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    Posts made by mike64

    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Trans-Jordan
      
          Combat - ANZAC
              Battle in Trans-Jordan
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Trans-Jordan
                  ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - ANZAC
              1 carrier and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
              3 fighters moved from Queensland to Caroline Islands
              1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
              2 infantry moved from Dutch New Guinea to New Guinea
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 19 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 24 Optional[PUs]
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      ANZAC regular : 1.67
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      dawg-64-v-mike-g40-start-round-5-JAPAN 16.tsvg its fun to get old

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              2 fighters moved from Eastern United States to 106 Sea Zone
              1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
              2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
              1 battleship moved from 54 Sea Zone to 33 Sea Zone
              2 cruisers moved from 54 Sea Zone to 33 Sea Zone
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 1 armour, 2 artilleries and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits
                      Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in 106 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              2 fighters moved from 106 Sea Zone to Eastern United States
              2 fighters moved from Hawaiian Islands to 62 Sea Zone
              1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
              1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              2 carriers moved from 10 Sea Zone to 30 Sea Zone
              1 bomber moved from Hawaiian Islands to Eastern United States
              2 fighters moved from Western United States to 30 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              2 destroyers and 1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Shensi
              1 fighter moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              16 infantry moved from Kansu to Tsinghai
              1 fighter moved from Shensi to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              4 fighters moved from United Kingdom to 91 Sea Zone
              1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Syria
              1 fighter moved from Egypt to 99 Sea Zone
              3 infantry moved from Persia to Iraq
              1 fighter and 1 tactical_bomber moved from India to Iraq
      
          Combat - British
              Battle in 99 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 99 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 91 Sea Zone
                  British attack with 4 fighters
                  Germans defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                  1 submarine owned by the Germans submerged
                      British roll dice for 4 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                      2 fighters owned by the British lost in 91 Sea Zone
                      2 destroyers owned by the Germans lost in 91 Sea Zone
                      British roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Germans lost in 91 Sea Zone
                      2 transports owned by the Germans lost in 91 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 22
                  Casualties for British: 2 fighters
                  Casualties for Germans: 1 cruiser, 2 destroyers and 2 transports
              Battle in Iraq
                  British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 0/5 hits, 1.67 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 1.67 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Iraq
                      1 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 1/4 hits, 1.50 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Iraq
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                  1 infantry owned by the British retreated to Persia
                  Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry
                  Casualties for Neutral_Axis: 2 infantry
              Battle in Syria
                  British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 armour and 1 infantry
                      British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the British lost in Syria
                      1 infantry owned by the Germans and 1 armour owned by the Germans lost in Syria
                  British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for British: 1 mech_infantry
                  Casualties for Germans: 1 armour and 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Iraq to Persia
              1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
              1 fighter moved from 99 Sea Zone to Egypt
              1 fighter and 1 tactical_bomber moved from Syria to Egypt
              1 bomber moved from Syria to Persia
              1 battleship moved from 76 Sea Zone to 81 Sea Zone
              2 infantry moved from Belgian Congo to Kenya
              1 transport moved from 81 Sea Zone to 72 Sea Zone
              2 fighters moved from 91 Sea Zone to 109 Sea Zone
      
          Place Units - British
              1 carrier and 1 destroyer placed in 109 Sea Zone
              3 infantry placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
              British collect 29 PUs (1 lost to blockades); end with 29 PUs
      
          Place Units - UK_Pacific
              2 artilleries, 1 fighter and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
              Some Units in India change ownership: 2 artilleries, 1 fighter and 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : -0.50
      Japanese regular : -0.33
      Germans regular : 0.33
      Neutral_Axis regular : -0.67
      British regular : -2.83
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Shensi
              1 fighter moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              16 infantry moved from Kansu to Tsinghai
              1 fighter moved from Shensi to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 0.33
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              2 fighters moved from Eastern United States to 106 Sea Zone
              1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
              2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
              1 battleship moved from 54 Sea Zone to 33 Sea Zone
              2 cruisers moved from 54 Sea Zone to 33 Sea Zone
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 1 armour, 2 artilleries and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits
                      Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in 106 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              2 fighters moved from 106 Sea Zone to Eastern United States
              2 fighters moved from Hawaiian Islands to 62 Sea Zone
              1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
              1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              2 carriers moved from 10 Sea Zone to 30 Sea Zone
              1 bomber moved from Hawaiian Islands to Eastern United States
              2 fighters moved from Western United States to 30 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              2 destroyers and 1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.50
      Japanese regular : -0.67
      Germans regular : -0.17
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB Mike64 vs JCat GAME 1

      no problem with you dumping me. if your conscious will let you live with yourself so be it. on the serious side I completely understand. especially the scripted part.

