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    Posts made by mike48484

    • RE: 2015 Playoff - Mike48484 (axis) vs wittman (allies +22)

      jesus , your rolling on single 2s or less has been fricken ridiculous this game every round you hit 75% ill never catch up if the rolling like this continues. Its only a matter of time in Europe now. I mean they aren’t even realistic. ive played hundreds of face to face games. never seen any human roll that many twos or less.

      I guess theres my rant.

      posted in League
      M
      mike48484
    • RE: 2015 Playoff - Mike48484 (axis) vs wittman (allies +22)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 fighter, 11 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 fighter moved from Western Germany to 125 Sea Zone
                  1 bomber moved from Western Germany to 126 Sea Zone
                  1 armour and 1 mech_infantry moved from Ukraine to Rostov
                  3 armour and 4 mech_infantrys moved from Bryansk to Rostov
                  2 bombers moved from Western Germany to 92 Sea Zone
                  2 infantry moved from Western Germany to Holland Belgium
                  1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                  2 mech_infantrys moved from Novgorod to Archangel
                  1 mech_infantry moved from Bryansk to Smolensk
                  1 mech_infantry moved from Bryansk to Tambov
                  1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                  2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
                  1 bomber and 1 fighter moved from Bryansk to Archangel
                  1 bomber moved from Bryansk to Tambov
                  1 bomber moved from Bryansk to Tambov

      posted in League
      M
      mike48484
    • RE: ACGTO LOTR mike48484(evil) vs redrum (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1

      Purchase Units - Rhun
                  Rhun buy 1 chariotArchers and 2 spearInfantrys; Remaining resources: 1 PUs;

      Combat Move - Rhun
                      Rhun loses 0 PUs for violating Dagorlads neutrality.
                      Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                      Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                      Rhun loses 0 PUs for violating Dagorlads neutrality.
                      Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                      Rhun loses 0 PUs for violating Dagorlads neutrality.
                  1 spearInfantry moved from S. Rhun to S. Rhovanion
                        Rhun take S. Rhovanion from Neutral
                  1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                        Rhun take S. E. Rhovanion from Neutral
                  1 spearInfantry moved from Rhun to Celduin
                  1 warChariot moved from N. Rhun to N. Dale
                  1 spearInfantry moved from N. Rhun to N. Dale
                  1 spearInfantry moved from Rhun to E. Rhovanion
                        Rhun take E. Rhovanion from Neutral
                  1 spearInfantry moved from N. Rhun to S. Dale
                  1 spearInfantry moved from N. Rhun to S. Dale
                  1 warChariot moved from N. Rhun to S. Dale
                  1 warChariot moved from Udun to Dagorlad
                        Rhun take Dagorlad from Neutral
                  1 chariotArchers moved from N. Rhun to N. Dale
                  1 spearInfantry moved from N. Rhun to N. Dale
                  1 spearInfantry moved from N. Rhun to N. Dale
                  1 chariotArchers moved from Rhun to Celduin

      Combat - Rhun
                  Battle in S. Dale
                      Rhun attack with 2 spearInfantrys and 1 warChariot
                      Dale defend with 1 archers
                      Rhun win, taking S. Dale from Dale with 2 spearInfantrys and 1 warChariot remaining. Battle score for attacker is 3
                      Casualties for Dale: 1 archers
                  Battle in Celduin
                      Rhun attack with 1 chariotArchers and 1 spearInfantry
                      Neutral defend with 1 spearInfantry
                      Rhun loses 0 PUs for violating Celduins neutrality.
                      Rhun win, taking Celduin from Neutral with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3
                      Casualties for Neutral: 1 spearInfantry
                  Battle in N. Dale
                      Rhun attack with 1 chariotArchers, 3 spearInfantrys and 1 warChariot
                      Dale defend with 1 heavyCavalry and 2 spearInfantrys
                      Rhun win, taking N. Dale from Dale with 1 chariotArchers and 1 warChariot remaining. Battle score for attacker is 2
                      Casualties for Rhun: 3 spearInfantrys
                      Casualties for Dale: 1 heavyCavalry and 2 spearInfantrys

      Non Combat Move - Rhun
                  3 chariotArcherss and 1 spearInfantry moved from N. Rhun to Rhun
                  3 chariotArcherss moved from S. Rhun to E. Rhovanion
                  1 warChariot moved from Udun to S. Rhun

      Place Units - Rhun
                  1 chariotArchers and 2 spearInfantrys placed in Rhun

      Turn Complete - Rhun
                  Rhun collect 21 PUs; end with 22 PUs total

      posted in Tournaments
      M
      mike48484
    • RE: ACGTO LOTR mike48484(evil) vs redrum (good)

      TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1

      Purchase Units - Rhun
                  Rhun buy 1 chariotArchers and 2 spearInfantrys; Remaining resources: 1 PUs;

