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    Topics created by mike48484

    • M

      ACGTO LOTR mike48484(evil) vs redrum (good)

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      • • • mike48484
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      redrumR

      Bump.

    • M

      ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)

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      • • • mike48484
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      redrumR

      Alright. GG. And yeah you definitely need to limit the number of neutrals you attack as I think most of the neutral armies are too strong on this map to be worth it.

      I’m also not convinced this map is totally balanced as I think the Roman alliance is considerably stronger.

    • M

      ACGTO The Rising Sun mike48484 (axis) vs dizzkneeland33 (allies)

      Tournaments
      • • • mike48484
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      DizzKneeLand33D

      TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

      Game History

      Round: 3

      Combat Move - Americans
                  1 Artillery and 2 Infantry moved from Wake to sz20
                  1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 EarlyFighters, 2 Infantry, 2 Submarines and 1 Transport moved from sz20 to sz17
                  1 Artillery, 2 EarlyFighters and 2 Infantry moved from sz17 to Marcus

      Purchase Units - Americans
                  Americans buy 2 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 Submarines; Remaining resources: 0 PUs;

      Combat - Americans
                  Battle in Marcus
                      Americans attack with 1 Artillery, 2 EarlyFighters and 2 Infantry
                      Yamamoto defend with 1 Infantry and 1 Tank
                      Americans win, taking Marcus from Yamamoto with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5
                      Casualties for Yamamoto: 1 Infantry and 1 Tank
                      Casualties for Americans: 1 Infantry

      Non Combat Move - Americans
                  2 EarlyFighters moved from Marcus to sz17
                  1 Bomber and 2 EarlyFighters moved from Taka to Wake
                  1 Artillery and 1 Infantry moved from Pearl Harbor to sz25
                  1 Artillery moved from Pearl Harbor to sz25
                  2 Artillerys, 1 B.Transport, 1 Carrier, 2 Fighters and 1 Infantry moved from sz25 to sz20
                  2 Artillerys and 1 Infantry moved from sz20 to Wake
                  1 Artillery, 1 Infantry and 1 Tank moved from Nor Cal to sz23
                  1 Infantry moved from Nor Cal to sz23
                  4 Infantry moved from Central Valley to sz23
                  1 Artillery, 2 B.Transports, 1 Cruiser, 6 Infantry and 1 Tank moved from sz23 to sz25
                  1 Artillery, 6 Infantry and 1 Tank moved from sz25 to Pearl Harbor
                  3 Infantry and 1 Tank moved from N.Canada to Anchorage
                  2 Artillerys and 3 Infantry moved from British Columbia to N.Canada

      Place Units - Americans
                  1 B.Transport placed in sz23
                  1 B.Transport, 1 Carrier and 1 Destroyer placed in sz6
                  2 Fighters placed in sz6
                  Americans undo move 2.
                  1 B.Transport, 1 Battleship and 1 Carrier placed in sz6
                  1 Destroyer and 1 Submarine placed in sz25
                  1 Submarine placed in sz25

      Turn Complete - Americans
                  Americans collect 81 PUs; end with 81 PUs total

      Territory Summary for Americans :

      Marcus : 1 flag, 1 Artillery and 1 Infantry
          Anchorage : 5 Infantry and 2 Tanks
          N.Canada : 2 Artillerys and 3 Infantry
          Nor Cal : 1 Artillery, 3 Infantry and 1 Tank
          Hilo : 1 Factory
          Central Valley : 1 Tank
          Kiska : 1 Infantry
          Seattle : 1 Factory
          Amchitka : 1 Infantry
          Adak : 1 Infantry
          Bikini : 1 Infantry
          Midway : 2 Infantry
          Kiribati : 1 Infantry
          Los Angeles : 1 Factory
          Taka : 1 Infantry
          Wake : 2 Artillerys, 1 Bomber, 2 EarlyFighters, 2 Infantry and 1 Tank
          Pearl Harbor : 1 Artillery, 1 Factory, 7 Infantry and 1 Tank
          Attla : 1 Infantry
          Umnak : 1 Infantry
          Canton : 1 Infantry
          Majuru : 1 Infantry
          Johnston : 1 Infantry
          San Francisco : 1 AAGun and 1 Factory
          sz6 : 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters
          sz17 : 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport
          sz20 : 1 B.Transport, 1 Carrier and 2 Fighters
          sz23 : 1 B.Transport
          sz25 : 2 B.Transports, 1 Cruiser, 1 Destroyer and 2 Submarines
          sz46 : 2 Submarines

