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    Posts made by mikawagunichi

    • RE: Beating J1

      @arthur-bomber-harris

      IME only 2 rounds of US investment into the Pacific is pretty low. And to be clear, I’d be going 100% Europe after that for around 4 rounds straight. After that typically just some modest investment to make sure Hawaii is protected. I think Germany is much more of a threat to win the game than Japan, but Japan can be a major threat if they get some momentum going. Bombers, being the unit with the greatest movement, allow the Allies to stunt Japan’s progress more quickly than anything.

      posted in Axis & Allies Global 1940
      M
      mikawagunichi
    • RE: Beating J1

      @andrewaagamer

      If it’s a J1 attack then the US will already have the factory upgrades in rd1. So 4 bombers rd1, 6 bombers rd 2. As for the other planes, I fly all the planes the US starts with (assuming PHI is dead) to Hawaii. 4 can land on Hawaii, 2 on the carrier, then all down to Queensland next turn.

      So if it’s only strats that can attack, and we assume the entire original IJN is in one sea zone minus 2 DDs assumed to be used for blocking, you’re looking at all 5 capital ships damaged, both DDs dead, and planes having to land on land. Then between UK and AZ you’ve got another 2 DDs, 2 CAs, and 6 planes to attack the wounded IJN, before even adding in any purchases. IJN may end up with a few ships left, but they will have to backtrack to a naval base to repair and join with newly purchased ships to create a fleet stronger than what the US has.

      Also, if the IJN is parked off Malaya, the Allies need to hold only 1 territory bordering SZ 37 and the fg/tacs from Queensland can also join the attack.

      Granted, a good Jap player probably won’t let this happen but the mere threat makes the entire corridor from Queensland/Malaya/DEI/India very treacherous to navigate. Typically the Japs will pull back to the Philippines to consolidate the fleet and have kamikaze’s available. But if they do that and therefore don’t kill India within the first 4-5 rounds, that’s already a big win for the allies. If the allies are able to take back any DEI before rd 4 that just provides even more landing spots for planes and less places the IJN can safely navigate. Hard to Japan to be a threat to win if you’ve cut them off from India and started to drain their income.

      posted in Axis & Allies Global 1940
      M
      mikawagunichi
    • RE: Beating J1

      One strategy I like is buying all strats with the US rds 1 and 2. By the end of rd 3, you have the entire US fleet plus 11 strats and 4 fg on Queensland. This makes it very difficult for the Japan player to position the IJN in a spot where it is not vulnerable. They will usually end up wasting a bunch of DDs as blockers, which is in the Allied players economic advantage. Even if you can’t reach the IJN with your fleet, but can with planes , a triple whammy of 11 strats followed up with attacks by UK and AZ units typically leaves the IJN in a very diminished state and allows you to move the US fleet into a better position once the blockers are cleared out.

      And if the Japan player is very cagey or really focuses on protecting and/or bolstering his fleet, the strats can be quickly reallocated to Europe by flying to India, then wherever. Then you can balance out the US spend by buying more fleet in Pacific whilst using the strats to help increase the attack power of whatever US units you managed to get to Europe in rds 3-5 or so.

      posted in Axis & Allies Global 1940
      M
      mikawagunichi
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