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    Posts made by mike64

    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 5 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 units repaired.
              2 artilleries and 2 mech_infantrys moved from India to West India
              1 submarine moved from 79 Sea Zone to 39 Sea Zone
              1 fighter and 1 tactical_bomber moved from India to West India
              1 artillery moved from India to Burma
              1 mech_infantry moved from Malaya to Burma
              1 tactical_bomber moved from India to Burma
              1 infantry moved from French Indo China to Yunnan
                    Japanese take Yunnan from Chinese
              1 mech_infantry moved from Kwangtung to Kwangsi
              1 mech_infantry moved from Kwangtung to Kwangsi
              3 artilleries moved from French Indo China to 36 Sea Zone
              3 artilleries and 3 transports moved from 36 Sea Zone to 19 Sea Zone
              3 infantry moved from Jehol to 19 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
              2 artilleries moved from Japan to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              5 artilleries and 5 infantry moved from 6 Sea Zone to Korea
              2 infantry moved from Amur to Korea
              1 fighter and 2 tactical_bombers moved from Japan to Korea
              1 bomber moved from Japan to Korea
              3 fighters and 2 tactical_bombers moved from Jehol to Korea
              2 battleships and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
              1 fighter moved from 36 Sea Zone to Kwangsi
              1 submarine moved from 35 Sea Zone to 42 Sea Zone
              1 fighter moved from 36 Sea Zone to 42 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
              1 mech_infantry moved from Kiangsi to Kiangsu
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
              1 mech_infantry moved from Kiangsi to Anhwe
                    Japanese take Anhwe from Chinese
      
          Combat - Japanese
              Japanese creates battle in territory 79 Sea Zone
              Battle in 79 Sea Zone
                  Japanese attack with 1 submarine
                  British defend with 2 transports
                      2 transports owned by the British lost in 79 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for British: 2 transports
              Battle in West India
                  Japanese attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 2 artilleries and 2 infantry
                      Japanese roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/6 hits, 2.50 expected hits
                      UK_Pacific roll dice for 2 artilleries and 2 infantry in West India, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the British lost in West India
                      Japanese roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 3 : 5/6 hits, 2.50 expected hits
                      UK_Pacific roll dice for 2 artilleries in West India, round 3 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese lost in West India
                      2 artilleries owned by the British lost in West India
                  Japanese win, taking West India from UK_Pacific with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for British: 2 artilleries and 2 infantry
                  Casualties for Japanese: 1 mech_infantry
              Battle in Kiangsu
                  Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 0/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 2/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsu
                  Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Kwangsi
                  Japanese attack with 1 fighter and 2 mech_infantrys
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Burma
                  Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Burma
                  Japanese win, taking Burma from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in 42 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  ANZAC defend with 2 destroyers and 1 transport
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      1 transport owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23
                  Casualties for ANZAC: 2 destroyers and 1 transport
              Battle in Korea
                  Japanese attack with 5 artilleries, 1 bomber, 4 fighters, 7 infantry and 4 tactical_bombers
                  Americans defend with 1 armour, 1 factory_minor and 1 mech_infantry; Russians defend with 16 infantry
                      Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 0/3 hits, 1.83 expected hits
                      Japanese roll dice for 5 artilleries, 1 bomber, 4 fighters, 7 infantry and 4 tactical_bombers in Korea, round 2 : 7/21 hits, 9.00 expected hits
                      Americans roll dice for 1 armour, 16 infantry and 1 mech_infantry in Korea, round 2 : 4/18 hits, 6.17 expected hits
                      4 infantry owned by the Japanese lost in Korea
                      7 infantry owned by the Russians lost in Korea
                      Japanese roll dice for 5 artilleries, 1 bomber, 4 fighters, 3 infantry and 4 tactical_bombers in Korea, round 3 : 6/17 hits, 8.00 expected hits
                      Americans roll dice for 1 armour, 9 infantry and 1 mech_infantry in Korea, round 3 : 2/11 hits, 3.83 expected hits
                      2 infantry owned by the Japanese lost in Korea
                      6 infantry owned by the Russians lost in Korea
                      Japanese roll dice for 5 artilleries, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers in Korea, round 4 : 11/15 hits, 7.33 expected hits
                      Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Korea, round 4 : 1/5 hits, 1.83 expected hits
                      1 infantry owned by the Japanese lost in Korea
                      3 infantry owned by the Russians, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
                  Japanese win, taking Korea from Americans with 5 artilleries, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
                  Casualties for Japanese: 7 infantry
                  Casualties for Russians: 16 infantry
                  Casualties for Americans: 1 armour and 1 mech_infantry
      
