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    3. Posts
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    Posts made by mike48484

    • RE: ACGTO The Rising Sun mike48484 (axis) vs dizzkneeland33 (allies)

      TripleA Move Summary for game: The Rising Sun, version: 1.9.3

      Game History

      Round: 2

      Combat Move - Thai
                  1 EarlyFighter and 3 Infantry moved from Phuket to Thailand
                  1 Artillery moved from Phuket to Thailand

      posted in Tournaments
      M
      mike48484
    • RE: 2015 Playoff - Mike48484 (axis) vs wittman (allies +22)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  18 armour, 6 artilleries, 4 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
                  1 mech_infantry moved from Baltic States to Archangel
                  1 mech_infantry moved from Baltic States to Smolensk
                  4 bombers moved from Western Germany to Holland Belgium
                  1 armour and 1 mech_infantry moved from Romania to Ukraine
                  1 infantry moved from Western Ukraine to Ukraine
                  2 infantry moved from Western Ukraine to Bryansk
                  3 infantry moved from Western Germany to Holland Belgium
                  2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                  2 bombers moved from Eastern Poland to Archangel
                  1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                  1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                  2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine

      Combat - Germans
                  Battle in Archangel
                      Germans attack with 2 bombers and 1 mech_infantry
                      Russians defend with 1 mech_infantry
                      Germans win with 2 bombers remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 mech_infantry
                  Battle in Holland Belgium
                      Germans attack with 4 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                      Americans defend with 3 infantry
                      Germans win, taking Holland Belgium from Americans with 4 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 3 infantry
                  Battle in Bryansk
                      Germans attack with 18 armour, 6 artilleries, 6 infantry and 7 mech_infantrys
                      Russians defend with 1 infantry
                      Germans win, taking Bryansk from Russians with 18 armour, 6 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine
                      Germans attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                      Russians defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                      Germans win, taking Ukraine from Russians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 infantry and 1 mech_infantry
                      Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
                  Battle in Smolensk
                      Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                      Russians defend with 1 infantry
                      Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  2 aaGuns moved from Western Ukraine to Bryansk
                  1 aaGun moved from Western Ukraine to Bryansk
                  5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                  2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
                  2 armour moved from Novgorod to Bryansk
                  2 bombers moved from Archangel to Eastern Poland
                  2 fighters and 2 tactical_bombers moved from Smolensk to Eastern Poland
                  4 bombers moved from Holland Belgium to Western Germany
                  1 tactical_bomber moved from Holland Belgium to Western Germany
                  2 fighters moved from Holland Belgium to Western Germany
                  1 armour and 1 mech_infantry moved from Germany to Romania
                  1 infantry moved from Germany to Western Germany

      Place Units - Germans
                  1 armour and 2 infantry placed in France
                  1 armour, 3 infantry and 2 mech_infantrys placed in Western Germany
                  1 armour, 1 infantry and 3 mech_infantrys placed in Germany
                  Germans undo move 3.
                  2 mech_infantrys placed in Novgorod
                  1 armour, 1 infantry and 1 mech_infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,2,1,3,3,6,3
                  Germans collect 45 PUs (7 lost to blockades); end with 45 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

      posted in League
      M
      mike48484
    • RE: 2015 Playoff - Mike48484 (axis) vs wittman (allies +22)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  18 armour, 6 artilleries, 4 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
                  1 mech_infantry moved from Baltic States to Archangel
                  1 mech_infantry moved from Baltic States to Smolensk
                  4 bombers moved from Western Germany to Holland Belgium
                  1 armour and 1 mech_infantry moved from Romania to Ukraine
                  1 infantry moved from Western Ukraine to Ukraine
                  2 infantry moved from Western Ukraine to Bryansk
                  3 infantry moved from Western Germany to Holland Belgium
                  2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                  2 bombers moved from Eastern Poland to Archangel
                  1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                  1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                  2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine