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB Mike64 vs JCat GAME 1

      mike-vs-jcat-g40 BRITISH 7.tsvg

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB Mike64 vs JCat GAME 1

      yes I can capture Malaya and then you recapture. you have to own a factory or base at start of your turn to use it. you would just lose a round of being able to produce there. only time I think a factory destroyed would be if Chinese territory recaptured that has an axis factory then factory destroyed. such as Kiangsu. Barnee is who I think you are talking about. I think the different dice are on forum. they are usually used to reroll things. such as you forgot to bring some units to a combat and your opponent let you redo the battle. then some people reroll the forum dice. I have never used them. If you want you can go back to start of Japan turn and do attack off Java just to see how the process works and not keep results.

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB Mike64 vs JCat GAME 1

      you could ask your opponent for OOL. if battle more simple then they will typically give you a list. more complex such as off java would typically go round by round. for example you roll 16 hits and you give me that info. I say tip all cv and battleships and take 4 subs. then you roll my dice and take your losses and decide if you want to continue attack. if yes then roll and give info to opponent and so on. you can convey info to opponent by screenshot or saved game etc. some people like screenshot because they don’t have to be at computer. some prefer saved game file because they may want more info such as your purchases or other attacks etc. no economic victories. yes axis have to start strong.

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB Mike64 vs JCat GAME 1

      mike-vs-jcat-g40 RUSSIA 7.tsvg been watching a lot of Olympics on tv. should be getting a little bit back toward normal.

      posted in Play Boardgames
      M
      mike64
    • RE: mike v entek (Allies) G40

      I think you need to do British

      posted in Play Boardgames
      M
      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      ffcd9e4b-2645-4168-b016-c4992d050be9-dawg-64-v-mike-g40-start-round-5-russia-16.tsvg

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              6 infantry moved from Yenisey to Timguska
              2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
              5 infantry moved from Bryansk to Ukraine
              7 infantry moved from Western Ukraine to Ukraine
              2 aaGuns moved from Western Ukraine to Ukraine
              2 artilleries moved from Western Ukraine to Ukraine
              1 infantry moved from Baltic States to Belarus
              4 infantry moved from Novgorod to Belarus
              1 artillery moved from Novgorod to Belarus
              6 infantry moved from Russia to Bryansk
              1 submarine moved from 119 Sea Zone to 125 Sea Zone
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 carrier, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 units repaired.
              1 mech_infantry moved from Anhwe to Chahar
              1 bomber moved from French Indo China to Chahar
              1 submarine moved from 20 Sea Zone to 42 Sea Zone
              2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
              1 submarine moved from 35 Sea Zone to 33 Sea Zone
              1 submarine moved from 39 Sea Zone to 41 Sea Zone
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from Malaya to Shan State
              1 fighter moved from French Indo China to Shan State
              4 artilleries, 5 infantry and 2 mech_infantrys moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
              1 bomber moved from French Indo China to Shan State
      
          Combat - Japanese
              Battle in 33 Sea Zone
                  Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                      ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 33 Sea Zone
                  Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in Chahar
                  Japanese attack with 1 bomber and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Chahar
                  1 bomber owned by the Japanese retreated
                  Chinese win with 1 infantry remaining. Battle score for attacker is -4
                  Casualties for Japanese: 1 mech_infantry
              Battle in 42 Sea Zone
                  Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                      1 destroyer owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for ANZAC: 1 destroyer
              Battle in 41 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 41 Sea Zone
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 41 Sea Zone
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in Shan State
                  Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                      UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
              1 artillery and 1 infantry moved from 38 Sea Zone to Burma
              1 destroyer moved from 39 Sea Zone to 38 Sea Zone
              1 mech_infantry moved from Malaya to Burma
              1 bomber moved from Chahar to Hunan
              2 mech_infantrys moved from Kwangtung to Hunan
              1 infantry moved from Kwangsi to French Indo China
              1 infantry moved from Kwangsi to Hunan
              1 fighter moved from Shan State to Yunnan
              1 bomber moved from Shan State to French Indo China
              1 carrier moved from 36 Sea Zone to 35 Sea Zone
              1 carrier moved from 36 Sea Zone to 38 Sea Zone
              1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
              2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
              2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
              1 destroyer moved from 36 Sea Zone to 35 Sea Zone
              1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              2 transports moved from 35 Sea Zone to 36 Sea Zone
      
          Place Units - Japanese
              1 carrier placed in 36 Sea Zone
              1 artillery placed in French Indo China
              1 mech_infantry placed in Kwangtung
              1 mech_infantry and 1 tactical_bomber placed in Malaya
              1 submarine placed in 37 Sea Zone
              2 submarines placed in 20 Sea Zone
              1 submarine placed in 36 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 58 PUs; end with 58 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Americans regular : 0.33
      Japanese regular : -0.67
      UK_Pacific regular : -0.33
      ANZAC regular : 0.33
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      it would seem you sent wrong file, need Russia 16