      Combat Move - Rhun
                      Rhun loses 0 PUs for violating Dagorlads neutrality.
                      Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                      Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                      Rhun loses 0 PUs for violating Dagorlads neutrality.
                      Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                      Rhun loses 0 PUs for violating Dagorlads neutrality.
                  1 spearInfantry moved from S. Rhun to S. Rhovanion
                        Rhun take S. Rhovanion from Neutral
                  1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                        Rhun take S. E. Rhovanion from Neutral
                  1 spearInfantry moved from Rhun to Celduin
                  1 warChariot moved from N. Rhun to N. Dale
                  1 spearInfantry moved from N. Rhun to N. Dale
                  1 spearInfantry moved from Rhun to E. Rhovanion
                        Rhun take E. Rhovanion from Neutral
                  1 spearInfantry moved from N. Rhun to S. Dale
                  1 spearInfantry moved from N. Rhun to S. Dale
                  1 warChariot moved from N. Rhun to S. Dale
                  1 warChariot moved from Udun to Dagorlad
                        Rhun take Dagorlad from Neutral
                  1 chariotArchers moved from N. Rhun to N. Dale
                  1 spearInfantry moved from N. Rhun to N. Dale
                  1 spearInfantry moved from N. Rhun to N. Dale
                  1 chariotArchers moved from Rhun to Celduin

      posted in Tournaments
      M
      mike48484
    • RE: 2015 Playoff - Mike48484 (axis) vs wittman (allies +22)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Italians
                  Italians buy 1 destroyer; Remaining resources: 1 PUs;

      Combat Move - Italians
                  2 infantry moved from Northern Italy to Southern France
                  3 fighters moved from Northern Italy to Southern France

      Combat - Italians
                  Battle in Southern France
                      Italians attack with 3 fighters and 2 infantry
                      Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Italians
                  3 fighters moved from Southern France to Southern Italy
                  3 infantry moved from Northern Italy to Southern Italy

      Place Units - Italians
                  1 destroyer placed in 97 Sea Zone

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 9
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,3,1,6,2,2,4
                  Italians collect 3 PUs (9 lost to blockades); end with 4 PUs total

      posted in League
      M
      mike48484
    • RE: 2015 Playoff - Mike48484 (axis) vs wittman (allies +22)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Italians
                  Italians buy 1 destroyer; Remaining resources: 1 PUs;

      Combat Move - Italians
                  2 infantry moved from Northern Italy to Southern France
                  3 fighters moved from Northern Italy to Southern France

      posted in League
      M
      mike48484
    • RE: ACGTO LOTR mike48484(evil) vs redrum (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1

      Purchase Units - Haradrim
                  Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;

      Combat Move - Haradrim
                      Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                  1 oliphant moved from Harad Road to S. Gondor
                  1 spearInfantry moved from Harad Road to Debatable Land
                        Haradrim take Debatable Land from Neutral

      Combat - Haradrim
                  Battle in S. Gondor
                      Haradrim attack with 1 oliphant
                      Gondor defend with 1 spearInfantry
                      Units damaged: 1 oliphant owned by the Haradrim
                      Haradrim win, taking S. Gondor from Gondor with 1 oliphant remaining. Battle score for attacker is 3
                      Casualties for Gondor: 1 spearInfantry

      Non Combat Move - Haradrim
                  1 oliphant and 3 spearInfantrys moved from Harad Road to Debatable Land
                  1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land
                  1 oliphant and 2 spearInfantrys moved from Umbar to Debatable Land
                  3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
                  1 galleon moved from Harnen to Umbar Peninsula Coast
                  4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                  4 corsairss moved from Minas Morgul to N. Ithilien

      Place Units - Haradrim
                  2 caravels and 1 galleon placed in Bay of Harad

      Turn Complete - Haradrim
                  Haradrim collect 19 PUs; end with 19 PUs total

      posted in Tournaments
      M
      mike48484
    • RE: ACGTO LOTR mike48484(evil) vs redrum (good)

      TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1

      Purchase Units - Haradrim
                  Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;

      Combat Move - Haradrim
                      Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                  1 oliphant moved from Harad Road to S. Gondor
                  1 spearInfantry moved from Harad Road to Debatable Land
                        Haradrim take Debatable Land from Neutral

      posted in Tournaments
      M
      mike48484
    • RE: 15L/16L BerntBernt (Axis) vs. mike48484 (Allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Combat Move - French

      Non Combat Move - French
                  2 infantry moved from Northwest Persia to Persia
                  3 infantry moved from Tobruk to Alexandria

      Turn Complete - French

      posted in League
      M
      mike48484
    • RE: 15L/16L BerntBernt (Axis) vs. mike48484 (Allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                  1 artillery and 3 infantry moved from 42 Sea Zone to Java
                  1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                  2 fighters moved from Queensland to Java
                  1 infantry moved from South Australia to New South Wales