          Non Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from Korea to Jehol
              4 carriers moved from 35 Sea Zone to 6 Sea Zone
              1 destroyer moved from 6 Sea Zone to 36 Sea Zone
              2 infantry moved from French Indo China to Yunnan
              2 mech_infantrys moved from Malaya to Yunnan
              1 mech_infantry moved from Kwangtung to Yunnan
              2 mech_infantrys moved from India to Yunnan
              1 fighter and 1 tactical_bomber moved from West India to India
              1 tactical_bomber moved from Burma to India
              1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
              1 mech_infantry moved from Kiangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
              1 fighter moved from Kwangsi to French Indo China
              2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
              1 bomber moved from Korea to French Indo China
      
          Place Units - Japanese
              6 infantry placed in Japan
              3 artilleries placed in French Indo China
              3 mech_infantrys placed in India
              3 mech_infantrys placed in Kwangtung
              2 artilleries and 1 infantry placed in Malaya
      
          Turn Complete - Japanese
              Japanese collect 58 PUs; end with 58 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Americans regular : -4.83
      Japanese regular : 2.67
      ANZAC regular : -0.67
      UK_Pacific regular : -1.00
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      dawg-64-v-mike-g40-start-round-5-JAPAN 26.tsvg

      posted in Play Boardgames
      M
      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      dawg-64-v-mike-g40-start-round-5-JAPAN 25.tsvg

      posted in Play Boardgames
      M
      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      I told you when I converted the pieces to all Japan I would play until you took Japan or it was no fun for you to continue. I was pretty confident you were going to win about 15 rounds ago. this game in general is more fun when you are ahead or the better player so I planned to play it out so maybe you could enjoy being ahead- planning attacks etc. there are not many players like you who will keep playing against better players. anyway I will do my Japan turn and see what happens.

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from India to Yunnan
              1 transport moved from 62 Sea Zone to 45 Sea Zone
              2 infantry moved from Egypt to Trans-Jordan
              1 tactical_bomber moved from New South Wales to 33 Sea Zone
      
          Non Combat Move - ANZAC
              1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
              1 artillery, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
              2 aaGuns moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Caroline Islands: 1 armour, 1 artillery and 1 infantry
              EDIT: Removing units owned by Americans from Philippines: 1 armour, 1 artillery and 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs]
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      edited US pieces to Caroline Islands. could not get them to load on transports during US turn.

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from India to Yunnan
              1 transport moved from 62 Sea Zone to 45 Sea Zone
              2 infantry moved from Egypt to Trans-Jordan
              1 tactical_bomber moved from New South Wales to 33 Sea Zone
      
