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    Topics created by mikawagunichi

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      L24 PTV MikawaGunichi (X+15) vs Elche

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      • • • mikawagunichi
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      @elche Appreciate it, thank you for the game. You made me adjust to play more conservatively after some of those aggressive early game attacks. I have several active games right now, but once I get some completed I’d be happy to play a rematch.

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      L24 PTV MikawaGunichi (X+12) vs Daaras

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      TripleA Manual Gamesave Post: Japanese round 10

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 36 Sea Zone to 55 Sea Zone 1 carrier and 2 fighters moved from 132 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 40 Sea Zone to 55 Sea Zone 1 fighter moved from Davao to 55 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Eastern India to 40 Sea Zone 1 artillery, 1 cruiser, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 40 Sea Zone to 74 Sea Zone 1 marine moved from 74 Sea Zone to French Madagascar 1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory 1 mech_infantry moved from Burma to Western India Japanese take Western India from UK_Pacific 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Shantung to Anhwe Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 55 Sea Zone Battle in French Madagascar Battle in Tanganyika Territory Battle in 55 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 5 tactical_bombers Americans defend with 2 battleships, 2 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 9/20 hits, 10.50 expected hits Units damaged: 1 carrier owned by the ANZAC, 2 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 5 submarines in 55 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 9 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 55 Sea Zone, round 2 : 16/26 hits, 11.83 expected hits Units damaged: 2 battleships owned by the Japanese 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone 4 submarines owned by the ANZAC lost in 55 Sea Zone Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 7 fighters and 5 tactical_bombers in 55 Sea Zone, round 3 : 7/12 hits, 6.83 expected hits Japanese roll dice for 2 battleships and 2 cruisers in 55 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 9 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 55 Sea Zone, round 3 : 13/26 hits, 11.83 expected hits 4 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone 1 carrier owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC, 4 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 55 Sea Zone Japanese roll dice for 2 battleships and 1 tactical_bomber in 55 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits Americans roll dice for 2 battleships, 3 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 55 Sea Zone, round 4 : 6/18 hits, 9.67 expected hits 1 tactical_bomber owned by the Japanese and 2 battleships owned by the Japanese lost in 55 Sea Zone 2 destroyers owned by the Americans and 1 destroyer owned by the ANZAC lost in 55 Sea Zone Americans win, taking French Madagascar from British, taking Tanganyika Territory from British with 2 battleships, 3 cruisers, 1 destroyer, 6 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -154 Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 5 tactical_bombers Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines Casualties for Americans: 2 carriers, 6 destroyers and 1 submarine Moving scrambled unit from 55 Sea Zone back to originating territory: Queensland Moving scrambled unit from 55 Sea Zone back to originating territory: Queensland Moving scrambled unit from 55 Sea Zone back to originating territory: Queensland 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the ANZAC, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans forced to land in Queensland Non Combat Move - Japanese 1 infantry moved from Malaya to 132 Sea Zone 2 artilleries and 2 infantry moved from Shan State to 132 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 132 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from French Indo China to 7 Sea Zone 2 fighters moved from Japan to 7 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Kwangsi 2 bombers and 2 fighters moved from French Indo China to Davao 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Burma to Eastern India 1 carrier moved from 40 Sea Zone to 74 Sea Zone Place Units - Japanese 2 carriers, 2 destroyers and 1 transport placed in 7 Sea Zone 1 artillery placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

      Combat Hit Differential Summary :

      Americans regular : 1.67 Japanese regular : -0.83

      Savegame

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      PTV 2023 Playoffs 2nd Bracket Championship MikawaGunichi (X+12) vs Max334

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      TripleA Manual Gamesave Post: Japanese round 6