      Combat - Germans
                  Battle in Archangel
                      Germans attack with 2 bombers and 1 mech_infantry
                      Russians defend with 1 mech_infantry
                      Germans win with 2 bombers remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 mech_infantry
                  Battle in Holland Belgium
                      Germans attack with 4 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                      Americans defend with 3 infantry
                      Germans win, taking Holland Belgium from Americans with 4 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 3 infantry
                  Battle in Bryansk
                      Germans attack with 18 armour, 6 artilleries, 6 infantry and 7 mech_infantrys
                      Russians defend with 1 infantry
                      Germans win, taking Bryansk from Russians with 18 armour, 6 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine
                      Germans attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                      Russians defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                      Germans win, taking Ukraine from Russians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 infantry and 1 mech_infantry
                      Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
                  Battle in Smolensk
                      Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                      Russians defend with 1 infantry
                      Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  2 aaGuns moved from Western Ukraine to Bryansk
                  1 aaGun moved from Western Ukraine to Bryansk
                  5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                  2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
                  2 armour moved from Novgorod to Bryansk
                  2 bombers moved from Archangel to Eastern Poland
                  2 fighters and 2 tactical_bombers moved from Smolensk to Eastern Poland
                  4 bombers moved from Holland Belgium to Western Germany
                  1 tactical_bomber moved from Holland Belgium to Western Germany
                  2 fighters moved from Holland Belgium to Western Germany
                  1 armour and 1 mech_infantry moved from Germany to Romania
                  1 infantry moved from Germany to Western Germany

      Place Units - Germans
                  1 armour and 2 infantry placed in France
                  1 armour, 3 infantry and 2 mech_infantrys placed in Western Germany
                  1 armour, 1 infantry and 3 mech_infantrys placed in Germany
                  Germans undo move 3.
                  2 mech_infantrys placed in Novgorod
                  1 armour, 1 infantry and 1 mech_infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,2,1,3,3,6,3
                  Germans collect 45 PUs (7 lost to blockades); end with 45 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

      posted in League
      M
      mike48484
    • RE: 2015 Playoff - Mike48484 (axis) vs wittman (allies +22)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  18 armour, 6 artilleries, 4 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
                  1 mech_infantry moved from Baltic States to Archangel
                  1 mech_infantry moved from Baltic States to Smolensk
                  4 bombers moved from Western Germany to Holland Belgium
                  1 armour and 1 mech_infantry moved from Romania to Ukraine
                  1 infantry moved from Western Ukraine to Ukraine
                  2 infantry moved from Western Ukraine to Bryansk
                  3 infantry moved from Western Germany to Holland Belgium
                  2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                  2 bombers moved from Eastern Poland to Archangel
                  1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                  1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                  2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine

      posted in League
      M
      mike48484
    • RE: ACGTO NE DizzKneeLand33 (Carolingians) v mike48484 (Coalition)

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

      Game History

      Round: 1

      Combat Move - AustrianEmpire
                  1 Artillery, 1 Fusiliers and 1 Horse_Artillery moved from Croatia to Bosnia
                  1 Fusiliers moved from Slavonia to Bosnia
                  1 Dragoons and 1 Fusiliers moved from Transylvania to Wallachia
                  1 Chasseurs moved from Salzburg to Venetia
                  1 Fusiliers moved from Salzburg to Venetia
                  1 Dragoons moved from Austria to Venetia
                  1 Artillery and 1 Grenadiers moved from Tyrol to Bavaria
                  1 Chasseurs and 1 Howitzer moved from Bohemia to Bavaria
                  1 Chasseurs moved from Bohemia to Bavaria

      Purchase Units - AustrianEmpire
                  AustrianEmpire buy 2 Cuirassierss, 2 Fusilierss and 1 Marines; Remaining resources: 0 PUs;