          Non Combat Move - ANZAC
              1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
              1 artillery, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
              2 aaGuns moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Caroline Islands: 1 armour, 1 artillery and 1 infantry
              EDIT: Removing units owned by Americans from Philippines: 1 armour, 1 artillery and 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs]
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 artilleries, 1 carrier, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 mech_infantry moved from Caucasus to Iraq
                    Germans take Iraq from British
              3 infantry moved from Finland to Norway
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              1 artillery and 1 infantry moved from Germany to 114 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              1 infantry moved from 113 Sea Zone to Norway
              1 artillery moved from 113 Sea Zone to Norway
              1 fighter moved from Germany to Norway
              1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
              1 fighter and 1 tactical_bomber moved from Western Germany to Norway
              1 fighter and 1 tactical_bomber moved from France to Norway
              1 bomber moved from Russia to Norway
              1 mech_infantry moved from Caucasus to Persia
                    Germans take Persia from British
              1 armour moved from Novosibirsk to Timguska
                    Germans take Timguska from Russians
              1 armour moved from Timguska to Yenisey
                    Germans take Yenisey from Russians
              1 armour moved from Urals to Evenkiyskiy
                    Germans take Evenkiyskiy from Russians
              1 armour moved from Evenkiyskiy to Yenisey
              1 armour moved from Novosibirsk to Yenisey
              2 armour moved from Urals to Yenisey
              1 mech_infantry moved from Kazakhstan to Kansu
              1 armour moved from Samara to Kansu
              1 armour moved from Kazakhstan to Kansu
              1 mech_infantry moved from Volgograd to Tsinghai
              1 mech_infantry moved from Volgograd to Sikang
              2 armour moved from Volgograd to Sikang
              1 fighter moved from Russia to Tsinghai
              1 mech_infantry moved from Caucasus to Sikang
              1 bomber moved from Russia to Norway
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
              1 mech_infantry moved from Caucasus to Sikang
              2 armour moved from Kazakhstan to Sikang
              2 armour moved from Volgograd to Sikang
              1 tactical_bomber moved from Caucasus to Tsinghai
              1 tactical_bomber moved from Caucasus to Kansu
      
          Combat - Germans
              Battle in Kansu
                  Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                  Germans win, taking Kansu from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Norway
                  Germans attack with 1 artillery, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers
                  British defend with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 artillery and 1 infantry
                      Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Norway, round 2 : 6/14 hits, 6.50 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Norway, round 2 : 4/8 hits, 3.50 expected hits
                      4 infantry owned by the Germans lost in Norway
                      1 mech_infantry owned by the British, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the British and 1 armour owned by the British lost in Norway
                      Germans roll dice for 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers in Norway, round 3 : 8/10 hits, 5.67 expected hits
                      Americans roll dice for 2 fighters in Norway, round 3 : 2/2 hits, 1.33 expected hits
                      1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Norway
                      2 fighters owned by the British lost in Norway
                  Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                  Casualties for Germans: 1 artillery, 1 fighter and 4 infantry
                  Casualties for British: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                  Casualties for Americans: 1 artillery and 1 infantry
              Battle in Tsinghai
                  Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  Germans win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Sikang
                  Germans attack with 6 armour and 3 mech_infantrys
                  Chinese defend with 1 infantry
                      Germans roll dice for 6 armour and 3 mech_infantrys in Sikang, round 2 : 1/9 hits, 3.50 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Sikang
                      1 infantry owned by the Chinese lost in Sikang
                  Germans win, taking Sikang from Chinese with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Germans
              1 tactical_bomber moved from Kansu to Novosibirsk
              3 artilleries moved from Samara to Novosibirsk
              1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk
              1 fighter moved from Baltic States to Novosibirsk
              1 fighter moved from Ukraine to Caucasus
              2 tactical_bombers moved from Bryansk to Caucasus
              2 mech_infantrys moved from Ukraine to Caucasus
              2 mech_infantrys moved from Russia to Novosibirsk
              1 mech_infantry moved from Smolensk to Urals
              1 mech_infantry moved from Archangel to Urals
              3 mech_infantrys moved from Novgorod to Finland
              1 infantry moved from Vyborg to Finland
              1 artillery moved from Novgorod to Karelia
              1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
              1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
              1 fighter and 1 tactical_bomber moved from Norway to Western Germany
              1 fighter and 1 tactical_bomber moved from Norway to Germany
              2 bombers moved from Norway to Western Germany
      
          Place Units - Germans
              1 carrier placed in 113 Sea Zone
              1 fighter and 1 tactical_bomber placed in France
              3 mech_infantrys placed in Russia
              3 mech_infantrys placed in Volgograd
              2 mech_infantrys placed in Ukraine
              1 mech_infantry placed in Novgorod
              1 artillery placed in France
              2 artilleries placed in Western Germany
              1 artillery placed in Germany
      