      Place Units - ANZAC
                  1 fighter and 1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      posted in League
      M
      mike48484
    • RE: 2015 Playoff - Mike48484 (axis) vs wittman (allies +22)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Japanese
                  Japanese buy 1 armour, 4 destroyers, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 armour and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
                  1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                  2 infantry moved from Japan to 6 Sea Zone
                  1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                  1 armour and 1 infantry moved from 5 Sea Zone to Amur
                  1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                  1 mech_infantry moved from Sikang to Kazakhstan
                  1 mech_infantry moved from Szechwan to Kazakhstan
                  1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan
                  1 armour moved from Shensi to Tsinghai
                  1 armour moved from Shensi to Kansu
                  1 fighter and 1 tactical_bomber moved from Shensi to Kansu
                  1 tactical_bomber moved from Shensi to Tsinghai
                  1 fighter moved from Hunan to Tsinghai
                  2 mech_infantrys moved from Yunnan to Burma
                  1 mech_infantry moved from French Indo China to Shan State
                  1 mech_infantry moved from French Indo China to Shan State
                  1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
                  2 fighters moved from Yunnan to Burma
                  1 fighter moved from Hunan to Burma
                  1 submarine moved from 42 Sea Zone to 55 Sea Zone
                  2 fighters moved from 42 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                  1 artillery and 2 infantry moved from Java to 42 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                  1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
                  2 fighters moved from 44 Sea Zone to Celebes
                  1 destroyer moved from 57 Sea Zone to 44 Sea Zone
                  2 fighters moved from 35 Sea Zone to 55 Sea Zone
                  1 fighter moved from 35 Sea Zone to 55 Sea Zone
                  2 tactical_bombers moved from 35 Sea Zone to Celebes
                  1 submarine moved from 7 Sea Zone to 25 Sea Zone
                  2 bombers moved from Yunnan to Kazakhstan
                  3 fighters moved from 35 Sea Zone to Celebes

      Combat - Japanese
                  Battle in Tsinghai
                      Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                      Chinese defend with 1 infantry
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 1 infantry
                  Battle in Burma
                      Japanese attack with 3 fighters and 2 mech_infantrys
                      British defend with 1 infantry
                      Japanese win, taking Burma from UK_Pacific with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for British: 1 infantry
                  Battle in 44 Sea Zone
                      Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                      ANZAC defend with 1 submarine and 1 transport
                      Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 13
                      Casualties for ANZAC: 1 submarine and 1 transport
                  Battle in Siberia
                  Battle in 25 Sea Zone
                      Japanese attack with 1 submarine
                      Americans defend with 1 destroyer
                      Japanese win, taking Siberia from Russians with 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in Kansu
                      Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                      Chinese defend with 1 infantry
                      Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Kazakhstan
                      Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                      French defend with 1 infantry; British defend with 1 mech_infantry
                      Japanese win, taking Kazakhstan from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for French: 1 infantry
                      Casualties for British: 1 mech_infantry
                  Battle in Celebes
                      Japanese attack with 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
                      ANZAC defend with 1 artillery and 1 infantry
                      Japanese win, taking Celebes from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                      Casualties for Japanese: 2 infantry
                      Casualties for ANZAC: 1 artillery and 1 infantry
                  Battle in Shan State
                      Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                      British defend with 1 mech_infantry
                      Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for British: 1 mech_infantry
                  Battle in 55 Sea Zone
                      Japanese attack with 5 fighters and 1 submarine
                      Americans defend with 1 destroyer
                      Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in Amur
                      Japanese attack with 1 armour and 1 infantry
                      Americans defend with 1 infantry
                      Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry

      Non Combat Move - Japanese
                  1 mech_infantry moved from French Indo China to Yunnan
                  4 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                  1 battleship, 4 carriers, 2 submarines and 2 transports moved from 35 Sea Zone to 44 Sea Zone
                  5 fighters moved from 55 Sea Zone to 44 Sea Zone
                  5 fighters moved from Celebes to 44 Sea Zone
                  2 tactical_bombers moved from Celebes to 44 Sea Zone
                  2 fighters moved from Philippines to Malaya
                  1 fighter and 2 tactical_bombers moved from Shan State to Malaya
                  3 fighters moved from Burma to Malaya
                  1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                  1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                  1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi
                  2 bombers moved from Kazakhstan to Yunnan
                  2 mech_infantrys moved from Malaya to Yunnan