      Combat - AustrianEmpire
                  Battle in Wallachia
                      AustrianEmpire attack with 1 Dragoons and 1 Fusiliers
                      OttomanEmpire defend with 1 Hussars
                      AustrianEmpire win, taking Wallachia from OttomanEmpire with 1 Dragoons and 1 Fusiliers remaining. Battle score for attacker is 4
                      Casualties for OttomanEmpire: 1 Hussars
                  Battle in Venetia
                      AustrianEmpire attack with 1 Chasseurs, 1 Dragoons and 1 Fusiliers
                      Neutral defend with 1 Fusiliers
                      AustrianEmpire loses 0 PUs for violating Venetias neutrality.
                      AustrianEmpire win, taking Venetia from Neutral with 1 Chasseurs and 1 Dragoons remaining. Battle score for attacker is 0
                      Casualties for Neutral: 1 Fusiliers
                      Casualties for AustrianEmpire: 1 Fusiliers
                  Battle in Bosnia
                      AustrianEmpire attack with 1 Artillery, 2 Fusilierss and 1 Horse_Artillery
                      OttomanEmpire defend with 2 Fusilierss
                      AustrianEmpire win, taking Bosnia from OttomanEmpire with 1 Artillery, 1 Fusiliers and 1 Horse_Artillery remaining. Battle score for attacker is 4
                      Casualties for OttomanEmpire: 2 Fusilierss
                      Casualties for AustrianEmpire: 1 Fusiliers
                  Battle in Bavaria
                      AustrianEmpire attack with 1 Artillery, 2 Chasseurss, 1 Grenadiers and 1 Howitzer
                      Neutral defend with 2 Chasseurss
                      AustrianEmpire loses 0 PUs for violating Bavarias neutrality.
                      AustrianEmpire win, taking Bavaria from Neutral with 1 Artillery, 1 Chasseurs, 1 Grenadiers and 1 Howitzer remaining. Battle score for attacker is 5
                      Casualties for Neutral: 2 Chasseurss
                      Casualties for AustrianEmpire: 1 Chasseurs

      Non Combat Move - AustrianEmpire
                  1 Howitzer and 1 Marines moved from Slovenia to Croatia
                  1 Fusiliers moved from Zala to Slavonia
                  2 Fusilierss and 1 Howitzer moved from Hungary to Slavonia
                  1 Chasseurs and 2 Fusilierss moved from Moravia to Hungary
                  1 Artillery moved from Austria to Zala
                  1 Chasseurs moved from Austria to Zala
                  1 General moved from Austria to Zala

      Place Units - AustrianEmpire
                  2 Cuirassierss, 2 Fusilierss and 1 Marines placed in Austria

      Turn Complete - AustrianEmpire
                  AustrianEmpire collect 31 PUs; end with 31 PUs total

      posted in Tournaments
      M
      mike48484
    • RE: 16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Combat Move - French

      Turn Complete - French

      posted in League
      M
      mike48484
    • RE: ACGTO NE DizzKneeLand33 (Carolingians) v mike48484 (Coalition)

      lol

      posted in Tournaments
      M
      mike48484
    • RE: 16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  2 infantry moved from Sumatra to 41 Sea Zone
                  2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                  2 infantry moved from 37 Sea Zone to Malaya
                  1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                  2 destroyers moved from 54 Sea Zone to 44 Sea Zone

      Combat - ANZAC
                  Battle in Malaya
                  Battle in Celebes

      Non Combat Move - ANZAC
                  1 fighter moved from New South Wales to Queensland
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 fighter moved from Caroline Islands to Korea
                  2 fighters moved from 6 Sea Zone to Korea

      Place Units - ANZAC
                  2 fighters and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 17 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

      posted in League
      M
      mike48484
    • RE: 16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  2 infantry moved from Sumatra to 41 Sea Zone
                  2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                  2 infantry moved from 37 Sea Zone to Malaya
                  1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                  2 destroyers moved from 54 Sea Zone to 44 Sea Zone

      posted in League
      M
      mike48484
    • RE: ACGTO LOTR mike48484(evil) vs redrum (good)

      TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1

      Purchase Units - Saruman
                  Saruman buy 2 urukhais; Remaining resources: 0 PUs;

      Combat Move - Saruman
                  1 orcs and 1 raiders moved from Isengard to Westfold
                  1 orcs moved from Isengard to Westfold
                  3 raiderss, 8 urukhais and 1 wizard moved from Isengard to Fangorn

      posted in Tournaments
      M
      mike48484
    • RE: ACGTO LOTR mike48484(evil) vs redrum (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1

      Purchase Units - Saruman
                  Saruman buy 2 urukhais; Remaining resources: 0 PUs;

      Combat Move - Saruman
                  1 orcs and 1 raiders moved from Isengard to Westfold
                  1 orcs moved from Isengard to Westfold
                  3 raiderss, 8 urukhais and 1 wizard moved from Isengard to Fangorn

      Combat - Saruman
                  Battle in Fangorn
                      Saruman attack with 3 raiderss, 8 urukhais and 1 wizard
                      Elves defend with 8 entss
                      6 urukhais and 1 wizard retreated to Isengard
                      Elves win with 4 entss remaining. Battle score for attacker is -2
                      Casualties for Saruman: 3 raiderss and 2 urukhais
                      Casualties for Elves: 4 entss
                  Battle in Westfold
                      Saruman attack with 2 orcss and 1 raiders
                      Rohan defend with 1 spearInfantry
                      Saruman win, taking Westfold from Rohan with 1 raiders remaining. Battle score for attacker is -3
                      Casualties for Rohan: 1 spearInfantry
                      Casualties for Saruman: 2 orcss

      Non Combat Move - Saruman

      Place Units - Saruman
                  2 urukhais placed in Isengard

      Turn Complete - Saruman
                  Saruman collect 14 PUs; end with 14 PUs total

      posted in Tournaments
      M
      mike48484
    • RE: ACGTO LOTR mike48484(evil) vs redrum (good)

      Test summary from TripleA, engine version: 1.8.0.5, time: 01:40:40

      posted in Tournaments
      M
      mike48484
    • ACGTO LOTR mike48484(evil) vs redrum (good)

      GLHF hoping I put up a better fight in this one

      posted in Tournaments
      M
      mike48484
    • RE: ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)

      going to go ahead a resign this one also. Note to self. Do not hit neutrals in this game.

      GG ill start lotr one soon

      posted in Tournaments
      M
      mike48484
    • RE: ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)

      TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

      Game History

      Round: 4

      Combat Move - Seleucid
                  2 cataphracts and 2 hoplites moved from Antioch to SZ 61
                  1 bireme, 2 cataphracts, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
                  4 cataphracts, 1 phalanx and 2 warelephants moved from Bostra to Jerusalem
                  2 cataphracts and 2 hoplites moved from SZ 59 to Jerusalem
                  1 cataphract and 1 warelephant moved from Seleucia to Damascus
                  1 hoplite moved from Seleucia to Vologesia
                  1 hoplite moved from Euphrates to Vologesia
                  2 phalanxs moved from Seleucia to Vologesia

      Purchase Units - Seleucid
                  Seleucid buy 1 cataphract, 5 hoplites and 3 phalanxs; Remaining resources: 0 PUs; 2 techTokens;