          Turn Complete - Germans
              Germans collect 73 PUs; end with 73 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : 1.17
      Germans regular : -2.67
      

      Savegame

      posted in Play Boardgames
      M
      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      dawg-64-v-mike-g40-start-round-5-JAPAN 24.tsvg

      posted in Play Boardgames
      M
      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      dawg-64-v-mike-g40-start-round-5-JAPAN 23.tsvg

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Combat - Americans
              Americans creates battle in territory 35 Sea Zone
      
          Non Combat Move - Americans
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
              1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              2 fighters moved from Western United States to 91 Sea Zone
              2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              4 infantry moved from Central United States to Western United States
              1 transport moved from 10 Sea Zone to 89 Sea Zone
              2 submarines moved from 10 Sea Zone to 89 Sea Zone
              2 fighters moved from 35 Sea Zone to Yunnan
              1 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 battleship, 8 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 33 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in Western United States
              1 artillery, 2 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Western United States
              1 artillery and 3 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Szechwan
                    Chinese take Szechwan from Japanese
              19 infantry moved from Kansu to Shensi
                    Chinese take Shensi from Japanese
              1 fighter moved from Kansu to Yunnan
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      
          Purchase Units - British
              British buy 5 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Novosibirsk to Sikang
              1 armour and 2 mech_infantrys moved from Turkmenistan to Sikang
              1 infantry moved from Shan State to French Indo China
              7 artilleries, 1 bomber, 3 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hunan
              1 infantry moved from Yunnan to Hunan
              1 artillery and 1 infantry moved from Yunnan to French Indo China
              1 infantry moved from Shan State to French Indo China
              1 infantry moved from Morocco to 92 Sea Zone
              1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
              1 infantry moved from 96 Sea Zone to Malta
      
          Combat - British
              Battle in Malta
              Battle in Hunan
                  British attack with 7 artilleries, 1 bomber, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers
                      Japanese roll AA dice in Hunan : 0/3 hits, 0.50 expected hits
                      British roll dice for 7 artilleries, 1 bomber, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 8/26 hits, 8.67 expected hits
                      Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers in Hunan, round 2 : 6/18 hits, 7.50 expected hits
                      6 infantry owned by the British lost in Hunan
                      5 infantry owned by the Japanese, 2 bombers owned by the Japanese and 1 aaGun owned by the Japanese lost in Hunan
                      British roll dice for 7 artilleries, 1 bomber, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 9/20 hits, 7.67 expected hits
                      Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 9/11 hits, 5.50 expected hits
                      4 artilleries owned by the British and 5 infantry owned by the British lost in Hunan
                      2 tactical_bombers owned by the Japanese, 2 infantry owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
                  1 tactical_bomber owned by the British, 1 bomber owned by the British and 3 fighters owned by the British retreated
                  3 mech_infantrys owned by the British and 3 artilleries owned by the British retreated to Yunnan
                  Japanese win, taking 35 Sea Zone from Japanese, taking Malta from Italians with 2 fighters remaining. Battle score for attacker is 57
                  Casualties for British: 4 artilleries and 11 infantry
                  Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
              Battle in French Indo China
                  British attack with 1 artillery and 3 infantry
                  Japanese defend with 3 infantry
                      British roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in French Indo China
                      1 infantry owned by the Japanese lost in French Indo China
                      British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in French Indo China
                  1 artillery owned by the British and 2 infantry owned by the British retreated to Yunnan
                  Japanese win with 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Sikang
                  British attack with 1 armour and 3 mech_infantrys
                  Japanese defend with 1 artillery
                      British roll dice for 1 armour and 3 mech_infantrys in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Sikang
                  British win, taking Sikang from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - British
              2 artilleries and 4 infantry moved from Burma to Yunnan
              5 mech_infantrys moved from India to Yunnan
              1 armour and 1 mech_infantry moved from Eastern Persia to India
              1 armour and 2 mech_infantrys moved from Persia to West India
              1 mech_infantry moved from Egypt to Iraq
              1 bomber, 3 fighters and 1 tactical_bomber moved from Hunan to Yunnan
      