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB Mike64 vs JCat GAME 1

      mike-vs-jcat-g40 FRENCH 6.tsvg

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB Mike64 vs JCat GAME 1

      mike-vs-jcat-g40 BRITISH 6.tsvg liked your move of taking out my land units and bomber on Java. So I wiped out your land units and bombers on Malaya

      posted in Play Boardgames
      M
      mike64
    • RE: G40 OOB Mike64 vs JCat GAME 1

      mike-vs-jcat-g40 RUSSIA 6.tsvg

      posted in Play Boardgames
      M
      mike64
    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry and 6 mech_infantrys moved from Ukraine to Rostov
              1 mech_infantry moved from Ukraine to Rostov
              1 infantry moved from Western Ukraine to Bryansk
              3 artilleries, 6 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
              1 fighter and 2 infantry moved from Finland to Norway
              1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
              1 artillery and 1 infantry moved from 113 Sea Zone to Norway
              2 fighters and 1 tactical_bomber moved from Western Germany to Norway
              2 infantry moved from Western Germany to Holland Belgium
              1 fighter moved from France to Holland Belgium
              1 bomber moved from Eastern Poland to Norway
              1 bomber moved from Eastern Poland to Norway
              1 infantry moved from Finland to Norway
              2 mech_infantrys moved from Germany to Baltic States
              2 tactical_bombers moved from Eastern Poland to Baltic States
              2 tactical_bombers moved from Eastern Poland to Baltic States
              1 infantry moved from Eastern Poland to Baltic States
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 3 artilleries, 7 infantry and 3 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 3 artilleries, 7 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/13 hits, 3.17 expected hits
                      Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 3 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Holland Belgium
                  Germans attack with 1 fighter and 2 infantry
                  French defend with 1 artillery
                      Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                      French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the French lost in Holland Belgium
                  Germans win, taking Holland Belgium from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for French: 1 artillery
              Battle in Norway
                  Germans attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                  British defend with 2 artilleries and 4 infantry
                      Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Norway, round 2 : 8/11 hits, 4.67 expected hits
                      British roll dice for 2 artilleries and 4 infantry in Norway, round 2 : 0/6 hits, 2.00 expected hits
                      2 artilleries owned by the British and 4 infantry owned by the British lost in Norway
                  Germans win, taking Norway from British with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                  Casualties for British: 2 artilleries and 4 infantry
              Battle in Rostov
                  Germans attack with 1 infantry and 7 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 1 infantry and 7 mech_infantrys in Rostov, round 2 : 0/8 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry and 7 mech_infantrys in Rostov, round 3 : 0/8 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Rostov
                      Germans roll dice for 7 mech_infantrys in Rostov, round 4 : 1/7 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                  Germans win, taking Rostov from Russians with 7 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Baltic States
                  Germans attack with 1 infantry, 2 mech_infantrys and 4 tactical_bombers
                  Russians defend with 1 artillery and 2 infantry
                      Germans roll dice for 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Baltic States, round 2 : 2/7 hits, 2.50 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                      2 infantry owned by the Russians lost in Baltic States
                  4 tactical_bombers owned by the Germans retreated
                  2 mech_infantrys owned by the Germans retreated to Poland
                  Russians win with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              2 mech_infantrys moved from Germany to Poland
              10 mech_infantrys moved from Eastern Poland to Bryansk
              2 aaGuns, 13 armour and 5 artilleries moved from Ukraine to Bryansk
              2 mech_infantrys moved from Ukraine to Rostov
              1 mech_infantry moved from Ukraine to Rostov
              1 aaGun moved from Western Ukraine to Bryansk
              4 tactical_bombers moved from Baltic States to Ukraine
              2 bombers, 3 fighters and 1 tactical_bomber moved from Norway to Western Germany
              1 fighter moved from Holland Belgium to France
              1 fighter moved from Western Germany to Germany
      
          Place Units - Germans
              1 tactical_bomber placed in Ukraine
              3 artilleries and 7 infantry placed in Germany
              1 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,5,3,3,4,1,1
              Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs]
      

      Combat Hit Differential Summary :

      French regular : -0.33
      Russians regular : -0.33
      Germans regular : -1.50
      British regular : -2.00
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              2 infantry moved from New South Wales to Queensland
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
      
          Combat Move - French
              2 infantry moved from Algeria to Tunisia
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Trans-Jordan to Egypt
      
          Combat - French
              Battle in Tunisia
                  French attack with 2 infantry
                  Italians defend with 1 infantry
                      French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Tunisia
                  French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      French regular : 0.67
      

      Savegame

      posted in Play Boardgames
      M
      mike64
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