough to build 3 fighters which gives you two hits out of three.

      If you rebuilt t what would you build?

      3 figh 50 ipc
      3 arm 38 ipc

      Shouldn’t rebuild it

      maybe

      1 arm, 2 fig 26 ipc
      11 def value so nearly two hits

    • M

      KJF Revisited

      1941 Scenario
      • • • mikecool70
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      U

      I think KJF is doable, but it requires UK and US to work together by splitting the Japanese fleet.  If the US goes all Pacific, it must threaten Japan with a direct invasion on Tokyo, while UK via Australia and India island hops to take back it’s territory.  Perhaps Russia may slowly build up it’s Eastern infantry and invade Manchuria, or help via China.

      Personally, I think this is a much more viable strategy that KGF or KIF.  Japan left unchecked spreads like a disease.  :-P

    • M

      Options for Russia when Germany plays defensively

      1941 Scenario
      • • • mikecool70
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      JenniferJ

      Front:

      I think by the middle of a typical game, Russia should have 3 fighters going because they’ll need to trade three territories pretty routinely.

      I am always amazed when I see people say they built an Industrial Complex in India and don’t follow up with saying worst idea ever.  Who are these Japanese players NOT taking the complex on round 2, again on round 3, again on round 4, etc until the Allies give up or are unable to liberate it again?

      You have the firepower!  Round 2 you should have no less than 5 ground units and 5 fighters in range of India (compare to 4 or 5 ground units and an AA Gun and you can see how you have a significant advantage!).  Round 3, KNOWING that England HAS a complex there, and forcing Russia to send tanks to India instead of against Germany, you should definitely have half a dozen ground units and the cruiser/battleship for a follow up (plus any fighters you have remaining.)  From there it’s a matter of shuttling 4 to 6 ground units a round into FIC and then over to India to keep it from building units.

      This shuttling should be a simple matter.  You only need enough units in SZ 37 and SZ 62 to prevent America from killing your transports (assuming you don’t just put ICs in Burma and FIC like I do) so you can bring troops down.  So what if America goes Pacific?  Russia’s throwing away tanks keeping you from building in India!  By the time America builds up, with Russia diverting 33-67% or more of it’s new builds to India, Germany should be just about into Moscow and looking to start a Sea Lion invasion fleet!

      Yea, ok, I have a tendency to summarize the next 10-20 rounds, but I hope you guys can see where I am going.  Normally, Japan has to worry about an American flotilla in the Pacific for financial sake.  Normally Japan can’t even get into Moscow before round 5 and that’s assuming there’s nothing in the way!  But in this case, Russia’s sending so much down into India to keep it from building Japanese units that Germany is virtually unopposed.  (I’d also advocate, for the first time in my life, that Germany go for a tank dash if Russia’s sending so much down to India.  May as well!)

    • M

      Options for Russia when Germany plays defensively

      1941 Scenario
      • • • mikecool70
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      B

      I’d probably go for a surge into china while holding the line against Germany.  Never seen this before though so I don’t know for sure, usually Russia just gets beat on while US/UK try to get something going.  My usual Russian strat is kill as many German and Japanese units as possible.

    • M

      How to cut Germany's economy over half in three turns

      1941 Scenario
      • • • mikecool70
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      JenniferJ

      Okay, tin.  I can buy turn four given the plan goes without hitch and the dice land in Germany’s favor in most of the battles.

      Just glad you agree that turn 3 was a little exaggerated. :)

      Anyway, turn 4 is pushing the envelope, it could theoretically happen, but realistically speaking, even with building as many tanks as possible with Germany (I say as possible since it’s safe to assume Germany is losing 10-20 IPC a round to SBRs thus reducing Germany’s available income to 30ish IPC) you might be able to break Russia’s back.

      I am not saying Germany will lose.  I am saying it would be more realistic for Germany and Japan to plan a tank dash to Moscow with the goal of taking Moscow on Round 6.  This would account for some bad dice and the loss of income to Germany.

    • M

      Russian Sacrifice Strategy

      1941 Scenario
      • • • mikecool70
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      losttribe04L

      If you do try this I wonder if Russia would be better off sending units to China due to its unique way of sprouting INF.  No reason that both Russia and China get taken out the production race.

    • M

      Italy attacking Caucasus

      1941 Scenario
      • • • mikecool70
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      K

      don’t forget if you leave causcaus almost empty, and italy takes it, germany can land planes there, in addition to its ground troops, before russia gets to move.

    • M

      Should Germany take Egypt first turn?

      1941 Scenario
      • • • mikecool70
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      A

      hm i was talking about an italian complex in egypt, bought on IT2 ;)  here is what happend.

      in a KIF game, G1 took egypt. so yes axis did get italy its 2nd NO and 20+ IPC for one or two rounds but it dindt help. IT was SBRed so heavily there was no point in repairing factory damage. he was basically down to purtchasing 2-3 inf a turn… and with italian navy sunk at round 4 or 5 only a defesive tool for germany ( africa retaken by allies at that point.)

      so we have come to the conclusion that italy really needs an IC in egypt to be of any help to germany.  by the time allies have taken egypt and the IC , japan will be there to enter land war against US in africa. an IC really commits one of UK/US to really fight for africa or UK  goes under 20 IPC… this gains time for japan to reach the european theatre, this takes pressure of germany.

      if G1 takes egypt, italy can only shuffle about 6 -10 units over to africa before his navy is sunk. plus he cant really produce in italy cuz he needs to repair factory damage.

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