      Combat - Seleucid
                  Battle in Damascus
                      Seleucid attack with 1 cataphract and 1 warelephant
                      Egypt defend with 1 phalanx
                      Seleucid win, taking Damascus from Egypt with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 9
                      Casualties for Egypt: 1 phalanx
                  Battle in SZ 59
                      Seleucid attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                      Egypt defend with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
                      Units damaged: 1 flagship owned by the Seleucid
                      Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 48
                      Casualties for Egypt: 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
                      Casualties for Seleucid: 1 bireme
                  Battle in Jerusalem
                      Seleucid attack with 6 cataphracts, 1 hoplite, 1 phalanx and 2 warelephants
                      Egypt defend with 7 chariots, 1 city, 1 leader, 1 phalanx and 2 warelephants
                      Egypt win with 2 chariots, 1 phalanx and 2 warelephants remaining. Battle score for attacker is -61
                      Casualties for Egypt: 5 chariots and 1 leader
                      Casualties for Seleucid: 6 cataphracts, 2 hoplites, 1 phalanx and 2 warelephants
                  Battle in Vologesia
                      Seleucid attack with 2 hoplites and 2 phalanxs
                      Parthia defend with 2 horsearchers and 1 warelephant
                      Parthia win with no units remaining. Battle score for attacker is -10
                      Casualties for Seleucid: 2 hoplites and 2 phalanxs
                      Casualties for Parthia: 2 horsearchers and 1 warelephant

      Non Combat Move - Seleucid

      Place Units - Seleucid
                  1 cataphract, 5 hoplites and 1 phalanx placed in Seleucia
                  2 phalanxs placed in Antioch

      Research Technology - Seleucid
                  Seleucid removing all Technology Tokens after unsuccessful research.

      Turn Complete - Seleucid
                  Seleucid collect 52 PUs; end with 52 PUs total
                  Seleucid collect 5 PUs from War Bonds; end with 57 PUs total
                  Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                  Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 56 PUs
                  Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
                  Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 54 PUs
                  Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 53 PUs
                  city in Antioch creates 3 PUs; Seleucid end with 56 PUs
                  city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                  city in Seleucia creates 3 PUs; Seleucid end with 59 PUs
                  city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens

      posted in Tournaments
      M
      mike48484
    • RE: ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)

      TripleA Move Summary for game: Total_Ancient_War, version: 1.0

      Game History

      Round: 4

      Combat Move - Seleucid
                  2 cataphracts and 2 hoplites moved from Antioch to SZ 61
                  1 bireme, 2 cataphracts, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
                  4 cataphracts, 1 phalanx and 2 warelephants moved from Bostra to Jerusalem
                  2 cataphracts and 2 hoplites moved from SZ 59 to Jerusalem
                  1 cataphract and 1 warelephant moved from Seleucia to Damascus
                  1 hoplite moved from Seleucia to Vologesia
                  1 hoplite moved from Euphrates to Vologesia
                  2 phalanxs moved from Seleucia to Vologesia

      posted in Tournaments
      M
      mike48484
    • RE: ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)

      TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

      Game History

      Round: 4

      Combat Move - Pontus
                  1 skirmisher moved from Heraclea Pontica to Nicaea
                  1 chariot moved from Heraclea Pontica to Nicaea
                  2 chariots moved from Satala to Artaxata

      Purchase Units - Pontus
                  Pontus buy 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;

      Combat - Pontus
                  Battle in Artaxata
                      Pontus attack with 2 chariots
                      Armenia defend with 1 spearman
                      Pontus win, taking Artaxata from Armenia with 2 chariots remaining. Battle score for attacker is 5
                      Casualties for Armenia: 1 spearman
                  Battle in Nicaea
                      Pontus attack with 1 chariot and 1 skirmisher
                      Pergamon defend with 1 skirmisher
                      Pontus win, taking Nicaea from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
                      Casualties for Pergamon: 1 skirmisher

      Non Combat Move - Pontus
                  1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica
                  1 skirmisher moved from Heraclea Pontica to Tavium

      Place Units - Pontus
                  2 hoplites and 1 skirmisher placed in Sinope

      Research Technology - Pontus
                  Pontus removing all Technology Tokens after unsuccessful research.