          Place Units - British
              1 submarine placed in 98 Sea Zone
              2 submarines placed in 80 Sea Zone
              2 infantry placed in Quebec
              3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              2 submarines placed in 39 Sea Zone
              2 artilleries placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 18 PUs; end with 18 PUs
              Units Change Ownership
                  Some Units in India change ownership: 2 artilleries
                  Some Units in 39 Sea Zone change ownership: 2 submarines
      

      Combat Hit Differential Summary :

      Japanese regular : 1.00
      Japanese AA : -0.50
      British regular : 0.83
      

      Savegame

      posted in Play Boardgames
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      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Szechwan
                    Chinese take Szechwan from Japanese
              19 infantry moved from Kansu to Shensi
                    Chinese take Shensi from Japanese
              1 fighter moved from Kansu to Yunnan
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Combat - Americans
              Americans creates battle in territory 35 Sea Zone
      
          Non Combat Move - Americans
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
              1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              2 fighters moved from Western United States to 91 Sea Zone
              2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              4 infantry moved from Central United States to Western United States
              1 transport moved from 10 Sea Zone to 89 Sea Zone
              2 submarines moved from 10 Sea Zone to 89 Sea Zone
              2 fighters moved from 35 Sea Zone to Yunnan
              1 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 battleship, 8 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 33 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in Western United States
              1 artillery, 2 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Western United States
              1 artillery and 3 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      dawg-64-v-mike-g40-start-round-5-JAPAN 22.tsvg

      posted in Play Boardgames
      M
      mike64
    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              3 armour moved from Caucasus to Iraq
                    Italians take Northwest Persia from Neutral_Allies
              3 fighters moved from Caucasus to Iraq
              1 submarine moved from 97 Sea Zone to 98 Sea Zone
              1 bomber moved from Southern France to 98 Sea Zone
              1 infantry moved from France to Normandy Bordeaux
                    Italians take Normandy Bordeaux from French
      
          Combat - Italians
              Battle in 98 Sea Zone
                  Italians attack with 1 bomber and 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 98 Sea Zone
                      1 transport owned by the British lost in 98 Sea Zone
                  Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
                  Casualties for British: 1 destroyer and 1 transport
              Battle in Iraq
                  Italians attack with 3 armour and 3 fighters
                  British defend with 1 armour and 2 mech_infantrys; French defend with 1 infantry
                      Italians roll dice for 3 armour and 3 fighters in Iraq, round 2 : 0/6 hits, 3.00 expected hits
                      British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                      1 armour owned by the Italians lost in Iraq
                      Italians roll dice for 2 armour and 3 fighters in Iraq, round 3 : 2/5 hits, 2.50 expected hits
                      British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 1/4 hits, 1.50 expected hits
                      1 armour owned by the Italians lost in Iraq
                      1 mech_infantry owned by the British and 1 infantry owned by the French lost in Iraq
                      Italians roll dice for 1 armour and 3 fighters in Iraq, round 4 : 2/4 hits, 2.00 expected hits
                      British roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits, 0.83 expected hits
                      1 armour owned by the Italians lost in Iraq
                      1 mech_infantry owned by the British and 1 armour owned by the British lost in Iraq
                  Italians win with 3 fighters remaining. Battle score for attacker is -1
                  Casualties for Italians: 3 armour
                  Casualties for French: 1 infantry
                  Casualties for British: 1 armour and 2 mech_infantrys
      
          Non Combat Move - Italians
              3 fighters moved from Iraq to Caucasus
              1 bomber moved from 98 Sea Zone to Greece
              1 transport moved from 95 Sea Zone to 97 Sea Zone
              1 artillery and 2 infantry moved from Bulgaria to Greece
              1 artillery and 1 infantry moved from Romania to Bessarabia
              5 infantry moved from Northern Italy to France
              6 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              1 submarine placed in 97 Sea Zone
              1 fighter and 1 tactical_bomber placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 16 PUs; end with 16 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -3.50
      British regular : -1.17
      