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 6 Purchase Units - Japanese Japanese buy 1 carrier and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 23 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 40 Sea Zone 1 bomber moved from French Indo China to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 40 Sea Zone 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 20 Sea Zone to 23 Sea Zone 1 submarine moved from 18 Sea Zone to 23 Sea Zone 1 submarine moved from 7 Sea Zone to 23 Sea Zone 4 fighters and 3 tactical_bombers moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 35 Sea Zone 2 infantry moved from Kwangsi to Hunan 3 infantry moved from Kwangtung to Hunan 2 artilleries moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 artillery, 1 infantry and 1 marine moved from French Indo China to 37 Sea Zone 2 cruisers moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to Paulau 2 artilleries and 1 infantry moved from Java to 43 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 56 Sea Zone 2 artilleries and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 2 battleships and 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 artilleries moved from Iwo Jima to 7 Sea Zone 2 artilleries and 2 transports moved from 7 Sea Zone to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 2 artilleries and 6 infantry moved from 6 Sea Zone to Korea 2 fighters and 1 tactical_bomber moved from Japan to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Honan to Anhwe 1 infantry moved from Inner Mongolia to Honan Combat - Japanese British scrambles 3 units out of Eastern India to defend against the attack in 40 Sea Zone Battle in Dutch New Guinea Battle in 40 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 2 fighters, 1 tactical_bomber and 2 transports Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 40 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 2 transports in 40 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 40 Sea Zone 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 40 Sea Zone Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 40 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 battleship, 1 fighter and 2 transports in 40 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 40 Sea Zone 1 battleship owned by the British and 1 fighter owned by the British lost in 40 Sea Zone 2 transports owned by the British lost in 40 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 2 fighters and 2 tactical_bombers Casualties for British: 1 battleship, 2 fighters, 1 tactical_bomber and 2 transports Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Hunan Japanese attack with 2 artilleries and 5 infantry Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 3/7 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Hunan 3 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 artillery and 3 infantry Battle in Anhwe Japanese attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 3 infantry; Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/8 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Russians lost in Anhwe Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 3 : 4/5 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe 1 fighter owned by the Japanese retreated Chinese win with 1 artillery and 4 infantry remaining. Battle score for attacker is -33 Casualties for Japanese: 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Casualties for Russians: 1 infantry Battle in Korea Japanese attack with 2 artilleries and 6 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 6 infantry in Korea, round 2 : 2/8 hits, 2.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 36 Sea Zone Japanese attack with 3 cruisers, 1 destroyer, 2 submarines and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win with 3 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Paulau Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 marine Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Paulau, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 marine in Paulau, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Paulau, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 marine in Paulau, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau 1 marine owned by the Americans lost in Paulau Japanese win, taking Paulau from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 marine Battle in 23 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 23 Sea Zone 1 submarine owned by the Americans lost in 23 Sea Zone Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 23 Sea Zone 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 2 submarines Casualties for Americans: 1 destroyer and 1 submarine Battle in 35 Sea Zone Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 8/10 hits, 5.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Americans lost in 35 Sea Zone Japanese roll dice for 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 6/9 hits, 5.17 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 transport in 35 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 87 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 bomber moved from 40 Sea Zone to Sumatra 1 fighter moved from Anhwe to Kiangsu 2 carriers moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 7 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 43 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to Davao 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 18 Sea Zone to 20 Sea Zone 1 aaGun moved from Japan to Kyushu 1 fighter moved from 7 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

      Combat Hit Differential Summary :

      Chinese regular : 4.67 Americans regular : -2.17 Japanese regular : -0.33 ANZAC regular : 0.67 Russians regular : 0.67 British regular : -0.17

      Savegame

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      L24 PTV mikawagunichi (X+11) vs 666

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      @mikawagunichi thank you

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      L24 P2V Mainah L vs mikawagunichi X+10 (Game 3)

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      @mainah Absolutely, I’m always up for another game.

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      L24 PTV MikawaGunichi X+8 vs dawgoneit

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      @dawgoneit Good luck on all your growing and see you whenever you’re back

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      L42 PTV Guderian1 (X+10) vs MikawaGunichi

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      @Guderian1 Planning to continue?

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      PTV Mikawagunichi (Axis +12) vs Daaras

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      TripleA Manual Gamesave Post: Russians round 18

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 18 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Southern Belarus to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Archangel to Leningrad Russians take Leningrad from Germans 1 tactical_bomber moved from Ukraine to Russia 1 artillery, 9 infantry and 1 mech_infantry moved from Ukraine to Kursk 1 infantry moved from Southern Manchuria to Korea Russians take Korea from Japanese 3 artilleries and 16 infantry moved from Southern Manchuria to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 armour and 1 mech_infantry moved from Yenisey to Buryatia 1 infantry moved from Sakha to Buryatia Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Southern Manchuria to Northern Manchuria 5 artilleries and 10 infantry moved from Novgorod to Leningrad 1 artillery moved from Vologda to Leningrad 1 infantry moved from Novgorod to Leningrad 2 armour and 2 mech_infantrys moved from Vologda to Novgorod 1 infantry moved from Russia to Bryansk Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 armour placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3 Russians collect 38 PUs (3 lost to blockades); end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs

      Combat Hit Differential Summary :

      Savegame

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      L24 PTV MikawaGunichi (X+13) vs Avandoo

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      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 10 Purchase Units - Americans Americans buy 5 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 84 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 93 Sea Zone to 84 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 84 Sea Zone to Nigeria 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 84 Sea Zone 1 artillery and 1 infantry moved from 84 Sea Zone to French Equatorial Africa 1 bomber moved from Tunisia to Southern Persia 1 destroyer moved from 11 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska Combat - Americans Battle in French Equatorial Africa Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking French Equatorial Africa from Italians, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Alaska Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Alaska, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria Americans attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 6/9 hits, 3.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Americans win, taking Alexandria from Italians with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Nigeria Americans attack with 1 artillery, 1 infantry and 1 marine Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Nigeria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Nigeria, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Nigeria 1 mech_infantry owned by the Italians lost in Nigeria Americans win, taking Nigeria from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 aaGun, 2 artilleries and 3 infantry moved from Libya to Tobruk 6 artilleries and 6 infantry moved from Tunisia to Libya 3 artilleries and 6 infantry moved from Algeria to Tunisia 1 aaGun, 3 artilleries and 4 infantry moved from Morocco to Algeria 4 transports moved from 93 Sea Zone to 105 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 5 artilleries and 6 infantry moved from Eastern United States to 104 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 104 Sea Zone to 93 Sea Zone 4 transports moved from 105 Sea Zone to 104 Sea Zone 1 aaGun moved from Western United States to Central United States 6 artilleries and 6 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 destroyer placed in 104 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 1 battleship, 1 cruiser, 2 destroyers and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Szechwan to Kwangsi 4 infantry moved from Hopei to Kiangsi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 3 infantry moved from Shansi to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 airfield and 1 fighter Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Szechwan Place Units - Chinese 1 infantry placed in Jehol 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier moved from 109 Sea Zone to 93 Sea Zone 1 armour moved from Tunisia to Tobruk 1 artillery and 1 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Southern Persia to Northwest Persia 1 bomber moved from Tunisia to Iraq 1 armour, 6 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers moved from Southern Persia to Iraq 6 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 fighter moved from Algeria to 93 Sea Zone 1 fighter moved from Eastern India to Iraq Combat - British Battle in Iraq British attack with 1 armour, 1 bomber, 7 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers Italians defend with 1 armour, 7 artilleries, 16 infantry and 2 mech_infantrys British roll dice for 1 armour, 1 bomber, 7 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers in Iraq, round 2 : 7/26 hits, 9.00 expected hits Italians roll dice for 1 armour, 7 artilleries, 16 infantry and 2 mech_infantrys in Iraq, round 2 : 13/26 hits, 9.00 expected hits 13 infantry owned by the British lost in Iraq 7 infantry owned by the Italians lost in Iraq 3 tactical_bombers owned by the British, 1 bomber owned by the British and 7 fighters owned by the British retreated 1 mech_infantry owned by the British and 1 armour owned by the British retreated to Southern Persia Italians win with 1 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is -18 Casualties for British: 13 infantry Casualties for Italians: 7 infantry Non Combat Move - British 1 bomber, 7 fighters and 3 tactical_bombers moved from Iraq to Southern Persia 2 aaGuns, 7 artilleries and 11 infantry moved from Eastern India to Burma Place Units - British 3 infantry placed in Southern Persia 3 artilleries placed in Union of South Africa 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,4 British collect 28 PUs (2 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 artillery and 1 infantry

      Combat Hit Differential Summary :

      Chinese regular : 0.67 Americans regular : 2.67 Italians regular : 4.33 Japanese regular : -2.00 British regular : -2.00

      Savegame

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      L23 PTV mikawagunichi (Axis+10) vs max334 Game 2 v2

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      • • • mikawagunichi
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      @max334 Yeah you played well in this one. Things really unraveled for me pretty quickly.