      Turn Complete - Pontus
                  Pontus collect 24 PUs; end with 24 PUs total
                  Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                  Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
                  Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 22 PUs
                  Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
                  Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
                  city in Sinope creates 3 PUs; Pontus end with 23 PUs
                  city in Sinope creates 1 techTokens; Pontus end with 1 techTokens

      posted in Tournaments
      M
      mike48484
    • RE: ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)

      TripleA Move Summary for game: Total_Ancient_War, version: 1.0

      Game History

      Round: 4

      Combat Move - Pontus
                  1 skirmisher moved from Heraclea Pontica to Nicaea
                  1 chariot moved from Heraclea Pontica to Nicaea
                  2 chariots moved from Satala to Artaxata

      posted in Tournaments
      M
      mike48484
    • RE: ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)

      TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

      Game History

      Round: 4

      Combat Move - Bosporus

      Purchase Units - Bosporus
                  Bosporus buy 2 archers, 1 hoplite and 2 horsearchers; Remaining resources: 1 PUs; 1 techTokens;

      Non Combat Move - Bosporus
                  1 bireme, 1 flagship and 1 quadrireme moved from SZ 78 to SZ 80
                  3 cataphracts moved from Theodesia to Tanais
                  2 cataphracts and 2 horsearchers moved from Sarmizegetusa to Olbia
                  1 hoplite moved from Sarmizegetusa to Tyras

      Place Units - Bosporus
                  2 archers, 1 hoplite and 2 horsearchers placed in Theodesia

      Research Technology - Bosporus
                  Bosporus removing all Technology Tokens after unsuccessful research.

      Turn Complete - Bosporus
                  Bosporus collect 24 PUs; end with 25 PUs total
                  Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                  Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                  Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                  Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
                  Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 20 PUs
                  Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 19 PUs
                  city in Theodesia creates 3 PUs; Bosporus end with 22 PUs
                  city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens

      posted in Tournaments
      M
      mike48484
    • RE: ACGTO total ancient war Mike48484 (anti-romans) vs redrum ( romans)

      TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

      Game History

      Round: 4

      Combat Move - Macedonia
                  2 warriors moved from Pella to Apollonia
                  1 skirmisher moved from Thessalonica to Byzantium
                  1 cavalry moved from Thessalonica to Byzantium
                  1 phalanx moved from Thessalonica to Byzantium

      Purchase Units - Macedonia
                  Macedonia buy 3 cavalrys, 1 phalanx and 3 skirmishers; Remaining resources: 2 PUs; 2 techTokens;

      Combat - Macedonia
                  Battle in Byzantium
                      Macedonia attack with 1 cavalry, 1 phalanx and 1 skirmisher
                      Pergamon defend with 1 phalanx
                      Macedonia win, taking Byzantium from Pergamon with 1 cavalry and 1 phalanx remaining. Battle score for attacker is 5
                      Casualties for Macedonia: 1 skirmisher
                      Casualties for Pergamon: 1 phalanx
                  Battle in Apollonia
                      Macedonia attack with 2 warriors
                      GreekCityStates defend with 1 city; RomanRepublic defend with 1 skirmisher
                      Macedonia win, taking Apollonia from GreekCityStates with 2 warriors remaining. Battle score for attacker is 4
                      Casualties for RomanRepublic: 1 skirmisher

      Non Combat Move - Macedonia
                  2 phalanxs moved from Thessalonica to Byzantium
                  1 cavalry and 1 warrior moved from Thessalonica to Byzantium
                  2 skirmishers moved from Thessalonica to Byzantium

      Place Units - Macedonia
                  3 cavalrys, 1 phalanx and 3 skirmishers placed in Thessalonica

      Research Technology - Macedonia
                  Macedonia removing all Technology Tokens after unsuccessful research.

      Turn Complete - Macedonia
                  Macedonia collect 40 PUs; end with 42 PUs total
                  Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                  Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
                  Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
                  Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
                  Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
                  Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
                  city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs
                  city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                  city in Apollonia creates 3 PUs; Macedonia end with 42 PUs
                  city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens

      posted in Tournaments
      M
      mike48484
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