      Savegame

      posted in Play Boardgames
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      mike64
    • RE: Dawg +64 v Mike G40 start round 5

      dawg-64-v-mike-g40-start-round-5-JAPAN 21.tsvg

      posted in Play Boardgames
      M
      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour, 20 artilleries and 40 infantry moved from Bryansk to Belarus
              1 mech_infantry moved from Russia to Belarus
              2 fighters and 1 tactical_bomber moved from Russia to Belarus
              2 infantry moved from Dzavhan to Yakut S.S.R.
              1 fighter moved from Novosibirsk to Yakut S.S.R.
              1 tactical_bomber moved from Novosibirsk to Smolensk
              2 infantry moved from Vologda to Smolensk
      
          Combat - Russians
              Battle in Yakut S.S.R.
                  Russians attack with 1 fighter and 2 infantry
                  Japanese defend with 1 armour
                      Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Yakut S.S.R.
                      Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 4 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Yakut S.S.R.
                  Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 armour
              Battle in Smolensk
                  Russians attack with 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                      Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 infantry
              Battle in Belarus
                  Russians attack with 1 armour, 20 artilleries, 2 fighters, 40 infantry, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 11 armour, 20 artilleries, 2 fighters and 21 infantry
                      Russians roll dice for 1 armour, 20 artilleries, 2 fighters, 40 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 25/65 hits, 19.00 expected hits
                      Germans roll dice for 11 armour, 20 artilleries, 2 fighters and 21 infantry in Belarus, round 2 : 24/54 hits, 20.50 expected hits
                      24 infantry owned by the Russians lost in Belarus
                      4 artilleries owned by the Germans and 21 infantry owned by the Germans lost in Belarus
                      Russians roll dice for 1 armour, 20 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 11/41 hits, 14.50 expected hits
                      Germans roll dice for 11 armour, 16 artilleries and 2 fighters in Belarus, round 3 : 12/29 hits, 12.17 expected hits
                      12 infantry owned by the Russians lost in Belarus
                      11 artilleries owned by the Germans lost in Belarus
                      Russians roll dice for 1 armour, 20 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 13/29 hits, 10.50 expected hits
                      Germans roll dice for 11 armour, 5 artilleries and 2 fighters in Belarus, round 4 : 8/18 hits, 8.50 expected hits
                      1 mech_infantry owned by the Russians, 4 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Belarus
                      5 artilleries owned by the Germans and 8 armour owned by the Germans lost in Belarus
                      Russians roll dice for 1 armour, 17 artilleries, 2 fighters and 1 tactical_bomber in Belarus, round 5 : 5/21 hits, 7.83 expected hits
                      Germans roll dice for 3 armour and 2 fighters in Belarus, round 5 : 1/5 hits, 2.83 expected hits
                      1 artillery owned by the Russians lost in Belarus
                      2 fighters owned by the Germans and 3 armour owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 armour, 16 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 89
                  Casualties for Russians: 4 artilleries, 40 infantry and 1 mech_infantry
                  Casualties for Germans: 11 armour, 20 artilleries, 2 fighters and 21 infantry
      
          Non Combat Move - Russians
              1 artillery and 7 infantry moved from Russia to Bryansk
              2 artilleries and 3 infantry moved from Vologda to Russia
              2 fighters and 1 tactical_bomber moved from Belarus to Russia
              1 fighter moved from Yakut S.S.R. to Yenisey
              1 armour moved from Egypt to Iraq
              1 mech_infantry moved from Tunisia to Tobruk
              2 infantry moved from Novosibirsk to Samara
              1 mech_infantry moved from Samara to Kansu
              1 tactical_bomber moved from Smolensk to Russia
              2 mech_infantrys moved from Samara to Bryansk
              1 mech_infantry moved from Volgograd to Bryansk
              1 infantry moved from Olgiy to Yenisey
      
          Place Units - Russians
              8 infantry and 2 mech_infantrys placed in Russia
              2 infantry and 1 mech_infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.50
      Germans regular : 2.33
      Russians regular : 1.50
      