      Place Units - Japanese
                  3 mech_infantrys placed in Manchuria
                  1 armour and 2 mech_infantrys placed in Malaya
                  3 infantry placed in French Indo China
                  4 destroyers and 1 submarine placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 69 PUs; end with 69 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

      posted in League
      M
      mike48484
    • RE: 2015 Playoff - Mike48484 (axis) vs wittman (allies +22)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Japanese
                  Japanese buy 1 armour, 4 destroyers, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 armour and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
                  1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                  2 infantry moved from Japan to 6 Sea Zone
                  1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                  1 armour and 1 infantry moved from 5 Sea Zone to Amur
                  1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                  1 mech_infantry moved from Sikang to Kazakhstan
                  1 mech_infantry moved from Szechwan to Kazakhstan
                  1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan
                  1 armour moved from Shensi to Tsinghai
                  1 armour moved from Shensi to Kansu
                  1 fighter and 1 tactical_bomber moved from Shensi to Kansu
                  1 tactical_bomber moved from Shensi to Tsinghai
                  1 fighter moved from Hunan to Tsinghai
                  2 mech_infantrys moved from Yunnan to Burma
                  1 mech_infantry moved from French Indo China to Shan State
                  1 mech_infantry moved from French Indo China to Shan State
                  1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
                  2 fighters moved from Yunnan to Burma
                  1 fighter moved from Hunan to Burma
                  1 submarine moved from 42 Sea Zone to 55 Sea Zone
                  2 fighters moved from 42 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                  1 artillery and 2 infantry moved from Java to 42 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                  1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
                  2 fighters moved from 44 Sea Zone to Celebes
                  1 destroyer moved from 57 Sea Zone to 44 Sea Zone
                  2 fighters moved from 35 Sea Zone to 55 Sea Zone
                  1 fighter moved from 35 Sea Zone to 55 Sea Zone
                  2 tactical_bombers moved from 35 Sea Zone to Celebes
                  1 submarine moved from 7 Sea Zone to 25 Sea Zone
                  2 bombers moved from Yunnan to Kazakhstan
                  3 fighters moved from 35 Sea Zone to Celebes

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      mike48484
    • RE: 16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Combat Move - French

      Non Combat Move - French
                  1 destroyer moved from 81 Sea Zone to 96 Sea Zone

      Turn Complete - French

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      mike48484
    • RE: 16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Combat Move - French

      Non Combat Move - French
                  1 destroyer moved from 81 Sea Zone to 96 Sea Zone

      Turn Complete - French

      posted in League
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      mike48484
    • RE: 16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Malaya to Shan State
                        UK_Pacific take Shan State from Japanese
                  1 infantry moved from Malaya to 37 Sea Zone
                  1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to French Indo China

      Combat - ANZAC
                  Battle in French Indo China

      Non Combat Move - ANZAC
                  2 fighters moved from New South Wales to Queensland
                  1 fighter moved from Queensland to Celebes
                  1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                  1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                  2 destroyers moved from 44 Sea Zone to 37 Sea Zone
                  1 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 armour and 2 fighters placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 19 PUs; end with 20 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

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      mike48484
    • RE: 16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Malaya to Shan State
                        UK_Pacific take Shan State from Japanese
                  1 infantry moved from Malaya to 37 Sea Zone
                  1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to French Indo China

      posted in League
      M
      mike48484
    • RE: 16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - British
                  British buy 1 airfield, 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - British
                  1 infantry moved from India to Burma
                        UK_Pacific take Burma from Japanese
                  1 artillery moved from India to Burma

      Combat - British

      Non Combat Move - British
                  1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 81 Sea Zone to 96 Sea Zone
                  2 fighters moved from Egypt to 96 Sea Zone
                  1 fighter moved from Gibraltar to Tobruk
                  1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 artillery moved from West India to Eastern Persia
                  1 armour and 1 mech_infantry moved from India to West India
                  1 armour, 1 bomber and 5 fighters moved from Iraq to Egypt
                  1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                  2 armour moved from Iraq to Egypt
                  1 armour moved from Iraq to Egypt
                  2 mech_infantrys moved from Iraq to Egypt

      Place Units - British
                  1 airfield placed in Tobruk
                  3 infantry placed in Egypt
                  1 armour and 1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 35 PUs; end with 36 PUs total

      Place Units - UK_Pacific
                  2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 13 PUs; end with 14 PUs total
                  Some Units in India change ownership: 2 mech_infantrys

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      mike48484
    • RE: 16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Combat Move - British
                  1 infantry moved from India to Burma
                        UK_Pacific take Burma from Japanese
                  1 artillery moved from India to Burma

      posted in League
      M
      mike48484
    • RE: 16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hunan to Yunnan
                  1 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Shensi to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  1 infantry placed in Hunan
                  1 infantry placed in Kweichow
                  2 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 11 PUs; end with 12 PUs total

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      mike48484
    • RE: 16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hunan to Yunnan
                  1 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Shensi to Yunnan

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      mike48484
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