      Production/PUs Summary :

      Yamamoto : 56 / 59
          Chinese : 27 / 33
          Hisaichi : 58 / 65
          Dutch : 32 / 35
          Thai : 0 / 0
          British : 70 / 70
          Anzac : 26 / 26
          Americans : 81 / 81
          Masaharu : 31 / 37
          Russians : 27 / 27

    • M

      ACGTO Great War mike48484 (central powers) vs redrum (allies)

      Tournaments
      • • • mike48484
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      redrumR

      Alright. Good game and well played.

      Looks like you’ll have plenty of chances for revenge as we are paired for total ancient war and LOTR! I’ll look to start up total ancient war later today as I’m first in that one. I think you are first for LOTR so you can start that one up when you get a chance.

    • M

      2015 Playoff - Mike48484 (axis) vs wittman (allies +22)

      League
      • • • mike48484
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      W

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 17

      Purchase Units - French
                  French buy 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - French
                  1 mech_infantry moved from Southern Italy to Yugoslavia
                        French take Yugoslavia from Germans
                  1 mech_infantry moved from Southern France to Greater Southern Germany
                  1 armour moved from France to Greater Southern Germany
                  1 armour moved from France to Greater Southern Germany
                  1 fighter moved from France to Greater Southern Germany

      Combat - French
                  Battle in Greater Southern Germany
                      French attack with 2 armour, 1 fighter and 1 mech_infantry
                      Germans defend with 1 armour and 1 infantry
                      French win, taking Greater Southern Germany from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 armour and 1 infantry
                      Casualties for French: 1 mech_infantry

      Non Combat Move - French
                  1 fighter moved from Greater Southern Germany to France

      Place Units - French
                  2 armour and 1 mech_infantry placed in Southern France
                  1 mech_infantry placed in Southern Italy
                  2 artilleries and 1 infantry placed in France

      Turn Complete - French
                  French collect 26 PUs; end with 26 PUs total

      Territory Summary for French :

      Normandy Bordeaux : 1 factory_minor and 1 harbour
          Southern France : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
          France : 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter and 8 infantry
          Greater Southern Germany : 1 flag, 2 armour
          Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
          Yugoslavia : 1 flag, 1 mech_infantry

      Production/PUs Summary :

      Germans : 29 / 58
          Russians : 19 / 25
          Japanese : 77 / 91
          Americans : 60 / 85
          Chinese : 1 / 3
          British : 38 / 43
          UK_Pacific : 0 / 0
          Italians : 1 / 0
          ANZAC : 14 / 21
          French : 26 / 26
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

    • M

      15/16L Mike48484(axis) vs cyanight (allies+22)

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      • • • mike48484
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      cyanightC

      Good Game sir. It was a fun one. Have a good Holiday!

    • M

      GL15 Mike48484 (axis) vs Giallo (allies +19)

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      • • • mike48484
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      G

      sure, will be for next season probably, bid is 23

    • M

      15L mike48484 (axis) vs pherman (allies +19) rematch1

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      • • • mike48484
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      M

      we playin this rematch or not?

    • M

      GL40 mike48484 (axis) vs arthurbomberharris (allies +20)

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      yeah im down, also ill get it posted this morning

    • M

      Mike48484 (axis) vs luckyinmaroon (allies) WAW

      Play Boardgames
      • • • mike48484
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      M

      Test summary from TripleA, engine version: 1.8.0.5, time: 13:01:07

    • M

      15L mike48484(axis) vs luckyinmaroon (allies +19) REMATCH1

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      • • • mike48484
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      Resign….