      Savegame

      posted in Play Boardgames
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      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from Java to 42 Sea Zone
              2 fighters moved from 42 Sea Zone to India
              1 artillery, 4 carriers, 1 cruiser, 5 fighters, 3 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
      
          Place Units - ANZAC
              1 infantry and 1 tactical_bomber placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs]
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      
          Combat Move - French
              1 destroyer moved from 92 Sea Zone to 91 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      mike64
    • RE: NewenR85 (X) v Mike64 G40 OOB # 2

      TripleA Turn Summary: ANZAC round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from Java to 42 Sea Zone
              2 fighters moved from 42 Sea Zone to India
              1 artillery, 4 carriers, 1 cruiser, 5 fighters, 3 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
              1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
      
          Place Units - ANZAC
              1 infantry and 1 tactical_bomber placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs]
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      mike64
    • RE: mike v entek (Allies) G40

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 5 artilleries, 1 destroyer, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 submarines moved from 37 Sea Zone to 79 Sea Zone
              1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 79 Sea Zone
              1 bomber moved from French Indo China to 79 Sea Zone
              2 infantry moved from Manchuria to Amur
              1 fighter and 1 tactical_bomber moved from Manchuria to Amur
              2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
              1 carrier and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
              1 bomber moved from French Indo China to 6 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in 6 Sea Zone
                  Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers
                  Americans defend with 1 destroyer, 6 submarines and 2 transports
                      Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
                      Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      5 submarines owned by the Americans lost in 6 Sea Zone
                      Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
                  Japanese win, taking Olgiy from Mongolians, taking Dzavhan from Mongolians, taking Tsagaan Olom from Mongolians, taking Central Mongolia from Mongolians, taking Buyant-Uhaa from Mongolians, taking Ulaanbaatar from Mongolians with 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 58
                  Casualties for Americans: 1 destroyer, 6 submarines and 2 transports
              Battle in Amur
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 bomber; Russians defend with 2 aaGuns
                      Russians roll AA dice in Amur : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 2 aaGuns and 1 bomber in Amur, round 2 : 0/1 hits, 0.17 expected hits
                      2 aaGuns owned by the Russians lost in Amur
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 3 : 1/4 hits, 1.50 expected hits
                      Russians roll dice for 1 bomber in Amur, round 3 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Americans lost in Amur
                  Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                  Casualties for Russians: 2 aaGuns
                  Casualties for Americans: 1 bomber
              Battle in 79 Sea Zone
                  Japanese attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                  British defend with 3 destroyers and 2 transports
                      Japanese roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      British roll dice for 3 destroyers and 2 transports in 79 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      3 destroyers owned by the British lost in 79 Sea Zone
                      2 transports owned by the British lost in 79 Sea Zone
                  Japanese win, taking 79 Sea Zone from Neutral with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 38
                  Casualties for British: 3 destroyers and 2 transports
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
              1 bomber, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
              1 tactical_bomber moved from Burma to India
              2 infantry moved from Shan State to French Indo China
              3 transports moved from 38 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              1 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to French Indo China
              2 mech_infantrys moved from French Indo China to Kiangsi
              1 mech_infantry moved from French Indo China to Kiangsi
              1 carrier and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone
              2 fighters moved from 33 Sea Zone to 36 Sea Zone
              2 battleships, 4 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
              1 submarine moved from 42 Sea Zone to 35 Sea Zone
              1 aaGun and 4 infantry moved from Manchuria to Jehol
              1 fighter and 1 tactical_bomber moved from Amur to Jehol
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
              1 fighter moved from 6 Sea Zone to Jehol
              1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
              1 bomber moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              1 destroyer and 2 transports placed in 6 Sea Zone
              3 mech_infantrys placed in India
              3 mech_infantrys placed in Malaya
              3 artilleries placed in French Indo China
              3 mech_infantrys placed in Kwangtung
              2 artilleries placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 55 PUs; end with 55 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.83
      Japanese regular : 1.83
      Russians regular : -0.33
      British regular : -1.00
      Russians AA : -0.33
      

      Savegame

      posted in Play Boardgames
      M
      mike64
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