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      L23 PTV mikawagunichi (Axis + 13) vs Daaras

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      • • • mikawagunichi
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      TripleA Manual Gamesave Post: Russians round 10

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 10 Purchase Units - Russians Russians buy 2 armour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Southern Belarus to Northern Belarus 1 armour, 6 artilleries, 36 infantry and 1 mech_infantry moved from Novgorod to Leningrad 1 infantry moved from Archangel to Leningrad 4 armour, 1 infantry and 3 mech_infantrys moved from Vologda to Leningrad 3 armour and 4 mech_infantrys moved from Gorky to Leningrad 4 fighters and 2 tactical_bombers moved from Russia to Leningrad 2 infantry moved from Turkmenistan to Northeast Persia Russians take Northeast Persia from Germans 3 artilleries and 21 infantry moved from Northwest Persia to Iraq 2 armour, 4 artilleries, 14 infantry and 2 mech_infantrys moved from Northern Manchuria to Amur 1 infantry moved from Siberia to Amur Combat - Russians Battle in Iraq Russians attack with 3 artilleries and 21 infantry Italians defend with 1 infantry Russians roll dice for 3 artilleries and 21 infantry in Iraq, round 2 : 6/24 hits, 5.00 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq Russians win, taking Iraq from Germans with 3 artilleries and 21 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Amur Russians attack with 2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys in Amur, round 2 : 5/23 hits, 6.17 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Leningrad Russians attack with 8 armour, 6 artilleries, 4 fighters, 38 infantry, 8 mech_infantrys and 2 tactical_bombers Germans defend with 3 aaGuns, 1 airfield, 9 armour, 12 artilleries, 1 harbour, 16 infantry, 11 mech_infantrys and 3 tactical_bombers Germans roll AA dice in Leningrad : 1/6 hits, 1.00 expected hits 1 fighter owned by the Russians lost in Leningrad Russians roll dice for 8 armour, 6 artilleries, 3 fighters, 38 infantry, 8 mech_infantrys and 2 tactical_bombers in Leningrad, round 2 : 21/65 hits, 18.83 expected hits Germans roll dice for 3 aaGuns, 9 armour, 12 artilleries, 16 infantry, 11 mech_infantrys and 3 tactical_bombers in Leningrad, round 2 : 17/51 hits, 20.50 expected hits 17 infantry owned by the Russians lost in Leningrad 3 aaGuns owned by the Germans, 2 artilleries owned by the Germans and 16 infantry owned by the Germans lost in Leningrad Russians roll dice for 8 armour, 6 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 2 tactical_bombers in Leningrad, round 3 : 23/48 hits, 16.00 expected hits Germans roll dice for 9 armour, 10 artilleries, 11 mech_infantrys and 3 tactical_bombers in Leningrad, round 3 : 14/33 hits, 14.50 expected hits 14 infantry owned by the Russians lost in Leningrad 10 artilleries owned by the Germans, 2 armour owned by the Germans and 11 mech_infantrys owned by the Germans lost in Leningrad Russians roll dice for 8 armour, 6 artilleries, 3 fighters, 7 infantry, 8 mech_infantrys and 2 tactical_bombers in Leningrad, round 4 : 11/34 hits, 13.67 expected hits Germans roll dice for 7 armour and 3 tactical_bombers in Leningrad, round 4 : 4/10 hits, 5.00 expected hits 4 infantry owned by the Russians lost in Leningrad 7 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 8 armour, 6 artilleries, 3 fighters, 3 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 135 Casualties for Russians: 1 fighter and 35 infantry Casualties for Germans: 3 aaGuns, 9 armour, 12 artilleries, 16 infantry, 11 mech_infantrys and 3 tactical_bombers Non Combat Move - Russians 3 fighters and 2 tactical_bombers moved from Leningrad to Smolensk 1 artillery moved from Southern Belarus to Smolensk 4 aaGuns moved from Novgorod to Smolensk 2 aaGuns moved from Northern Manchuria to Amur 1 infantry moved from Kursk to Rostov 2 artilleries and 6 infantry moved from Kursk to Tambov 2 armour and 3 mech_infantrys moved from Russia to Tambov Place Units - Russians 2 armour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs

      Combat Hit Differential Summary :

      Japanese regular : -0.33 Germans AA : 0.00 Germans regular : -5.33 Russians regular : 6.33

      Savegame

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      L23/24 mikawagunichi (Axis+0) vs Daaras PTV Game 2

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      • • • mikawagunichi
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      TripleA Manual Gamesave Post: UK_Pacific round 8