    • M

      15L mike48484 (axis) vs Procas (allies +18)

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      email

      mike48484@gmail.com

    • M

      G40 mike48484 (Axis) vs sweethjamesjones/luckyinmaroon (allies +19)

      Team Games
      • • • mike48484
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      M

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Germans
                  Germans buy 4 bombers and 12 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 armour and 8 infantry moved from Western Germany to 113 Sea Zone
                  5 armour moved from Germany to 113 Sea Zone
                  1 armour moved from Norway to 113 Sea Zone
                  3 mech_infantrys moved from Germany to 113 Sea Zone
                  1 armour moved from Samara to Novosibirsk
                        Germans take Novosibirsk from British
                  1 armour moved from Novosibirsk to Samara
                  2 fighters moved from 113 Sea Zone to United Kingdom
                  8 armour, 1 carrier, 1 cruiser, 2 destroyers, 8 infantry, 3 mech_infantrys, 2 submarines and 11 transports moved from 113 Sea Zone to 110 Sea Zone
                  8 armour, 8 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
                  21 bombers moved from Western Germany to United Kingdom
                  2 bombers moved from Western Germany to 123 Sea Zone
                  1 bomber moved from Western Germany to United Kingdom

      Combat - Germans
                  Battle in United Kingdom
                      Germans attack with 8 armour, 22 bombers, 2 fighters, 8 infantry and 3 mech_infantrys
                      French defend with 1 fighter and 2 infantry; British defend with 8 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 18 infantry and 1 mech_infantry
                      Germans captures 30PUs while taking British capital
                      Germans converts factory_major into different units
                      Germans win, taking United Kingdom from British with 1 armour and 22 bombers remaining. Battle score for attacker is 78
                      Casualties for Germans: 7 armour, 2 fighters, 8 infantry and 3 mech_infantrys
                      Casualties for French: 1 fighter and 2 infantry
                      Casualties for British: 8 aaGuns, 1 bomber, 5 fighters, 18 infantry and 1 mech_infantry
                  Battle in 123 Sea Zone
                      Germans attack with 2 bombers
                      British defend with 4 armour, 1 artillery, 1 carrier, 5 infantry and 5 transports
                      Units damaged: 1 carrier owned by the British
                      Germans win with 1 bomber remaining. Battle score for attacker is 82
                      Casualties for Germans: 1 bomber
                      Casualties for British: 4 armour, 1 artillery, 1 carrier, 5 infantry and 5 transports
                  Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

      Non Combat Move - Germans
                  1 bomber moved from 123 Sea Zone to Norway
                  22 bombers moved from United Kingdom to Western Germany
                  4 tactical_bombers moved from Germany to Western Germany
                  6 fighters moved from Germany to Western Germany
                  3 armour and 2 mech_infantrys moved from Urals to Russia
                  1 armour and 2 mech_infantrys moved from Smolensk to Russia

      Place Units - Germans
                  3 mech_infantrys placed in Ukraine
                  3 mech_infantrys placed in Volgograd
                  3 mech_infantrys placed in Russia
                  3 mech_infantrys placed in Novgorod
                  4 bombers placed in Western Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                  Germans collect 75 PUs; end with 105 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 130 PUs

    • M

      15L mike48484 Vs sweetjamesjones (allies +21)

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      • • • mike48484
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      M

      BUmp 3

    • M

      15L luckyinmaroon (axis) vs mike48484 (allies +19)

      League
      • • • mike48484
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      L

      DiceRolling 1d6:
      (5)

      DiceRolling 1d6:
      (5)

      DiceRolling 1d6:
      (5)

    • M

      15L mike48484 (axis) vs mallery29 (allies +20)

      League
      • • • mike48484
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      Mallery29M

      @mike48484:

      its 100% if I fail to take it, it would be the worst rolling I’ve ever seen. Ill do it during lunch.

      I did see Karl blow a 68% at Moscow on me….-135 (not even counting my counter to kill 3 bombers which he couldn’t save on my Russian turn!)

      I’ll hit you up again after the new season!

    • M

      15L mike48484 (axis) vs Pherman1215 (allies +19)

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      • • • mike48484
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      P

      inf NG, sub SZ 98, sub sz 91, mech burma.

    • M

      15L mike48484 (axis) vs karl7 (allies +16)

      League
      • • • mike48484
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      Karl7K

      email?

    • M

      15L mike48484 (axis) vs majikforce (allies +21)

      League
      • • • mike48484
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      Yeah I concede. I messed up too many times for me to pull this one back…  I would like to get another game going with you but I would like to wait until the new season starts…

      You are a great player as well and always had an answer for what I was trying to achieve. October 31st is the start of the new season I think…

    • M

      15L Mike48484 (axis) vs Mitler (allies+21)

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      • • • mike48484
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      gg

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