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 8 Purchase Units - Americans Americans buy 2 battleships, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern France to Holland Belgium 2 fighters moved from 95 Sea Zone to Holland Belgium 1 armour, 3 artilleries, 9 infantry, 2 marines and 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Marianas to 23 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 18 Sea Zone 1 artillery and 3 infantry moved from Midway to 26 Sea Zone 1 submarine moved from 18 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 26 Sea Zone to 27 Sea Zone 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 1 carrier and 3 destroyers moved from 23 Sea Zone to 35 Sea Zone 1 artillery, 1 battleship, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 18 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Paulau 1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in Paulau Battle in 19 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking Paulau from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Guam Battle in Holland Belgium Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Guam from Japanese, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 2 artilleries and 4 infantry moved from Morocco to 93 Sea Zone 2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone 2 aaGuns, 2 artilleries and 4 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone Place Units - Americans 2 battleships and 1 destroyer placed in 113 Sea Zone 1 submarine placed in 11 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5 Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Southern Manchuria to Northern Manchuria Chinese take Northern Manchuria from Japanese 8 infantry moved from Hunan to Hopei 5 artilleries and 9 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Yunnan Chinese attack with 5 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 9 infantry in Yunnan, round 2 : 6/14 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Hopei, round 2 : 4/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Hopei 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 82 Sea Zone to 40 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to 40 Sea Zone 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Egypt to Trans-Jordan 4 fighters and 2 infantry moved from Southern France to Normandy Bordeaux 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from Iraq to 82 Sea Zone 1 artillery and 4 infantry moved from Southern Persia to 82 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 armour moved from Baluchistan to Eastern India 3 fighters and 1 tactical_bomber moved from Eastern India to Southern Persia 1 marine moved from Burma to Eastern India 6 artilleries and 19 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 armour and 2 mech_infantrys moved from Eastern India to Shan State 1 infantry moved from Southern Caucasus to Northern Caucasus 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux Combat - British Battle in 40 Sea Zone British attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 40 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 40 Sea Zone British win, taking 40 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Southern Persia 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone EDIT: 1 marine moved from Eastern India to Shan State 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports moved from 40 Sea Zone to 39 Sea Zone EDIT: 3 infantry moved from Eastern India to Southern Persia 2 artilleries and 4 infantry moved from 39 Sea Zone to Shan State 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Place Units - British 1 destroyer and 4 transports placed in 113 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern Persia Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 destroyer placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in 40 Sea Zone change ownership: 1 destroyer

      Combat Hit Differential Summary :

      Chinese regular : 4.17 Americans regular : 0.50 Japanese regular : -1.67 Germans regular : 0.33 British regular : 0.33

      Savegame

    • M

      L23 PTV mikawagunichi (Axis+10) vs max334 Game 2

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      • • • mikawagunichi
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      Actually, I think we can play a 2024 league game. I’ll have my PC later and I’ll be able to check, not sure I can do it on my phone

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      L23 PTV mikawagunichi vs max334 (Axis+10)

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      • • • mikawagunichi
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      NOTE: This game is not being played we decided to switch sides and start another thread.

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      L23 PTV - Game #4 - mr_stucifer vs mikawagunichi (Axis+6)

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      • • • mikawagunichi
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      @mr_stucifer Deal, ready to go whenever.

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      Revert gamesave version?

      TripleA Support
      • • • mikawagunichi
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      PantherP

      @mikawagunichi

      No, there is no way, sorry. But TripleA should be installable on older computers, too. It’s maybe only a question of the correct installation file?
      What OS is he running on the old computer?

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      L23 PTV GeneralDisarray (Axis +9) vs. Mikawagunichi

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      • • • mikawagunichi
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      @mikawagunichi Thank you well played despite the sea lion.

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      L23 PTV mr_stucifer (Axis+9) vs mikawagunichi

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      • • • mikawagunichi
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      @mr_stucifer Happy to do a rematch. Flip sides, keep the same bid?

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      L23 PTV mikawagunichi (Axis+10) vs max334

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      • • • mikawagunichi
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      @max334 Ok either way is fine with me. Hope it works for you.

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      L23 PTV mikawagunichi (Axis+5) vs Wizmark (Allies)

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      • • • mikawagunichi
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      @wizmark

      I like buying 2 bombers to start with Germany since it gives you the flexibility to bomb London if going for SL and attack British fleet in the Med, depending on where the ships are. Without those I probably don’t do the round 2 attack in 94.

      I like doing J1, it’s a move people don’t deal with often. There are a lot different ways you can focus the round 1 attacks, substituting Yunnan for the British battleship is an option. To be fair, though it’s tough for Japan to fight so many enemies at once and this move is probably better when the bid is at least 9 so you can get a TT and land unit in China.

      I think my biggest mistake of the game was letting you take Norway with so few units and not being in position to immediately take it back. That really cut into Germany’s income and killed my momentum.

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